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Global eSports Organization Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-1P6375
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Global eSports Organization Market Insights and Forecast to 2028
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Global eSports Organization Market Research Report 2025

Code: QYRE-Auto-1P6375
Report
September 2025
Pages:108
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

eSports Organization Market

The global market for eSports Organization was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
League of Legends World Championship, an annual League of Legends tournament, known for rotating its venues across different major countries and regions each year
Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.
North American market for eSports Organization is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for eSports Organization is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for eSports Organization in Professional is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of eSports Organization include Fnatic, C9, SKT, Samsung, RNG, EDG, Invictus, OG, LGD, G2, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for eSports Organization, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Organization.
The eSports Organization market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global eSports Organization market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Organization companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of eSports Organization Market Report

Report Metric Details
Report Name eSports Organization Market
Segment by Type
  • LOL
  • PUBG
  • StarCraft
  • Fortnite
  • CS:GO
  • Other
Segment by Application
  • Professional
  • Amateur
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Fnatic, C9, SKT, Samsung, RNG, EDG, Invictus, OG, LGD, G2, TSM, CLG, Team Liquid, Echo Fox, 100 Thieves, Clutch Gaming, Optic, GGS, Flyquest, Splyce, Misfits, Schalke 04, Counter Logic Gaming
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of eSports Organization company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the eSports Organization Market report?

Ans: The main players in the eSports Organization Market are Fnatic, C9, SKT, Samsung, RNG, EDG, Invictus, OG, LGD, G2, TSM, CLG, Team Liquid, Echo Fox, 100 Thieves, Clutch Gaming, Optic, GGS, Flyquest, Splyce, Misfits, Schalke 04, Counter Logic Gaming

What are the Application segmentation covered in the eSports Organization Market report?

Ans: The Applications covered in the eSports Organization Market report are Professional, Amateur

What are the Type segmentation covered in the eSports Organization Market report?

Ans: The Types covered in the eSports Organization Market report are LOL, PUBG, StarCraft, Fortnite, CS:GO, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports Organization Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 LOL
1.2.3 PUBG
1.2.4 StarCraft
1.2.5 Fortnite
1.2.6 CS:GO
1.2.7 Other
1.3 Market by Application
1.3.1 Global eSports Organization Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Professional
1.3.3 Amateur
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global eSports Organization Market Perspective (2020-2031)
2.2 Global eSports Organization Growth Trends by Region
2.2.1 Global eSports Organization Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 eSports Organization Historic Market Size by Region (2020-2025)
2.2.3 eSports Organization Forecasted Market Size by Region (2026-2031)
2.3 eSports Organization Market Dynamics
2.3.1 eSports Organization Industry Trends
2.3.2 eSports Organization Market Drivers
2.3.3 eSports Organization Market Challenges
2.3.4 eSports Organization Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports Organization Players by Revenue
3.1.1 Global Top eSports Organization Players by Revenue (2020-2025)
3.1.2 Global eSports Organization Revenue Market Share by Players (2020-2025)
3.2 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by eSports Organization Revenue
3.4 Global eSports Organization Market Concentration Ratio
3.4.1 Global eSports Organization Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Organization Revenue in 2024
3.5 Global Key Players of eSports Organization Head office and Area Served
3.6 Global Key Players of eSports Organization, Product and Application
3.7 Global Key Players of eSports Organization, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports Organization Breakdown Data by Type
4.1 Global eSports Organization Historic Market Size by Type (2020-2025)
4.2 Global eSports Organization Forecasted Market Size by Type (2026-2031)
5 eSports Organization Breakdown Data by Application
5.1 Global eSports Organization Historic Market Size by Application (2020-2025)
5.2 Global eSports Organization Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America eSports Organization Market Size (2020-2031)
6.2 North America eSports Organization Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America eSports Organization Market Size by Country (2020-2025)
6.4 North America eSports Organization Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe eSports Organization Market Size (2020-2031)
7.2 Europe eSports Organization Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe eSports Organization Market Size by Country (2020-2025)
7.4 Europe eSports Organization Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific eSports Organization Market Size (2020-2031)
8.2 Asia-Pacific eSports Organization Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific eSports Organization Market Size by Region (2020-2025)
8.4 Asia-Pacific eSports Organization Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America eSports Organization Market Size (2020-2031)
9.2 Latin America eSports Organization Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America eSports Organization Market Size by Country (2020-2025)
9.4 Latin America eSports Organization Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports Organization Market Size (2020-2031)
10.2 Middle East & Africa eSports Organization Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa eSports Organization Market Size by Country (2020-2025)
10.4 Middle East & Africa eSports Organization Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Fnatic
11.1.1 Fnatic Company Details
11.1.2 Fnatic Business Overview
11.1.3 Fnatic eSports Organization Introduction
11.1.4 Fnatic Revenue in eSports Organization Business (2020-2025)
11.1.5 Fnatic Recent Development
11.2 C9
11.2.1 C9 Company Details
11.2.2 C9 Business Overview
11.2.3 C9 eSports Organization Introduction
11.2.4 C9 Revenue in eSports Organization Business (2020-2025)
11.2.5 C9 Recent Development
11.3 SKT
11.3.1 SKT Company Details
11.3.2 SKT Business Overview
11.3.3 SKT eSports Organization Introduction
11.3.4 SKT Revenue in eSports Organization Business (2020-2025)
11.3.5 SKT Recent Development
11.4 Samsung
11.4.1 Samsung Company Details
11.4.2 Samsung Business Overview
11.4.3 Samsung eSports Organization Introduction
11.4.4 Samsung Revenue in eSports Organization Business (2020-2025)
11.4.5 Samsung Recent Development
11.5 RNG
11.5.1 RNG Company Details
11.5.2 RNG Business Overview
11.5.3 RNG eSports Organization Introduction
11.5.4 RNG Revenue in eSports Organization Business (2020-2025)
11.5.5 RNG Recent Development
11.6 EDG
11.6.1 EDG Company Details
11.6.2 EDG Business Overview
11.6.3 EDG eSports Organization Introduction
11.6.4 EDG Revenue in eSports Organization Business (2020-2025)
11.6.5 EDG Recent Development
11.7 Invictus
11.7.1 Invictus Company Details
11.7.2 Invictus Business Overview
11.7.3 Invictus eSports Organization Introduction
11.7.4 Invictus Revenue in eSports Organization Business (2020-2025)
11.7.5 Invictus Recent Development
11.8 OG
11.8.1 OG Company Details
11.8.2 OG Business Overview
11.8.3 OG eSports Organization Introduction
11.8.4 OG Revenue in eSports Organization Business (2020-2025)
11.8.5 OG Recent Development
11.9 LGD
11.9.1 LGD Company Details
11.9.2 LGD Business Overview
11.9.3 LGD eSports Organization Introduction
11.9.4 LGD Revenue in eSports Organization Business (2020-2025)
11.9.5 LGD Recent Development
11.10 G2
11.10.1 G2 Company Details
11.10.2 G2 Business Overview
11.10.3 G2 eSports Organization Introduction
11.10.4 G2 Revenue in eSports Organization Business (2020-2025)
11.10.5 G2 Recent Development
11.11 TSM
11.11.1 TSM Company Details
11.11.2 TSM Business Overview
11.11.3 TSM eSports Organization Introduction
11.11.4 TSM Revenue in eSports Organization Business (2020-2025)
11.11.5 TSM Recent Development
11.12 CLG
11.12.1 CLG Company Details
11.12.2 CLG Business Overview
11.12.3 CLG eSports Organization Introduction
11.12.4 CLG Revenue in eSports Organization Business (2020-2025)
11.12.5 CLG Recent Development
11.13 Team Liquid
11.13.1 Team Liquid Company Details
11.13.2 Team Liquid Business Overview
11.13.3 Team Liquid eSports Organization Introduction
11.13.4 Team Liquid Revenue in eSports Organization Business (2020-2025)
11.13.5 Team Liquid Recent Development
11.14 Echo Fox
11.14.1 Echo Fox Company Details
11.14.2 Echo Fox Business Overview
11.14.3 Echo Fox eSports Organization Introduction
11.14.4 Echo Fox Revenue in eSports Organization Business (2020-2025)
11.14.5 Echo Fox Recent Development
11.15 100 Thieves
11.15.1 100 Thieves Company Details
11.15.2 100 Thieves Business Overview
11.15.3 100 Thieves eSports Organization Introduction
11.15.4 100 Thieves Revenue in eSports Organization Business (2020-2025)
11.15.5 100 Thieves Recent Development
11.16 Clutch Gaming
11.16.1 Clutch Gaming Company Details
11.16.2 Clutch Gaming Business Overview
11.16.3 Clutch Gaming eSports Organization Introduction
11.16.4 Clutch Gaming Revenue in eSports Organization Business (2020-2025)
11.16.5 Clutch Gaming Recent Development
11.17 Optic
11.17.1 Optic Company Details
11.17.2 Optic Business Overview
11.17.3 Optic eSports Organization Introduction
11.17.4 Optic Revenue in eSports Organization Business (2020-2025)
11.17.5 Optic Recent Development
11.18 GGS
11.18.1 GGS Company Details
11.18.2 GGS Business Overview
11.18.3 GGS eSports Organization Introduction
11.18.4 GGS Revenue in eSports Organization Business (2020-2025)
11.18.5 GGS Recent Development
11.19 Flyquest
11.19.1 Flyquest Company Details
11.19.2 Flyquest Business Overview
11.19.3 Flyquest eSports Organization Introduction
11.19.4 Flyquest Revenue in eSports Organization Business (2020-2025)
11.19.5 Flyquest Recent Development
11.20 Splyce
11.20.1 Splyce Company Details
11.20.2 Splyce Business Overview
11.20.3 Splyce eSports Organization Introduction
11.20.4 Splyce Revenue in eSports Organization Business (2020-2025)
11.20.5 Splyce Recent Development
11.21 Misfits
11.21.1 Misfits Company Details
11.21.2 Misfits Business Overview
11.21.3 Misfits eSports Organization Introduction
11.21.4 Misfits Revenue in eSports Organization Business (2020-2025)
11.21.5 Misfits Recent Development
11.22 Schalke 04
11.22.1 Schalke 04 Company Details
11.22.2 Schalke 04 Business Overview
11.22.3 Schalke 04 eSports Organization Introduction
11.22.4 Schalke 04 Revenue in eSports Organization Business (2020-2025)
11.22.5 Schalke 04 Recent Development
11.23 Counter Logic Gaming
11.23.1 Counter Logic Gaming Company Details
11.23.2 Counter Logic Gaming Business Overview
11.23.3 Counter Logic Gaming eSports Organization Introduction
11.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2020-2025)
11.23.5 Counter Logic Gaming Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global eSports Organization Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of LOL
 Table 3. Key Players of PUBG
 Table 4. Key Players of StarCraft
 Table 5. Key Players of Fortnite
 Table 6. Key Players of CS:GO
 Table 7. Key Players of Other
 Table 8. Global eSports Organization Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 9. Global eSports Organization Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global eSports Organization Market Size by Region (2020-2025) & (US$ Million)
 Table 11. Global eSports Organization Market Share by Region (2020-2025)
 Table 12. Global eSports Organization Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 13. Global eSports Organization Market Share by Region (2026-2031)
 Table 14. eSports Organization Market Trends
 Table 15. eSports Organization Market Drivers
 Table 16. eSports Organization Market Challenges
 Table 17. eSports Organization Market Restraints
 Table 18. Global eSports Organization Revenue by Players (2020-2025) & (US$ Million)
 Table 19. Global eSports Organization Market Share by Players (2020-2025)
 Table 20. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2024)
 Table 21. Ranking of Global Top eSports Organization Companies by Revenue (US$ Million) in 2024
 Table 22. Global 5 Largest Players Market Share by eSports Organization Revenue (CR5 and HHI) & (2020-2025)
 Table 23. Global Key Players of eSports Organization, Headquarters and Area Served
 Table 24. Global Key Players of eSports Organization, Product and Application
 Table 25. Global Key Players of eSports Organization, Date of Enter into This Industry
 Table 26. Mergers & Acquisitions, Expansion Plans
 Table 27. Global eSports Organization Market Size by Type (2020-2025) & (US$ Million)
 Table 28. Global eSports Organization Revenue Market Share by Type (2020-2025)
 Table 29. Global eSports Organization Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 30. Global eSports Organization Revenue Market Share by Type (2026-2031)
 Table 31. Global eSports Organization Market Size by Application (2020-2025) & (US$ Million)
 Table 32. Global eSports Organization Revenue Market Share by Application (2020-2025)
 Table 33. Global eSports Organization Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 34. Global eSports Organization Revenue Market Share by Application (2026-2031)
 Table 35. North America eSports Organization Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. North America eSports Organization Market Size by Country (2020-2025) & (US$ Million)
 Table 37. North America eSports Organization Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Europe eSports Organization Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Europe eSports Organization Market Size by Country (2020-2025) & (US$ Million)
 Table 40. Europe eSports Organization Market Size by Country (2026-2031) & (US$ Million)
 Table 41. Asia-Pacific eSports Organization Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Asia-Pacific eSports Organization Market Size by Region (2020-2025) & (US$ Million)
 Table 43. Asia-Pacific eSports Organization Market Size by Region (2026-2031) & (US$ Million)
 Table 44. Latin America eSports Organization Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Latin America eSports Organization Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Latin America eSports Organization Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Middle East & Africa eSports Organization Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 48. Middle East & Africa eSports Organization Market Size by Country (2020-2025) & (US$ Million)
 Table 49. Middle East & Africa eSports Organization Market Size by Country (2026-2031) & (US$ Million)
 Table 50. Fnatic Company Details
 Table 51. Fnatic Business Overview
 Table 52. Fnatic eSports Organization Product
 Table 53. Fnatic Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 54. Fnatic Recent Development
 Table 55. C9 Company Details
 Table 56. C9 Business Overview
 Table 57. C9 eSports Organization Product
 Table 58. C9 Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 59. C9 Recent Development
 Table 60. SKT Company Details
 Table 61. SKT Business Overview
 Table 62. SKT eSports Organization Product
 Table 63. SKT Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 64. SKT Recent Development
 Table 65. Samsung Company Details
 Table 66. Samsung Business Overview
 Table 67. Samsung eSports Organization Product
 Table 68. Samsung Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 69. Samsung Recent Development
 Table 70. RNG Company Details
 Table 71. RNG Business Overview
 Table 72. RNG eSports Organization Product
 Table 73. RNG Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 74. RNG Recent Development
 Table 75. EDG Company Details
 Table 76. EDG Business Overview
 Table 77. EDG eSports Organization Product
 Table 78. EDG Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 79. EDG Recent Development
 Table 80. Invictus Company Details
 Table 81. Invictus Business Overview
 Table 82. Invictus eSports Organization Product
 Table 83. Invictus Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 84. Invictus Recent Development
 Table 85. OG Company Details
 Table 86. OG Business Overview
 Table 87. OG eSports Organization Product
 Table 88. OG Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 89. OG Recent Development
 Table 90. LGD Company Details
 Table 91. LGD Business Overview
 Table 92. LGD eSports Organization Product
 Table 93. LGD Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 94. LGD Recent Development
 Table 95. G2 Company Details
 Table 96. G2 Business Overview
 Table 97. G2 eSports Organization Product
 Table 98. G2 Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 99. G2 Recent Development
 Table 100. TSM Company Details
 Table 101. TSM Business Overview
 Table 102. TSM eSports Organization Product
 Table 103. TSM Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 104. TSM Recent Development
 Table 105. CLG Company Details
 Table 106. CLG Business Overview
 Table 107. CLG eSports Organization Product
 Table 108. CLG Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 109. CLG Recent Development
 Table 110. Team Liquid Company Details
 Table 111. Team Liquid Business Overview
 Table 112. Team Liquid eSports Organization Product
 Table 113. Team Liquid Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 114. Team Liquid Recent Development
 Table 115. Echo Fox Company Details
 Table 116. Echo Fox Business Overview
 Table 117. Echo Fox eSports Organization Product
 Table 118. Echo Fox Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 119. Echo Fox Recent Development
 Table 120. 100 Thieves Company Details
 Table 121. 100 Thieves Business Overview
 Table 122. 100 Thieves eSports Organization Product
 Table 123. 100 Thieves Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 124. 100 Thieves Recent Development
 Table 125. Clutch Gaming Company Details
 Table 126. Clutch Gaming Business Overview
 Table 127. Clutch Gaming eSports Organization Product
 Table 128. Clutch Gaming Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 129. Clutch Gaming Recent Development
 Table 130. Optic Company Details
 Table 131. Optic Business Overview
 Table 132. Optic eSports Organization Product
 Table 133. Optic Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 134. Optic Recent Development
 Table 135. GGS Company Details
 Table 136. GGS Business Overview
 Table 137. GGS eSports Organization Product
 Table 138. GGS Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 139. GGS Recent Development
 Table 140. Flyquest Company Details
 Table 141. Flyquest Business Overview
 Table 142. Flyquest eSports Organization Product
 Table 143. Flyquest Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 144. Flyquest Recent Development
 Table 145. Splyce Company Details
 Table 146. Splyce Business Overview
 Table 147. Splyce eSports Organization Product
 Table 148. Splyce Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 149. Splyce Recent Development
 Table 150. Misfits Company Details
 Table 151. Misfits Business Overview
 Table 152. Misfits eSports Organization Product
 Table 153. Misfits Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 154. Misfits Recent Development
 Table 155. Schalke 04 Company Details
 Table 156. Schalke 04 Business Overview
 Table 157. Schalke 04 eSports Organization Product
 Table 158. Schalke 04 Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 159. Schalke 04 Recent Development
 Table 160. Counter Logic Gaming Company Details
 Table 161. Counter Logic Gaming Business Overview
 Table 162. Counter Logic Gaming eSports Organization Product
 Table 163. Counter Logic Gaming Revenue in eSports Organization Business (2020-2025) & (US$ Million)
 Table 164. Counter Logic Gaming Recent Development
 Table 165. Research Programs/Design for This Report
 Table 166. Key Data Information from Secondary Sources
 Table 167. Key Data Information from Primary Sources
 Table 168. Authors List of This Report


List of Figures
 Figure 1. eSports Organization Picture
 Figure 2. Global eSports Organization Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global eSports Organization Market Share by Type: 2024 VS 2031
 Figure 4. LOL Features
 Figure 5. PUBG Features
 Figure 6. StarCraft Features
 Figure 7. Fortnite Features
 Figure 8. CS:GO Features
 Figure 9. Other Features
 Figure 10. Global eSports Organization Market Size by Application (2020-2031) & (US$ Million)
 Figure 11. Global eSports Organization Market Share by Application: 2024 VS 2031
 Figure 12. Professional Case Studies
 Figure 13. Amateur Case Studies
 Figure 14. eSports Organization Report Years Considered
 Figure 15. Global eSports Organization Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 16. Global eSports Organization Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 17. Global eSports Organization Market Share by Region: 2024 VS 2031
 Figure 18. Global eSports Organization Market Share by Players in 2024
 Figure 19. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2024)
 Figure 20. The Top 10 and 5 Players Market Share by eSports Organization Revenue in 2024
 Figure 21. North America eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. North America eSports Organization Market Share by Country (2020-2031)
 Figure 23. United States eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Canada eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Europe eSports Organization Market Share by Country (2020-2031)
 Figure 27. Germany eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. France eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. U.K. eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Italy eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Russia eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Nordic Countries eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Asia-Pacific eSports Organization Market Share by Region (2020-2031)
 Figure 35. China eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Japan eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. South Korea eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Southeast Asia eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. India eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Australia eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Latin America eSports Organization Market Share by Country (2020-2031)
 Figure 43. Mexico eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Brazil eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Middle East & Africa eSports Organization Market Share by Country (2020-2031)
 Figure 47. Turkey eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Saudi Arabia eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. UAE eSports Organization Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Fnatic Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 51. C9 Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 52. SKT Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 53. Samsung Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 54. RNG Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 55. EDG Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 56. Invictus Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 57. OG Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 58. LGD Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 59. G2 Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 60. TSM Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 61. CLG Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 62. Team Liquid Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 63. Echo Fox Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 64. 100 Thieves Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 65. Clutch Gaming Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 66. Optic Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 67. GGS Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 68. Flyquest Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 69. Splyce Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 70. Misfits Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 71. Schalke 04 Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 72. Counter Logic Gaming Revenue Growth Rate in eSports Organization Business (2020-2025)
 Figure 73. Bottom-up and Top-down Approaches for This Report
 Figure 74. Data Triangulation
 Figure 75. Key Executives Interviewed
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