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Global Racing Games Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-22F8996
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Global Racing Games Market Size Status and Forecast 2022
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Global Racing Games Market Research Report 2025

Code: QYRE-Auto-22F8996
Report
March 2025
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Racing Games Market Size

The global market for Racing Games was valued at US$ 1899 million in the year 2024 and is projected to reach a revised size of US$ 3783 million by 2031, growing at a CAGR of 10.5% during the forecast period.

Racing Games Market

Racing Games Market

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
Racing Games are driving games about high speeds and fast reaction times. Many free car racing games let you choose between sports cars, NASCAR stock cars or monster trucks. Steer them through a cool 3D multiplayer game and drift into first place like in Mario Kart. Some entries in the genre let you drive a motorcycle, a dirt bike or a regular bike to the finish line.
Global key players of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic and Gameloft, etc. Top four players occupy for a share about 40%. Asia-Pacific is the largest market, with a share about 49%, followed by North America and Europe. In terms of product, F2P is the largest segment, with a share over 87%. In terms of application, Mobile is the largest market, with a share over 42%.
This report aims to provide a comprehensive presentation of the global market for Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Racing Games.
The Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Racing Games Market Report

Report Metric Details
Report Name Racing Games Market
Accounted market size in year US$ 1899 million
Forecasted market size in 2031 US$ 3783 million
CAGR 10.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • F2P
  • P2P
Segment by Application
  • Mobile
  • PC
  • Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Aquiris Game Studio, Vector Unit
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Racing Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Racing Games Market growing?

Ans: The Racing Games Market witnessing a CAGR of 10.5% during the forecast period 2025-2031.

What is the Racing Games Market size in 2031?

Ans: The Racing Games Market size in 2031 will be US$ 3783 million.

What is the market share of major companies in Racing Games Market?

Ans: Top four players occupy for a share about 40%.

What is the Racing Games Market share by type?

Ans: In terms of product, F2P is the largest segment, with a share over 87%.

What is the Racing Games Market share by application?

Ans: In terms of application, Mobile is the largest market, with a share over 42%.

Who are the main players in the Racing Games Market report?

Ans: The main players in the Racing Games Market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Aquiris Game Studio, Vector Unit

What are the Application segmentation covered in the Racing Games Market report?

Ans: The Applications covered in the Racing Games Market report are Mobile, PC, Console

What are the Type segmentation covered in the Racing Games Market report?

Ans: The Types covered in the Racing Games Market report are F2P, P2P

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Racing Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 F2P
1.2.3 P2P
1.3 Market by Application
1.3.1 Global Racing Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Mobile
1.3.3 PC
1.3.4 Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Racing Games Market Perspective (2020-2031)
2.2 Global Racing Games Growth Trends by Region
2.2.1 Global Racing Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Racing Games Historic Market Size by Region (2020-2025)
2.2.3 Racing Games Forecasted Market Size by Region (2026-2031)
2.3 Racing Games Market Dynamics
2.3.1 Racing Games Industry Trends
2.3.2 Racing Games Market Drivers
2.3.3 Racing Games Market Challenges
2.3.4 Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Racing Games Players by Revenue
3.1.1 Global Top Racing Games Players by Revenue (2020-2025)
3.1.2 Global Racing Games Revenue Market Share by Players (2020-2025)
3.2 Global Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Racing Games Revenue
3.4 Global Racing Games Market Concentration Ratio
3.4.1 Global Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Racing Games Revenue in 2024
3.5 Global Key Players of Racing Games Head office and Area Served
3.6 Global Key Players of Racing Games, Product and Application
3.7 Global Key Players of Racing Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Racing Games Breakdown Data by Type
4.1 Global Racing Games Historic Market Size by Type (2020-2025)
4.2 Global Racing Games Forecasted Market Size by Type (2026-2031)
5 Racing Games Breakdown Data by Application
5.1 Global Racing Games Historic Market Size by Application (2020-2025)
5.2 Global Racing Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Racing Games Market Size (2020-2031)
6.2 North America Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Racing Games Market Size by Country (2020-2025)
6.4 North America Racing Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Racing Games Market Size (2020-2031)
7.2 Europe Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Racing Games Market Size by Country (2020-2025)
7.4 Europe Racing Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Racing Games Market Size (2020-2031)
8.2 Asia-Pacific Racing Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Racing Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Racing Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Racing Games Market Size (2020-2031)
9.2 Latin America Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Racing Games Market Size by Country (2020-2025)
9.4 Latin America Racing Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Racing Games Market Size (2020-2031)
10.2 Middle East & Africa Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Racing Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Racing Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Details
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Racing Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2020-2025)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Details
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Racing Games Introduction
11.2.4 Codemasters Revenue in Racing Games Business (2020-2025)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Details
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Racing Games Business (2020-2025)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Racing Games Introduction
11.4.4 Ubisoft Revenue in Racing Games Business (2020-2025)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Details
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Racing Games Introduction
11.5.4 THQ Nordic Revenue in Racing Games Business (2020-2025)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Details
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Racing Games Introduction
11.6.4 Gameloft Revenue in Racing Games Business (2020-2025)
11.6.5 Gameloft Recent Development
11.7 Criterion
11.7.1 Criterion Company Details
11.7.2 Criterion Business Overview
11.7.3 Criterion Racing Games Introduction
11.7.4 Criterion Revenue in Racing Games Business (2020-2025)
11.7.5 Criterion Recent Development
11.8 NaturalMotion
11.8.1 NaturalMotion Company Details
11.8.2 NaturalMotion Business Overview
11.8.3 NaturalMotion Racing Games Introduction
11.8.4 NaturalMotion Revenue in Racing Games Business (2020-2025)
11.8.5 NaturalMotion Recent Development
11.9 Fingersoft
11.9.1 Fingersoft Company Details
11.9.2 Fingersoft Business Overview
11.9.3 Fingersoft Racing Games Introduction
11.9.4 Fingersoft Revenue in Racing Games Business (2020-2025)
11.9.5 Fingersoft Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Details
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Racing Games Introduction
11.10.4 Slightly Mad Studios Revenue in Racing Games Business (2020-2025)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Details
11.11.2 iRacing Business Overview
11.11.3 iRacing Racing Games Introduction
11.11.4 iRacing Revenue in Racing Games Business (2020-2025)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Details
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Racing Games Introduction
11.12.4 Creative Mobile Revenue in Racing Games Business (2020-2025)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Details
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Racing Games Introduction
11.13.4 Bongfish Revenue in Racing Games Business (2020-2025)
11.13.5 Bongfish Recent Development
11.14 Aquiris Game Studio
11.14.1 Aquiris Game Studio Company Details
11.14.2 Aquiris Game Studio Business Overview
11.14.3 Aquiris Game Studio Racing Games Introduction
11.14.4 Aquiris Game Studio Revenue in Racing Games Business (2020-2025)
11.14.5 Aquiris Game Studio Recent Development
11.15 Vector Unit
11.15.1 Vector Unit Company Details
11.15.2 Vector Unit Business Overview
11.15.3 Vector Unit Racing Games Introduction
11.15.4 Vector Unit Revenue in Racing Games Business (2020-2025)
11.15.5 Vector Unit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Racing Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of F2P
 Table 3. Key Players of P2P
 Table 4. Global Racing Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Racing Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Racing Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Racing Games Market Share by Region (2020-2025)
 Table 8. Global Racing Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Racing Games Market Share by Region (2026-2031)
 Table 10. Racing Games Market Trends
 Table 11. Racing Games Market Drivers
 Table 12. Racing Games Market Challenges
 Table 13. Racing Games Market Restraints
 Table 14. Global Racing Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Racing Games Market Share by Players (2020-2025)
 Table 16. Global Top Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Racing Games as of 2024)
 Table 17. Ranking of Global Top Racing Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Racing Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Racing Games, Headquarters and Area Served
 Table 20. Global Key Players of Racing Games, Product and Application
 Table 21. Global Key Players of Racing Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Racing Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Racing Games Revenue Market Share by Type (2020-2025)
 Table 25. Global Racing Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Racing Games Revenue Market Share by Type (2026-2031)
 Table 27. Global Racing Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Racing Games Revenue Market Share by Application (2020-2025)
 Table 29. Global Racing Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Racing Games Revenue Market Share by Application (2026-2031)
 Table 31. North America Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Racing Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Racing Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Racing Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Turn 10 Studios (Microsoft) Company Details
 Table 47. Turn 10 Studios (Microsoft) Business Overview
 Table 48. Turn 10 Studios (Microsoft) Racing Games Product
 Table 49. Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 50. Turn 10 Studios (Microsoft) Recent Development
 Table 51. Codemasters Company Details
 Table 52. Codemasters Business Overview
 Table 53. Codemasters Racing Games Product
 Table 54. Codemasters Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 55. Codemasters Recent Development
 Table 56. Electronic Arts Inc. Company Details
 Table 57. Electronic Arts Inc. Business Overview
 Table 58. Electronic Arts Inc. Racing Games Product
 Table 59. Electronic Arts Inc. Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 60. Electronic Arts Inc. Recent Development
 Table 61. Ubisoft Company Details
 Table 62. Ubisoft Business Overview
 Table 63. Ubisoft Racing Games Product
 Table 64. Ubisoft Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 65. Ubisoft Recent Development
 Table 66. THQ Nordic Company Details
 Table 67. THQ Nordic Business Overview
 Table 68. THQ Nordic Racing Games Product
 Table 69. THQ Nordic Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 70. THQ Nordic Recent Development
 Table 71. Gameloft Company Details
 Table 72. Gameloft Business Overview
 Table 73. Gameloft Racing Games Product
 Table 74. Gameloft Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 75. Gameloft Recent Development
 Table 76. Criterion Company Details
 Table 77. Criterion Business Overview
 Table 78. Criterion Racing Games Product
 Table 79. Criterion Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 80. Criterion Recent Development
 Table 81. NaturalMotion Company Details
 Table 82. NaturalMotion Business Overview
 Table 83. NaturalMotion Racing Games Product
 Table 84. NaturalMotion Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 85. NaturalMotion Recent Development
 Table 86. Fingersoft Company Details
 Table 87. Fingersoft Business Overview
 Table 88. Fingersoft Racing Games Product
 Table 89. Fingersoft Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 90. Fingersoft Recent Development
 Table 91. Slightly Mad Studios Company Details
 Table 92. Slightly Mad Studios Business Overview
 Table 93. Slightly Mad Studios Racing Games Product
 Table 94. Slightly Mad Studios Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 95. Slightly Mad Studios Recent Development
 Table 96. iRacing Company Details
 Table 97. iRacing Business Overview
 Table 98. iRacing Racing Games Product
 Table 99. iRacing Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 100. iRacing Recent Development
 Table 101. Creative Mobile Company Details
 Table 102. Creative Mobile Business Overview
 Table 103. Creative Mobile Racing Games Product
 Table 104. Creative Mobile Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 105. Creative Mobile Recent Development
 Table 106. Bongfish Company Details
 Table 107. Bongfish Business Overview
 Table 108. Bongfish Racing Games Product
 Table 109. Bongfish Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 110. Bongfish Recent Development
 Table 111. Aquiris Game Studio Company Details
 Table 112. Aquiris Game Studio Business Overview
 Table 113. Aquiris Game Studio Racing Games Product
 Table 114. Aquiris Game Studio Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 115. Aquiris Game Studio Recent Development
 Table 116. Vector Unit Company Details
 Table 117. Vector Unit Business Overview
 Table 118. Vector Unit Racing Games Product
 Table 119. Vector Unit Revenue in Racing Games Business (2020-2025) & (US$ Million)
 Table 120. Vector Unit Recent Development
 Table 121. Research Programs/Design for This Report
 Table 122. Key Data Information from Secondary Sources
 Table 123. Key Data Information from Primary Sources
 Table 124. Authors List of This Report


List of Figures
 Figure 1. Racing Games Picture
 Figure 2. Global Racing Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Racing Games Market Share by Type: 2024 VS 2031
 Figure 4. F2P Features
 Figure 5. P2P Features
 Figure 6. Global Racing Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Racing Games Market Share by Application: 2024 VS 2031
 Figure 8. Mobile Case Studies
 Figure 9. PC Case Studies
 Figure 10. Console Case Studies
 Figure 11. Racing Games Report Years Considered
 Figure 12. Global Racing Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Racing Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Racing Games Market Share by Region: 2024 VS 2031
 Figure 15. Global Racing Games Market Share by Players in 2024
 Figure 16. Global Top Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Racing Games as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Racing Games Revenue in 2024
 Figure 18. North America Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Racing Games Market Share by Country (2020-2031)
 Figure 20. United States Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Racing Games Market Share by Country (2020-2031)
 Figure 24. Germany Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Racing Games Market Share by Region (2020-2031)
 Figure 32. China Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Racing Games Market Share by Country (2020-2031)
 Figure 40. Mexico Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Racing Games Market Share by Country (2020-2031)
 Figure 44. Turkey Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Turn 10 Studios (Microsoft) Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 48. Codemasters Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 49. Electronic Arts Inc. Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 50. Ubisoft Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 51. THQ Nordic Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 52. Gameloft Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 53. Criterion Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 54. NaturalMotion Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 55. Fingersoft Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 56. Slightly Mad Studios Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 57. iRacing Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 58. Creative Mobile Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 59. Bongfish Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 60. Aquiris Game Studio Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 61. Vector Unit Revenue Growth Rate in Racing Games Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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