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Global eSports Organization Market Research Report 2024
Published Date: March 2024
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Report Code: QYRE-Auto-1P6375
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Global eSports Organization Market Insights and Forecast to 2028
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Global eSports Organization Market Research Report 2024

Code: QYRE-Auto-1P6375
Report
March 2024
Pages:103
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

eSports Organization Market

League of Legends World Championship, an annual League of Legends tournament, known for rotating its venues across different major countries and regions each year
Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.
The global eSports Organization market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for eSports Organization is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for eSports Organization is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for eSports Organization in Professional is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of eSports Organization include Fnatic, C9, SKT, Samsung, RNG, EDG, Invictus, OG and LGD, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for eSports Organization, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Organization.

Report Scope

The eSports Organization market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global eSports Organization market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Organization companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of eSports Organization Market Report

Report Metric Details
Report Name eSports Organization Market
Segment by Type
  • LOL
  • PUBG
  • StarCraft
  • Fortnite
  • CS:GO
  • Other
Segment by Application
  • Professional
  • Amateur
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Fnatic, C9, SKT, Samsung, RNG, EDG, Invictus, OG, LGD, G2, TSM, CLG, Team Liquid, Echo Fox, 100 Thieves, Clutch Gaming, Optic, GGS, Flyquest, Splyce, Misfits, Schalke 04, Counter Logic Gaming
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of eSports Organization companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the eSports Organization Market report?

Ans: The main players in the eSports Organization Market are Fnatic, C9, SKT, Samsung, RNG, EDG, Invictus, OG, LGD, G2, TSM, CLG, Team Liquid, Echo Fox, 100 Thieves, Clutch Gaming, Optic, GGS, Flyquest, Splyce, Misfits, Schalke 04, Counter Logic Gaming

What are the Application segmentation covered in the eSports Organization Market report?

Ans: The Applications covered in the eSports Organization Market report are Professional, Amateur

What are the Type segmentation covered in the eSports Organization Market report?

Ans: The Types covered in the eSports Organization Market report are LOL, PUBG, StarCraft, Fortnite, CS:GO, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports Organization Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 LOL
1.2.3 PUBG
1.2.4 StarCraft
1.2.5 Fortnite
1.2.6 CS:GO
1.2.7 Other
1.3 Market by Application
1.3.1 Global eSports Organization Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global eSports Organization Market Perspective (2019-2030)
2.2 eSports Organization Growth Trends by Region
2.2.1 Global eSports Organization Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 eSports Organization Historic Market Size by Region (2019-2024)
2.2.3 eSports Organization Forecasted Market Size by Region (2025-2030)
2.3 eSports Organization Market Dynamics
2.3.1 eSports Organization Industry Trends
2.3.2 eSports Organization Market Drivers
2.3.3 eSports Organization Market Challenges
2.3.4 eSports Organization Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports Organization Players by Revenue
3.1.1 Global Top eSports Organization Players by Revenue (2019-2024)
3.1.2 Global eSports Organization Revenue Market Share by Players (2019-2024)
3.2 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by eSports Organization Revenue
3.4 Global eSports Organization Market Concentration Ratio
3.4.1 Global eSports Organization Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Organization Revenue in 2023
3.5 eSports Organization Key Players Head office and Area Served
3.6 Key Players eSports Organization Product Solution and Service
3.7 Date of Enter into eSports Organization Market
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports Organization Breakdown Data by Type
4.1 Global eSports Organization Historic Market Size by Type (2019-2024)
4.2 Global eSports Organization Forecasted Market Size by Type (2025-2030)
5 eSports Organization Breakdown Data by Application
5.1 Global eSports Organization Historic Market Size by Application (2019-2024)
5.2 Global eSports Organization Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America eSports Organization Market Size (2019-2030)
6.2 North America eSports Organization Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America eSports Organization Market Size by Country (2019-2024)
6.4 North America eSports Organization Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe eSports Organization Market Size (2019-2030)
7.2 Europe eSports Organization Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe eSports Organization Market Size by Country (2019-2024)
7.4 Europe eSports Organization Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific eSports Organization Market Size (2019-2030)
8.2 Asia-Pacific eSports Organization Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific eSports Organization Market Size by Region (2019-2024)
8.4 Asia-Pacific eSports Organization Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America eSports Organization Market Size (2019-2030)
9.2 Latin America eSports Organization Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America eSports Organization Market Size by Country (2019-2024)
9.4 Latin America eSports Organization Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports Organization Market Size (2019-2030)
10.2 Middle East & Africa eSports Organization Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa eSports Organization Market Size by Country (2019-2024)
10.4 Middle East & Africa eSports Organization Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Fnatic
11.1.1 Fnatic Company Detail
11.1.2 Fnatic Business Overview
11.1.3 Fnatic eSports Organization Introduction
11.1.4 Fnatic Revenue in eSports Organization Business (2019-2024)
11.1.5 Fnatic Recent Development
11.2 C9
11.2.1 C9 Company Detail
11.2.2 C9 Business Overview
11.2.3 C9 eSports Organization Introduction
11.2.4 C9 Revenue in eSports Organization Business (2019-2024)
11.2.5 C9 Recent Development
11.3 SKT
11.3.1 SKT Company Detail
11.3.2 SKT Business Overview
11.3.3 SKT eSports Organization Introduction
11.3.4 SKT Revenue in eSports Organization Business (2019-2024)
11.3.5 SKT Recent Development
11.4 Samsung
11.4.1 Samsung Company Detail
11.4.2 Samsung Business Overview
11.4.3 Samsung eSports Organization Introduction
11.4.4 Samsung Revenue in eSports Organization Business (2019-2024)
11.4.5 Samsung Recent Development
11.5 RNG
11.5.1 RNG Company Detail
11.5.2 RNG Business Overview
11.5.3 RNG eSports Organization Introduction
11.5.4 RNG Revenue in eSports Organization Business (2019-2024)
11.5.5 RNG Recent Development
11.6 EDG
11.6.1 EDG Company Detail
11.6.2 EDG Business Overview
11.6.3 EDG eSports Organization Introduction
11.6.4 EDG Revenue in eSports Organization Business (2019-2024)
11.6.5 EDG Recent Development
11.7 Invictus
11.7.1 Invictus Company Detail
11.7.2 Invictus Business Overview
11.7.3 Invictus eSports Organization Introduction
11.7.4 Invictus Revenue in eSports Organization Business (2019-2024)
11.7.5 Invictus Recent Development
11.8 OG
11.8.1 OG Company Detail
11.8.2 OG Business Overview
11.8.3 OG eSports Organization Introduction
11.8.4 OG Revenue in eSports Organization Business (2019-2024)
11.8.5 OG Recent Development
11.9 LGD
11.9.1 LGD Company Detail
11.9.2 LGD Business Overview
11.9.3 LGD eSports Organization Introduction
11.9.4 LGD Revenue in eSports Organization Business (2019-2024)
11.9.5 LGD Recent Development
11.10 G2
11.10.1 G2 Company Detail
11.10.2 G2 Business Overview
11.10.3 G2 eSports Organization Introduction
11.10.4 G2 Revenue in eSports Organization Business (2019-2024)
11.10.5 G2 Recent Development
11.11 TSM
11.11.1 TSM Company Detail
11.11.2 TSM Business Overview
11.11.3 TSM eSports Organization Introduction
11.11.4 TSM Revenue in eSports Organization Business (2019-2024)
11.11.5 TSM Recent Development
11.12 CLG
11.12.1 CLG Company Detail
11.12.2 CLG Business Overview
11.12.3 CLG eSports Organization Introduction
11.12.4 CLG Revenue in eSports Organization Business (2019-2024)
11.12.5 CLG Recent Development
11.13 Team Liquid
11.13.1 Team Liquid Company Detail
11.13.2 Team Liquid Business Overview
11.13.3 Team Liquid eSports Organization Introduction
11.13.4 Team Liquid Revenue in eSports Organization Business (2019-2024)
11.13.5 Team Liquid Recent Development
11.14 Echo Fox
11.14.1 Echo Fox Company Detail
11.14.2 Echo Fox Business Overview
11.14.3 Echo Fox eSports Organization Introduction
11.14.4 Echo Fox Revenue in eSports Organization Business (2019-2024)
11.14.5 Echo Fox Recent Development
11.15 100 Thieves
11.15.1 100 Thieves Company Detail
11.15.2 100 Thieves Business Overview
11.15.3 100 Thieves eSports Organization Introduction
11.15.4 100 Thieves Revenue in eSports Organization Business (2019-2024)
11.15.5 100 Thieves Recent Development
11.16 Clutch Gaming
11.16.1 Clutch Gaming Company Detail
11.16.2 Clutch Gaming Business Overview
11.16.3 Clutch Gaming eSports Organization Introduction
11.16.4 Clutch Gaming Revenue in eSports Organization Business (2019-2024)
11.16.5 Clutch Gaming Recent Development
11.17 Optic
11.17.1 Optic Company Detail
11.17.2 Optic Business Overview
11.17.3 Optic eSports Organization Introduction
11.17.4 Optic Revenue in eSports Organization Business (2019-2024)
11.17.5 Optic Recent Development
11.18 GGS
11.18.1 GGS Company Detail
11.18.2 GGS Business Overview
11.18.3 GGS eSports Organization Introduction
11.18.4 GGS Revenue in eSports Organization Business (2019-2024)
11.18.5 GGS Recent Development
11.19 Flyquest
11.19.1 Flyquest Company Detail
11.19.2 Flyquest Business Overview
11.19.3 Flyquest eSports Organization Introduction
11.19.4 Flyquest Revenue in eSports Organization Business (2019-2024)
11.19.5 Flyquest Recent Development
11.20 Splyce
11.20.1 Splyce Company Detail
11.20.2 Splyce Business Overview
11.20.3 Splyce eSports Organization Introduction
11.20.4 Splyce Revenue in eSports Organization Business (2019-2024)
11.20.5 Splyce Recent Development
11.21 Misfits
11.21.1 Misfits Company Detail
11.21.2 Misfits Business Overview
11.21.3 Misfits eSports Organization Introduction
11.21.4 Misfits Revenue in eSports Organization Business (2019-2024)
11.21.5 Misfits Recent Development
11.22 Schalke 04
11.22.1 Schalke 04 Company Detail
11.22.2 Schalke 04 Business Overview
11.22.3 Schalke 04 eSports Organization Introduction
11.22.4 Schalke 04 Revenue in eSports Organization Business (2019-2024)
11.22.5 Schalke 04 Recent Development
11.23 Counter Logic Gaming
11.23.1 Counter Logic Gaming Company Detail
11.23.2 Counter Logic Gaming Business Overview
11.23.3 Counter Logic Gaming eSports Organization Introduction
11.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2019-2024)
11.23.5 Counter Logic Gaming Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global eSports Organization Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of LOL
    Table 3. Key Players of PUBG
    Table 4. Key Players of StarCraft
    Table 5. Key Players of Fortnite
    Table 6. Key Players of CS:GO
    Table 7. Key Players of Other
    Table 8. Global eSports Organization Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global eSports Organization Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 10. Global eSports Organization Market Size by Region (2019-2024) & (US$ Million)
    Table 11. Global eSports Organization Market Share by Region (2019-2024)
    Table 12. Global eSports Organization Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 13. Global eSports Organization Market Share by Region (2025-2030)
    Table 14. eSports Organization Market Trends
    Table 15. eSports Organization Market Drivers
    Table 16. eSports Organization Market Challenges
    Table 17. eSports Organization Market Restraints
    Table 18. Global eSports Organization Revenue by Players (2019-2024) & (US$ Million)
    Table 19. Global eSports Organization Market Share by Players (2019-2024)
    Table 20. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2023)
    Table 21. Ranking of Global Top eSports Organization Companies by Revenue (US$ Million) in 2023
    Table 22. Global 5 Largest Players Market Share by eSports Organization Revenue (CR5 and HHI) & (2019-2024)
    Table 23. Key Players Headquarters and Area Served
    Table 24. Key Players eSports Organization Product Solution and Service
    Table 25. Date of Enter into eSports Organization Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global eSports Organization Market Size by Type (2019-2024) & (US$ Million)
    Table 28. Global eSports Organization Revenue Market Share by Type (2019-2024)
    Table 29. Global eSports Organization Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 30. Global eSports Organization Revenue Market Share by Type (2025-2030)
    Table 31. Global eSports Organization Market Size by Application (2019-2024) & (US$ Million)
    Table 32. Global eSports Organization Revenue Market Share by Application (2019-2024)
    Table 33. Global eSports Organization Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 34. Global eSports Organization Revenue Market Share by Application (2025-2030)
    Table 35. North America eSports Organization Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America eSports Organization Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America eSports Organization Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe eSports Organization Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Europe eSports Organization Market Size by Country (2019-2024) & (US$ Million)
    Table 40. Europe eSports Organization Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Asia-Pacific eSports Organization Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Asia-Pacific eSports Organization Market Size by Region (2019-2024) & (US$ Million)
    Table 43. Asia-Pacific eSports Organization Market Size by Region (2025-2030) & (US$ Million)
    Table 44. Latin America eSports Organization Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Latin America eSports Organization Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Latin America eSports Organization Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Middle East & Africa eSports Organization Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 48. Middle East & Africa eSports Organization Market Size by Country (2019-2024) & (US$ Million)
    Table 49. Middle East & Africa eSports Organization Market Size by Country (2025-2030) & (US$ Million)
    Table 50. Fnatic Company Detail
    Table 51. Fnatic Business Overview
    Table 52. Fnatic eSports Organization Product
    Table 53. Fnatic Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 54. Fnatic Recent Development
    Table 55. C9 Company Detail
    Table 56. C9 Business Overview
    Table 57. C9 eSports Organization Product
    Table 58. C9 Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 59. C9 Recent Development
    Table 60. SKT Company Detail
    Table 61. SKT Business Overview
    Table 62. SKT eSports Organization Product
    Table 63. SKT Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 64. SKT Recent Development
    Table 65. Samsung Company Detail
    Table 66. Samsung Business Overview
    Table 67. Samsung eSports Organization Product
    Table 68. Samsung Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 69. Samsung Recent Development
    Table 70. RNG Company Detail
    Table 71. RNG Business Overview
    Table 72. RNG eSports Organization Product
    Table 73. RNG Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 74. RNG Recent Development
    Table 75. EDG Company Detail
    Table 76. EDG Business Overview
    Table 77. EDG eSports Organization Product
    Table 78. EDG Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 79. EDG Recent Development
    Table 80. Invictus Company Detail
    Table 81. Invictus Business Overview
    Table 82. Invictus eSports Organization Product
    Table 83. Invictus Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 84. Invictus Recent Development
    Table 85. OG Company Detail
    Table 86. OG Business Overview
    Table 87. OG eSports Organization Product
    Table 88. OG Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 89. OG Recent Development
    Table 90. LGD Company Detail
    Table 91. LGD Business Overview
    Table 92. LGD eSports Organization Product
    Table 93. LGD Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 94. LGD Recent Development
    Table 95. G2 Company Detail
    Table 96. G2 Business Overview
    Table 97. G2 eSports Organization Product
    Table 98. G2 Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 99. G2 Recent Development
    Table 100. TSM Company Detail
    Table 101. TSM Business Overview
    Table 102. TSM eSports Organization Product
    Table 103. TSM Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 104. TSM Recent Development
    Table 105. CLG Company Detail
    Table 106. CLG Business Overview
    Table 107. CLG eSports Organization Product
    Table 108. CLG Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 109. CLG Recent Development
    Table 110. Team Liquid Company Detail
    Table 111. Team Liquid Business Overview
    Table 112. Team Liquid eSports Organization Product
    Table 113. Team Liquid Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 114. Team Liquid Recent Development
    Table 115. Echo Fox Company Detail
    Table 116. Echo Fox Business Overview
    Table 117. Echo Fox eSports Organization Product
    Table 118. Echo Fox Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 119. Echo Fox Recent Development
    Table 120. 100 Thieves Company Detail
    Table 121. 100 Thieves Business Overview
    Table 122. 100 Thieves eSports Organization Product
    Table 123. 100 Thieves Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 124. 100 Thieves Recent Development
    Table 125. Clutch Gaming Company Detail
    Table 126. Clutch Gaming Business Overview
    Table 127. Clutch Gaming eSports Organization Product
    Table 128. Clutch Gaming Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 129. Clutch Gaming Recent Development
    Table 130. Optic Company Detail
    Table 131. Optic Business Overview
    Table 132. Optic eSports Organization Product
    Table 133. Optic Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 134. Optic Recent Development
    Table 135. GGS Company Detail
    Table 136. GGS Business Overview
    Table 137. GGS eSports Organization Product
    Table 138. GGS Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 139. GGS Recent Development
    Table 140. Flyquest Company Detail
    Table 141. Flyquest Business Overview
    Table 142. Flyquest eSports Organization Product
    Table 143. Flyquest Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 144. Flyquest Recent Development
    Table 145. Splyce Company Detail
    Table 146. Splyce Business Overview
    Table 147. Splyce eSports Organization Product
    Table 148. Splyce Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 149. Splyce Recent Development
    Table 150. Misfits Company Detail
    Table 151. Misfits Business Overview
    Table 152. Misfits eSports Organization Product
    Table 153. Misfits Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 154. Misfits Recent Development
    Table 155. Schalke 04 Company Detail
    Table 156. Schalke 04 Business Overview
    Table 157. Schalke 04 eSports Organization Product
    Table 158. Schalke 04 Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 159. Schalke 04 Recent Development
    Table 160. Counter Logic Gaming Company Detail
    Table 161. Counter Logic Gaming Business Overview
    Table 162. Counter Logic Gaming eSports Organization Product
    Table 163. Counter Logic Gaming Revenue in eSports Organization Business (2019-2024) & (US$ Million)
    Table 164. Counter Logic Gaming Recent Development
    Table 165. Research Programs/Design for This Report
    Table 166. Key Data Information from Secondary Sources
    Table 167. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global eSports Organization Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global eSports Organization Market Share by Type: 2023 VS 2030
    Figure 3. LOL Features
    Figure 4. PUBG Features
    Figure 5. StarCraft Features
    Figure 6. Fortnite Features
    Figure 7. CS:GO Features
    Figure 8. Other Features
    Figure 9. Global eSports Organization Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 10. Global eSports Organization Market Share by Application: 2023 VS 2030
    Figure 11. Professional Case Studies
    Figure 12. Amateur Case Studies
    Figure 13. eSports Organization Report Years Considered
    Figure 14. Global eSports Organization Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 15. Global eSports Organization Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 16. Global eSports Organization Market Share by Region: 2023 VS 2030
    Figure 17. Global eSports Organization Market Share by Players in 2023
    Figure 18. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2023)
    Figure 19. The Top 10 and 5 Players Market Share by eSports Organization Revenue in 2023
    Figure 20. North America eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. North America eSports Organization Market Share by Country (2019-2030)
    Figure 22. United States eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Canada eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Europe eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe eSports Organization Market Share by Country (2019-2030)
    Figure 26. Germany eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. France eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. U.K. eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Italy eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Russia eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Nordic Countries eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Asia-Pacific eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Asia-Pacific eSports Organization Market Share by Region (2019-2030)
    Figure 34. China eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Japan eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. South Korea eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Southeast Asia eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. India eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Australia eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Latin America eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Latin America eSports Organization Market Share by Country (2019-2030)
    Figure 42. Mexico eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Brazil eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Middle East & Africa eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East & Africa eSports Organization Market Share by Country (2019-2030)
    Figure 46. Turkey eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Saudi Arabia eSports Organization Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Fnatic Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 49. C9 Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 50. SKT Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 51. Samsung Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 52. RNG Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 53. EDG Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 54. Invictus Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 55. OG Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 56. LGD Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 57. G2 Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 58. TSM Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 59. CLG Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 60. Team Liquid Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 61. Echo Fox Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 62. 100 Thieves Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 63. Clutch Gaming Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 64. Optic Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 65. GGS Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 66. Flyquest Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 67. Splyce Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 68. Misfits Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 69. Schalke 04 Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 70. Counter Logic Gaming Revenue Growth Rate in eSports Organization Business (2019-2024)
    Figure 71. Bottom-up and Top-down Approaches for This Report
    Figure 72. Data Triangulation
    Figure 73. Key Executives Interviewed
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