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Global VR Gaming Control Devices and Kits Market Research Report 2024
Published Date: July 2024
|
Report Code: QYRE-Auto-28I14127
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Global VR Gaming Control Devices and Kits Market Research Report 2023
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Global VR Gaming Control Devices and Kits Market Research Report 2024

Code: QYRE-Auto-28I14127
Report
July 2024
Pages:93
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Gaming Control Devices and Kits Market Size

The global VR Gaming Control Devices and Kits market was valued at US$ 225 million in 2023 and is anticipated to reach US$ 496.2 million by 2030, witnessing a CAGR of 13.6% during the forecast period 2024-2030.

VR Gaming Control Devices and Kits Market

VR Gaming Control Devices and Kits Market

North American market for VR Gaming Control Devices and Kits is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR Gaming Control Devices and Kits is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of VR Gaming Control Devices and Kits include Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion and MANUS, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR Gaming Control Devices and Kits, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Gaming Control Devices and Kits.

Report Scope

The VR Gaming Control Devices and Kits market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR Gaming Control Devices and Kits market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Gaming Control Devices and Kits manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Gaming Control Devices and Kits Market Report

Report Metric Details
Report Name VR Gaming Control Devices and Kits Market
Accounted market size in 2023 US$ 225 million
Forecasted market size in 2030 US$ 496.2 million
CAGR 13.6%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Wireless Control
  • Wired Control
Segment by Application
  • Personal Use
  • Business Use
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Gaming Control Devices and Kits manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VR Gaming Control Devices and Kits by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VR Gaming Control Devices and Kits in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is VR Gaming Control Devices and Kits Market growing?

Ans: The VR Gaming Control Devices and Kits Market witnessing a CAGR of 13.6% during the forecast period 2024-2030.

What is the VR Gaming Control Devices and Kits Market size in 2030?

Ans: The VR Gaming Control Devices and Kits Market size in 2030 will be US$ 496.2 million.

Who are the main players in the VR Gaming Control Devices and Kits Market report?

Ans: The main players in the VR Gaming Control Devices and Kits Market are Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS

What are the Application segmentation covered in the VR Gaming Control Devices and Kits Market report?

Ans: The Applications covered in the VR Gaming Control Devices and Kits Market report are Personal Use, Business Use

What are the Type segmentation covered in the VR Gaming Control Devices and Kits Market report?

Ans: The Types covered in the VR Gaming Control Devices and Kits Market report are Wireless Control, Wired Control

1 VR Gaming Control Devices and Kits Market Overview
1.1 Product Definition
1.2 VR Gaming Control Devices and Kits Segment by Type
1.2.1 Global VR Gaming Control Devices and Kits Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Wireless Control
1.2.3 Wired Control
1.3 VR Gaming Control Devices and Kits Segment by Application
1.3.1 Global VR Gaming Control Devices and Kits Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Personal Use
1.3.3 Business Use
1.4 Global Market Growth Prospects
1.4.1 Global VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global VR Gaming Control Devices and Kits Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global VR Gaming Control Devices and Kits Production Estimates and Forecasts (2019-2030)
1.4.4 Global VR Gaming Control Devices and Kits Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Gaming Control Devices and Kits Production Market Share by Manufacturers (2019-2024)
2.2 Global VR Gaming Control Devices and Kits Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of VR Gaming Control Devices and Kits, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global VR Gaming Control Devices and Kits Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global VR Gaming Control Devices and Kits Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of VR Gaming Control Devices and Kits, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Gaming Control Devices and Kits, Product Offered and Application
2.8 Global Key Manufacturers of VR Gaming Control Devices and Kits, Date of Enter into This Industry
2.9 VR Gaming Control Devices and Kits Market Competitive Situation and Trends
2.9.1 VR Gaming Control Devices and Kits Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Gaming Control Devices and Kits Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Gaming Control Devices and Kits Production by Region
3.1 Global VR Gaming Control Devices and Kits Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global VR Gaming Control Devices and Kits Production Value by Region (2019-2030)
3.2.1 Global VR Gaming Control Devices and Kits Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of VR Gaming Control Devices and Kits by Region (2025-2030)
3.3 Global VR Gaming Control Devices and Kits Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global VR Gaming Control Devices and Kits Production by Region (2019-2030)
3.4.1 Global VR Gaming Control Devices and Kits Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of VR Gaming Control Devices and Kits by Region (2025-2030)
3.5 Global VR Gaming Control Devices and Kits Market Price Analysis by Region (2019-2024)
3.6 Global VR Gaming Control Devices and Kits Production and Value, Year-over-Year Growth
3.6.1 North America VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2019-2030)
3.6.3 China VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2019-2030)
4 VR Gaming Control Devices and Kits Consumption by Region
4.1 Global VR Gaming Control Devices and Kits Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global VR Gaming Control Devices and Kits Consumption by Region (2019-2030)
4.2.1 Global VR Gaming Control Devices and Kits Consumption by Region (2019-2024)
4.2.2 Global VR Gaming Control Devices and Kits Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America VR Gaming Control Devices and Kits Consumption by Country (2019-2030)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe VR Gaming Control Devices and Kits Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific VR Gaming Control Devices and Kits Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific VR Gaming Control Devices and Kits Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global VR Gaming Control Devices and Kits Production by Type (2019-2030)
5.1.1 Global VR Gaming Control Devices and Kits Production by Type (2019-2024)
5.1.2 Global VR Gaming Control Devices and Kits Production by Type (2025-2030)
5.1.3 Global VR Gaming Control Devices and Kits Production Market Share by Type (2019-2030)
5.2 Global VR Gaming Control Devices and Kits Production Value by Type (2019-2030)
5.2.1 Global VR Gaming Control Devices and Kits Production Value by Type (2019-2024)
5.2.2 Global VR Gaming Control Devices and Kits Production Value by Type (2025-2030)
5.2.3 Global VR Gaming Control Devices and Kits Production Value Market Share by Type (2019-2030)
5.3 Global VR Gaming Control Devices and Kits Price by Type (2019-2030)
6 Segment by Application
6.1 Global VR Gaming Control Devices and Kits Production by Application (2019-2030)
6.1.1 Global VR Gaming Control Devices and Kits Production by Application (2019-2024)
6.1.2 Global VR Gaming Control Devices and Kits Production by Application (2025-2030)
6.1.3 Global VR Gaming Control Devices and Kits Production Market Share by Application (2019-2030)
6.2 Global VR Gaming Control Devices and Kits Production Value by Application (2019-2030)
6.2.1 Global VR Gaming Control Devices and Kits Production Value by Application (2019-2024)
6.2.2 Global VR Gaming Control Devices and Kits Production Value by Application (2025-2030)
6.2.3 Global VR Gaming Control Devices and Kits Production Value Market Share by Application (2019-2030)
6.3 Global VR Gaming Control Devices and Kits Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Oculus
7.1.1 Oculus VR Gaming Control Devices and Kits Corporation Information
7.1.2 Oculus VR Gaming Control Devices and Kits Product Portfolio
7.1.3 Oculus VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Oculus Main Business and Markets Served
7.1.5 Oculus Recent Developments/Updates
7.2 HTC
7.2.1 HTC VR Gaming Control Devices and Kits Corporation Information
7.2.2 HTC VR Gaming Control Devices and Kits Product Portfolio
7.2.3 HTC VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.2.4 HTC Main Business and Markets Served
7.2.5 HTC Recent Developments/Updates
7.3 Samsung
7.3.1 Samsung VR Gaming Control Devices and Kits Corporation Information
7.3.2 Samsung VR Gaming Control Devices and Kits Product Portfolio
7.3.3 Samsung VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Samsung Main Business and Markets Served
7.3.5 Samsung Recent Developments/Updates
7.4 PlayStation
7.4.1 PlayStation VR Gaming Control Devices and Kits Corporation Information
7.4.2 PlayStation VR Gaming Control Devices and Kits Product Portfolio
7.4.3 PlayStation VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.4.4 PlayStation Main Business and Markets Served
7.4.5 PlayStation Recent Developments/Updates
7.5 SteelSeries
7.5.1 SteelSeries VR Gaming Control Devices and Kits Corporation Information
7.5.2 SteelSeries VR Gaming Control Devices and Kits Product Portfolio
7.5.3 SteelSeries VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.5.4 SteelSeries Main Business and Markets Served
7.5.5 SteelSeries Recent Developments/Updates
7.6 Sony
7.6.1 Sony VR Gaming Control Devices and Kits Corporation Information
7.6.2 Sony VR Gaming Control Devices and Kits Product Portfolio
7.6.3 Sony VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.6.4 Sony Main Business and Markets Served
7.6.5 Sony Recent Developments/Updates
7.7 Leap Motion
7.7.1 Leap Motion VR Gaming Control Devices and Kits Corporation Information
7.7.2 Leap Motion VR Gaming Control Devices and Kits Product Portfolio
7.7.3 Leap Motion VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Leap Motion Main Business and Markets Served
7.7.5 Leap Motion Recent Developments/Updates
7.8 MANUS
7.8.1 MANUS VR Gaming Control Devices and Kits Corporation Information
7.8.2 MANUS VR Gaming Control Devices and Kits Product Portfolio
7.8.3 MANUS VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2019-2024)
7.8.4 MANUS Main Business and Markets Served
7.7.5 MANUS Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Gaming Control Devices and Kits Industry Chain Analysis
8.2 VR Gaming Control Devices and Kits Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Gaming Control Devices and Kits Production Mode & Process
8.4 VR Gaming Control Devices and Kits Sales and Marketing
8.4.1 VR Gaming Control Devices and Kits Sales Channels
8.4.2 VR Gaming Control Devices and Kits Distributors
8.5 VR Gaming Control Devices and Kits Customers
9 VR Gaming Control Devices and Kits Market Dynamics
9.1 VR Gaming Control Devices and Kits Industry Trends
9.2 VR Gaming Control Devices and Kits Market Drivers
9.3 VR Gaming Control Devices and Kits Market Challenges
9.4 VR Gaming Control Devices and Kits Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
    Table 1. Global VR Gaming Control Devices and Kits Market Value by Type, (US$ Million) & (2023 VS 2030)
    Table 2. Global VR Gaming Control Devices and Kits Market Value by Application, (US$ Million) & (2023 VS 2030)
    Table 3. Global VR Gaming Control Devices and Kits Production Capacity (K Units) by Manufacturers in 2023
    Table 4. Global VR Gaming Control Devices and Kits Production by Manufacturers (2019-2024) & (K Units)
    Table 5. Global VR Gaming Control Devices and Kits Production Market Share by Manufacturers (2019-2024)
    Table 6. Global VR Gaming Control Devices and Kits Production Value by Manufacturers (2019-2024) & (US$ Million)
    Table 7. Global VR Gaming Control Devices and Kits Production Value Share by Manufacturers (2019-2024)
    Table 8. Global VR Gaming Control Devices and Kits Industry Ranking 2022 VS 2023 VS 2024
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Gaming Control Devices and Kits as of 2023)
    Table 10. Global Market VR Gaming Control Devices and Kits Average Price by Manufacturers (US$/Unit) & (2019-2024)
    Table 11. Manufacturers VR Gaming Control Devices and Kits Production Sites and Area Served
    Table 12. Manufacturers VR Gaming Control Devices and Kits Product Types
    Table 13. Global VR Gaming Control Devices and Kits Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global VR Gaming Control Devices and Kits Production Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 16. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Region (2019-2024)
    Table 17. Global VR Gaming Control Devices and Kits Production Value Market Share by Region (2019-2024)
    Table 18. Global VR Gaming Control Devices and Kits Production Value (US$ Million) Forecast by Region (2025-2030)
    Table 19. Global VR Gaming Control Devices and Kits Production Value Market Share Forecast by Region (2025-2030)
    Table 20. Global VR Gaming Control Devices and Kits Production Comparison by Region: 2019 VS 2023 VS 2030 (K Units)
    Table 21. Global VR Gaming Control Devices and Kits Production (K Units) by Region (2019-2024)
    Table 22. Global VR Gaming Control Devices and Kits Production Market Share by Region (2019-2024)
    Table 23. Global VR Gaming Control Devices and Kits Production (K Units) Forecast by Region (2025-2030)
    Table 24. Global VR Gaming Control Devices and Kits Production Market Share Forecast by Region (2025-2030)
    Table 25. Global VR Gaming Control Devices and Kits Market Average Price (US$/Unit) by Region (2019-2024)
    Table 26. Global VR Gaming Control Devices and Kits Market Average Price (US$/Unit) by Region (2025-2030)
    Table 27. Global VR Gaming Control Devices and Kits Consumption Growth Rate by Region: 2019 VS 2023 VS 2030 (K Units)
    Table 28. Global VR Gaming Control Devices and Kits Consumption by Region (2019-2024) & (K Units)
    Table 29. Global VR Gaming Control Devices and Kits Consumption Market Share by Region (2019-2024)
    Table 30. Global VR Gaming Control Devices and Kits Forecasted Consumption by Region (2025-2030) & (K Units)
    Table 31. Global VR Gaming Control Devices and Kits Forecasted Consumption Market Share by Region (2019-2024)
    Table 32. North America VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
    Table 33. North America VR Gaming Control Devices and Kits Consumption by Country (2019-2024) & (K Units)
    Table 34. North America VR Gaming Control Devices and Kits Consumption by Country (2025-2030) & (K Units)
    Table 35. Europe VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
    Table 36. Europe VR Gaming Control Devices and Kits Consumption by Country (2019-2024) & (K Units)
    Table 37. Europe VR Gaming Control Devices and Kits Consumption by Country (2025-2030) & (K Units)
    Table 38. Asia Pacific VR Gaming Control Devices and Kits Consumption Growth Rate by Region: 2019 VS 2023 VS 2030 (K Units)
    Table 39. Asia Pacific VR Gaming Control Devices and Kits Consumption by Region (2019-2024) & (K Units)
    Table 40. Asia Pacific VR Gaming Control Devices and Kits Consumption by Region (2025-2030) & (K Units)
    Table 41. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
    Table 42. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption by Country (2019-2024) & (K Units)
    Table 43. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption by Country (2025-2030) & (K Units)
    Table 44. Global VR Gaming Control Devices and Kits Production (K Units) by Type (2019-2024)
    Table 45. Global VR Gaming Control Devices and Kits Production (K Units) by Type (2025-2030)
    Table 46. Global VR Gaming Control Devices and Kits Production Market Share by Type (2019-2024)
    Table 47. Global VR Gaming Control Devices and Kits Production Market Share by Type (2025-2030)
    Table 48. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Type (2019-2024)
    Table 49. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Type (2025-2030)
    Table 50. Global VR Gaming Control Devices and Kits Production Value Share by Type (2019-2024)
    Table 51. Global VR Gaming Control Devices and Kits Production Value Share by Type (2025-2030)
    Table 52. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Type (2019-2024)
    Table 53. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Type (2025-2030)
    Table 54. Global VR Gaming Control Devices and Kits Production (K Units) by Application (2019-2024)
    Table 55. Global VR Gaming Control Devices and Kits Production (K Units) by Application (2025-2030)
    Table 56. Global VR Gaming Control Devices and Kits Production Market Share by Application (2019-2024)
    Table 57. Global VR Gaming Control Devices and Kits Production Market Share by Application (2025-2030)
    Table 58. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Application (2019-2024)
    Table 59. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Application (2025-2030)
    Table 60. Global VR Gaming Control Devices and Kits Production Value Share by Application (2019-2024)
    Table 61. Global VR Gaming Control Devices and Kits Production Value Share by Application (2025-2030)
    Table 62. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Application (2019-2024)
    Table 63. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Application (2025-2030)
    Table 64. Oculus VR Gaming Control Devices and Kits Corporation Information
    Table 65. Oculus Specification and Application
    Table 66. Oculus VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 67. Oculus Main Business and Markets Served
    Table 68. Oculus Recent Developments/Updates
    Table 69. HTC VR Gaming Control Devices and Kits Corporation Information
    Table 70. HTC Specification and Application
    Table 71. HTC VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 72. HTC Main Business and Markets Served
    Table 73. HTC Recent Developments/Updates
    Table 74. Samsung VR Gaming Control Devices and Kits Corporation Information
    Table 75. Samsung Specification and Application
    Table 76. Samsung VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 77. Samsung Main Business and Markets Served
    Table 78. Samsung Recent Developments/Updates
    Table 79. PlayStation VR Gaming Control Devices and Kits Corporation Information
    Table 80. PlayStation Specification and Application
    Table 81. PlayStation VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 82. PlayStation Main Business and Markets Served
    Table 83. PlayStation Recent Developments/Updates
    Table 84. SteelSeries VR Gaming Control Devices and Kits Corporation Information
    Table 85. SteelSeries Specification and Application
    Table 86. SteelSeries VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 87. SteelSeries Main Business and Markets Served
    Table 88. SteelSeries Recent Developments/Updates
    Table 89. Sony VR Gaming Control Devices and Kits Corporation Information
    Table 90. Sony Specification and Application
    Table 91. Sony VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 92. Sony Main Business and Markets Served
    Table 93. Sony Recent Developments/Updates
    Table 94. Leap Motion VR Gaming Control Devices and Kits Corporation Information
    Table 95. Leap Motion Specification and Application
    Table 96. Leap Motion VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 97. Leap Motion Main Business and Markets Served
    Table 98. Leap Motion Recent Developments/Updates
    Table 99. MANUS VR Gaming Control Devices and Kits Corporation Information
    Table 100. MANUS Specification and Application
    Table 101. MANUS VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 102. MANUS Main Business and Markets Served
    Table 103. MANUS Recent Developments/Updates
    Table 104. Key Raw Materials Lists
    Table 105. Raw Materials Key Suppliers Lists
    Table 106. VR Gaming Control Devices and Kits Distributors List
    Table 107. VR Gaming Control Devices and Kits Customers List
    Table 108. VR Gaming Control Devices and Kits Market Trends
    Table 109. VR Gaming Control Devices and Kits Market Drivers
    Table 110. VR Gaming Control Devices and Kits Market Challenges
    Table 111. VR Gaming Control Devices and Kits Market Restraints
    Table 112. Research Programs/Design for This Report
    Table 113. Key Data Information from Secondary Sources
    Table 114. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of VR Gaming Control Devices and Kits
    Figure 2. Global VR Gaming Control Devices and Kits Market Value by Type, (US$ Million) & (2023 VS 2030)
    Figure 3. Global VR Gaming Control Devices and Kits Market Share by Type: 2023 VS 2030
    Figure 4. Wireless Control Product Picture
    Figure 5. Wired Control Product Picture
    Figure 6. Global VR Gaming Control Devices and Kits Market Value by Application, (US$ Million) & (2023 VS 2030)
    Figure 7. Global VR Gaming Control Devices and Kits Market Share by Application: 2023 VS 2030
    Figure 8. Personal Use
    Figure 9. Business Use
    Figure 10. Global VR Gaming Control Devices and Kits Production Value (US$ Million), 2019 VS 2023 VS 2030
    Figure 11. Global VR Gaming Control Devices and Kits Production Value (US$ Million) & (2019-2030)
    Figure 12. Global VR Gaming Control Devices and Kits Production (K Units) & (2019-2030)
    Figure 13. Global VR Gaming Control Devices and Kits Average Price (US$/Unit) & (2019-2030)
    Figure 14. VR Gaming Control Devices and Kits Report Years Considered
    Figure 15. VR Gaming Control Devices and Kits Production Share by Manufacturers in 2023
    Figure 16. VR Gaming Control Devices and Kits Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 17. The Global 5 and 10 Largest Players: Market Share by VR Gaming Control Devices and Kits Revenue in 2023
    Figure 18. Global VR Gaming Control Devices and Kits Production Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Figure 19. Global VR Gaming Control Devices and Kits Production Value Market Share by Region: 2019 VS 2023 VS 2030
    Figure 20. Global VR Gaming Control Devices and Kits Production Comparison by Region: 2019 VS 2023 VS 2030 (K Units)
    Figure 21. Global VR Gaming Control Devices and Kits Production Market Share by Region: 2019 VS 2023 VS 2030
    Figure 22. North America VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2019-2030)
    Figure 23. Europe VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2019-2030)
    Figure 24. China VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2019-2030)
    Figure 25. Japan VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2019-2030)
    Figure 26. South Korea VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2019-2030)
    Figure 27. Global VR Gaming Control Devices and Kits Consumption by Region: 2019 VS 2023 VS 2030 (K Units)
    Figure 28. Global VR Gaming Control Devices and Kits Consumption Market Share by Region: 2019 VS 2023 VS 2030
    Figure 29. North America VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 30. North America VR Gaming Control Devices and Kits Consumption Market Share by Country (2019-2030)
    Figure 31. Canada VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 32. U.S. VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 33. Europe VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 34. Europe VR Gaming Control Devices and Kits Consumption Market Share by Country (2019-2030)
    Figure 35. Germany VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 36. France VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 37. U.K. VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 38. Italy VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 39. Russia VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 40. Asia Pacific VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 41. Asia Pacific VR Gaming Control Devices and Kits Consumption Market Share by Regions (2019-2030)
    Figure 42. China VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 43. Japan VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 44. South Korea VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 45. China Taiwan VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 46. Southeast Asia VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 47. India VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 48. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 49. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption Market Share by Country (2019-2030)
    Figure 50. Mexico VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 51. Brazil VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 52. Turkey VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 53. GCC Countries VR Gaming Control Devices and Kits Consumption and Growth Rate (2019-2024) & (K Units)
    Figure 54. Global Production Market Share of VR Gaming Control Devices and Kits by Type (2019-2030)
    Figure 55. Global Production Value Market Share of VR Gaming Control Devices and Kits by Type (2019-2030)
    Figure 56. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Type (2019-2030)
    Figure 57. Global Production Market Share of VR Gaming Control Devices and Kits by Application (2019-2030)
    Figure 58. Global Production Value Market Share of VR Gaming Control Devices and Kits by Application (2019-2030)
    Figure 59. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Application (2019-2030)
    Figure 60. VR Gaming Control Devices and Kits Value Chain
    Figure 61. VR Gaming Control Devices and Kits Production Process
    Figure 62. Channels of Distribution (Direct Vs Distribution)
    Figure 63. Distributors Profiles
    Figure 64. Bottom-up and Top-down Approaches for This Report
    Figure 65. Data Triangulation
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