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Global Mobile Online Racing Games Market Research Report 2025
Published Date: July 2025
|
Report Code: QYRE-Auto-24J7875
Home | Market Reports | Games| Computer & Video Games| Driving & Racing Games
Global Mobile Online Racing Games Market Insights Forecast to 2028
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Global Mobile Online Racing Games Market Research Report 2025

Code: QYRE-Auto-24J7875
Report
July 2025
Pages:81
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mobile Online Racing Games Market Size

The global market for Mobile Online Racing Games was valued at US$ 670 million in the year 2024 and is projected to reach a revised size of US$ 1492 million by 2031, growing at a CAGR of 12.3% during the forecast period.

Mobile Online Racing Games Market

Mobile Online Racing Games Market

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
The global Racing Games market size is expected to reach US$ 3157.7 million by 2029, growing at a CAGR of 10.5% from 2023 to 2029. The market is mainly driven by the significant applications of Racing Games in various end use industries.
This report aims to provide a comprehensive presentation of the global market for Mobile Online Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Online Racing Games.
The Mobile Online Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Mobile Online Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Online Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Mobile Online Racing Games Market Report

Report Metric Details
Report Name Mobile Online Racing Games Market
Accounted market size in year US$ 670 million
Forecasted market size in 2031 US$ 1492 million
CAGR 12.3%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Android
  • IOS
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Slightly Mad Studios, Creative Mobile, Microprose, Fingersoft
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Mobile Online Racing Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Mobile Online Racing Games Market growing?

Ans: The Mobile Online Racing Games Market witnessing a CAGR of 12.3% during the forecast period 2025-2031.

What is the Mobile Online Racing Games Market size in 2031?

Ans: The Mobile Online Racing Games Market size in 2031 will be US$ 1492 million.

Who are the main players in the Mobile Online Racing Games Market report?

Ans: The main players in the Mobile Online Racing Games Market are Tencent, Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Slightly Mad Studios, Creative Mobile, Microprose, Fingersoft

What are the Application segmentation covered in the Mobile Online Racing Games Market report?

Ans: The Applications covered in the Mobile Online Racing Games Market report are Android, IOS

What are the Type segmentation covered in the Mobile Online Racing Games Market report?

Ans: The Types covered in the Mobile Online Racing Games Market report are Free to play (F2P), Pay to play (P2P)

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Online Racing Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Free to play (F2P)
1.2.3 Pay to play (P2P)
1.3 Market by Application
1.3.1 Global Mobile Online Racing Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Android
1.3.3 IOS
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Online Racing Games Market Perspective (2020-2031)
2.2 Global Mobile Online Racing Games Growth Trends by Region
2.2.1 Global Mobile Online Racing Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Mobile Online Racing Games Historic Market Size by Region (2020-2025)
2.2.3 Mobile Online Racing Games Forecasted Market Size by Region (2026-2031)
2.3 Mobile Online Racing Games Market Dynamics
2.3.1 Mobile Online Racing Games Industry Trends
2.3.2 Mobile Online Racing Games Market Drivers
2.3.3 Mobile Online Racing Games Market Challenges
2.3.4 Mobile Online Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Online Racing Games Players by Revenue
3.1.1 Global Top Mobile Online Racing Games Players by Revenue (2020-2025)
3.1.2 Global Mobile Online Racing Games Revenue Market Share by Players (2020-2025)
3.2 Global Mobile Online Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Mobile Online Racing Games Revenue
3.4 Global Mobile Online Racing Games Market Concentration Ratio
3.4.1 Global Mobile Online Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Online Racing Games Revenue in 2024
3.5 Global Key Players of Mobile Online Racing Games Head office and Area Served
3.6 Global Key Players of Mobile Online Racing Games, Product and Application
3.7 Global Key Players of Mobile Online Racing Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Online Racing Games Breakdown Data by Type
4.1 Global Mobile Online Racing Games Historic Market Size by Type (2020-2025)
4.2 Global Mobile Online Racing Games Forecasted Market Size by Type (2026-2031)
5 Mobile Online Racing Games Breakdown Data by Application
5.1 Global Mobile Online Racing Games Historic Market Size by Application (2020-2025)
5.2 Global Mobile Online Racing Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Mobile Online Racing Games Market Size (2020-2031)
6.2 North America Mobile Online Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Mobile Online Racing Games Market Size by Country (2020-2025)
6.4 North America Mobile Online Racing Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Online Racing Games Market Size (2020-2031)
7.2 Europe Mobile Online Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Mobile Online Racing Games Market Size by Country (2020-2025)
7.4 Europe Mobile Online Racing Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Online Racing Games Market Size (2020-2031)
8.2 Asia-Pacific Mobile Online Racing Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Mobile Online Racing Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Mobile Online Racing Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Online Racing Games Market Size (2020-2031)
9.2 Latin America Mobile Online Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Mobile Online Racing Games Market Size by Country (2020-2025)
9.4 Latin America Mobile Online Racing Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Online Racing Games Market Size (2020-2031)
10.2 Middle East & Africa Mobile Online Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Mobile Online Racing Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Mobile Online Racing Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Mobile Online Racing Games Introduction
11.1.4 Tencent Revenue in Mobile Online Racing Games Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Details
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Mobile Online Racing Games Introduction
11.2.4 Codemasters Revenue in Mobile Online Racing Games Business (2020-2025)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Details
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Mobile Online Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Mobile Online Racing Games Business (2020-2025)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Mobile Online Racing Games Introduction
11.4.4 Ubisoft Revenue in Mobile Online Racing Games Business (2020-2025)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Details
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Mobile Online Racing Games Introduction
11.5.4 THQ Nordic Revenue in Mobile Online Racing Games Business (2020-2025)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Details
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Mobile Online Racing Games Introduction
11.6.4 Gameloft Revenue in Mobile Online Racing Games Business (2020-2025)
11.6.5 Gameloft Recent Development
11.7 Criterion
11.7.1 Criterion Company Details
11.7.2 Criterion Business Overview
11.7.3 Criterion Mobile Online Racing Games Introduction
11.7.4 Criterion Revenue in Mobile Online Racing Games Business (2020-2025)
11.7.5 Criterion Recent Development
11.8 NaturalMotion
11.8.1 NaturalMotion Company Details
11.8.2 NaturalMotion Business Overview
11.8.3 NaturalMotion Mobile Online Racing Games Introduction
11.8.4 NaturalMotion Revenue in Mobile Online Racing Games Business (2020-2025)
11.8.5 NaturalMotion Recent Development
11.9 Slightly Mad Studios
11.9.1 Slightly Mad Studios Company Details
11.9.2 Slightly Mad Studios Business Overview
11.9.3 Slightly Mad Studios Mobile Online Racing Games Introduction
11.9.4 Slightly Mad Studios Revenue in Mobile Online Racing Games Business (2020-2025)
11.9.5 Slightly Mad Studios Recent Development
11.10 Creative Mobile
11.10.1 Creative Mobile Company Details
11.10.2 Creative Mobile Business Overview
11.10.3 Creative Mobile Mobile Online Racing Games Introduction
11.10.4 Creative Mobile Revenue in Mobile Online Racing Games Business (2020-2025)
11.10.5 Creative Mobile Recent Development
11.11 Microprose
11.11.1 Microprose Company Details
11.11.2 Microprose Business Overview
11.11.3 Microprose Mobile Online Racing Games Introduction
11.11.4 Microprose Revenue in Mobile Online Racing Games Business (2020-2025)
11.11.5 Microprose Recent Development
11.12 Fingersoft
11.12.1 Fingersoft Company Details
11.12.2 Fingersoft Business Overview
11.12.3 Fingersoft Mobile Online Racing Games Introduction
11.12.4 Fingersoft Revenue in Mobile Online Racing Games Business (2020-2025)
11.12.5 Fingersoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Mobile Online Racing Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Free to play (F2P)
 Table 3. Key Players of Pay to play (P2P)
 Table 4. Global Mobile Online Racing Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Mobile Online Racing Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Mobile Online Racing Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Mobile Online Racing Games Market Share by Region (2020-2025)
 Table 8. Global Mobile Online Racing Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Mobile Online Racing Games Market Share by Region (2026-2031)
 Table 10. Mobile Online Racing Games Market Trends
 Table 11. Mobile Online Racing Games Market Drivers
 Table 12. Mobile Online Racing Games Market Challenges
 Table 13. Mobile Online Racing Games Market Restraints
 Table 14. Global Mobile Online Racing Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Mobile Online Racing Games Market Share by Players (2020-2025)
 Table 16. Global Top Mobile Online Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Racing Games as of 2024)
 Table 17. Ranking of Global Top Mobile Online Racing Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Mobile Online Racing Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Mobile Online Racing Games, Headquarters and Area Served
 Table 20. Global Key Players of Mobile Online Racing Games, Product and Application
 Table 21. Global Key Players of Mobile Online Racing Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Mobile Online Racing Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Mobile Online Racing Games Revenue Market Share by Type (2020-2025)
 Table 25. Global Mobile Online Racing Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Mobile Online Racing Games Revenue Market Share by Type (2026-2031)
 Table 27. Global Mobile Online Racing Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Mobile Online Racing Games Revenue Market Share by Application (2020-2025)
 Table 29. Global Mobile Online Racing Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Mobile Online Racing Games Revenue Market Share by Application (2026-2031)
 Table 31. North America Mobile Online Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Mobile Online Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Mobile Online Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Mobile Online Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Mobile Online Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Mobile Online Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Mobile Online Racing Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Mobile Online Racing Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Mobile Online Racing Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Mobile Online Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Mobile Online Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Mobile Online Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Mobile Online Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Mobile Online Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Mobile Online Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Tencent Company Details
 Table 47. Tencent Business Overview
 Table 48. Tencent Mobile Online Racing Games Product
 Table 49. Tencent Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 50. Tencent Recent Development
 Table 51. Codemasters Company Details
 Table 52. Codemasters Business Overview
 Table 53. Codemasters Mobile Online Racing Games Product
 Table 54. Codemasters Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 55. Codemasters Recent Development
 Table 56. Electronic Arts Inc. Company Details
 Table 57. Electronic Arts Inc. Business Overview
 Table 58. Electronic Arts Inc. Mobile Online Racing Games Product
 Table 59. Electronic Arts Inc. Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 60. Electronic Arts Inc. Recent Development
 Table 61. Ubisoft Company Details
 Table 62. Ubisoft Business Overview
 Table 63. Ubisoft Mobile Online Racing Games Product
 Table 64. Ubisoft Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 65. Ubisoft Recent Development
 Table 66. THQ Nordic Company Details
 Table 67. THQ Nordic Business Overview
 Table 68. THQ Nordic Mobile Online Racing Games Product
 Table 69. THQ Nordic Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 70. THQ Nordic Recent Development
 Table 71. Gameloft Company Details
 Table 72. Gameloft Business Overview
 Table 73. Gameloft Mobile Online Racing Games Product
 Table 74. Gameloft Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 75. Gameloft Recent Development
 Table 76. Criterion Company Details
 Table 77. Criterion Business Overview
 Table 78. Criterion Mobile Online Racing Games Product
 Table 79. Criterion Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 80. Criterion Recent Development
 Table 81. NaturalMotion Company Details
 Table 82. NaturalMotion Business Overview
 Table 83. NaturalMotion Mobile Online Racing Games Product
 Table 84. NaturalMotion Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 85. NaturalMotion Recent Development
 Table 86. Slightly Mad Studios Company Details
 Table 87. Slightly Mad Studios Business Overview
 Table 88. Slightly Mad Studios Mobile Online Racing Games Product
 Table 89. Slightly Mad Studios Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 90. Slightly Mad Studios Recent Development
 Table 91. Creative Mobile Company Details
 Table 92. Creative Mobile Business Overview
 Table 93. Creative Mobile Mobile Online Racing Games Product
 Table 94. Creative Mobile Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 95. Creative Mobile Recent Development
 Table 96. Microprose Company Details
 Table 97. Microprose Business Overview
 Table 98. Microprose Mobile Online Racing Games Product
 Table 99. Microprose Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 100. Microprose Recent Development
 Table 101. Fingersoft Company Details
 Table 102. Fingersoft Business Overview
 Table 103. Fingersoft Mobile Online Racing Games Product
 Table 104. Fingersoft Revenue in Mobile Online Racing Games Business (2020-2025) & (US$ Million)
 Table 105. Fingersoft Recent Development
 Table 106. Research Programs/Design for This Report
 Table 107. Key Data Information from Secondary Sources
 Table 108. Key Data Information from Primary Sources
 Table 109. Authors List of This Report


List of Figures
 Figure 1. Mobile Online Racing Games Picture
 Figure 2. Global Mobile Online Racing Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Mobile Online Racing Games Market Share by Type: 2024 VS 2031
 Figure 4. Free to play (F2P) Features
 Figure 5. Pay to play (P2P) Features
 Figure 6. Global Mobile Online Racing Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Mobile Online Racing Games Market Share by Application: 2024 VS 2031
 Figure 8. Android Case Studies
 Figure 9. IOS Case Studies
 Figure 10. Mobile Online Racing Games Report Years Considered
 Figure 11. Global Mobile Online Racing Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global Mobile Online Racing Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Mobile Online Racing Games Market Share by Region: 2024 VS 2031
 Figure 14. Global Mobile Online Racing Games Market Share by Players in 2024
 Figure 15. Global Top Mobile Online Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Racing Games as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by Mobile Online Racing Games Revenue in 2024
 Figure 17. North America Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America Mobile Online Racing Games Market Share by Country (2020-2031)
 Figure 19. United States Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Mobile Online Racing Games Market Share by Country (2020-2031)
 Figure 23. Germany Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Mobile Online Racing Games Market Share by Region (2020-2031)
 Figure 31. China Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Mobile Online Racing Games Market Share by Country (2020-2031)
 Figure 39. Mexico Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Mobile Online Racing Games Market Share by Country (2020-2031)
 Figure 43. Turkey Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE Mobile Online Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Tencent Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 47. Codemasters Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 48. Electronic Arts Inc. Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 49. Ubisoft Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 50. THQ Nordic Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 51. Gameloft Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 52. Criterion Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 53. NaturalMotion Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 54. Slightly Mad Studios Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 55. Creative Mobile Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 56. Microprose Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 57. Fingersoft Revenue Growth Rate in Mobile Online Racing Games Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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