Virtual Reality (VR) Market
Virtual reality (VR) is defined as a three-dimensional computer-generated environment. Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.
The global Virtual Reality (VR) market was valued at US$ 2615 million in 2023 and is anticipated to reach US$ 20570 million by 2030, witnessing a CAGR of 37.2% during the forecast period 2024-2030.
Global key players of Virtual Reality (VR) include Oculus (Meta), Sony and Pico Interactive, the top three players hold a share about 86%. Oculus (Meta) is the largest producer, with a share of 69%. North America is the largest market of virtual reality (VR), with a share about 40%, followed by Aisa-Pacific and Europe, with shares about 32% and 23% separately. In terms of product type, integrated type is the largest segment, with a share about 70%. And in terms of application, consumer is the largest application, with a share about 51 percent.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR).
Report Scope
The Virtual Reality (VR) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Reality (VR) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality (VR) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Scope of Global Virtual Reality Market Report
Report Metric |
Details |
Report Name |
Global Virtual Reality Market |
Base Year |
2023 |
Forecasted years |
2024-2030 |
By Company |
- Oculus (Meta),
- Sony,
- Pico Interactive,
- HTC Corporation,
- DPVR,
- NoLo VR
|
Segment by Type |
- Integrated Type
- Split Type
|
Segment by Application |
|
Consumption by Region |
- North America (United States, Canada)
- Europe (Germany, France, UK, Italy, Russia)
- Asia-Pacific (China, Japan, South Korea, Taiwan)
- Southeast Asia (India)
- Latin America (Mexico, Brazil)
|
Forecast units |
USD million in value |
Report coverage |
Revenue and volume forecast, company share, competitive landscape, growth factors and trends |
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality (VR) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Integrated Type
1.2.3 Split Type
1.3 Market by Application
1.3.1 Global Virtual Reality (VR) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Consumer
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality (VR) Market Perspective (2019-2030)
2.2 Virtual Reality (VR) Growth Trends by Region
2.2.1 Global Virtual Reality (VR) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Reality (VR) Historic Market Size by Region (2019-2024)
2.2.3 Virtual Reality (VR) Forecasted Market Size by Region (2025-2030)
2.3 Virtual Reality (VR) Market Dynamics
2.3.1 Virtual Reality (VR) Industry Trends
2.3.2 Virtual Reality (VR) Market Drivers
2.3.3 Virtual Reality (VR) Market Challenges
2.3.4 Virtual Reality (VR) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality (VR) Players by Revenue
3.1.1 Global Top Virtual Reality (VR) Players by Revenue (2019-2024)
3.1.2 Global Virtual Reality (VR) Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality (VR) Revenue
3.4 Global Virtual Reality (VR) Market Concentration Ratio
3.4.1 Global Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality (VR) Revenue in 2023
3.5 Virtual Reality (VR) Key Players Head office and Area Served
3.6 Key Players Virtual Reality (VR) Product Solution and Service
3.7 Date of Enter into Virtual Reality (VR) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality (VR) Breakdown Data by Type
4.1 Global Virtual Reality (VR) Historic Market Size by Type (2019-2024)
4.2 Global Virtual Reality (VR) Forecasted Market Size by Type (2025-2030)
5 Virtual Reality (VR) Breakdown Data by Application
5.1 Global Virtual Reality (VR) Historic Market Size by Application (2019-2024)
5.2 Global Virtual Reality (VR) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Reality (VR) Market Size (2019-2030)
6.2 North America Virtual Reality (VR) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Reality (VR) Market Size by Country (2019-2024)
6.4 North America Virtual Reality (VR) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality (VR) Market Size (2019-2030)
7.2 Europe Virtual Reality (VR) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Reality (VR) Market Size by Country (2019-2024)
7.4 Europe Virtual Reality (VR) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality (VR) Market Size (2019-2030)
8.2 Asia-Pacific Virtual Reality (VR) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Reality (VR) Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Reality (VR) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality (VR) Market Size (2019-2030)
9.2 Latin America Virtual Reality (VR) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Reality (VR) Market Size by Country (2019-2024)
9.4 Latin America Virtual Reality (VR) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality (VR) Market Size (2019-2030)
10.2 Middle East & Africa Virtual Reality (VR) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Reality (VR) Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Reality (VR) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Oculus (Meta)
11.1.1 Oculus (Meta) Company Detail
11.1.2 Oculus (Meta) Business Overview
11.1.3 Oculus (Meta) Virtual Reality (VR) Introduction
11.1.4 Oculus (Meta) Revenue in Virtual Reality (VR) Business (2019-2024)
11.1.5 Oculus (Meta) Recent Development
11.2 Sony
11.2.1 Sony Company Detail
11.2.2 Sony Business Overview
11.2.3 Sony Virtual Reality (VR) Introduction
11.2.4 Sony Revenue in Virtual Reality (VR) Business (2019-2024)
11.2.5 Sony Recent Development
11.3 Pico Interactive
11.3.1 Pico Interactive Company Detail
11.3.2 Pico Interactive Business Overview
11.3.3 Pico Interactive Virtual Reality (VR) Introduction
11.3.4 Pico Interactive Revenue in Virtual Reality (VR) Business (2019-2024)
11.3.5 Pico Interactive Recent Development
11.4 HTC Corporation
11.4.1 HTC Corporation Company Detail
11.4.2 HTC Corporation Business Overview
11.4.3 HTC Corporation Virtual Reality (VR) Introduction
11.4.4 HTC Corporation Revenue in Virtual Reality (VR) Business (2019-2024)
11.4.5 HTC Corporation Recent Development
11.5 DPVR
11.5.1 DPVR Company Detail
11.5.2 DPVR Business Overview
11.5.3 DPVR Virtual Reality (VR) Introduction
11.5.4 DPVR Revenue in Virtual Reality (VR) Business (2019-2024)
11.5.5 DPVR Recent Development
11.6 NoLo VR
11.6.1 NoLo VR Company Detail
11.6.2 NoLo VR Business Overview
11.6.3 NoLo VR Virtual Reality (VR) Introduction
11.6.4 NoLo VR Revenue in Virtual Reality (VR) Business (2019-2024)
11.6.5 NoLo VR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Virtual Reality (VR) Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Integrated Type
Table 3. Key Players of Split Type
Table 4. Global Virtual Reality (VR) Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Virtual Reality (VR) Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Virtual Reality (VR) Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Virtual Reality (VR) Market Share by Region (2019-2024)
Table 8. Global Virtual Reality (VR) Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Virtual Reality (VR) Market Share by Region (2025-2030)
Table 10. Virtual Reality (VR) Market Trends
Table 11. Virtual Reality (VR) Market Drivers
Table 12. Virtual Reality (VR) Market Challenges
Table 13. Virtual Reality (VR) Market Restraints
Table 14. Global Virtual Reality (VR) Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Virtual Reality (VR) Market Share by Players (2019-2024)
Table 16. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) as of 2023)
Table 17. Ranking of Global Top Virtual Reality (VR) Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Virtual Reality (VR) Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Virtual Reality (VR) Product Solution and Service
Table 21. Date of Enter into Virtual Reality (VR) Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Virtual Reality (VR) Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Virtual Reality (VR) Revenue Market Share by Type (2019-2024)
Table 25. Global Virtual Reality (VR) Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Virtual Reality (VR) Revenue Market Share by Type (2025-2030)
Table 27. Global Virtual Reality (VR) Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Virtual Reality (VR) Revenue Market Share by Application (2019-2024)
Table 29. Global Virtual Reality (VR) Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Virtual Reality (VR) Revenue Market Share by Application (2025-2030)
Table 31. North America Virtual Reality (VR) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Virtual Reality (VR) Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Virtual Reality (VR) Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Virtual Reality (VR) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Virtual Reality (VR) Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Virtual Reality (VR) Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Virtual Reality (VR) Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Virtual Reality (VR) Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Virtual Reality (VR) Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Virtual Reality (VR) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Virtual Reality (VR) Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Virtual Reality (VR) Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Virtual Reality (VR) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Virtual Reality (VR) Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Virtual Reality (VR) Market Size by Country (2025-2030) & (US$ Million)
Table 46. Oculus (Meta) Company Detail
Table 47. Oculus (Meta) Business Overview
Table 48. Oculus (Meta) Virtual Reality (VR) Product
Table 49. Oculus (Meta) Revenue in Virtual Reality (VR) Business (2019-2024) & (US$ Million)
Table 50. Oculus (Meta) Recent Development
Table 51. Sony Company Detail
Table 52. Sony Business Overview
Table 53. Sony Virtual Reality (VR) Product
Table 54. Sony Revenue in Virtual Reality (VR) Business (2019-2024) & (US$ Million)
Table 55. Sony Recent Development
Table 56. Pico Interactive Company Detail
Table 57. Pico Interactive Business Overview
Table 58. Pico Interactive Virtual Reality (VR) Product
Table 59. Pico Interactive Revenue in Virtual Reality (VR) Business (2019-2024) & (US$ Million)
Table 60. Pico Interactive Recent Development
Table 61. HTC Corporation Company Detail
Table 62. HTC Corporation Business Overview
Table 63. HTC Corporation Virtual Reality (VR) Product
Table 64. HTC Corporation Revenue in Virtual Reality (VR) Business (2019-2024) & (US$ Million)
Table 65. HTC Corporation Recent Development
Table 66. DPVR Company Detail
Table 67. DPVR Business Overview
Table 68. DPVR Virtual Reality (VR) Product
Table 69. DPVR Revenue in Virtual Reality (VR) Business (2019-2024) & (US$ Million)
Table 70. DPVR Recent Development
Table 71. NoLo VR Company Detail
Table 72. NoLo VR Business Overview
Table 73. NoLo VR Virtual Reality (VR) Product
Table 74. NoLo VR Revenue in Virtual Reality (VR) Business (2019-2024) & (US$ Million)
Table 75. NoLo VR Recent Development
Table 76. Research Programs/Design for This Report
Table 77. Key Data Information from Secondary Sources
Table 78. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Reality (VR) Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Virtual Reality (VR) Market Share by Type: 2023 VS 2030
Figure 3. Integrated Type Features
Figure 4. Split Type Features
Figure 5. Global Virtual Reality (VR) Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Virtual Reality (VR) Market Share by Application: 2023 VS 2030
Figure 7. Consumer Case Studies
Figure 8. Commercial Case Studies
Figure 9. Virtual Reality (VR) Report Years Considered
Figure 10. Global Virtual Reality (VR) Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 11. Global Virtual Reality (VR) Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 12. Global Virtual Reality (VR) Market Share by Region: 2023 VS 2030
Figure 13. Global Virtual Reality (VR) Market Share by Players in 2023
Figure 14. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) as of 2023)
Figure 15. The Top 10 and 5 Players Market Share by Virtual Reality (VR) Revenue in 2023
Figure 16. North America Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 17. North America Virtual Reality (VR) Market Share by Country (2019-2030)
Figure 18. United States Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. Canada Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Europe Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe Virtual Reality (VR) Market Share by Country (2019-2030)
Figure 22. Germany Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. France Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. U.K. Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Italy Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Russia Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Nordic Countries Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Asia-Pacific Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific Virtual Reality (VR) Market Share by Region (2019-2030)
Figure 30. China Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Japan Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. South Korea Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Southeast Asia Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. India Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Australia Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Latin America Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America Virtual Reality (VR) Market Share by Country (2019-2030)
Figure 38. Mexico Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Brazil Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Middle East & Africa Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa Virtual Reality (VR) Market Share by Country (2019-2030)
Figure 42. Turkey Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Saudi Arabia Virtual Reality (VR) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Oculus (Meta) Revenue Growth Rate in Virtual Reality (VR) Business (2019-2024)
Figure 45. Sony Revenue Growth Rate in Virtual Reality (VR) Business (2019-2024)
Figure 46. Pico Interactive Revenue Growth Rate in Virtual Reality (VR) Business (2019-2024)
Figure 47. HTC Corporation Revenue Growth Rate in Virtual Reality (VR) Business (2019-2024)
Figure 48. DPVR Revenue Growth Rate in Virtual Reality (VR) Business (2019-2024)
Figure 49. NoLo VR Revenue Growth Rate in Virtual Reality (VR) Business (2019-2024)
Figure 50. Bottom-up and Top-down Approaches for This Report
Figure 51. Data Triangulation
Figure 52. Key Executives Interviewed