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Global Digital Gaming Market Research Report 2025
Published Date: January 2025
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Report Code: QYRE-Auto-4D6408
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Global Digital Gaming Market Insights Forecast to 2028
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Global Digital Gaming Market Research Report 2025

Code: QYRE-Auto-4D6408
Report
January 2025
Pages:71
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Digital Gaming Market Size

The global market for Digital Gaming was valued at US$ 225580 million in the year 2024 and is projected to reach a revised size of US$ 642730 million by 2031, growing at a CAGR of 16.4% during the forecast period.

Digital Gaming Market

Digital Gaming Market

North American market for Digital Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Digital Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Digital Gaming in Mobile Devices is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Digital Gaming include Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Digital Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Gaming.
The Digital Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Digital Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Digital Gaming Market Report

Report Metric Details
Report Name Digital Gaming Market
Accounted market size in year US$ 225580 million
Forecasted market size in 2031 US$ 642730 million
CAGR 16.4%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Free-to-play
  • Pay-to-play
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Digital Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Digital Gaming Market growing?

Ans: The Digital Gaming Market witnessing a CAGR of 16.4% during the forecast period 2025-2031.

What is the Digital Gaming Market size in 2031?

Ans: The Digital Gaming Market size in 2031 will be US$ 642730 million.

Who are the main players in the Digital Gaming Market report?

Ans: The main players in the Digital Gaming Market are Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games

What are the Application segmentation covered in the Digital Gaming Market report?

Ans: The Applications covered in the Digital Gaming Market report are Mobile Devices, PC, TV, Gaming Console

What are the Type segmentation covered in the Digital Gaming Market report?

Ans: The Types covered in the Digital Gaming Market report are Free-to-play, Pay-to-play

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Gaming Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Free-to-play
1.2.3 Pay-to-play
1.3 Market by Application
1.3.1 Global Digital Gaming Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Mobile Devices
1.3.3 PC
1.3.4 TV
1.3.5 Gaming Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Gaming Market Perspective (2020-2031)
2.2 Global Digital Gaming Growth Trends by Region
2.2.1 Global Digital Gaming Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Digital Gaming Historic Market Size by Region (2020-2025)
2.2.3 Digital Gaming Forecasted Market Size by Region (2026-2031)
2.3 Digital Gaming Market Dynamics
2.3.1 Digital Gaming Industry Trends
2.3.2 Digital Gaming Market Drivers
2.3.3 Digital Gaming Market Challenges
2.3.4 Digital Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Gaming Players by Revenue
3.1.1 Global Top Digital Gaming Players by Revenue (2020-2025)
3.1.2 Global Digital Gaming Revenue Market Share by Players (2020-2025)
3.2 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Digital Gaming Revenue
3.4 Global Digital Gaming Market Concentration Ratio
3.4.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2024
3.5 Global Key Players of Digital Gaming Head office and Area Served
3.6 Global Key Players of Digital Gaming, Product and Application
3.7 Global Key Players of Digital Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Gaming Breakdown Data by Type
4.1 Global Digital Gaming Historic Market Size by Type (2020-2025)
4.2 Global Digital Gaming Forecasted Market Size by Type (2026-2031)
5 Digital Gaming Breakdown Data by Application
5.1 Global Digital Gaming Historic Market Size by Application (2020-2025)
5.2 Global Digital Gaming Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Digital Gaming Market Size (2020-2031)
6.2 North America Digital Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Digital Gaming Market Size by Country (2020-2025)
6.4 North America Digital Gaming Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Gaming Market Size (2020-2031)
7.2 Europe Digital Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Digital Gaming Market Size by Country (2020-2025)
7.4 Europe Digital Gaming Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Gaming Market Size (2020-2031)
8.2 Asia-Pacific Digital Gaming Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Digital Gaming Market Size by Region (2020-2025)
8.4 Asia-Pacific Digital Gaming Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Gaming Market Size (2020-2031)
9.2 Latin America Digital Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Digital Gaming Market Size by Country (2020-2025)
9.4 Latin America Digital Gaming Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Gaming Market Size (2020-2031)
10.2 Middle East & Africa Digital Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Digital Gaming Market Size by Country (2020-2025)
10.4 Middle East & Africa Digital Gaming Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Digital Gaming Introduction
11.1.4 Activision Blizzard Revenue in Digital Gaming Business (2020-2025)
11.1.5 Activision Blizzard Recent Development
11.2 Zynga
11.2.1 Zynga Company Details
11.2.2 Zynga Business Overview
11.2.3 Zynga Digital Gaming Introduction
11.2.4 Zynga Revenue in Digital Gaming Business (2020-2025)
11.2.5 Zynga Recent Development
11.3 Electronic Arts
11.3.1 Electronic Arts Company Details
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Digital Gaming Introduction
11.3.4 Electronic Arts Revenue in Digital Gaming Business (2020-2025)
11.3.5 Electronic Arts Recent Development
11.4 Wargaming
11.4.1 Wargaming Company Details
11.4.2 Wargaming Business Overview
11.4.3 Wargaming Digital Gaming Introduction
11.4.4 Wargaming Revenue in Digital Gaming Business (2020-2025)
11.4.5 Wargaming Recent Development
11.5 Giant Interactive
11.5.1 Giant Interactive Company Details
11.5.2 Giant Interactive Business Overview
11.5.3 Giant Interactive Digital Gaming Introduction
11.5.4 Giant Interactive Revenue in Digital Gaming Business (2020-2025)
11.5.5 Giant Interactive Recent Development
11.6 GungHo Online
11.6.1 GungHo Online Company Details
11.6.2 GungHo Online Business Overview
11.6.3 GungHo Online Digital Gaming Introduction
11.6.4 GungHo Online Revenue in Digital Gaming Business (2020-2025)
11.6.5 GungHo Online Recent Development
11.7 NCSOFT
11.7.1 NCSOFT Company Details
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Digital Gaming Introduction
11.7.4 NCSOFT Revenue in Digital Gaming Business (2020-2025)
11.7.5 NCSOFT Recent Development
11.8 Smilegate
11.8.1 Smilegate Company Details
11.8.2 Smilegate Business Overview
11.8.3 Smilegate Digital Gaming Introduction
11.8.4 Smilegate Revenue in Digital Gaming Business (2020-2025)
11.8.5 Smilegate Recent Development
11.9 Microsoft
11.9.1 Microsoft Company Details
11.9.2 Microsoft Business Overview
11.9.3 Microsoft Digital Gaming Introduction
11.9.4 Microsoft Revenue in Digital Gaming Business (2020-2025)
11.9.5 Microsoft Recent Development
11.10 Riot Games
11.10.1 Riot Games Company Details
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Digital Gaming Introduction
11.10.4 Riot Games Revenue in Digital Gaming Business (2020-2025)
11.10.5 Riot Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Digital Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Free-to-play
 Table 3. Key Players of Pay-to-play
 Table 4. Global Digital Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Digital Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Digital Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Digital Gaming Market Share by Region (2020-2025)
 Table 8. Global Digital Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Digital Gaming Market Share by Region (2026-2031)
 Table 10. Digital Gaming Market Trends
 Table 11. Digital Gaming Market Drivers
 Table 12. Digital Gaming Market Challenges
 Table 13. Digital Gaming Market Restraints
 Table 14. Global Digital Gaming Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Digital Gaming Market Share by Players (2020-2025)
 Table 16. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2024)
 Table 17. Ranking of Global Top Digital Gaming Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Digital Gaming Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Digital Gaming, Headquarters and Area Served
 Table 20. Global Key Players of Digital Gaming, Product and Application
 Table 21. Global Key Players of Digital Gaming, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Digital Gaming Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Digital Gaming Revenue Market Share by Type (2020-2025)
 Table 25. Global Digital Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Digital Gaming Revenue Market Share by Type (2026-2031)
 Table 27. Global Digital Gaming Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Digital Gaming Revenue Market Share by Application (2020-2025)
 Table 29. Global Digital Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Digital Gaming Revenue Market Share by Application (2026-2031)
 Table 31. North America Digital Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Digital Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Digital Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Digital Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Digital Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Digital Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Digital Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Digital Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Digital Gaming Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Digital Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Digital Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Digital Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Digital Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Digital Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Digital Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Activision Blizzard Company Details
 Table 47. Activision Blizzard Business Overview
 Table 48. Activision Blizzard Digital Gaming Product
 Table 49. Activision Blizzard Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 50. Activision Blizzard Recent Development
 Table 51. Zynga Company Details
 Table 52. Zynga Business Overview
 Table 53. Zynga Digital Gaming Product
 Table 54. Zynga Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 55. Zynga Recent Development
 Table 56. Electronic Arts Company Details
 Table 57. Electronic Arts Business Overview
 Table 58. Electronic Arts Digital Gaming Product
 Table 59. Electronic Arts Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 60. Electronic Arts Recent Development
 Table 61. Wargaming Company Details
 Table 62. Wargaming Business Overview
 Table 63. Wargaming Digital Gaming Product
 Table 64. Wargaming Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 65. Wargaming Recent Development
 Table 66. Giant Interactive Company Details
 Table 67. Giant Interactive Business Overview
 Table 68. Giant Interactive Digital Gaming Product
 Table 69. Giant Interactive Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 70. Giant Interactive Recent Development
 Table 71. GungHo Online Company Details
 Table 72. GungHo Online Business Overview
 Table 73. GungHo Online Digital Gaming Product
 Table 74. GungHo Online Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 75. GungHo Online Recent Development
 Table 76. NCSOFT Company Details
 Table 77. NCSOFT Business Overview
 Table 78. NCSOFT Digital Gaming Product
 Table 79. NCSOFT Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 80. NCSOFT Recent Development
 Table 81. Smilegate Company Details
 Table 82. Smilegate Business Overview
 Table 83. Smilegate Digital Gaming Product
 Table 84. Smilegate Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 85. Smilegate Recent Development
 Table 86. Microsoft Company Details
 Table 87. Microsoft Business Overview
 Table 88. Microsoft Digital Gaming Product
 Table 89. Microsoft Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 90. Microsoft Recent Development
 Table 91. Riot Games Company Details
 Table 92. Riot Games Business Overview
 Table 93. Riot Games Digital Gaming Product
 Table 94. Riot Games Revenue in Digital Gaming Business (2020-2025) & (US$ Million)
 Table 95. Riot Games Recent Development
 Table 96. Research Programs/Design for This Report
 Table 97. Key Data Information from Secondary Sources
 Table 98. Key Data Information from Primary Sources
 Table 99. Authors List of This Report


List of Figures
 Figure 1. Digital Gaming Picture
 Figure 2. Global Digital Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Digital Gaming Market Share by Type: 2024 VS 2031
 Figure 4. Free-to-play Features
 Figure 5. Pay-to-play Features
 Figure 6. Global Digital Gaming Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Digital Gaming Market Share by Application: 2024 VS 2031
 Figure 8. Mobile Devices Case Studies
 Figure 9. PC Case Studies
 Figure 10. TV Case Studies
 Figure 11. Gaming Console Case Studies
 Figure 12. Digital Gaming Report Years Considered
 Figure 13. Global Digital Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Digital Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Digital Gaming Market Share by Region: 2024 VS 2031
 Figure 16. Global Digital Gaming Market Share by Players in 2024
 Figure 17. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Digital Gaming Revenue in 2024
 Figure 19. North America Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Digital Gaming Market Share by Country (2020-2031)
 Figure 21. United States Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Digital Gaming Market Share by Country (2020-2031)
 Figure 25. Germany Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Digital Gaming Market Share by Region (2020-2031)
 Figure 33. China Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Digital Gaming Market Share by Country (2020-2031)
 Figure 41. Mexico Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Digital Gaming Market Share by Country (2020-2031)
 Figure 45. Turkey Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Digital Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 49. Zynga Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 50. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 51. Wargaming Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 52. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 53. GungHo Online Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 54. NCSOFT Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 55. Smilegate Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 56. Microsoft Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 57. Riot Games Revenue Growth Rate in Digital Gaming Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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