0
USD
U.S. (TOLL FREE)
+1 (425) 388-2538
Automative

0
U.S. (TOLL FREE)
+1 (425) 388-2538
Global Augmented Reality Market Size, Status and Forecast 2018-2025
Published Date: February 2020
|
Report Code: QYRE-Othe-1P227
Home | Category |Science |Engineering & Technology
augmented reality market

Global Augmented Reality Market Size, Status and Forecast 2018-2025

Code: QYRE-Othe-1P227
Report
February 2020
93 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

AUGMENTED REALITY MARKET OVERVIEW

The global Augmented  Reality Market size is projected to reach USD 3664.5 Million by 2026, from USD 849 Million in 2019, at a CAGR of 27.6% during 2020-2026.

Augmented Reality (AR) Market Size, Share, Growth, Future Forecast 2026

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

The increasing demand for AR devices and applications in medical, increase in demand for AR in the retail and e-commerce, and rising investment in the major drivers for the market.

AR Market Size 2026 | Augmented Reality Market Growth, Share, Forecast

The use of AR technology in the gaming industry will increase the growth of the AR market size during the forecast period. AR implementation in gaming applications will enable users to search the physical environment and enhance the experience through the incorporation of visual & audio content.

Head-up Display are expected to grow at the highest CAGR in the AR market during the forecast period. Augmented reality head-up displays are currently in the process of development and are all set to revolutionize the automotive industry. Other companies like Continental, WayRay, and Visteon have already joined the market with their own AR HUD plans.

GLOBAL AUGMENTED REALITY MARKET SCOPE AND SEGMENT

The global Augmented Reality market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.

The major regions covered in the report are North America, Europe, Asia-Pacific, South America, Middle East & Africa, etc. The report has specifically covered major countries including U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc. It includes revenue and volume analysis of each region and their respective countries for the forecast years. It also contains country-wise volume and revenue from the year 2015 to 2020. Additionally, it provides the reader with accurate data on volume sales according to the consumption for the same years.

GLOBAL AUGMENTED REALITY MARKET: DRIVERS AND RESTRAINTS

This section covers the various factors driving the global Augmented Reality market. To understand the growth of the market it is important to analyze the various drivers present the market. It provides data by value and volume of different regions and their respective manufacturers. This data will elaborate on the market share occupied by them, predict their revenue concerning strategies, and how they will grow in the future. After explaining the drivers, the report further evaluates the new opportunities and current trends in the market.

Market restraints are factors hampering market growth. Studying these factors is equally pivotal as they help a reader need understand the weaknesses of the market.

GLOBAL AUGMENTED REALITY MARKET: SEGMENT ANALYSIS

The global Augmented Reality market is split into two segments, type, and application. The product type briefs on the various types of products available in the market. The report also provides data for each product type by revenue for the forecast time period. It covers the price of each type of product. The other segment on the report, application, explains the various uses of the product and end-users. In the report, the researchers have also provided revenue according to the consumption of the product.

GLOBAL AUGMENTED REALITY MARKET: REGIONAL ANALYSIS

The major regions covered in the report are North America, Europe, China, Rest of Asia Pacific, Central & South America, Middle East & Africa, etc. It includes revenue analysis of each region for the year 2015 to 2026.

GLOBAL AUGMENTED REALITY MARKET: KEY PLAYERS

The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.

THE FOLLOWING PLAYERS ARE COVERED IN THIS REPORT

  • Google
  • PTC
  • Microsoft
  • Wikitude
  • DAQRI
  • Zugara
  • Blippar
  • Magic Leap
  • Osterhout

AUGMENTED REALITY BREAKDOWN DATA BY TYPE

AUGMENTED REALITY BREAKDOWN DATA BY APPLICATION

  • Enterprise
  • Consumer
  • Commercial
  • Automotive

AUGMENTED REALITY BREAKDOWN DATA BY REGION

  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
TABLE OF CONTENT
 
LIST OF TABLES & FIGURES

AUGMENTED REALITY MARKET OVERVIEW

The global Augmented  Reality Market size is projected to reach USD 3664.5 Million by 2026, from USD 849 Million in 2019, at a CAGR of 27.6% during 2020-2026.

Augmented Reality (AR) Market Size, Share, Growth, Future Forecast 2026

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

The increasing demand for AR devices and applications in medical, increase in demand for AR in the retail and e-commerce, and rising investment in the major drivers for the market.

AR Market Size 2026 | Augmented Reality Market Growth, Share, Forecast

The use of AR technology in the gaming industry will increase the growth of the AR market size during the forecast period. AR implementation in gaming applications will enable users to search the physical environment and enhance the experience through the incorporation of visual & audio content.

Head-up Display are expected to grow at the highest CAGR in the AR market during the forecast period. Augmented reality head-up displays are currently in the process of development and are all set to revolutionize the automotive industry. Other companies like Continental, WayRay, and Visteon have already joined the market with their own AR HUD plans.

GLOBAL AUGMENTED REALITY MARKET SCOPE AND SEGMENT

The global Augmented Reality market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.

The major regions covered in the report are North America, Europe, Asia-Pacific, South America, Middle East & Africa, etc. The report has specifically covered major countries including U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc. It includes revenue and volume analysis of each region and their respective countries for the forecast years. It also contains country-wise volume and revenue from the year 2015 to 2020. Additionally, it provides the reader with accurate data on volume sales according to the consumption for the same years.

GLOBAL AUGMENTED REALITY MARKET: DRIVERS AND RESTRAINTS

This section covers the various factors driving the global Augmented Reality market. To understand the growth of the market it is important to analyze the various drivers present the market. It provides data by value and volume of different regions and their respective manufacturers. This data will elaborate on the market share occupied by them, predict their revenue concerning strategies, and how they will grow in the future. After explaining the drivers, the report further evaluates the new opportunities and current trends in the market.

Market restraints are factors hampering market growth. Studying these factors is equally pivotal as they help a reader need understand the weaknesses of the market.

GLOBAL AUGMENTED REALITY MARKET: SEGMENT ANALYSIS

The global Augmented Reality market is split into two segments, type, and application. The product type briefs on the various types of products available in the market. The report also provides data for each product type by revenue for the forecast time period. It covers the price of each type of product. The other segment on the report, application, explains the various uses of the product and end-users. In the report, the researchers have also provided revenue according to the consumption of the product.

GLOBAL AUGMENTED REALITY MARKET: REGIONAL ANALYSIS

The major regions covered in the report are North America, Europe, China, Rest of Asia Pacific, Central & South America, Middle East & Africa, etc. It includes revenue analysis of each region for the year 2015 to 2026.

GLOBAL AUGMENTED REALITY MARKET: KEY PLAYERS

The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.

THE FOLLOWING PLAYERS ARE COVERED IN THIS REPORT

  • Google
  • PTC
  • Microsoft
  • Wikitude
  • DAQRI
  • Zugara
  • Blippar
  • Magic Leap
  • Osterhout

AUGMENTED REALITY BREAKDOWN DATA BY TYPE

AUGMENTED REALITY BREAKDOWN DATA BY APPLICATION

  • Enterprise
  • Consumer
  • Commercial
  • Automotive

AUGMENTED REALITY BREAKDOWN DATA BY REGION

  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
Read More
TABLE OF CONTENT
 
Read More
LIST OF TABLES & FIGURES
Read More
SELECT A FORMAT
Added to Cart

Single User

Electronic (PDF)
$3900
This license allows only one user to access the PDF.

Enterprise License

Electronic (PDF)
$7800
This license allows all the employees of an enterprise to access the PDF.
Add to Cart
Buy Now (10% Discount)
OUR CUSTOMER
Lukasiewicz Research Network

RELATED REPORTS

Global and United States Integrated Bridge Systems IBS Market Size Status and Forecast 2020 2026
Global and United States Integrated Bridge Systems (IBS) Market Size, Status and Forecast 2020-2026

120 Pages
Type: Report
Code: QYRE-Auto-9J3510
Thu Sep 17 00:00:00 UTC 2020

Add to Cart

Global and Japan Telepresence Robotics Market Insights Forecast to 2026
Global and Japan Telepresence Robotics Market Insights, Forecast to 2026

120 Pages
Type: Report
Code: QYRE-Auto-0B3608
Thu Sep 17 00:00:00 UTC 2020

Add to Cart

Global and Japan Machine Vision and Vision Guided Robotics Market Insights Forecast to 2026
Global and Japan Machine Vision and Vision Guided Robotics Market Insights, Forecast to 2026

120 Pages
Type: Report
Code: QYRE-Auto-5R3512
Mon Sep 14 00:00:00 UTC 2020

Add to Cart

Global and United States Collaborative Robotics Market Insights Forecast to 2026
Global and United States Collaborative Robotics Market Insights, Forecast to 2026

120 Pages
Type: Report
Code: QYRE-Auto-30C3162
Mon Sep 14 00:00:00 UTC 2020

Add to Cart

0 Items
X
No items in the cart.
$0.0