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Global Mixed Reality Market Research Report 2024
Published Date: March 2022
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Report Code: QYRE-Auto-7H1936
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Global Mixed Reality Market Research Report 2024

Code: QYRE-Auto-7H1936
Report
March 2022
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mixed Reality Market Trends, Outlook 

The mixed reality is a technology used for visualizing the real and virtual world object in real time. This technology aims at combining the best aspects of both virtual reality and augmented reality. In this case, the mixed reality can include augmented reality, augmented virtuality, and other mixed configurations. Instead of residing in an entirely virtual world, virtual objects are anchored into user’s real world, thereby making the virtual interactions appear to be real.

The global Mixed Reality market was valued at US$ 331.4 million in 2023 and is anticipated to reach US$ 2482.9 million by 2030, witnessing a CAGR of 28.7% during the forecast period 2024-2030.

Mixed Reality Market research report

North American market for Mixed Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Mixed Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Mixed Reality in Aerospace & Defense is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Mixed Reality include HTC, Intel, Magic leap, Microsoft, Facebook, Eon Reality, Google, Samsung Electronics and Seiko Epson, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Mixed Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mixed Reality.

Report Scope
The Mixed Reality market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mixed Reality market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Mixed Reality companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Global Mixed Reality Market Report

Report Metric Details
Report Name Global Mixed Reality Market
Base Year 2023
Forecasted years 2024-2030
By Company
  • HTC
  • Intel
  • Magic leap
  • Microsoft
  • Facebook
  • Eon Reality
  • Google
  • Samsung Electronics
  • Seiko Epson
  • Meta
Segment by Type
  • Hardware
  • Software
Segment by Application
  • Aerospace & Defense
  • Architecture
  • Entertainment & Gaming
  • Medical
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • China Taiwan
  • Southeast Asia
  • India
  • Latin America
  • Mexico
  • Brazil
Forecast units USD
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
 
 
 
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mixed Reality Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Mixed Reality Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Aerospace & Defense
1.3.3 Architecture
1.3.4 Entertainment & Gaming
1.3.5 Medical
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
 
2 Global Growth Trends
2.1 Global Mixed Reality Market Perspective (2019-2030)
2.2 Mixed Reality Growth Trends by Region
2.2.1 Global Mixed Reality Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mixed Reality Historic Market Size by Region (2019-2024)
2.2.3 Mixed Reality Forecasted Market Size by Region (2025-2030)
2.3 Mixed Reality Market Dynamics
2.3.1 Mixed Reality Industry Trends
2.3.2 Mixed Reality Market Drivers
2.3.3 Mixed Reality Market Challenges
2.3.4 Mixed Reality Market Restraints
 
3 Competition Landscape by Key Players
3.1 Global Top Mixed Reality Players by Revenue
3.1.1 Global Top Mixed Reality Players by Revenue (2019-2024)
3.1.2 Global Mixed Reality Revenue Market Share by Players (2019-2024)
3.2 Global Mixed Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mixed Reality Revenue
3.4 Global Mixed Reality Market Concentration Ratio
3.4.1 Global Mixed Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mixed Reality Revenue in 2023
3.5 Mixed Reality Key Players Head office and Area Served
3.6 Key Players Mixed Reality Product Solution and Service
3.7 Date of Enter into Mixed Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
 
4 Mixed Reality Breakdown Data by Type
4.1 Global Mixed Reality Historic Market Size by Type (2019-2024)
4.2 Global Mixed Reality Forecasted Market Size by Type (2025-2030)
 
5 Mixed Reality Breakdown Data by Application
5.1 Global Mixed Reality Historic Market Size by Application (2019-2024)
5.2 Global Mixed Reality Forecasted Market Size by Application (2025-2030)
 
6 North America
6.1 North America Mixed Reality Market Size (2019-2030)
6.2 North America Mixed Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mixed Reality Market Size by Country (2019-2024)
6.4 North America Mixed Reality Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
 
7 Europe
7.1 Europe Mixed Reality Market Size (2019-2030)
7.2 Europe Mixed Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mixed Reality Market Size by Country (2019-2024)
7.4 Europe Mixed Reality Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
 
8 Asia-Pacific
8.1 Asia-Pacific Mixed Reality Market Size (2019-2030)
8.2 Asia-Pacific Mixed Reality Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mixed Reality Market Size by Region (2019-2024)
8.4 Asia-Pacific Mixed Reality Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
 
9 Latin America
9.1 Latin America Mixed Reality Market Size (2019-2030)
9.2 Latin America Mixed Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mixed Reality Market Size by Country (2019-2024)
9.4 Latin America Mixed Reality Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
 
10 Middle East & Africa
10.1 Middle East & Africa Mixed Reality Market Size (2019-2030)
10.2 Middle East & Africa Mixed Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mixed Reality Market Size by Country (2019-2024)
10.4 Middle East & Africa Mixed Reality Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
 
11 Key Players Profiles
11.1 HTC
11.1.1 HTC Company Detail
11.1.2 HTC Business Overview
11.1.3 HTC Mixed Reality Introduction
11.1.4 HTC Revenue in Mixed Reality Business (2019-2024)
11.1.5 HTC Recent Development
11.2 Intel
11.2.1 Intel Company Detail
11.2.2 Intel Business Overview
11.2.3 Intel Mixed Reality Introduction
11.2.4 Intel Revenue in Mixed Reality Business (2019-2024)
11.2.5 Intel Recent Development
11.3 Magic leap
11.3.1 Magic leap Company Detail
11.3.2 Magic leap Business Overview
11.3.3 Magic leap Mixed Reality Introduction
11.3.4 Magic leap Revenue in Mixed Reality Business (2019-2024)
11.3.5 Magic leap Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Mixed Reality Introduction
11.4.4 Microsoft Revenue in Mixed Reality Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 Facebook
11.5.1 Facebook Company Detail
11.5.2 Facebook Business Overview
11.5.3 Facebook Mixed Reality Introduction
11.5.4 Facebook Revenue in Mixed Reality Business (2019-2024)
11.5.5 Facebook Recent Development
11.6 Eon Reality
11.6.1 Eon Reality Company Detail
11.6.2 Eon Reality Business Overview
11.6.3 Eon Reality Mixed Reality Introduction
11.6.4 Eon Reality Revenue in Mixed Reality Business (2019-2024)
11.6.5 Eon Reality Recent Development
11.7 Google
11.7.1 Google Company Detail
11.7.2 Google Business Overview
11.7.3 Google Mixed Reality Introduction
11.7.4 Google Revenue in Mixed Reality Business (2019-2024)
11.7.5 Google Recent Development
11.8 Samsung Electronics
11.8.1 Samsung Electronics Company Detail
11.8.2 Samsung Electronics Business Overview
11.8.3 Samsung Electronics Mixed Reality Introduction
11.8.4 Samsung Electronics Revenue in Mixed Reality Business (2019-2024)
11.8.5 Samsung Electronics Recent Development
11.9 Seiko Epson
11.9.1 Seiko Epson Company Detail
11.9.2 Seiko Epson Business Overview
11.9.3 Seiko Epson Mixed Reality Introduction
11.9.4 Seiko Epson Revenue in Mixed Reality Business (2019-2024)
11.9.5 Seiko Epson Recent Development
11.10 Meta
11.10.1 Meta Company Detail
11.10.2 Meta Business Overview
11.10.3 Meta Mixed Reality Introduction
11.10.4 Meta Revenue in Mixed Reality Business (2019-2024)
11.10.5 Meta Recent Development
 
12 Analyst's Viewpoints/Conclusions
 
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
 
Table 1. Global Mixed Reality Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Hardware
Table 3. Key Players of Software
Table 4. Global Mixed Reality Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Mixed Reality Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Mixed Reality Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Mixed Reality Market Share by Region (2019-2024)
Table 8. Global Mixed Reality Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Mixed Reality Market Share by Region (2025-2030)
Table 10. Mixed Reality Market Trends
Table 11. Mixed Reality Market Drivers
Table 12. Mixed Reality Market Challenges
Table 13. Mixed Reality Market Restraints
Table 14. Global Mixed Reality Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Mixed Reality Market Share by Players (2019-2024)
Table 16. Global Top Mixed Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mixed Reality as of 2023)
Table 17. Ranking of Global Top Mixed Reality Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Mixed Reality Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Mixed Reality Product Solution and Service
Table 21. Date of Enter into Mixed Reality Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Mixed Reality Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Mixed Reality Revenue Market Share by Type (2019-2024)
Table 25. Global Mixed Reality Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Mixed Reality Revenue Market Share by Type (2025-2030)
Table 27. Global Mixed Reality Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Mixed Reality Revenue Market Share by Application (2019-2024)
Table 29. Global Mixed Reality Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Mixed Reality Revenue Market Share by Application (2025-2030)
Table 31. North America Mixed Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Mixed Reality Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Mixed Reality Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Mixed Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Mixed Reality Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Mixed Reality Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Mixed Reality Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Mixed Reality Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Mixed Reality Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Mixed Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Mixed Reality Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Mixed Reality Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Mixed Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Mixed Reality Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Mixed Reality Market Size by Country (2025-2030) & (US$ Million)
Table 46. HTC Company Detail
Table 47. HTC Business Overview
Table 48. HTC Mixed Reality Product
Table 49. HTC Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 50. HTC Recent Development
Table 51. Intel Company Detail
Table 52. Intel Business Overview
Table 53. Intel Mixed Reality Product
Table 54. Intel Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 55. Intel Recent Development
Table 56. Magic leap Company Detail
Table 57. Magic leap Business Overview
Table 58. Magic leap Mixed Reality Product
Table 59. Magic leap Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 60. Magic leap Recent Development
Table 61. Microsoft Company Detail
Table 62. Microsoft Business Overview
Table 63. Microsoft Mixed Reality Product
Table 64. Microsoft Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 65. Microsoft Recent Development
Table 66. Facebook Company Detail
Table 67. Facebook Business Overview
Table 68. Facebook Mixed Reality Product
Table 69. Facebook Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 70. Facebook Recent Development
Table 71. Eon Reality Company Detail
Table 72. Eon Reality Business Overview
Table 73. Eon Reality Mixed Reality Product
Table 74. Eon Reality Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 75. Eon Reality Recent Development
Table 76. Google Company Detail
Table 77. Google Business Overview
Table 78. Google Mixed Reality Product
Table 79. Google Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 80. Google Recent Development
Table 81. Samsung Electronics Company Detail
Table 82. Samsung Electronics Business Overview
Table 83. Samsung Electronics Mixed Reality Product
Table 84. Samsung Electronics Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 85. Samsung Electronics Recent Development
Table 86. Seiko Epson Company Detail
Table 87. Seiko Epson Business Overview
Table 88. Seiko Epson Mixed Reality Product
Table 89. Seiko Epson Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 90. Seiko Epson Recent Development
Table 91. Meta Company Detail
Table 92. Meta Business Overview
Table 93. Meta Mixed Reality Product
Table 94. Meta Revenue in Mixed Reality Business (2019-2024) & (US$ Million)
Table 95. Meta Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mixed Reality Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Mixed Reality Market Share by Type: 2023 VS 2030
Figure 3. Hardware Features
Figure 4. Software Features
Figure 5. Global Mixed Reality Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Mixed Reality Market Share by Application: 2023 VS 2030
Figure 7. Aerospace & Defense Case Studies
Figure 8. Architecture Case Studies
Figure 9. Entertainment & Gaming Case Studies
Figure 10. Medical Case Studies
Figure 11. Others Case Studies
Figure 12. Mixed Reality Report Years Considered
Figure 13. Global Mixed Reality Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global Mixed Reality Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global Mixed Reality Market Share by Region: 2023 VS 2030
Figure 16. Global Mixed Reality Market Share by Players in 2023
Figure 17. Global Top Mixed Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mixed Reality as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by Mixed Reality Revenue in 2023
Figure 19. North America Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America Mixed Reality Market Share by Country (2019-2030)
Figure 21. United States Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Canada Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Mixed Reality Market Share by Country (2019-2030)
Figure 25. Germany Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. France Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. U.K. Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Italy Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Russia Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Nordic Countries Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Mixed Reality Market Share by Region (2019-2030)
Figure 33. China Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Japan Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. South Korea Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Southeast Asia Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. India Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Australia Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Mixed Reality Market Share by Country (2019-2030)
Figure 41. Mexico Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Brazil Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Mixed Reality Market Share by Country (2019-2030)
Figure 45. Turkey Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Saudi Arabia Mixed Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. HTC Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 48. Intel Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 49. Magic leap Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 50. Microsoft Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 51. Facebook Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 52. Eon Reality Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 53. Google Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 54. Samsung Electronics Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 55. Seiko Epson Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 56. Meta Revenue Growth Rate in Mixed Reality Business (2019-2024)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed
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