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Global Fighting Games Market Research Report 2023
Published Date: August 2023
|
Report Code: QYRE-Auto-28I8969
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Global Fighting Games Market Size Status and Forecast 2022
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Global Fighting Games Market Research Report 2023

Code: QYRE-Auto-28I8969
Report
August 2023
Pages:84
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Fighting Games Market Size

The global Fighting Games market was valued at US$ 1491.4 million in 2022 and is anticipated to reach US$ 1909 million by 2029, witnessing a CAGR of 4.2% during the forecast period 2023-2029.

Fighting Games Market

Fighting Games Market

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.
The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North America has the largest global consumption quantity in Fighting Games market, while the Europe is the second sales volume market for Fighting Games in 2019.
In the industry, Nintendo profits most in 2019, while Namco and WB Games ranked 2 and 3. The market share of them is about 50%, about 15% and about 10% in 2019.
There are two mainly types of Fighting Games, including 2D Fighting Games, 3D Fighting Games. And 2D Fighting Games is the main type for Fighting Games, in 2019, the 2D Fighting Games reached with over 77% of global sales value.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Fighting Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Fighting Games.
The Fighting Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Fighting Games market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Fighting Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of Fighting Games Market Report

Report Metric Details
Report Name Fighting Games Market
Accounted market size in 2022 US$ 1491.4 million
Forecasted market size in 2029 US$ 1909 million
CAGR 4.2%
Base Year 2022
Forecasted years 2023 - 2029
Segment by Type
  • 2D Fighting Games
  • 3D Fighting Games
Segment by Application
  • PC
  • Mobile
  • Tablet
  • Gaming Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Fighting Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Fighting Games Market market growing?

Ans: The Fighting Games Market market witnessing a CAGR of 4.2% during the forecast period 2023-2029.

What is the Fighting Games Market market size in 2029?

Ans: The global Fighting Games market was valued at US$ 1491.4 million in 2022 and is anticipated to reach US$ 1909 million by 2029, witnessing a CAGR of 4.2% during the forecast period 2023-2029.

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Fighting Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 2D Fighting Games
1.2.3 3D Fighting Games
1.3 Market by Application
1.3.1 Global Fighting Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 PC
1.3.3 Mobile
1.3.4 Tablet
1.3.5 Gaming Console
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Fighting Games Market Perspective (2018-2029)
2.2 Fighting Games Growth Trends by Region
2.2.1 Global Fighting Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Fighting Games Historic Market Size by Region (2018-2023)
2.2.3 Fighting Games Forecasted Market Size by Region (2024-2029)
2.3 Fighting Games Market Dynamics
2.3.1 Fighting Games Industry Trends
2.3.2 Fighting Games Market Drivers
2.3.3 Fighting Games Market Challenges
2.3.4 Fighting Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Fighting Games Players by Revenue
3.1.1 Global Top Fighting Games Players by Revenue (2018-2023)
3.1.2 Global Fighting Games Revenue Market Share by Players (2018-2023)
3.2 Global Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Fighting Games Revenue
3.4 Global Fighting Games Market Concentration Ratio
3.4.1 Global Fighting Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Fighting Games Revenue in 2022
3.5 Fighting Games Key Players Head office and Area Served
3.6 Key Players Fighting Games Product Solution and Service
3.7 Date of Enter into Fighting Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Fighting Games Breakdown Data by Type
4.1 Global Fighting Games Historic Market Size by Type (2018-2023)
4.2 Global Fighting Games Forecasted Market Size by Type (2024-2029)
5 Fighting Games Breakdown Data by Application
5.1 Global Fighting Games Historic Market Size by Application (2018-2023)
5.2 Global Fighting Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Fighting Games Market Size (2018-2029)
6.2 North America Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Fighting Games Market Size by Country (2018-2023)
6.4 North America Fighting Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Fighting Games Market Size (2018-2029)
7.2 Europe Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Fighting Games Market Size by Country (2018-2023)
7.4 Europe Fighting Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Fighting Games Market Size (2018-2029)
8.2 Asia-Pacific Fighting Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Fighting Games Market Size by Region (2018-2023)
8.4 Asia-Pacific Fighting Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Fighting Games Market Size (2018-2029)
9.2 Latin America Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Fighting Games Market Size by Country (2018-2023)
9.4 Latin America Fighting Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Fighting Games Market Size (2018-2029)
10.2 Middle East & Africa Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Fighting Games Market Size by Country (2018-2023)
10.4 Middle East & Africa Fighting Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nintendo
11.1.1 Nintendo Company Detail
11.1.2 Nintendo Business Overview
11.1.3 Nintendo Fighting Games Introduction
11.1.4 Nintendo Revenue in Fighting Games Business (2018-2023)
11.1.5 Nintendo Recent Development
11.2 Namco
11.2.1 Namco Company Detail
11.2.2 Namco Business Overview
11.2.3 Namco Fighting Games Introduction
11.2.4 Namco Revenue in Fighting Games Business (2018-2023)
11.2.5 Namco Recent Development
11.3 WB Games
11.3.1 WB Games Company Detail
11.3.2 WB Games Business Overview
11.3.3 WB Games Fighting Games Introduction
11.3.4 WB Games Revenue in Fighting Games Business (2018-2023)
11.3.5 WB Games Recent Development
11.4 Sega
11.4.1 Sega Company Detail
11.4.2 Sega Business Overview
11.4.3 Sega Fighting Games Introduction
11.4.4 Sega Revenue in Fighting Games Business (2018-2023)
11.4.5 Sega Recent Development
11.5 Capcom
11.5.1 Capcom Company Detail
11.5.2 Capcom Business Overview
11.5.3 Capcom Fighting Games Introduction
11.5.4 Capcom Revenue in Fighting Games Business (2018-2023)
11.5.5 Capcom Recent Development
11.6 Koei Tecmo
11.6.1 Koei Tecmo Company Detail
11.6.2 Koei Tecmo Business Overview
11.6.3 Koei Tecmo Fighting Games Introduction
11.6.4 Koei Tecmo Revenue in Fighting Games Business (2018-2023)
11.6.5 Koei Tecmo Recent Development
11.7 SNK Playmore
11.7.1 SNK Playmore Company Detail
11.7.2 SNK Playmore Business Overview
11.7.3 SNK Playmore Fighting Games Introduction
11.7.4 SNK Playmore Revenue in Fighting Games Business (2018-2023)
11.7.5 SNK Playmore Recent Development
11.8 Autumn Games
11.8.1 Autumn Games Company Detail
11.8.2 Autumn Games Business Overview
11.8.3 Autumn Games Fighting Games Introduction
11.8.4 Autumn Games Revenue in Fighting Games Business (2018-2023)
11.8.5 Autumn Games Recent Development
11.9 Arc System Works
11.9.1 Arc System Works Company Detail
11.9.2 Arc System Works Business Overview
11.9.3 Arc System Works Fighting Games Introduction
11.9.4 Arc System Works Revenue in Fighting Games Business (2018-2023)
11.9.5 Arc System Works Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Fighting Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of 2D Fighting Games
    Table 3. Key Players of 3D Fighting Games
    Table 4. Global Fighting Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 5. Global Fighting Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Fighting Games Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global Fighting Games Market Share by Region (2018-2023)
    Table 8. Global Fighting Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global Fighting Games Market Share by Region (2024-2029)
    Table 10. Fighting Games Market Trends
    Table 11. Fighting Games Market Drivers
    Table 12. Fighting Games Market Challenges
    Table 13. Fighting Games Market Restraints
    Table 14. Global Fighting Games Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global Fighting Games Market Share by Players (2018-2023)
    Table 16. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Games as of 2022)
    Table 17. Ranking of Global Top Fighting Games Companies by Revenue (US$ Million) in 2022
    Table 18. Global 5 Largest Players Market Share by Fighting Games Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Fighting Games Product Solution and Service
    Table 21. Date of Enter into Fighting Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Fighting Games Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global Fighting Games Revenue Market Share by Type (2018-2023)
    Table 25. Global Fighting Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global Fighting Games Revenue Market Share by Type (2024-2029)
    Table 27. Global Fighting Games Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global Fighting Games Revenue Market Share by Application (2018-2023)
    Table 29. Global Fighting Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global Fighting Games Revenue Market Share by Application (2024-2029)
    Table 31. North America Fighting Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 32. North America Fighting Games Market Size by Country (2018-2023) & (US$ Million)
    Table 33. North America Fighting Games Market Size by Country (2024-2029) & (US$ Million)
    Table 34. Europe Fighting Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. Europe Fighting Games Market Size by Country (2018-2023) & (US$ Million)
    Table 36. Europe Fighting Games Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Asia-Pacific Fighting Games Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Asia-Pacific Fighting Games Market Size by Region (2018-2023) & (US$ Million)
    Table 39. Asia-Pacific Fighting Games Market Size by Region (2024-2029) & (US$ Million)
    Table 40. Latin America Fighting Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Latin America Fighting Games Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Latin America Fighting Games Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Middle East & Africa Fighting Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Middle East & Africa Fighting Games Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Middle East & Africa Fighting Games Market Size by Country (2024-2029) & (US$ Million)
    Table 46. Nintendo Company Detail
    Table 47. Nintendo Business Overview
    Table 48. Nintendo Fighting Games Product
    Table 49. Nintendo Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 50. Nintendo Recent Development
    Table 51. Namco Company Detail
    Table 52. Namco Business Overview
    Table 53. Namco Fighting Games Product
    Table 54. Namco Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 55. Namco Recent Development
    Table 56. WB Games Company Detail
    Table 57. WB Games Business Overview
    Table 58. WB Games Fighting Games Product
    Table 59. WB Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 60. WB Games Recent Development
    Table 61. Sega Company Detail
    Table 62. Sega Business Overview
    Table 63. Sega Fighting Games Product
    Table 64. Sega Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 65. Sega Recent Development
    Table 66. Capcom Company Detail
    Table 67. Capcom Business Overview
    Table 68. Capcom Fighting Games Product
    Table 69. Capcom Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 70. Capcom Recent Development
    Table 71. Koei Tecmo Company Detail
    Table 72. Koei Tecmo Business Overview
    Table 73. Koei Tecmo Fighting Games Product
    Table 74. Koei Tecmo Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 75. Koei Tecmo Recent Development
    Table 76. SNK Playmore Company Detail
    Table 77. SNK Playmore Business Overview
    Table 78. SNK Playmore Fighting Games Product
    Table 79. SNK Playmore Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 80. SNK Playmore Recent Development
    Table 81. Autumn Games Company Detail
    Table 82. Autumn Games Business Overview
    Table 83. Autumn Games Fighting Games Product
    Table 84. Autumn Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 85. Autumn Games Recent Development
    Table 86. Arc System Works Company Detail
    Table 87. Arc System Works Business Overview
    Table 88. Arc System Works Fighting Games Product
    Table 89. Arc System Works Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 90. Arc System Works Recent Development
    Table 91. Research Programs/Design for This Report
    Table 92. Key Data Information from Secondary Sources
    Table 93. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Fighting Games Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Fighting Games Market Share by Type: 2022 VS 2029
    Figure 3. 2D Fighting Games Features
    Figure 4. 3D Fighting Games Features
    Figure 5. Global Fighting Games Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 6. Global Fighting Games Market Share by Application: 2022 VS 2029
    Figure 7. PC Case Studies
    Figure 8. Mobile Case Studies
    Figure 9. Tablet Case Studies
    Figure 10. Gaming Console Case Studies
    Figure 11. Fighting Games Report Years Considered
    Figure 12. Global Fighting Games Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 13. Global Fighting Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 14. Global Fighting Games Market Share by Region: 2022 VS 2029
    Figure 15. Global Fighting Games Market Share by Players in 2022
    Figure 16. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Games as of 2022)
    Figure 17. The Top 10 and 5 Players Market Share by Fighting Games Revenue in 2022
    Figure 18. North America Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 19. North America Fighting Games Market Share by Country (2018-2029)
    Figure 20. United States Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Canada Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. Europe Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Europe Fighting Games Market Share by Country (2018-2029)
    Figure 24. Germany Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. France Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. U.K. Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Italy Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Russia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Nordic Countries Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Asia-Pacific Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Asia-Pacific Fighting Games Market Share by Region (2018-2029)
    Figure 32. China Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Japan Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. South Korea Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Southeast Asia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. India Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Australia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Latin America Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Latin America Fighting Games Market Share by Country (2018-2029)
    Figure 40. Mexico Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Brazil Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Middle East & Africa Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Middle East & Africa Fighting Games Market Share by Country (2018-2029)
    Figure 44. Turkey Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Saudi Arabia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. Nintendo Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 47. Namco Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 48. WB Games Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 49. Sega Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 50. Capcom Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 51. Koei Tecmo Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 52. SNK Playmore Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 53. Autumn Games Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 54. Arc System Works Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 55. Bottom-up and Top-down Approaches for This Report
    Figure 56. Data Triangulation
    Figure 57. Key Executives Interviewed
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