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VR Gaming Control Devices and Kits - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: November 2024
|
Report Code: QYRE-Auto-28I14127
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Global VR Gaming Control Devices and Kits Market Research Report 2023
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VR Gaming Control Devices and Kits - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-28I14127
Report
November 2024
Pages:100
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Gaming Control Devices and Kits - Market Size

The global market for VR Gaming Control Devices and Kits was estimated to be worth US$ 225 million in 2023 and is forecast to a readjusted size of US$ 496.2 million by 2030 with a CAGR of 13.6% during the forecast period 2024-2030

VR Gaming Control Devices and Kits - Market

VR Gaming Control Devices and Kits - Market

North American market for VR Gaming Control Devices and Kits was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR Gaming Control Devices and Kits was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for VR Gaming Control Devices and Kits was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of VR Gaming Control Devices and Kits include Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion and MANUS, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Gaming Control Devices and Kits, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of VR Gaming Control Devices and Kits by region & country, by Type, and by Application.
The VR Gaming Control Devices and Kits market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Gaming Control Devices and Kits.
Market Segmentation

Scope of VR Gaming Control Devices and Kits - Market Report

Report Metric Details
Report Name VR Gaming Control Devices and Kits - Market
Forecasted market size in 2030 US$ 496.2 million
CAGR 13.6%
Forecasted years 2024 - 2030
Segment by Type:
  • Wireless Control
  • Wired Control
Segment by Application
  • Personal Use
  • Business Use
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of VR Gaming Control Devices and Kits manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Sales, revenue of VR Gaming Control Devices and Kits in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Sales, revenue of VR Gaming Control Devices and Kits in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the VR Gaming Control Devices and Kits - Market size in 2030?

Ans: The VR Gaming Control Devices and Kits - Market size in 2030 will be US$ 496.2 million.

Who are the main players in the VR Gaming Control Devices and Kits - Market report?

Ans: The main players in the VR Gaming Control Devices and Kits - Market are Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS

What are the Application segmentation covered in the VR Gaming Control Devices and Kits - Market report?

Ans: The Applications covered in the VR Gaming Control Devices and Kits - Market report are Personal Use, Business Use

What are the Type segmentation covered in the VR Gaming Control Devices and Kits - Market report?

Ans: The Types covered in the VR Gaming Control Devices and Kits - Market report are Wireless Control, Wired Control

1 Market Overview
1.1 VR Gaming Control Devices and Kits Product Introduction
1.2 Global VR Gaming Control Devices and Kits Market Size Forecast
1.2.1 Global VR Gaming Control Devices and Kits Sales Value (2019-2030)
1.2.2 Global VR Gaming Control Devices and Kits Sales Volume (2019-2030)
1.2.3 Global VR Gaming Control Devices and Kits Sales Price (2019-2030)
1.3 VR Gaming Control Devices and Kits Market Trends & Drivers
1.3.1 VR Gaming Control Devices and Kits Industry Trends
1.3.2 VR Gaming Control Devices and Kits Market Drivers & Opportunity
1.3.3 VR Gaming Control Devices and Kits Market Challenges
1.3.4 VR Gaming Control Devices and Kits Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global VR Gaming Control Devices and Kits Players Revenue Ranking (2023)
2.2 Global VR Gaming Control Devices and Kits Revenue by Company (2019-2024)
2.3 Global VR Gaming Control Devices and Kits Players Sales Volume Ranking (2023)
2.4 Global VR Gaming Control Devices and Kits Sales Volume by Company Players (2019-2024)
2.5 Global VR Gaming Control Devices and Kits Average Price by Company (2019-2024)
2.6 Key Manufacturers VR Gaming Control Devices and Kits Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers VR Gaming Control Devices and Kits Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of VR Gaming Control Devices and Kits
2.9 VR Gaming Control Devices and Kits Market Competitive Analysis
2.9.1 VR Gaming Control Devices and Kits Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by VR Gaming Control Devices and Kits Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Gaming Control Devices and Kits as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Wireless Control
3.1.2 Wired Control
3.2 Global VR Gaming Control Devices and Kits Sales Value by Type
3.2.1 Global VR Gaming Control Devices and Kits Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global VR Gaming Control Devices and Kits Sales Value, by Type (2019-2030)
3.2.3 Global VR Gaming Control Devices and Kits Sales Value, by Type (%) (2019-2030)
3.3 Global VR Gaming Control Devices and Kits Sales Volume by Type
3.3.1 Global VR Gaming Control Devices and Kits Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global VR Gaming Control Devices and Kits Sales Volume, by Type (2019-2030)
3.3.3 Global VR Gaming Control Devices and Kits Sales Volume, by Type (%) (2019-2030)
3.4 Global VR Gaming Control Devices and Kits Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Personal Use
4.1.2 Business Use
4.2 Global VR Gaming Control Devices and Kits Sales Value by Application
4.2.1 Global VR Gaming Control Devices and Kits Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global VR Gaming Control Devices and Kits Sales Value, by Application (2019-2030)
4.2.3 Global VR Gaming Control Devices and Kits Sales Value, by Application (%) (2019-2030)
4.3 Global VR Gaming Control Devices and Kits Sales Volume by Application
4.3.1 Global VR Gaming Control Devices and Kits Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global VR Gaming Control Devices and Kits Sales Volume, by Application (2019-2030)
4.3.3 Global VR Gaming Control Devices and Kits Sales Volume, by Application (%) (2019-2030)
4.4 Global VR Gaming Control Devices and Kits Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global VR Gaming Control Devices and Kits Sales Value by Region
5.1.1 Global VR Gaming Control Devices and Kits Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global VR Gaming Control Devices and Kits Sales Value by Region (2019-2024)
5.1.3 Global VR Gaming Control Devices and Kits Sales Value by Region (2025-2030)
5.1.4 Global VR Gaming Control Devices and Kits Sales Value by Region (%), (2019-2030)
5.2 Global VR Gaming Control Devices and Kits Sales Volume by Region
5.2.1 Global VR Gaming Control Devices and Kits Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global VR Gaming Control Devices and Kits Sales Volume by Region (2019-2024)
5.2.3 Global VR Gaming Control Devices and Kits Sales Volume by Region (2025-2030)
5.2.4 Global VR Gaming Control Devices and Kits Sales Volume by Region (%), (2019-2030)
5.3 Global VR Gaming Control Devices and Kits Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America VR Gaming Control Devices and Kits Sales Value, 2019-2030
5.4.2 North America VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe VR Gaming Control Devices and Kits Sales Value, 2019-2030
5.5.2 Europe VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific VR Gaming Control Devices and Kits Sales Value, 2019-2030
5.6.2 Asia Pacific VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America VR Gaming Control Devices and Kits Sales Value, 2019-2030
5.7.2 South America VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa VR Gaming Control Devices and Kits Sales Value, 2019-2030
5.8.2 Middle East & Africa VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions VR Gaming Control Devices and Kits Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions VR Gaming Control Devices and Kits Sales Value
6.2.1 Key Countries/Regions VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.2.2 Key Countries/Regions VR Gaming Control Devices and Kits Sales Volume, 2019-2030
6.3 United States
6.3.1 United States VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.3.2 United States VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.3.3 United States VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.4.2 Europe VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.5.2 China VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.5.3 China VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.6.2 Japan VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.7.2 South Korea VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.8.2 Southeast Asia VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India VR Gaming Control Devices and Kits Sales Value, 2019-2030
6.9.2 India VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
6.9.3 India VR Gaming Control Devices and Kits Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Oculus
7.1.1 Oculus Company Information
7.1.2 Oculus Introduction and Business Overview
7.1.3 Oculus VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Oculus VR Gaming Control Devices and Kits Product Offerings
7.1.5 Oculus Recent Development
7.2 HTC
7.2.1 HTC Company Information
7.2.2 HTC Introduction and Business Overview
7.2.3 HTC VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.2.4 HTC VR Gaming Control Devices and Kits Product Offerings
7.2.5 HTC Recent Development
7.3 Samsung
7.3.1 Samsung Company Information
7.3.2 Samsung Introduction and Business Overview
7.3.3 Samsung VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Samsung VR Gaming Control Devices and Kits Product Offerings
7.3.5 Samsung Recent Development
7.4 PlayStation
7.4.1 PlayStation Company Information
7.4.2 PlayStation Introduction and Business Overview
7.4.3 PlayStation VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.4.4 PlayStation VR Gaming Control Devices and Kits Product Offerings
7.4.5 PlayStation Recent Development
7.5 SteelSeries
7.5.1 SteelSeries Company Information
7.5.2 SteelSeries Introduction and Business Overview
7.5.3 SteelSeries VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.5.4 SteelSeries VR Gaming Control Devices and Kits Product Offerings
7.5.5 SteelSeries Recent Development
7.6 Sony
7.6.1 Sony Company Information
7.6.2 Sony Introduction and Business Overview
7.6.3 Sony VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Sony VR Gaming Control Devices and Kits Product Offerings
7.6.5 Sony Recent Development
7.7 Leap Motion
7.7.1 Leap Motion Company Information
7.7.2 Leap Motion Introduction and Business Overview
7.7.3 Leap Motion VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Leap Motion VR Gaming Control Devices and Kits Product Offerings
7.7.5 Leap Motion Recent Development
7.8 MANUS
7.8.1 MANUS Company Information
7.8.2 MANUS Introduction and Business Overview
7.8.3 MANUS VR Gaming Control Devices and Kits Sales, Revenue and Gross Margin (2019-2024)
7.8.4 MANUS VR Gaming Control Devices and Kits Product Offerings
7.8.5 MANUS Recent Development
8 Industry Chain Analysis
8.1 VR Gaming Control Devices and Kits Industrial Chain
8.2 VR Gaming Control Devices and Kits Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 VR Gaming Control Devices and Kits Sales Model
8.5.2 Sales Channel
8.5.3 VR Gaming Control Devices and Kits Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. VR Gaming Control Devices and Kits Market Trends
    Table 2. VR Gaming Control Devices and Kits Market Drivers & Opportunity
    Table 3. VR Gaming Control Devices and Kits Market Challenges
    Table 4. VR Gaming Control Devices and Kits Market Restraints
    Table 5. Global VR Gaming Control Devices and Kits Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global VR Gaming Control Devices and Kits Revenue Market Share by Company (2019-2024)
    Table 7. Global VR Gaming Control Devices and Kits Sales Volume by Company (2019-2024) & (K Units)
    Table 8. Global VR Gaming Control Devices and Kits Sales Volume Market Share by Company (2019-2024)
    Table 9. Global Market VR Gaming Control Devices and Kits Price by Company (2019-2024) & (US$/Unit)
    Table 10. Key Manufacturers VR Gaming Control Devices and Kits Manufacturing Base Distribution and Headquarters
    Table 11. Key Manufacturers VR Gaming Control Devices and Kits Product Type
    Table 12. Key Manufacturers Time to Begin Mass Production of VR Gaming Control Devices and Kits
    Table 13. Global VR Gaming Control Devices and Kits Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Gaming Control Devices and Kits as of 2023)
    Table 15. Mergers & Acquisitions, Expansion Plans
    Table 16. Global VR Gaming Control Devices and Kits Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 17. Global VR Gaming Control Devices and Kits Sales Value by Type (2019-2024) & (US$ Million)
    Table 18. Global VR Gaming Control Devices and Kits Sales Value by Type (2025-2030) & (US$ Million)
    Table 19. Global VR Gaming Control Devices and Kits Sales Market Share in Value by Type (2019-2024) & (%)
    Table 20. Global VR Gaming Control Devices and Kits Sales Market Share in Value by Type (2025-2030) & (%)
    Table 21. Global VR Gaming Control Devices and Kits Sales Volume by Type: 2019 VS 2023 VS 2030 (K Units)
    Table 22. Global VR Gaming Control Devices and Kits Sales Volume by Type (2019-2024) & (K Units)
    Table 23. Global VR Gaming Control Devices and Kits Sales Volume by Type (2025-2030) & (K Units)
    Table 24. Global VR Gaming Control Devices and Kits Sales Market Share in Volume by Type (2019-2024) & (%)
    Table 25. Global VR Gaming Control Devices and Kits Sales Market Share in Volume by Type (2025-2030) & (%)
    Table 26. Global VR Gaming Control Devices and Kits Price by Type (2019-2024) & (US$/Unit)
    Table 27. Global VR Gaming Control Devices and Kits Price by Type (2025-2030) & (US$/Unit)
    Table 28. Global VR Gaming Control Devices and Kits Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 29. Global VR Gaming Control Devices and Kits Sales Value by Application (2019-2024) & (US$ Million)
    Table 30. Global VR Gaming Control Devices and Kits Sales Value by Application (2025-2030) & (US$ Million)
    Table 31. Global VR Gaming Control Devices and Kits Sales Market Share in Value by Application (2019-2024) & (%)
    Table 32. Global VR Gaming Control Devices and Kits Sales Market Share in Value by Application (2025-2030) & (%)
    Table 33. Global VR Gaming Control Devices and Kits Sales Volume by Application: 2019 VS 2023 VS 2030 (K Units)
    Table 34. Global VR Gaming Control Devices and Kits Sales Volume by Application (2019-2024) & (K Units)
    Table 35. Global VR Gaming Control Devices and Kits Sales Volume by Application (2025-2030) & (K Units)
    Table 36. Global VR Gaming Control Devices and Kits Sales Market Share in Volume by Application (2019-2024) & (%)
    Table 37. Global VR Gaming Control Devices and Kits Sales Market Share in Volume by Application (2025-2030) & (%)
    Table 38. Global VR Gaming Control Devices and Kits Price by Application (2019-2024) & (US$/Unit)
    Table 39. Global VR Gaming Control Devices and Kits Price by Application (2025-2030) & (US$/Unit)
    Table 40. Global VR Gaming Control Devices and Kits Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 41. Global VR Gaming Control Devices and Kits Sales Value by Region (2019-2024) & (US$ Million)
    Table 42. Global VR Gaming Control Devices and Kits Sales Value by Region (2025-2030) & (US$ Million)
    Table 43. Global VR Gaming Control Devices and Kits Sales Value by Region (2019-2024) & (%)
    Table 44. Global VR Gaming Control Devices and Kits Sales Value by Region (2025-2030) & (%)
    Table 45. Global VR Gaming Control Devices and Kits Sales Volume by Region (K Units): 2019 VS 2023 VS 2030
    Table 46. Global VR Gaming Control Devices and Kits Sales Volume by Region (2019-2024) & (K Units)
    Table 47. Global VR Gaming Control Devices and Kits Sales Volume by Region (2025-2030) & (K Units)
    Table 48. Global VR Gaming Control Devices and Kits Sales Volume by Region (2019-2024) & (%)
    Table 49. Global VR Gaming Control Devices and Kits Sales Volume by Region (2025-2030) & (%)
    Table 50. Global VR Gaming Control Devices and Kits Average Price by Region (2019-2024) & (US$/Unit)
    Table 51. Global VR Gaming Control Devices and Kits Average Price by Region (2025-2030) & (US$/Unit)
    Table 52. Key Countries/Regions VR Gaming Control Devices and Kits Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 53. Key Countries/Regions VR Gaming Control Devices and Kits Sales Value, (2019-2024) & (US$ Million)
    Table 54. Key Countries/Regions VR Gaming Control Devices and Kits Sales Value, (2025-2030) & (US$ Million)
    Table 55. Key Countries/Regions VR Gaming Control Devices and Kits Sales Volume, (2019-2024) & (K Units)
    Table 56. Key Countries/Regions VR Gaming Control Devices and Kits Sales Volume, (2025-2030) & (K Units)
    Table 57. Oculus Company Information
    Table 58. Oculus Introduction and Business Overview
    Table 59. Oculus VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 60. Oculus VR Gaming Control Devices and Kits Product Offerings
    Table 61. Oculus Recent Development
    Table 62. HTC Company Information
    Table 63. HTC Introduction and Business Overview
    Table 64. HTC VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 65. HTC VR Gaming Control Devices and Kits Product Offerings
    Table 66. HTC Recent Development
    Table 67. Samsung Company Information
    Table 68. Samsung Introduction and Business Overview
    Table 69. Samsung VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 70. Samsung VR Gaming Control Devices and Kits Product Offerings
    Table 71. Samsung Recent Development
    Table 72. PlayStation Company Information
    Table 73. PlayStation Introduction and Business Overview
    Table 74. PlayStation VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 75. PlayStation VR Gaming Control Devices and Kits Product Offerings
    Table 76. PlayStation Recent Development
    Table 77. SteelSeries Company Information
    Table 78. SteelSeries Introduction and Business Overview
    Table 79. SteelSeries VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 80. SteelSeries VR Gaming Control Devices and Kits Product Offerings
    Table 81. SteelSeries Recent Development
    Table 82. Sony Company Information
    Table 83. Sony Introduction and Business Overview
    Table 84. Sony VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 85. Sony VR Gaming Control Devices and Kits Product Offerings
    Table 86. Sony Recent Development
    Table 87. Leap Motion Company Information
    Table 88. Leap Motion Introduction and Business Overview
    Table 89. Leap Motion VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 90. Leap Motion VR Gaming Control Devices and Kits Product Offerings
    Table 91. Leap Motion Recent Development
    Table 92. MANUS Company Information
    Table 93. MANUS Introduction and Business Overview
    Table 94. MANUS VR Gaming Control Devices and Kits Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 95. MANUS VR Gaming Control Devices and Kits Product Offerings
    Table 96. MANUS Recent Development
    Table 97. Key Raw Materials Lists
    Table 98. Raw Materials Key Suppliers Lists
    Table 99. VR Gaming Control Devices and Kits Downstream Customers
    Table 100. VR Gaming Control Devices and Kits Distributors List
    Table 101. Research Programs/Design for This Report
    Table 102. Key Data Information from Secondary Sources
    Table 103. Key Data Information from Primary Sources
List of Figures
    Figure 1. VR Gaming Control Devices and Kits Product Picture
    Figure 2. Global VR Gaming Control Devices and Kits Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global VR Gaming Control Devices and Kits Sales Value (2019-2030) & (US$ Million)
    Figure 4. Global VR Gaming Control Devices and Kits Sales Volume (2019-2030) & (K Units)
    Figure 5. Global VR Gaming Control Devices and Kits Sales Price (2019-2030) & (US$/Unit)
    Figure 6. VR Gaming Control Devices and Kits Report Years Considered
    Figure 7. Global VR Gaming Control Devices and Kits Players Revenue Ranking (2023) & (US$ Million)
    Figure 8. Global VR Gaming Control Devices and Kits Players Sales Volume Ranking (2023) & (K Units)
    Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by VR Gaming Control Devices and Kits Revenue in 2023
    Figure 10. VR Gaming Control Devices and Kits Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 11. Wireless Control Picture
    Figure 12. Wired Control Picture
    Figure 13. Global VR Gaming Control Devices and Kits Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 14. Global VR Gaming Control Devices and Kits Sales Value Market Share by Type, 2023 & 2030
    Figure 15. Global VR Gaming Control Devices and Kits Sales Volume by Type (2019 VS 2023 VS 2030) & (K Units)
    Figure 16. Global VR Gaming Control Devices and Kits Sales Volume Market Share by Type, 2023 & 2030
    Figure 17. Global VR Gaming Control Devices and Kits Price by Type (2019-2030) & (US$/Unit)
    Figure 18. Product Picture of Personal Use
    Figure 19. Product Picture of Business Use
    Figure 20. Global VR Gaming Control Devices and Kits Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 21. Global VR Gaming Control Devices and Kits Sales Value Market Share by Application, 2023 & 2030
    Figure 22. Global VR Gaming Control Devices and Kits Sales Volume by Application (2019 VS 2023 VS 2030) & (K Units)
    Figure 23. Global VR Gaming Control Devices and Kits Sales Volume Market Share by Application, 2023 & 2030
    Figure 24. Global VR Gaming Control Devices and Kits Price by Application (2019-2030) & (US$/Unit)
    Figure 25. North America VR Gaming Control Devices and Kits Sales Value (2019-2030) & (US$ Million)
    Figure 26. North America VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
    Figure 27. Europe VR Gaming Control Devices and Kits Sales Value (2019-2030) & (US$ Million)
    Figure 28. Europe VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
    Figure 29. Asia Pacific VR Gaming Control Devices and Kits Sales Value (2019-2030) & (US$ Million)
    Figure 30. Asia Pacific VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
    Figure 31. South America VR Gaming Control Devices and Kits Sales Value (2019-2030) & (US$ Million)
    Figure 32. South America VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
    Figure 33. Middle East & Africa VR Gaming Control Devices and Kits Sales Value (2019-2030) & (US$ Million)
    Figure 34. Middle East & Africa VR Gaming Control Devices and Kits Sales Value by Country (%), 2023 VS 2030
    Figure 35. Key Countries/Regions VR Gaming Control Devices and Kits Sales Value (%), (2019-2030)
    Figure 36. Key Countries/Regions VR Gaming Control Devices and Kits Sales Volume (%), (2019-2030)
    Figure 37. United States VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 38. United States VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 39. United States VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 40. Europe VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 41. Europe VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 42. Europe VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 43. China VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 44. China VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 45. China VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 46. Japan VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 47. Japan VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 48. Japan VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 49. South Korea VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 50. South Korea VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 51. South Korea VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 52. Southeast Asia VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 53. Southeast Asia VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 54. Southeast Asia VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 55. India VR Gaming Control Devices and Kits Sales Value, (2019-2030) & (US$ Million)
    Figure 56. India VR Gaming Control Devices and Kits Sales Value by Type (%), 2023 VS 2030
    Figure 57. India VR Gaming Control Devices and Kits Sales Value by Application (%), 2023 VS 2030
    Figure 58. VR Gaming Control Devices and Kits Industrial Chain
    Figure 59. VR Gaming Control Devices and Kits Manufacturing Cost Structure
    Figure 60. Channels of Distribution (Direct Sales, and Distribution)
    Figure 61. Bottom-up and Top-down Approaches for This Report
    Figure 62. Data Triangulation
    Figure 63. Key Executives Interviewed
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