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Global 2D Fighting Games Market Research Report 2025
Published Date: February 2025
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Report Code: QYRE-Auto-37G10323
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Global 2D Fighting Games Market Research Report 2025

Code: QYRE-Auto-37G10323
Report
February 2025
Pages:78
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

2D Fighting Games Market Size

The global market for 2D Fighting Games was valued at US$ 1143 million in the year 2024 and is projected to reach a revised size of US$ 1512 million by 2031, growing at a CAGR of 4.1% during the forecast period.

2D Fighting Games Market

2D Fighting Games Market

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.
Gaming Industry Growth: The overall growth of the gaming industry contributes to the popularity of various genres, including 2D fighting games. Increasing numbers of gamers provide a larger audience for these games.
Competitive Esports Scene: 2D fighting games are a popular genre in the esports scene, attracting both players and viewers. Esports tournaments and competitions drive interest and engagement in these games.
Limited Gameplay Dimension: The 2D perspective restricts gameplay to a single plane, potentially limiting the range of movement and tactics compared to 3D fighting games.
Learning Curve: While 2D fighting games may have simpler controls, mastering the mechanics, strategies, and combos still requires practice and dedication.
This report aims to provide a comprehensive presentation of the global market for 2D Fighting Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Fighting Games.
The 2D Fighting Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global 2D Fighting Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 2D Fighting Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of 2D Fighting Games Market Report

Report Metric Details
Report Name 2D Fighting Games Market
Accounted market size in year US$ 1143 million
Forecasted market size in 2031 US$ 1512 million
CAGR 4.1%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of 2D Fighting Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is 2D Fighting Games Market growing?

Ans: The 2D Fighting Games Market witnessing a CAGR of 4.1% during the forecast period 2025-2031.

What is the 2D Fighting Games Market size in 2031?

Ans: The 2D Fighting Games Market size in 2031 will be US$ 1512 million.

Who are the main players in the 2D Fighting Games Market report?

Ans: The main players in the 2D Fighting Games Market are Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works

What are the Application segmentation covered in the 2D Fighting Games Market report?

Ans: The Applications covered in the 2D Fighting Games Market report are PC, Mobile Phone, Tablet, Gaming Console

What are the Type segmentation covered in the 2D Fighting Games Market report?

Ans: The Types covered in the 2D Fighting Games Market report are Stand-alone Game, Online Game

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 2D Fighting Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Stand-alone Game
1.2.3 Online Game
1.3 Market by Application
1.3.1 Global 2D Fighting Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC
1.3.3 Mobile Phone
1.3.4 Tablet
1.3.5 Gaming Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 2D Fighting Games Market Perspective (2020-2031)
2.2 Global 2D Fighting Games Growth Trends by Region
2.2.1 Global 2D Fighting Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 2D Fighting Games Historic Market Size by Region (2020-2025)
2.2.3 2D Fighting Games Forecasted Market Size by Region (2026-2031)
2.3 2D Fighting Games Market Dynamics
2.3.1 2D Fighting Games Industry Trends
2.3.2 2D Fighting Games Market Drivers
2.3.3 2D Fighting Games Market Challenges
2.3.4 2D Fighting Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 2D Fighting Games Players by Revenue
3.1.1 Global Top 2D Fighting Games Players by Revenue (2020-2025)
3.1.2 Global 2D Fighting Games Revenue Market Share by Players (2020-2025)
3.2 Global 2D Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by 2D Fighting Games Revenue
3.4 Global 2D Fighting Games Market Concentration Ratio
3.4.1 Global 2D Fighting Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 2D Fighting Games Revenue in 2024
3.5 Global Key Players of 2D Fighting Games Head office and Area Served
3.6 Global Key Players of 2D Fighting Games, Product and Application
3.7 Global Key Players of 2D Fighting Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 2D Fighting Games Breakdown Data by Type
4.1 Global 2D Fighting Games Historic Market Size by Type (2020-2025)
4.2 Global 2D Fighting Games Forecasted Market Size by Type (2026-2031)
5 2D Fighting Games Breakdown Data by Application
5.1 Global 2D Fighting Games Historic Market Size by Application (2020-2025)
5.2 Global 2D Fighting Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America 2D Fighting Games Market Size (2020-2031)
6.2 North America 2D Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America 2D Fighting Games Market Size by Country (2020-2025)
6.4 North America 2D Fighting Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 2D Fighting Games Market Size (2020-2031)
7.2 Europe 2D Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe 2D Fighting Games Market Size by Country (2020-2025)
7.4 Europe 2D Fighting Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 2D Fighting Games Market Size (2020-2031)
8.2 Asia-Pacific 2D Fighting Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific 2D Fighting Games Market Size by Region (2020-2025)
8.4 Asia-Pacific 2D Fighting Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 2D Fighting Games Market Size (2020-2031)
9.2 Latin America 2D Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America 2D Fighting Games Market Size by Country (2020-2025)
9.4 Latin America 2D Fighting Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 2D Fighting Games Market Size (2020-2031)
10.2 Middle East & Africa 2D Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa 2D Fighting Games Market Size by Country (2020-2025)
10.4 Middle East & Africa 2D Fighting Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nintendo
11.1.1 Nintendo Company Details
11.1.2 Nintendo Business Overview
11.1.3 Nintendo 2D Fighting Games Introduction
11.1.4 Nintendo Revenue in 2D Fighting Games Business (2020-2025)
11.1.5 Nintendo Recent Development
11.2 Namco
11.2.1 Namco Company Details
11.2.2 Namco Business Overview
11.2.3 Namco 2D Fighting Games Introduction
11.2.4 Namco Revenue in 2D Fighting Games Business (2020-2025)
11.2.5 Namco Recent Development
11.3 WB Games
11.3.1 WB Games Company Details
11.3.2 WB Games Business Overview
11.3.3 WB Games 2D Fighting Games Introduction
11.3.4 WB Games Revenue in 2D Fighting Games Business (2020-2025)
11.3.5 WB Games Recent Development
11.4 Sega
11.4.1 Sega Company Details
11.4.2 Sega Business Overview
11.4.3 Sega 2D Fighting Games Introduction
11.4.4 Sega Revenue in 2D Fighting Games Business (2020-2025)
11.4.5 Sega Recent Development
11.5 Capcom
11.5.1 Capcom Company Details
11.5.2 Capcom Business Overview
11.5.3 Capcom 2D Fighting Games Introduction
11.5.4 Capcom Revenue in 2D Fighting Games Business (2020-2025)
11.5.5 Capcom Recent Development
11.6 Koei Tecmo
11.6.1 Koei Tecmo Company Details
11.6.2 Koei Tecmo Business Overview
11.6.3 Koei Tecmo 2D Fighting Games Introduction
11.6.4 Koei Tecmo Revenue in 2D Fighting Games Business (2020-2025)
11.6.5 Koei Tecmo Recent Development
11.7 SNK Playmore
11.7.1 SNK Playmore Company Details
11.7.2 SNK Playmore Business Overview
11.7.3 SNK Playmore 2D Fighting Games Introduction
11.7.4 SNK Playmore Revenue in 2D Fighting Games Business (2020-2025)
11.7.5 SNK Playmore Recent Development
11.8 Autumn Games
11.8.1 Autumn Games Company Details
11.8.2 Autumn Games Business Overview
11.8.3 Autumn Games 2D Fighting Games Introduction
11.8.4 Autumn Games Revenue in 2D Fighting Games Business (2020-2025)
11.8.5 Autumn Games Recent Development
11.9 Arc System Works
11.9.1 Arc System Works Company Details
11.9.2 Arc System Works Business Overview
11.9.3 Arc System Works 2D Fighting Games Introduction
11.9.4 Arc System Works Revenue in 2D Fighting Games Business (2020-2025)
11.9.5 Arc System Works Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global 2D Fighting Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Stand-alone Game
 Table 3. Key Players of Online Game
 Table 4. Global 2D Fighting Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global 2D Fighting Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global 2D Fighting Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global 2D Fighting Games Market Share by Region (2020-2025)
 Table 8. Global 2D Fighting Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global 2D Fighting Games Market Share by Region (2026-2031)
 Table 10. 2D Fighting Games Market Trends
 Table 11. 2D Fighting Games Market Drivers
 Table 12. 2D Fighting Games Market Challenges
 Table 13. 2D Fighting Games Market Restraints
 Table 14. Global 2D Fighting Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global 2D Fighting Games Market Share by Players (2020-2025)
 Table 16. Global Top 2D Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 2D Fighting Games as of 2024)
 Table 17. Ranking of Global Top 2D Fighting Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by 2D Fighting Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of 2D Fighting Games, Headquarters and Area Served
 Table 20. Global Key Players of 2D Fighting Games, Product and Application
 Table 21. Global Key Players of 2D Fighting Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global 2D Fighting Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global 2D Fighting Games Revenue Market Share by Type (2020-2025)
 Table 25. Global 2D Fighting Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global 2D Fighting Games Revenue Market Share by Type (2026-2031)
 Table 27. Global 2D Fighting Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global 2D Fighting Games Revenue Market Share by Application (2020-2025)
 Table 29. Global 2D Fighting Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global 2D Fighting Games Revenue Market Share by Application (2026-2031)
 Table 31. North America 2D Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America 2D Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America 2D Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe 2D Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe 2D Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe 2D Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific 2D Fighting Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific 2D Fighting Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific 2D Fighting Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America 2D Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America 2D Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America 2D Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa 2D Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa 2D Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa 2D Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Nintendo Company Details
 Table 47. Nintendo Business Overview
 Table 48. Nintendo 2D Fighting Games Product
 Table 49. Nintendo Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 50. Nintendo Recent Development
 Table 51. Namco Company Details
 Table 52. Namco Business Overview
 Table 53. Namco 2D Fighting Games Product
 Table 54. Namco Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 55. Namco Recent Development
 Table 56. WB Games Company Details
 Table 57. WB Games Business Overview
 Table 58. WB Games 2D Fighting Games Product
 Table 59. WB Games Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 60. WB Games Recent Development
 Table 61. Sega Company Details
 Table 62. Sega Business Overview
 Table 63. Sega 2D Fighting Games Product
 Table 64. Sega Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 65. Sega Recent Development
 Table 66. Capcom Company Details
 Table 67. Capcom Business Overview
 Table 68. Capcom 2D Fighting Games Product
 Table 69. Capcom Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 70. Capcom Recent Development
 Table 71. Koei Tecmo Company Details
 Table 72. Koei Tecmo Business Overview
 Table 73. Koei Tecmo 2D Fighting Games Product
 Table 74. Koei Tecmo Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 75. Koei Tecmo Recent Development
 Table 76. SNK Playmore Company Details
 Table 77. SNK Playmore Business Overview
 Table 78. SNK Playmore 2D Fighting Games Product
 Table 79. SNK Playmore Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 80. SNK Playmore Recent Development
 Table 81. Autumn Games Company Details
 Table 82. Autumn Games Business Overview
 Table 83. Autumn Games 2D Fighting Games Product
 Table 84. Autumn Games Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 85. Autumn Games Recent Development
 Table 86. Arc System Works Company Details
 Table 87. Arc System Works Business Overview
 Table 88. Arc System Works 2D Fighting Games Product
 Table 89. Arc System Works Revenue in 2D Fighting Games Business (2020-2025) & (US$ Million)
 Table 90. Arc System Works Recent Development
 Table 91. Research Programs/Design for This Report
 Table 92. Key Data Information from Secondary Sources
 Table 93. Key Data Information from Primary Sources
 Table 94. Authors List of This Report


List of Figures
 Figure 1. 2D Fighting Games Picture
 Figure 2. Global 2D Fighting Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global 2D Fighting Games Market Share by Type: 2024 VS 2031
 Figure 4. Stand-alone Game Features
 Figure 5. Online Game Features
 Figure 6. Global 2D Fighting Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global 2D Fighting Games Market Share by Application: 2024 VS 2031
 Figure 8. PC Case Studies
 Figure 9. Mobile Phone Case Studies
 Figure 10. Tablet Case Studies
 Figure 11. Gaming Console Case Studies
 Figure 12. 2D Fighting Games Report Years Considered
 Figure 13. Global 2D Fighting Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global 2D Fighting Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global 2D Fighting Games Market Share by Region: 2024 VS 2031
 Figure 16. Global 2D Fighting Games Market Share by Players in 2024
 Figure 17. Global Top 2D Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 2D Fighting Games as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by 2D Fighting Games Revenue in 2024
 Figure 19. North America 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America 2D Fighting Games Market Share by Country (2020-2031)
 Figure 21. United States 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe 2D Fighting Games Market Share by Country (2020-2031)
 Figure 25. Germany 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific 2D Fighting Games Market Share by Region (2020-2031)
 Figure 33. China 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America 2D Fighting Games Market Share by Country (2020-2031)
 Figure 41. Mexico 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa 2D Fighting Games Market Share by Country (2020-2031)
 Figure 45. Turkey 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE 2D Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Nintendo Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 49. Namco Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 50. WB Games Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 51. Sega Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 52. Capcom Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 53. Koei Tecmo Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 54. SNK Playmore Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 55. Autumn Games Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 56. Arc System Works Revenue Growth Rate in 2D Fighting Games Business (2020-2025)
 Figure 57. Bottom-up and Top-down Approaches for This Report
 Figure 58. Data Triangulation
 Figure 59. Key Executives Interviewed
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