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Mobile Online Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: March 2024
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Report Code: QYRE-Auto-25L13452
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Global Mobile Online Games Market Research Report 2023
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Mobile Online Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-25L13452
Report
March 2024
Pages:150
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mobile Online Games - Market

Mobile online games refer to video games that are specifically designed and developed to be played on mobile devices, such as smartphones or tablets, and require an internet connection to access online features and gameplay. These games are typically downloaded and installed through mobile app stores and provide interactive entertainment experiences for players.
The global market for Mobile Online Games was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
The Mobile Online Games market has huge potential for growth. With the popularity of mobile devices and further improvements in network technology, Mobile Online Games will continue to be an important part of the global game market. Technological innovation, diversification of user needs and market competition will drive the continuous development of this market.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Mobile Online Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Mobile Online Games by region & country, by Type, and by Application.
The Mobile Online Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Online Games.
Market Segmentation

Scope of Mobile Online Games - Market Report

Report Metric Details
Report Name Mobile Online Games - Market
Segment by Type:
  • Puzzle
  • Competitive
  • Leisure
  • Others
Segment by Application
  • IOS System
  • Android System
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company NetEase, Activision Blizzard, Electronic Arts, Supercell, Riot Games, Miniclip, Tencent, Netmarble, King Digital Entertainment, Nintendo, Sea Group, Unity, Voodoo, ROBLOX, Niantic, MiHoYo, Dream Games, Peak Games, NCSOFT, Jam City, Lilith Games, Kabam, Krafton, AppLovin, Moon Active
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Mobile Online Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Mobile Online Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Mobile Online Games in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

Who are the main players in the Mobile Online Games - Market report?

Ans: The main players in the Mobile Online Games - Market are NetEase, Activision Blizzard, Electronic Arts, Supercell, Riot Games, Miniclip, Tencent, Netmarble, King Digital Entertainment, Nintendo, Sea Group, Unity, Voodoo, ROBLOX, Niantic, MiHoYo, Dream Games, Peak Games, NCSOFT, Jam City, Lilith Games, Kabam, Krafton, AppLovin, Moon Active

What are the Application segmentation covered in the Mobile Online Games - Market report?

Ans: The Applications covered in the Mobile Online Games - Market report are IOS System, Android System

What are the Type segmentation covered in the Mobile Online Games - Market report?

Ans: The Types covered in the Mobile Online Games - Market report are Puzzle, Competitive, Leisure, Others

1 Market Overview
1.1 Mobile Online Games Product Introduction
1.2 Global Mobile Online Games Market Size Forecast
1.3 Mobile Online Games Market Trends & Drivers
1.3.1 Mobile Online Games Industry Trends
1.3.2 Mobile Online Games Market Drivers & Opportunity
1.3.3 Mobile Online Games Market Challenges
1.3.4 Mobile Online Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Mobile Online Games Players Revenue Ranking (2023)
2.2 Global Mobile Online Games Revenue by Company (2019-2024)
2.3 Key Companies Mobile Online Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies Mobile Online Games Product Offered
2.5 Key Companies Time to Begin Mass Production of Mobile Online Games
2.6 Mobile Online Games Market Competitive Analysis
2.6.1 Mobile Online Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Mobile Online Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Puzzle
3.1.2 Competitive
3.1.3 Leisure
3.1.4 Others
3.2 Global Mobile Online Games Sales Value by Type
3.2.1 Global Mobile Online Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Mobile Online Games Sales Value, by Type (2019-2030)
3.2.3 Global Mobile Online Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 IOS System
4.1.2 Android System
4.2 Global Mobile Online Games Sales Value by Application
4.2.1 Global Mobile Online Games Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Mobile Online Games Sales Value, by Application (2019-2030)
4.2.3 Global Mobile Online Games Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Mobile Online Games Sales Value by Region
5.1.1 Global Mobile Online Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Mobile Online Games Sales Value by Region (2019-2024)
5.1.3 Global Mobile Online Games Sales Value by Region (2025-2030)
5.1.4 Global Mobile Online Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Mobile Online Games Sales Value, 2019-2030
5.2.2 North America Mobile Online Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Mobile Online Games Sales Value, 2019-2030
5.3.2 Europe Mobile Online Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Mobile Online Games Sales Value, 2019-2030
5.4.2 Asia Pacific Mobile Online Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Mobile Online Games Sales Value, 2019-2030
5.5.2 South America Mobile Online Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Mobile Online Games Sales Value, 2019-2030
5.6.2 Middle East & Africa Mobile Online Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Mobile Online Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Mobile Online Games Sales Value
6.3 United States
6.3.1 United States Mobile Online Games Sales Value, 2019-2030
6.3.2 United States Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Mobile Online Games Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Mobile Online Games Sales Value, 2019-2030
6.4.2 Europe Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Mobile Online Games Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Mobile Online Games Sales Value, 2019-2030
6.5.2 China Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China Mobile Online Games Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Mobile Online Games Sales Value, 2019-2030
6.6.2 Japan Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Mobile Online Games Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Mobile Online Games Sales Value, 2019-2030
6.7.2 South Korea Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Mobile Online Games Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Mobile Online Games Sales Value, 2019-2030
6.8.2 Southeast Asia Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Mobile Online Games Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Mobile Online Games Sales Value, 2019-2030
6.9.2 India Mobile Online Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India Mobile Online Games Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 NetEase
7.1.1 NetEase Profile
7.1.2 NetEase Main Business
7.1.3 NetEase Mobile Online Games Products, Services and Solutions
7.1.4 NetEase Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.1.5 NetEase Recent Developments
7.2 Activision Blizzard
7.2.1 Activision Blizzard Profile
7.2.2 Activision Blizzard Main Business
7.2.3 Activision Blizzard Mobile Online Games Products, Services and Solutions
7.2.4 Activision Blizzard Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.2.5 Activision Blizzard Recent Developments
7.3 Electronic Arts
7.3.1 Electronic Arts Profile
7.3.2 Electronic Arts Main Business
7.3.3 Electronic Arts Mobile Online Games Products, Services and Solutions
7.3.4 Electronic Arts Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.3.5 Supercell Recent Developments
7.4 Supercell
7.4.1 Supercell Profile
7.4.2 Supercell Main Business
7.4.3 Supercell Mobile Online Games Products, Services and Solutions
7.4.4 Supercell Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.4.5 Supercell Recent Developments
7.5 Riot Games
7.5.1 Riot Games Profile
7.5.2 Riot Games Main Business
7.5.3 Riot Games Mobile Online Games Products, Services and Solutions
7.5.4 Riot Games Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.5.5 Riot Games Recent Developments
7.6 Miniclip
7.6.1 Miniclip Profile
7.6.2 Miniclip Main Business
7.6.3 Miniclip Mobile Online Games Products, Services and Solutions
7.6.4 Miniclip Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.6.5 Miniclip Recent Developments
7.7 Tencent
7.7.1 Tencent Profile
7.7.2 Tencent Main Business
7.7.3 Tencent Mobile Online Games Products, Services and Solutions
7.7.4 Tencent Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.7.5 Tencent Recent Developments
7.8 Netmarble
7.8.1 Netmarble Profile
7.8.2 Netmarble Main Business
7.8.3 Netmarble Mobile Online Games Products, Services and Solutions
7.8.4 Netmarble Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.8.5 Netmarble Recent Developments
7.9 King Digital Entertainment
7.9.1 King Digital Entertainment Profile
7.9.2 King Digital Entertainment Main Business
7.9.3 King Digital Entertainment Mobile Online Games Products, Services and Solutions
7.9.4 King Digital Entertainment Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.9.5 King Digital Entertainment Recent Developments
7.10 Nintendo
7.10.1 Nintendo Profile
7.10.2 Nintendo Main Business
7.10.3 Nintendo Mobile Online Games Products, Services and Solutions
7.10.4 Nintendo Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.10.5 Nintendo Recent Developments
7.11 Sea Group
7.11.1 Sea Group Profile
7.11.2 Sea Group Main Business
7.11.3 Sea Group Mobile Online Games Products, Services and Solutions
7.11.4 Sea Group Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.11.5 Sea Group Recent Developments
7.12 Unity
7.12.1 Unity Profile
7.12.2 Unity Main Business
7.12.3 Unity Mobile Online Games Products, Services and Solutions
7.12.4 Unity Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.12.5 Unity Recent Developments
7.13 Voodoo
7.13.1 Voodoo Profile
7.13.2 Voodoo Main Business
7.13.3 Voodoo Mobile Online Games Products, Services and Solutions
7.13.4 Voodoo Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.13.5 Voodoo Recent Developments
7.14 ROBLOX
7.14.1 ROBLOX Profile
7.14.2 ROBLOX Main Business
7.14.3 ROBLOX Mobile Online Games Products, Services and Solutions
7.14.4 ROBLOX Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.14.5 ROBLOX Recent Developments
7.15 Niantic
7.15.1 Niantic Profile
7.15.2 Niantic Main Business
7.15.3 Niantic Mobile Online Games Products, Services and Solutions
7.15.4 Niantic Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.15.5 Niantic Recent Developments
7.16 MiHoYo
7.16.1 MiHoYo Profile
7.16.2 MiHoYo Main Business
7.16.3 MiHoYo Mobile Online Games Products, Services and Solutions
7.16.4 MiHoYo Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.16.5 MiHoYo Recent Developments
7.17 Dream Games
7.17.1 Dream Games Profile
7.17.2 Dream Games Main Business
7.17.3 Dream Games Mobile Online Games Products, Services and Solutions
7.17.4 Dream Games Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.17.5 Dream Games Recent Developments
7.18 Peak Games
7.18.1 Peak Games Profile
7.18.2 Peak Games Main Business
7.18.3 Peak Games Mobile Online Games Products, Services and Solutions
7.18.4 Peak Games Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.18.5 Peak Games Recent Developments
7.19 NCSOFT
7.19.1 NCSOFT Profile
7.19.2 NCSOFT Main Business
7.19.3 NCSOFT Mobile Online Games Products, Services and Solutions
7.19.4 NCSOFT Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.19.5 NCSOFT Recent Developments
7.20 Jam City
7.20.1 Jam City Profile
7.20.2 Jam City Main Business
7.20.3 Jam City Mobile Online Games Products, Services and Solutions
7.20.4 Jam City Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.20.5 Jam City Recent Developments
7.21 Lilith Games
7.21.1 Lilith Games Profile
7.21.2 Lilith Games Main Business
7.21.3 Lilith Games Mobile Online Games Products, Services and Solutions
7.21.4 Lilith Games Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.21.5 Lilith Games Recent Developments
7.22 Kabam
7.22.1 Kabam Profile
7.22.2 Kabam Main Business
7.22.3 Kabam Mobile Online Games Products, Services and Solutions
7.22.4 Kabam Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.22.5 Kabam Recent Developments
7.23 Krafton
7.23.1 Krafton Profile
7.23.2 Krafton Main Business
7.23.3 Krafton Mobile Online Games Products, Services and Solutions
7.23.4 Krafton Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.23.5 Krafton Recent Developments
7.24 AppLovin
7.24.1 AppLovin Profile
7.24.2 AppLovin Main Business
7.24.3 AppLovin Mobile Online Games Products, Services and Solutions
7.24.4 AppLovin Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.24.5 AppLovin Recent Developments
7.25 Moon Active
7.25.1 Moon Active Profile
7.25.2 Moon Active Main Business
7.25.3 Moon Active Mobile Online Games Products, Services and Solutions
7.25.4 Moon Active Mobile Online Games Revenue (US$ Million) & (2019-2024)
7.25.5 Moon Active Recent Developments
8 Industry Chain Analysis
8.1 Mobile Online Games Industrial Chain
8.2 Mobile Online Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Mobile Online Games Sales Model
8.5.2 Sales Channel
8.5.3 Mobile Online Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Mobile Online Games Market Trends
    Table 2. Mobile Online Games Market Drivers & Opportunity
    Table 3. Mobile Online Games Market Challenges
    Table 4. Mobile Online Games Market Restraints
    Table 5. Global Mobile Online Games Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Mobile Online Games Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Mobile Online Games Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Mobile Online Games Product Type
    Table 9. Key Companies Time to Begin Mass Production of Mobile Online Games
    Table 10. Global Mobile Online Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Games as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Mobile Online Games Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Mobile Online Games Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Mobile Online Games Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Mobile Online Games Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Mobile Online Games Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Mobile Online Games Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Mobile Online Games Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Mobile Online Games Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Mobile Online Games Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Mobile Online Games Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Mobile Online Games Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Mobile Online Games Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Mobile Online Games Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Mobile Online Games Sales Value by Region (2019-2024) & (%)
    Table 27. Global Mobile Online Games Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Mobile Online Games Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Mobile Online Games Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Mobile Online Games Sales Value, (2025-2030) & (US$ Million)
    Table 31. NetEase Basic Information List
    Table 32. NetEase Description and Business Overview
    Table 33. NetEase Mobile Online Games Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Mobile Online Games Business of NetEase (2019-2024)
    Table 35. NetEase Recent Developments
    Table 36. Activision Blizzard Basic Information List
    Table 37. Activision Blizzard Description and Business Overview
    Table 38. Activision Blizzard Mobile Online Games Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Mobile Online Games Business of Activision Blizzard (2019-2024)
    Table 40. Activision Blizzard Recent Developments
    Table 41. Electronic Arts Basic Information List
    Table 42. Electronic Arts Description and Business Overview
    Table 43. Electronic Arts Mobile Online Games Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Mobile Online Games Business of Electronic Arts (2019-2024)
    Table 45. Electronic Arts Recent Developments
    Table 46. Supercell Basic Information List
    Table 47. Supercell Description and Business Overview
    Table 48. Supercell Mobile Online Games Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Mobile Online Games Business of Supercell (2019-2024)
    Table 50. Supercell Recent Developments
    Table 51. Riot Games Basic Information List
    Table 52. Riot Games Description and Business Overview
    Table 53. Riot Games Mobile Online Games Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Mobile Online Games Business of Riot Games (2019-2024)
    Table 55. Riot Games Recent Developments
    Table 56. Miniclip Basic Information List
    Table 57. Miniclip Description and Business Overview
    Table 58. Miniclip Mobile Online Games Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Mobile Online Games Business of Miniclip (2019-2024)
    Table 60. Miniclip Recent Developments
    Table 61. Tencent Basic Information List
    Table 62. Tencent Description and Business Overview
    Table 63. Tencent Mobile Online Games Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Mobile Online Games Business of Tencent (2019-2024)
    Table 65. Tencent Recent Developments
    Table 66. Netmarble Basic Information List
    Table 67. Netmarble Description and Business Overview
    Table 68. Netmarble Mobile Online Games Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Mobile Online Games Business of Netmarble (2019-2024)
    Table 70. Netmarble Recent Developments
    Table 71. King Digital Entertainment Basic Information List
    Table 72. King Digital Entertainment Description and Business Overview
    Table 73. King Digital Entertainment Mobile Online Games Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Mobile Online Games Business of King Digital Entertainment (2019-2024)
    Table 75. King Digital Entertainment Recent Developments
    Table 76. Nintendo Basic Information List
    Table 77. Nintendo Description and Business Overview
    Table 78. Nintendo Mobile Online Games Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Mobile Online Games Business of Nintendo (2019-2024)
    Table 80. Nintendo Recent Developments
    Table 81. Sea Group Basic Information List
    Table 82. Sea Group Description and Business Overview
    Table 83. Sea Group Mobile Online Games Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Mobile Online Games Business of Sea Group (2019-2024)
    Table 85. Sea Group Recent Developments
    Table 86. Unity Basic Information List
    Table 87. Unity Description and Business Overview
    Table 88. Unity Mobile Online Games Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Mobile Online Games Business of Unity (2019-2024)
    Table 90. Unity Recent Developments
    Table 91. Voodoo Basic Information List
    Table 92. Voodoo Description and Business Overview
    Table 93. Voodoo Mobile Online Games Products, Services and Solutions
    Table 94. Revenue (US$ Million) in Mobile Online Games Business of Voodoo (2019-2024)
    Table 95. Voodoo Recent Developments
    Table 96. ROBLOX Basic Information List
    Table 97. ROBLOX Description and Business Overview
    Table 98. ROBLOX Mobile Online Games Products, Services and Solutions
    Table 99. Revenue (US$ Million) in Mobile Online Games Business of ROBLOX (2019-2024)
    Table 100. ROBLOX Recent Developments
    Table 101. Niantic Basic Information List
    Table 102. Niantic Description and Business Overview
    Table 103. Niantic Mobile Online Games Products, Services and Solutions
    Table 104. Revenue (US$ Million) in Mobile Online Games Business of Niantic (2019-2024)
    Table 105. Niantic Recent Developments
    Table 106. MiHoYo Basic Information List
    Table 107. MiHoYo Description and Business Overview
    Table 108. MiHoYo Mobile Online Games Products, Services and Solutions
    Table 109. Revenue (US$ Million) in Mobile Online Games Business of MiHoYo (2019-2024)
    Table 110. MiHoYo Recent Developments
    Table 111. Dream Games Basic Information List
    Table 112. Dream Games Description and Business Overview
    Table 113. Dream Games Mobile Online Games Products, Services and Solutions
    Table 114. Revenue (US$ Million) in Mobile Online Games Business of Dream Games (2019-2024)
    Table 115. Dream Games Recent Developments
    Table 116. Peak Games Basic Information List
    Table 117. Peak Games Description and Business Overview
    Table 118. Peak Games Mobile Online Games Products, Services and Solutions
    Table 119. Revenue (US$ Million) in Mobile Online Games Business of Peak Games (2019-2024)
    Table 120. Peak Games Recent Developments
    Table 121. NCSOFT Basic Information List
    Table 122. NCSOFT Description and Business Overview
    Table 123. NCSOFT Mobile Online Games Products, Services and Solutions
    Table 124. Revenue (US$ Million) in Mobile Online Games Business of NCSOFT (2019-2024)
    Table 125. NCSOFT Recent Developments
    Table 126. Jam City Basic Information List
    Table 127. Jam City Description and Business Overview
    Table 128. Jam City Mobile Online Games Products, Services and Solutions
    Table 129. Revenue (US$ Million) in Mobile Online Games Business of Jam City (2019-2024)
    Table 130. Jam City Recent Developments
    Table 131. Lilith Games Basic Information List
    Table 132. Lilith Games Description and Business Overview
    Table 133. Lilith Games Mobile Online Games Products, Services and Solutions
    Table 134. Revenue (US$ Million) in Mobile Online Games Business of Lilith Games (2019-2024)
    Table 135. Lilith Games Recent Developments
    Table 136. Kabam Basic Information List
    Table 137. Kabam Description and Business Overview
    Table 138. Kabam Mobile Online Games Products, Services and Solutions
    Table 139. Revenue (US$ Million) in Mobile Online Games Business of Kabam (2019-2024)
    Table 140. Kabam Recent Developments
    Table 141. Krafton Basic Information List
    Table 142. Krafton Description and Business Overview
    Table 143. Krafton Mobile Online Games Products, Services and Solutions
    Table 144. Revenue (US$ Million) in Mobile Online Games Business of Krafton (2019-2024)
    Table 145. Krafton Recent Developments
    Table 146. AppLovin Basic Information List
    Table 147. AppLovin Description and Business Overview
    Table 148. AppLovin Mobile Online Games Products, Services and Solutions
    Table 149. Revenue (US$ Million) in Mobile Online Games Business of AppLovin (2019-2024)
    Table 150. AppLovin Recent Developments
    Table 151. Moon Active Basic Information List
    Table 152. Moon Active Description and Business Overview
    Table 153. Moon Active Mobile Online Games Products, Services and Solutions
    Table 154. Revenue (US$ Million) in Mobile Online Games Business of Moon Active (2019-2024)
    Table 155. Moon Active Recent Developments
    Table 156. Key Raw Materials Lists
    Table 157. Raw Materials Key Suppliers Lists
    Table 158. Mobile Online Games Downstream Customers
    Table 159. Mobile Online Games Distributors List
    Table 160. Research Programs/Design for This Report
    Table 161. Key Data Information from Secondary Sources
    Table 162. Key Data Information from Primary Sources
    Table 163. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Mobile Online Games Product Picture
    Figure 2. Global Mobile Online Games Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Mobile Online Games Sales Value (2019-2030) & (US$ Million)
    Figure 4. Mobile Online Games Report Years Considered
    Figure 5. Global Mobile Online Games Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Mobile Online Games Revenue in 2023
    Figure 7. Mobile Online Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Puzzle Picture
    Figure 9. Competitive Picture
    Figure 10. Leisure Picture
    Figure 11. Others Picture
    Figure 12. Global Mobile Online Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 13. Global Mobile Online Games Sales Value Market Share by Type, 2023 & 2030
    Figure 14. Product Picture of IOS System
    Figure 15. Product Picture of Android System
    Figure 16. Global Mobile Online Games Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 17. Global Mobile Online Games Sales Value Market Share by Application, 2023 & 2030
    Figure 18. North America Mobile Online Games Sales Value (2019-2030) & (US$ Million)
    Figure 19. North America Mobile Online Games Sales Value by Country (%), 2023 VS 2030
    Figure 20. Europe Mobile Online Games Sales Value (2019-2030) & (US$ Million)
    Figure 21. Europe Mobile Online Games Sales Value by Country (%), 2023 VS 2030
    Figure 22. Asia Pacific Mobile Online Games Sales Value (2019-2030) & (US$ Million)
    Figure 23. Asia Pacific Mobile Online Games Sales Value by Country (%), 2023 VS 2030
    Figure 24. South America Mobile Online Games Sales Value (2019-2030) & (US$ Million)
    Figure 25. South America Mobile Online Games Sales Value by Country (%), 2023 VS 2030
    Figure 26. Middle East & Africa Mobile Online Games Sales Value (2019-2030) & (US$ Million)
    Figure 27. Middle East & Africa Mobile Online Games Sales Value by Country (%), 2023 VS 2030
    Figure 28. Key Countries/Regions Mobile Online Games Sales Value (%), (2019-2030)
    Figure 29. United States Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 30. United States Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 31. United States Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 32. Europe Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 33. Europe Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 34. Europe Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 35. China Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 36. China Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 37. China Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 38. Japan Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Japan Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 40. Japan Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 41. South Korea Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 42. South Korea Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 43. South Korea Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 44. Southeast Asia Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 46. Southeast Asia Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 47. India Mobile Online Games Sales Value, (2019-2030) & (US$ Million)
    Figure 48. India Mobile Online Games Sales Value by Type (%), 2023 VS 2030
    Figure 49. India Mobile Online Games Sales Value by Application (%), 2023 VS 2030
    Figure 50. Mobile Online Games Industrial Chain
    Figure 51. Mobile Online Games Manufacturing Cost Structure
    Figure 52. Channels of Distribution (Direct Sales, and Distribution)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
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