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Racing Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: April 2024
|
Report Code: QYRE-Auto-22F8996
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Global Racing Games Market Size Status and Forecast 2022
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Racing Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-22F8996
Report
April 2024
Pages:128
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Racing Games - Market Size

The global market for Racing Games was estimated to be worth US$ 1557.2 million in 2023 and is forecast to a readjusted size of US$ 3157.7 million by 2030 with a CAGR of 10.5% during the forecast period 2024-2030

Racing Games - Market

Racing Games - Market

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Racing Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Racing Games by region & country, by Type, and by Terminals.
The Racing Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Racing Games.
Market Segmentation

Scope of Racing Games - Market Report

Report Metric Details
Report Name Racing Games - Market
Forecasted market size in 2030 US$ 3157.7 million
CAGR 10.5%
Forecasted years 2024 - 2030
Segment by Type:
  • F2P
  • P2P
Segment by Terminals
  • PC
  • Mobile
  • Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Racing Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Terminals, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Racing Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Racing Games in country level. It provides sigmate data by Type, and by Terminals for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Racing Games - Market size in 2030?

Ans: The Racing Games - Market size in 2030 will be US$ 3157.7 million.

Who are the main players in the Racing Games - Market report?

Ans: The main players in the Racing Games - Market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit

What are the Type segmentation covered in the Racing Games - Market report?

Ans: The Types covered in the Racing Games - Market report are F2P, P2P

1 Market Overview
1.1 Racing Games Product Introduction
1.2 Global Racing Games Market Size Forecast
1.3 Racing Games Market Trends & Drivers
1.3.1 Racing Games Industry Trends
1.3.2 Racing Games Market Drivers & Opportunity
1.3.3 Racing Games Market Challenges
1.3.4 Racing Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Racing Games Players Revenue Ranking (2023)
2.2 Global Racing Games Revenue by Company (2019-2024)
2.3 Key Companies Racing Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies Racing Games Product Offered
2.5 Key Companies Time to Begin Mass Production of Racing Games
2.6 Racing Games Market Competitive Analysis
2.6.1 Racing Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Racing Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Racing Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 F2P
3.1.2 P2P
3.2 Global Racing Games Sales Value by Type
3.2.1 Global Racing Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Racing Games Sales Value, by Type (2019-2030)
3.2.3 Global Racing Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Terminals
4.1 Introduction by Terminals
4.1.1 PC
4.1.2 Mobile
4.1.3 Console
4.2 Global Racing Games Sales Value by Terminals
4.2.1 Global Racing Games Sales Value by Terminals (2019 VS 2023 VS 2030)
4.2.2 Global Racing Games Sales Value, by Terminals (2019-2030)
4.2.3 Global Racing Games Sales Value, by Terminals (%) (2019-2030)
5 Segmentation by Region
5.1 Global Racing Games Sales Value by Region
5.1.1 Global Racing Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Racing Games Sales Value by Region (2019-2024)
5.1.3 Global Racing Games Sales Value by Region (2025-2030)
5.1.4 Global Racing Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Racing Games Sales Value, 2019-2030
5.2.2 North America Racing Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Racing Games Sales Value, 2019-2030
5.3.2 Europe Racing Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Racing Games Sales Value, 2019-2030
5.4.2 Asia Pacific Racing Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Racing Games Sales Value, 2019-2030
5.5.2 South America Racing Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Racing Games Sales Value, 2019-2030
5.6.2 Middle East & Africa Racing Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Racing Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Racing Games Sales Value
6.3 United States
6.3.1 United States Racing Games Sales Value, 2019-2030
6.3.2 United States Racing Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Racing Games Sales Value by Terminals, 2023 VS 2030
6.4 Europe
6.4.1 Europe Racing Games Sales Value, 2019-2030
6.4.2 Europe Racing Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Racing Games Sales Value by Terminals, 2023 VS 2030
6.5 China
6.5.1 China Racing Games Sales Value, 2019-2030
6.5.2 China Racing Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China Racing Games Sales Value by Terminals, 2023 VS 2030
6.6 Japan
6.6.1 Japan Racing Games Sales Value, 2019-2030
6.6.2 Japan Racing Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Racing Games Sales Value by Terminals, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Racing Games Sales Value, 2019-2030
6.7.2 South Korea Racing Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Racing Games Sales Value by Terminals, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Racing Games Sales Value, 2019-2030
6.8.2 Southeast Asia Racing Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Racing Games Sales Value by Terminals, 2023 VS 2030
6.9 India
6.9.1 India Racing Games Sales Value, 2019-2030
6.9.2 India Racing Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India Racing Games Sales Value by Terminals, 2023 VS 2030
7 Company Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Profile
7.1.2 Turn 10 Studios (Microsoft) Main Business
7.1.3 Turn 10 Studios (Microsoft) Racing Games Products, Services and Solutions
7.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue (US$ Million) & (2019-2024)
7.1.5 Turn 10 Studios (Microsoft) Recent Developments
7.2 Codemasters
7.2.1 Codemasters Profile
7.2.2 Codemasters Main Business
7.2.3 Codemasters Racing Games Products, Services and Solutions
7.2.4 Codemasters Racing Games Revenue (US$ Million) & (2019-2024)
7.2.5 Codemasters Recent Developments
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Profile
7.3.2 Electronic Arts Inc. Main Business
7.3.3 Electronic Arts Inc. Racing Games Products, Services and Solutions
7.3.4 Electronic Arts Inc. Racing Games Revenue (US$ Million) & (2019-2024)
7.3.5 Ubisoft Recent Developments
7.4 Ubisoft
7.4.1 Ubisoft Profile
7.4.2 Ubisoft Main Business
7.4.3 Ubisoft Racing Games Products, Services and Solutions
7.4.4 Ubisoft Racing Games Revenue (US$ Million) & (2019-2024)
7.4.5 Ubisoft Recent Developments
7.5 THQ Nordic
7.5.1 THQ Nordic Profile
7.5.2 THQ Nordic Main Business
7.5.3 THQ Nordic Racing Games Products, Services and Solutions
7.5.4 THQ Nordic Racing Games Revenue (US$ Million) & (2019-2024)
7.5.5 THQ Nordic Recent Developments
7.6 Gameloft
7.6.1 Gameloft Profile
7.6.2 Gameloft Main Business
7.6.3 Gameloft Racing Games Products, Services and Solutions
7.6.4 Gameloft Racing Games Revenue (US$ Million) & (2019-2024)
7.6.5 Gameloft Recent Developments
7.7 Milestone
7.7.1 Milestone Profile
7.7.2 Milestone Main Business
7.7.3 Milestone Racing Games Products, Services and Solutions
7.7.4 Milestone Racing Games Revenue (US$ Million) & (2019-2024)
7.7.5 Milestone Recent Developments
7.8 Criterion
7.8.1 Criterion Profile
7.8.2 Criterion Main Business
7.8.3 Criterion Racing Games Products, Services and Solutions
7.8.4 Criterion Racing Games Revenue (US$ Million) & (2019-2024)
7.8.5 Criterion Recent Developments
7.9 NaturalMotion
7.9.1 NaturalMotion Profile
7.9.2 NaturalMotion Main Business
7.9.3 NaturalMotion Racing Games Products, Services and Solutions
7.9.4 NaturalMotion Racing Games Revenue (US$ Million) & (2019-2024)
7.9.5 NaturalMotion Recent Developments
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Profile
7.10.2 Slightly Mad Studios Main Business
7.10.3 Slightly Mad Studios Racing Games Products, Services and Solutions
7.10.4 Slightly Mad Studios Racing Games Revenue (US$ Million) & (2019-2024)
7.10.5 Slightly Mad Studios Recent Developments
7.11 iRacing
7.11.1 iRacing Profile
7.11.2 iRacing Main Business
7.11.3 iRacing Racing Games Products, Services and Solutions
7.11.4 iRacing Racing Games Revenue (US$ Million) & (2019-2024)
7.11.5 iRacing Recent Developments
7.12 Creative Mobile
7.12.1 Creative Mobile Profile
7.12.2 Creative Mobile Main Business
7.12.3 Creative Mobile Racing Games Products, Services and Solutions
7.12.4 Creative Mobile Racing Games Revenue (US$ Million) & (2019-2024)
7.12.5 Creative Mobile Recent Developments
7.13 Bongfish
7.13.1 Bongfish Profile
7.13.2 Bongfish Main Business
7.13.3 Bongfish Racing Games Products, Services and Solutions
7.13.4 Bongfish Racing Games Revenue (US$ Million) & (2019-2024)
7.13.5 Bongfish Recent Developments
7.14 Fingersoft
7.14.1 Fingersoft Profile
7.14.2 Fingersoft Main Business
7.14.3 Fingersoft Racing Games Products, Services and Solutions
7.14.4 Fingersoft Racing Games Revenue (US$ Million) & (2019-2024)
7.14.5 Fingersoft Recent Developments
7.15 Aquiris Game Studio
7.15.1 Aquiris Game Studio Profile
7.15.2 Aquiris Game Studio Main Business
7.15.3 Aquiris Game Studio Racing Games Products, Services and Solutions
7.15.4 Aquiris Game Studio Racing Games Revenue (US$ Million) & (2019-2024)
7.15.5 Aquiris Game Studio Recent Developments
7.16 Vector Unit
7.16.1 Vector Unit Profile
7.16.2 Vector Unit Main Business
7.16.3 Vector Unit Racing Games Products, Services and Solutions
7.16.4 Vector Unit Racing Games Revenue (US$ Million) & (2019-2024)
7.16.5 Vector Unit Recent Developments
8 Industry Chain Analysis
8.1 Racing Games Industrial Chain
8.2 Racing Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Racing Games Sales Model
8.5.2 Sales Channel
8.5.3 Racing Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Racing Games Market Trends
    Table 2. Racing Games Market Drivers & Opportunity
    Table 3. Racing Games Market Challenges
    Table 4. Racing Games Market Restraints
    Table 5. Global Racing Games Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Racing Games Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Racing Games Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Racing Games Product Type
    Table 9. Key Companies Time to Begin Mass Production of Racing Games
    Table 10. Global Racing Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Racing Games as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Racing Games Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Racing Games Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Racing Games Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Racing Games Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Racing Games Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Racing Games Sales Value by Terminals: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Racing Games Sales Value by Terminals (2019-2024) & (US$ Million)
    Table 20. Global Racing Games Sales Value by Terminals (2025-2030) & (US$ Million)
    Table 21. Global Racing Games Sales Market Share in Value by Terminals (2019-2024) & (%)
    Table 22. Global Racing Games Sales Market Share in Value by Terminals (2025-2030) & (%)
    Table 23. Global Racing Games Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Racing Games Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Racing Games Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Racing Games Sales Value by Region (2019-2024) & (%)
    Table 27. Global Racing Games Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Racing Games Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Racing Games Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Racing Games Sales Value, (2025-2030) & (US$ Million)
    Table 31. Turn 10 Studios (Microsoft) Basic Information List
    Table 32. Turn 10 Studios (Microsoft) Description and Business Overview
    Table 33. Turn 10 Studios (Microsoft) Racing Games Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Racing Games Business of Turn 10 Studios (Microsoft) (2019-2024)
    Table 35. Turn 10 Studios (Microsoft) Recent Developments
    Table 36. Codemasters Basic Information List
    Table 37. Codemasters Description and Business Overview
    Table 38. Codemasters Racing Games Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Racing Games Business of Codemasters (2019-2024)
    Table 40. Codemasters Recent Developments
    Table 41. Electronic Arts Inc. Basic Information List
    Table 42. Electronic Arts Inc. Description and Business Overview
    Table 43. Electronic Arts Inc. Racing Games Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Racing Games Business of Electronic Arts Inc. (2019-2024)
    Table 45. Electronic Arts Inc. Recent Developments
    Table 46. Ubisoft Basic Information List
    Table 47. Ubisoft Description and Business Overview
    Table 48. Ubisoft Racing Games Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Racing Games Business of Ubisoft (2019-2024)
    Table 50. Ubisoft Recent Developments
    Table 51. THQ Nordic Basic Information List
    Table 52. THQ Nordic Description and Business Overview
    Table 53. THQ Nordic Racing Games Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Racing Games Business of THQ Nordic (2019-2024)
    Table 55. THQ Nordic Recent Developments
    Table 56. Gameloft Basic Information List
    Table 57. Gameloft Description and Business Overview
    Table 58. Gameloft Racing Games Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Racing Games Business of Gameloft (2019-2024)
    Table 60. Gameloft Recent Developments
    Table 61. Milestone Basic Information List
    Table 62. Milestone Description and Business Overview
    Table 63. Milestone Racing Games Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Racing Games Business of Milestone (2019-2024)
    Table 65. Milestone Recent Developments
    Table 66. Criterion Basic Information List
    Table 67. Criterion Description and Business Overview
    Table 68. Criterion Racing Games Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Racing Games Business of Criterion (2019-2024)
    Table 70. Criterion Recent Developments
    Table 71. NaturalMotion Basic Information List
    Table 72. NaturalMotion Description and Business Overview
    Table 73. NaturalMotion Racing Games Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Racing Games Business of NaturalMotion (2019-2024)
    Table 75. NaturalMotion Recent Developments
    Table 76. Slightly Mad Studios Basic Information List
    Table 77. Slightly Mad Studios Description and Business Overview
    Table 78. Slightly Mad Studios Racing Games Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Racing Games Business of Slightly Mad Studios (2019-2024)
    Table 80. Slightly Mad Studios Recent Developments
    Table 81. iRacing Basic Information List
    Table 82. iRacing Description and Business Overview
    Table 83. iRacing Racing Games Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Racing Games Business of iRacing (2019-2024)
    Table 85. iRacing Recent Developments
    Table 86. Creative Mobile Basic Information List
    Table 87. Creative Mobile Description and Business Overview
    Table 88. Creative Mobile Racing Games Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Racing Games Business of Creative Mobile (2019-2024)
    Table 90. Creative Mobile Recent Developments
    Table 91. Bongfish Basic Information List
    Table 92. Bongfish Description and Business Overview
    Table 93. Bongfish Racing Games Products, Services and Solutions
    Table 94. Revenue (US$ Million) in Racing Games Business of Bongfish (2019-2024)
    Table 95. Bongfish Recent Developments
    Table 96. Fingersoft Basic Information List
    Table 97. Fingersoft Description and Business Overview
    Table 98. Fingersoft Racing Games Products, Services and Solutions
    Table 99. Revenue (US$ Million) in Racing Games Business of Fingersoft (2019-2024)
    Table 100. Fingersoft Recent Developments
    Table 101. Aquiris Game Studio Basic Information List
    Table 102. Aquiris Game Studio Description and Business Overview
    Table 103. Aquiris Game Studio Racing Games Products, Services and Solutions
    Table 104. Revenue (US$ Million) in Racing Games Business of Aquiris Game Studio (2019-2024)
    Table 105. Aquiris Game Studio Recent Developments
    Table 106. Vector Unit Basic Information List
    Table 107. Vector Unit Description and Business Overview
    Table 108. Vector Unit Racing Games Products, Services and Solutions
    Table 109. Revenue (US$ Million) in Racing Games Business of Vector Unit (2019-2024)
    Table 110. Vector Unit Recent Developments
    Table 111. Key Raw Materials Lists
    Table 112. Raw Materials Key Suppliers Lists
    Table 113. Racing Games Downstream Customers
    Table 114. Racing Games Distributors List
    Table 115. Research Programs/Design for This Report
    Table 116. Key Data Information from Secondary Sources
    Table 117. Key Data Information from Primary Sources
    Table 118. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Racing Games Product Picture
    Figure 2. Global Racing Games Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 4. Racing Games Report Years Considered
    Figure 5. Global Racing Games Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Racing Games Revenue in 2023
    Figure 7. Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. F2P Picture
    Figure 9. P2P Picture
    Figure 10. Global Racing Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 11. Global Racing Games Sales Value Market Share by Type, 2023 & 2030
    Figure 12. Product Picture of PC
    Figure 13. Product Picture of Mobile
    Figure 14. Product Picture of Console
    Figure 15. Global Racing Games Sales Value by Terminals (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 16. Global Racing Games Sales Value Market Share by Terminals, 2023 & 2030
    Figure 17. North America Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 18. North America Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 19. Europe Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 20. Europe Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 21. Asia Pacific Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 22. Asia Pacific Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 23. South America Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 24. South America Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 25. Middle East & Africa Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 26. Middle East & Africa Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 27. Key Countries/Regions Racing Games Sales Value (%), (2019-2030)
    Figure 28. United States Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 29. United States Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 30. United States Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 31. Europe Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 32. Europe Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 33. Europe Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 34. China Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 35. China Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 36. China Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 37. Japan Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 38. Japan Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 39. Japan Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 40. South Korea Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 41. South Korea Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 42. South Korea Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 43. Southeast Asia Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 44. Southeast Asia Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 45. Southeast Asia Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 46. India Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 47. India Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 48. India Racing Games Sales Value by Terminals (%), 2023 VS 2030
    Figure 49. Racing Games Industrial Chain
    Figure 50. Racing Games Manufacturing Cost Structure
    Figure 51. Channels of Distribution (Direct Sales, and Distribution)
    Figure 52. Bottom-up and Top-down Approaches for This Report
    Figure 53. Data Triangulation
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