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Global VR Gaming Control Devices and Kits Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-28I14127
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Global VR Gaming Control Devices and Kits Market Research Report 2023
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Global VR Gaming Control Devices and Kits Market Research Report 2025

Code: QYRE-Auto-28I14127
Report
March 2025
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Gaming Control Devices and Kits Market Size

The global market for VR Gaming Control Devices and Kits was valued at US$ 259 million in the year 2024 and is projected to reach a revised size of US$ 625 million by 2031, growing at a CAGR of 13.6% during the forecast period.

VR Gaming Control Devices and Kits Market

VR Gaming Control Devices and Kits Market

North American market for VR Gaming Control Devices and Kits is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR Gaming Control Devices and Kits is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of VR Gaming Control Devices and Kits include Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Gaming Control Devices and Kits, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Gaming Control Devices and Kits.
The VR Gaming Control Devices and Kits market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Gaming Control Devices and Kits market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Gaming Control Devices and Kits manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Gaming Control Devices and Kits Market Report

Report Metric Details
Report Name VR Gaming Control Devices and Kits Market
Accounted market size in year US$ 259 million
Forecasted market size in 2031 US$ 625 million
CAGR 13.6%
Base Year year
Forecasted years 2025 - 2031
by Type
by Application
  • Personal Use
  • Business Use
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Gaming Control Devices and Kits manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VR Gaming Control Devices and Kits by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VR Gaming Control Devices and Kits in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is VR Gaming Control Devices and Kits Market growing?

Ans: The VR Gaming Control Devices and Kits Market witnessing a CAGR of 13.6% during the forecast period 2025-2031.

What is the VR Gaming Control Devices and Kits Market size in 2031?

Ans: The VR Gaming Control Devices and Kits Market size in 2031 will be US$ 625 million.

Who are the main players in the VR Gaming Control Devices and Kits Market report?

Ans: The main players in the VR Gaming Control Devices and Kits Market are Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS

What are the Application segmentation covered in the VR Gaming Control Devices and Kits Market report?

Ans: The Applications covered in the VR Gaming Control Devices and Kits Market report are Personal Use, Business Use

What are the Type segmentation covered in the VR Gaming Control Devices and Kits Market report?

Ans: The Types covered in the VR Gaming Control Devices and Kits Market report are Wireless Control, Wired Control

Recommended Reports

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VR Applications

1 VR Gaming Control Devices and Kits Market Overview
1.1 Product Definition
1.2 VR Gaming Control Devices and Kits by Type
1.2.1 Global VR Gaming Control Devices and Kits Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Wireless Control
1.2.3 Wired Control
1.3 VR Gaming Control Devices and Kits by Application
1.3.1 Global VR Gaming Control Devices and Kits Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Personal Use
1.3.3 Business Use
1.4 Global Market Growth Prospects
1.4.1 Global VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global VR Gaming Control Devices and Kits Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global VR Gaming Control Devices and Kits Production Estimates and Forecasts (2020-2031)
1.4.4 Global VR Gaming Control Devices and Kits Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Gaming Control Devices and Kits Production Market Share by Manufacturers (2020-2025)
2.2 Global VR Gaming Control Devices and Kits Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of VR Gaming Control Devices and Kits, Industry Ranking, 2023 VS 2024
2.4 Global VR Gaming Control Devices and Kits Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Gaming Control Devices and Kits Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of VR Gaming Control Devices and Kits, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Gaming Control Devices and Kits, Product Offered and Application
2.8 Global Key Manufacturers of VR Gaming Control Devices and Kits, Date of Enter into This Industry
2.9 VR Gaming Control Devices and Kits Market Competitive Situation and Trends
2.9.1 VR Gaming Control Devices and Kits Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Gaming Control Devices and Kits Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Gaming Control Devices and Kits Production by Region
3.1 Global VR Gaming Control Devices and Kits Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global VR Gaming Control Devices and Kits Production Value by Region (2020-2031)
3.2.1 Global VR Gaming Control Devices and Kits Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of VR Gaming Control Devices and Kits by Region (2026-2031)
3.3 Global VR Gaming Control Devices and Kits Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global VR Gaming Control Devices and Kits Production Volume by Region (2020-2031)
3.4.1 Global VR Gaming Control Devices and Kits Production by Region (2020-2025)
3.4.2 Global Forecasted Production of VR Gaming Control Devices and Kits by Region (2026-2031)
3.5 Global VR Gaming Control Devices and Kits Market Price Analysis by Region (2020-2025)
3.6 Global VR Gaming Control Devices and Kits Production and Value, Year-over-Year Growth
3.6.1 North America VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2020-2031)
3.6.3 China VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea VR Gaming Control Devices and Kits Production Value Estimates and Forecasts (2020-2031)
4 VR Gaming Control Devices and Kits Consumption by Region
4.1 Global VR Gaming Control Devices and Kits Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global VR Gaming Control Devices and Kits Consumption by Region (2020-2031)
4.2.1 Global VR Gaming Control Devices and Kits Consumption by Region (2020-2025)
4.2.2 Global VR Gaming Control Devices and Kits Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America VR Gaming Control Devices and Kits Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe VR Gaming Control Devices and Kits Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR Gaming Control Devices and Kits Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific VR Gaming Control Devices and Kits Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global VR Gaming Control Devices and Kits Production by Type (2020-2031)
5.1.1 Global VR Gaming Control Devices and Kits Production by Type (2020-2025)
5.1.2 Global VR Gaming Control Devices and Kits Production by Type (2026-2031)
5.1.3 Global VR Gaming Control Devices and Kits Production Market Share by Type (2020-2031)
5.2 Global VR Gaming Control Devices and Kits Production Value by Type (2020-2031)
5.2.1 Global VR Gaming Control Devices and Kits Production Value by Type (2020-2025)
5.2.2 Global VR Gaming Control Devices and Kits Production Value by Type (2026-2031)
5.2.3 Global VR Gaming Control Devices and Kits Production Value Market Share by Type (2020-2031)
5.3 Global VR Gaming Control Devices and Kits Price by Type (2020-2031)
6 Segment by Application
6.1 Global VR Gaming Control Devices and Kits Production by Application (2020-2031)
6.1.1 Global VR Gaming Control Devices and Kits Production by Application (2020-2025)
6.1.2 Global VR Gaming Control Devices and Kits Production by Application (2026-2031)
6.1.3 Global VR Gaming Control Devices and Kits Production Market Share by Application (2020-2031)
6.2 Global VR Gaming Control Devices and Kits Production Value by Application (2020-2031)
6.2.1 Global VR Gaming Control Devices and Kits Production Value by Application (2020-2025)
6.2.2 Global VR Gaming Control Devices and Kits Production Value by Application (2026-2031)
6.2.3 Global VR Gaming Control Devices and Kits Production Value Market Share by Application (2020-2031)
6.3 Global VR Gaming Control Devices and Kits Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Oculus
7.1.1 Oculus VR Gaming Control Devices and Kits Company Information
7.1.2 Oculus VR Gaming Control Devices and Kits Product Portfolio
7.1.3 Oculus VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Oculus Main Business and Markets Served
7.1.5 Oculus Recent Developments/Updates
7.2 HTC
7.2.1 HTC VR Gaming Control Devices and Kits Company Information
7.2.2 HTC VR Gaming Control Devices and Kits Product Portfolio
7.2.3 HTC VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.2.4 HTC Main Business and Markets Served
7.2.5 HTC Recent Developments/Updates
7.3 Samsung
7.3.1 Samsung VR Gaming Control Devices and Kits Company Information
7.3.2 Samsung VR Gaming Control Devices and Kits Product Portfolio
7.3.3 Samsung VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Samsung Main Business and Markets Served
7.3.5 Samsung Recent Developments/Updates
7.4 PlayStation
7.4.1 PlayStation VR Gaming Control Devices and Kits Company Information
7.4.2 PlayStation VR Gaming Control Devices and Kits Product Portfolio
7.4.3 PlayStation VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.4.4 PlayStation Main Business and Markets Served
7.4.5 PlayStation Recent Developments/Updates
7.5 SteelSeries
7.5.1 SteelSeries VR Gaming Control Devices and Kits Company Information
7.5.2 SteelSeries VR Gaming Control Devices and Kits Product Portfolio
7.5.3 SteelSeries VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.5.4 SteelSeries Main Business and Markets Served
7.5.5 SteelSeries Recent Developments/Updates
7.6 Sony
7.6.1 Sony VR Gaming Control Devices and Kits Company Information
7.6.2 Sony VR Gaming Control Devices and Kits Product Portfolio
7.6.3 Sony VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Sony Main Business and Markets Served
7.6.5 Sony Recent Developments/Updates
7.7 Leap Motion
7.7.1 Leap Motion VR Gaming Control Devices and Kits Company Information
7.7.2 Leap Motion VR Gaming Control Devices and Kits Product Portfolio
7.7.3 Leap Motion VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Leap Motion Main Business and Markets Served
7.7.5 Leap Motion Recent Developments/Updates
7.8 MANUS
7.8.1 MANUS VR Gaming Control Devices and Kits Company Information
7.8.2 MANUS VR Gaming Control Devices and Kits Product Portfolio
7.8.3 MANUS VR Gaming Control Devices and Kits Production, Value, Price and Gross Margin (2020-2025)
7.8.4 MANUS Main Business and Markets Served
7.8.5 MANUS Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Gaming Control Devices and Kits Industry Chain Analysis
8.2 VR Gaming Control Devices and Kits Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Gaming Control Devices and Kits Production Mode & Process Analysis
8.4 VR Gaming Control Devices and Kits Sales and Marketing
8.4.1 VR Gaming Control Devices and Kits Sales Channels
8.4.2 VR Gaming Control Devices and Kits Distributors
8.5 VR Gaming Control Devices and Kits Customer Analysis
9 VR Gaming Control Devices and Kits Market Dynamics
9.1 VR Gaming Control Devices and Kits Industry Trends
9.2 VR Gaming Control Devices and Kits Market Drivers
9.3 VR Gaming Control Devices and Kits Market Challenges
9.4 VR Gaming Control Devices and Kits Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global VR Gaming Control Devices and Kits Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global VR Gaming Control Devices and Kits Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global VR Gaming Control Devices and Kits Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global VR Gaming Control Devices and Kits Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global VR Gaming Control Devices and Kits Production Market Share by Manufacturers (2020-2025)
 Table 6. Global VR Gaming Control Devices and Kits Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global VR Gaming Control Devices and Kits Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of VR Gaming Control Devices and Kits, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VR Gaming Control Devices and Kits as of 2024)
 Table 10. Global Market VR Gaming Control Devices and Kits Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of VR Gaming Control Devices and Kits, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of VR Gaming Control Devices and Kits, Product Offered and Application
 Table 13. Global Key Manufacturers of VR Gaming Control Devices and Kits, Date of Enter into This Industry
 Table 14. Global VR Gaming Control Devices and Kits Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global VR Gaming Control Devices and Kits Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global VR Gaming Control Devices and Kits Production Value Market Share by Region (2020-2025)
 Table 19. Global VR Gaming Control Devices and Kits Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global VR Gaming Control Devices and Kits Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global VR Gaming Control Devices and Kits Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global VR Gaming Control Devices and Kits Production (K Units) by Region (2020-2025)
 Table 23. Global VR Gaming Control Devices and Kits Production Market Share by Region (2020-2025)
 Table 24. Global VR Gaming Control Devices and Kits Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global VR Gaming Control Devices and Kits Production Market Share Forecast by Region (2026-2031)
 Table 26. Global VR Gaming Control Devices and Kits Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global VR Gaming Control Devices and Kits Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global VR Gaming Control Devices and Kits Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global VR Gaming Control Devices and Kits Consumption by Region (2020-2025) & (K Units)
 Table 30. Global VR Gaming Control Devices and Kits Consumption Market Share by Region (2020-2025)
 Table 31. Global VR Gaming Control Devices and Kits Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global VR Gaming Control Devices and Kits Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America VR Gaming Control Devices and Kits Consumption by Country (2020-2025) & (K Units)
 Table 35. North America VR Gaming Control Devices and Kits Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe VR Gaming Control Devices and Kits Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe VR Gaming Control Devices and Kits Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific VR Gaming Control Devices and Kits Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific VR Gaming Control Devices and Kits Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific VR Gaming Control Devices and Kits Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption by Country (2026-2031) & (K Units)
 Table 45. Global VR Gaming Control Devices and Kits Production (K Units) by Type (2020-2025)
 Table 46. Global VR Gaming Control Devices and Kits Production (K Units) by Type (2026-2031)
 Table 47. Global VR Gaming Control Devices and Kits Production Market Share by Type (2020-2025)
 Table 48. Global VR Gaming Control Devices and Kits Production Market Share by Type (2026-2031)
 Table 49. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global VR Gaming Control Devices and Kits Production Value Market Share by Type (2020-2025)
 Table 52. Global VR Gaming Control Devices and Kits Production Value Market Share by Type (2026-2031)
 Table 53. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Type (2020-2025)
 Table 54. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Type (2026-2031)
 Table 55. Global VR Gaming Control Devices and Kits Production (K Units) by Application (2020-2025)
 Table 56. Global VR Gaming Control Devices and Kits Production (K Units) by Application (2026-2031)
 Table 57. Global VR Gaming Control Devices and Kits Production Market Share by Application (2020-2025)
 Table 58. Global VR Gaming Control Devices and Kits Production Market Share by Application (2026-2031)
 Table 59. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global VR Gaming Control Devices and Kits Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global VR Gaming Control Devices and Kits Production Value Market Share by Application (2020-2025)
 Table 62. Global VR Gaming Control Devices and Kits Production Value Market Share by Application (2026-2031)
 Table 63. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Application (2020-2025)
 Table 64. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Application (2026-2031)
 Table 65. Oculus VR Gaming Control Devices and Kits Company Information
 Table 66. Oculus VR Gaming Control Devices and Kits Specification and Application
 Table 67. Oculus VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Oculus Main Business and Markets Served
 Table 69. Oculus Recent Developments/Updates
 Table 70. HTC VR Gaming Control Devices and Kits Company Information
 Table 71. HTC VR Gaming Control Devices and Kits Specification and Application
 Table 72. HTC VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. HTC Main Business and Markets Served
 Table 74. HTC Recent Developments/Updates
 Table 75. Samsung VR Gaming Control Devices and Kits Company Information
 Table 76. Samsung VR Gaming Control Devices and Kits Specification and Application
 Table 77. Samsung VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Samsung Main Business and Markets Served
 Table 79. Samsung Recent Developments/Updates
 Table 80. PlayStation VR Gaming Control Devices and Kits Company Information
 Table 81. PlayStation VR Gaming Control Devices and Kits Specification and Application
 Table 82. PlayStation VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. PlayStation Main Business and Markets Served
 Table 84. PlayStation Recent Developments/Updates
 Table 85. SteelSeries VR Gaming Control Devices and Kits Company Information
 Table 86. SteelSeries VR Gaming Control Devices and Kits Specification and Application
 Table 87. SteelSeries VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. SteelSeries Main Business and Markets Served
 Table 89. SteelSeries Recent Developments/Updates
 Table 90. Sony VR Gaming Control Devices and Kits Company Information
 Table 91. Sony VR Gaming Control Devices and Kits Specification and Application
 Table 92. Sony VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Sony Main Business and Markets Served
 Table 94. Sony Recent Developments/Updates
 Table 95. Leap Motion VR Gaming Control Devices and Kits Company Information
 Table 96. Leap Motion VR Gaming Control Devices and Kits Specification and Application
 Table 97. Leap Motion VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Leap Motion Main Business and Markets Served
 Table 99. Leap Motion Recent Developments/Updates
 Table 100. MANUS VR Gaming Control Devices and Kits Company Information
 Table 101. MANUS VR Gaming Control Devices and Kits Specification and Application
 Table 102. MANUS VR Gaming Control Devices and Kits Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. MANUS Main Business and Markets Served
 Table 104. MANUS Recent Developments/Updates
 Table 105. Key Raw Materials Lists
 Table 106. Raw Materials Key Suppliers Lists
 Table 107. VR Gaming Control Devices and Kits Distributors List
 Table 108. VR Gaming Control Devices and Kits Customers List
 Table 109. VR Gaming Control Devices and Kits Market Trends
 Table 110. VR Gaming Control Devices and Kits Market Drivers
 Table 111. VR Gaming Control Devices and Kits Market Challenges
 Table 112. VR Gaming Control Devices and Kits Market Restraints
 Table 113. Research Programs/Design for This Report
 Table 114. Key Data Information from Secondary Sources
 Table 115. Key Data Information from Primary Sources
 Table 116. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VR Gaming Control Devices and Kits
 Figure 2. Global VR Gaming Control Devices and Kits Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global VR Gaming Control Devices and Kits Market Share by Type: 2024 VS 2031
 Figure 4. Wireless Control Product Picture
 Figure 5. Wired Control Product Picture
 Figure 6. Global VR Gaming Control Devices and Kits Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global VR Gaming Control Devices and Kits Market Share by Application: 2024 VS 2031
 Figure 8. Personal Use
 Figure 9. Business Use
 Figure 10. Global VR Gaming Control Devices and Kits Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global VR Gaming Control Devices and Kits Production Value (US$ Million) & (2020-2031)
 Figure 12. Global VR Gaming Control Devices and Kits Production Capacity (K Units) & (2020-2031)
 Figure 13. Global VR Gaming Control Devices and Kits Production (K Units) & (2020-2031)
 Figure 14. Global VR Gaming Control Devices and Kits Average Price (US$/Unit) & (2020-2031)
 Figure 15. VR Gaming Control Devices and Kits Report Years Considered
 Figure 16. VR Gaming Control Devices and Kits Production Share by Manufacturers in 2024
 Figure 17. Global VR Gaming Control Devices and Kits Production Value Share by Manufacturers (2024)
 Figure 18. VR Gaming Control Devices and Kits Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 19. The Global 5 and 10 Largest Players: Market Share by VR Gaming Control Devices and Kits Revenue in 2024
 Figure 20. Global VR Gaming Control Devices and Kits Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 21. Global VR Gaming Control Devices and Kits Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 22. Global VR Gaming Control Devices and Kits Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 23. Global VR Gaming Control Devices and Kits Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 24. North America VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 25. Europe VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. China VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. Japan VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. South Korea VR Gaming Control Devices and Kits Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. Global VR Gaming Control Devices and Kits Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 30. Global VR Gaming Control Devices and Kits Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 31. North America VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 32. North America VR Gaming Control Devices and Kits Consumption Market Share by Country (2020-2031)
 Figure 33. U.S. VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 34. Canada VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 35. Europe VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 36. Europe VR Gaming Control Devices and Kits Consumption Market Share by Country (2020-2031)
 Figure 37. Germany VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 38. France VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 39. U.K. VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. Italy VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. Netherlands VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 42. Asia Pacific VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. Asia Pacific VR Gaming Control Devices and Kits Consumption Market Share by Region (2020-2031)
 Figure 44. China VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. Japan VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. South Korea VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. China Taiwan VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. Southeast Asia VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. India VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. Latin America, Middle East & Africa VR Gaming Control Devices and Kits Consumption Market Share by Country (2020-2031)
 Figure 52. Mexico VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. Brazil VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. Israel VR Gaming Control Devices and Kits Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. Global Production Market Share of VR Gaming Control Devices and Kits by Type (2020-2031)
 Figure 56. Global Production Value Market Share of VR Gaming Control Devices and Kits by Type (2020-2031)
 Figure 57. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Type (2020-2031)
 Figure 58. Global Production Market Share of VR Gaming Control Devices and Kits by Application (2020-2031)
 Figure 59. Global Production Value Market Share of VR Gaming Control Devices and Kits by Application (2020-2031)
 Figure 60. Global VR Gaming Control Devices and Kits Price (US$/Unit) by Application (2020-2031)
 Figure 61. VR Gaming Control Devices and Kits Value Chain
 Figure 62. Channels of Distribution (Direct Vs Distribution)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
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