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Global Educational Games Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-37A1686
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Global Educational Games Market Research Report 2025

Code: QYRE-Auto-37A1686
Report
September 2025
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Educational Games Market

The global market for Educational Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Educational game is computer software, the primary purpose of which is teaching or self-learning. Educational software is the developmental and non-developmental software which are specifically used for education. It also reflects on the technical and also instructional design for developing the courseware or educational application.
North American market for Educational Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Educational Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Educational Games in Quality-oriented Education is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Educational Games include LeapFrog Enterprises, Scholastic, The Learning Company, Neusoft, Wisedu, Jucheng, Kingsun, Hongen, Guangdong Dongtian Digital Technology, Zhengfang Software, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Educational Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Educational Games.
The Educational Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Educational Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Educational Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Educational Games Market Report

Report Metric Details
Report Name Educational Games Market
Segment by Type
  • K-12 Educational Game
  • University Education Game
  • Adult Education Game
  • Elderly Education Game
Segment by Application
  • Quality-oriented Education
  • Examination-oriented Education
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company LeapFrog Enterprises, Scholastic, The Learning Company, Neusoft, Wisedu, Jucheng, Kingsun, Hongen, Guangdong Dongtian Digital Technology, Zhengfang Software, Kingosoft, Beijing China Education Star Technology, IntelHouse Technology
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Educational Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Educational Games Market report?

Ans: The main players in the Educational Games Market are LeapFrog Enterprises, Scholastic, The Learning Company, Neusoft, Wisedu, Jucheng, Kingsun, Hongen, Guangdong Dongtian Digital Technology, Zhengfang Software, Kingosoft, Beijing China Education Star Technology, IntelHouse Technology

What are the Application segmentation covered in the Educational Games Market report?

Ans: The Applications covered in the Educational Games Market report are Quality-oriented Education, Examination-oriented Education

What are the Type segmentation covered in the Educational Games Market report?

Ans: The Types covered in the Educational Games Market report are K-12 Educational Game, University Education Game, Adult Education Game, Elderly Education Game

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 K-12 Educational Game
1.2.3 University Education Game
1.2.4 Adult Education Game
1.2.5 Elderly Education Game
1.3 Market by Application
1.3.1 Global Educational Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Quality-oriented Education
1.3.3 Examination-oriented Education
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Educational Games Market Perspective (2020-2031)
2.2 Global Educational Games Growth Trends by Region
2.2.1 Global Educational Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Educational Games Historic Market Size by Region (2020-2025)
2.2.3 Educational Games Forecasted Market Size by Region (2026-2031)
2.3 Educational Games Market Dynamics
2.3.1 Educational Games Industry Trends
2.3.2 Educational Games Market Drivers
2.3.3 Educational Games Market Challenges
2.3.4 Educational Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Games Players by Revenue
3.1.1 Global Top Educational Games Players by Revenue (2020-2025)
3.1.2 Global Educational Games Revenue Market Share by Players (2020-2025)
3.2 Global Educational Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Educational Games Revenue
3.4 Global Educational Games Market Concentration Ratio
3.4.1 Global Educational Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Games Revenue in 2024
3.5 Global Key Players of Educational Games Head office and Area Served
3.6 Global Key Players of Educational Games, Product and Application
3.7 Global Key Players of Educational Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Games Breakdown Data by Type
4.1 Global Educational Games Historic Market Size by Type (2020-2025)
4.2 Global Educational Games Forecasted Market Size by Type (2026-2031)
5 Educational Games Breakdown Data by Application
5.1 Global Educational Games Historic Market Size by Application (2020-2025)
5.2 Global Educational Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Educational Games Market Size (2020-2031)
6.2 North America Educational Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Educational Games Market Size by Country (2020-2025)
6.4 North America Educational Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Educational Games Market Size (2020-2031)
7.2 Europe Educational Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Educational Games Market Size by Country (2020-2025)
7.4 Europe Educational Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Educational Games Market Size (2020-2031)
8.2 Asia-Pacific Educational Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Educational Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Educational Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Educational Games Market Size (2020-2031)
9.2 Latin America Educational Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Educational Games Market Size by Country (2020-2025)
9.4 Latin America Educational Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Educational Games Market Size (2020-2031)
10.2 Middle East & Africa Educational Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Educational Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Educational Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 LeapFrog Enterprises
11.1.1 LeapFrog Enterprises Company Details
11.1.2 LeapFrog Enterprises Business Overview
11.1.3 LeapFrog Enterprises Educational Games Introduction
11.1.4 LeapFrog Enterprises Revenue in Educational Games Business (2020-2025)
11.1.5 LeapFrog Enterprises Recent Development
11.2 Scholastic
11.2.1 Scholastic Company Details
11.2.2 Scholastic Business Overview
11.2.3 Scholastic Educational Games Introduction
11.2.4 Scholastic Revenue in Educational Games Business (2020-2025)
11.2.5 Scholastic Recent Development
11.3 The Learning Company
11.3.1 The Learning Company Company Details
11.3.2 The Learning Company Business Overview
11.3.3 The Learning Company Educational Games Introduction
11.3.4 The Learning Company Revenue in Educational Games Business (2020-2025)
11.3.5 The Learning Company Recent Development
11.4 Neusoft
11.4.1 Neusoft Company Details
11.4.2 Neusoft Business Overview
11.4.3 Neusoft Educational Games Introduction
11.4.4 Neusoft Revenue in Educational Games Business (2020-2025)
11.4.5 Neusoft Recent Development
11.5 Wisedu
11.5.1 Wisedu Company Details
11.5.2 Wisedu Business Overview
11.5.3 Wisedu Educational Games Introduction
11.5.4 Wisedu Revenue in Educational Games Business (2020-2025)
11.5.5 Wisedu Recent Development
11.6 Jucheng
11.6.1 Jucheng Company Details
11.6.2 Jucheng Business Overview
11.6.3 Jucheng Educational Games Introduction
11.6.4 Jucheng Revenue in Educational Games Business (2020-2025)
11.6.5 Jucheng Recent Development
11.7 Kingsun
11.7.1 Kingsun Company Details
11.7.2 Kingsun Business Overview
11.7.3 Kingsun Educational Games Introduction
11.7.4 Kingsun Revenue in Educational Games Business (2020-2025)
11.7.5 Kingsun Recent Development
11.8 Hongen
11.8.1 Hongen Company Details
11.8.2 Hongen Business Overview
11.8.3 Hongen Educational Games Introduction
11.8.4 Hongen Revenue in Educational Games Business (2020-2025)
11.8.5 Hongen Recent Development
11.9 Guangdong Dongtian Digital Technology
11.9.1 Guangdong Dongtian Digital Technology Company Details
11.9.2 Guangdong Dongtian Digital Technology Business Overview
11.9.3 Guangdong Dongtian Digital Technology Educational Games Introduction
11.9.4 Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2020-2025)
11.9.5 Guangdong Dongtian Digital Technology Recent Development
11.10 Zhengfang Software
11.10.1 Zhengfang Software Company Details
11.10.2 Zhengfang Software Business Overview
11.10.3 Zhengfang Software Educational Games Introduction
11.10.4 Zhengfang Software Revenue in Educational Games Business (2020-2025)
11.10.5 Zhengfang Software Recent Development
11.11 Kingosoft
11.11.1 Kingosoft Company Details
11.11.2 Kingosoft Business Overview
11.11.3 Kingosoft Educational Games Introduction
11.11.4 Kingosoft Revenue in Educational Games Business (2020-2025)
11.11.5 Kingosoft Recent Development
11.12 Beijing China Education Star Technology
11.12.1 Beijing China Education Star Technology Company Details
11.12.2 Beijing China Education Star Technology Business Overview
11.12.3 Beijing China Education Star Technology Educational Games Introduction
11.12.4 Beijing China Education Star Technology Revenue in Educational Games Business (2020-2025)
11.12.5 Beijing China Education Star Technology Recent Development
11.13 IntelHouse Technology
11.13.1 IntelHouse Technology Company Details
11.13.2 IntelHouse Technology Business Overview
11.13.3 IntelHouse Technology Educational Games Introduction
11.13.4 IntelHouse Technology Revenue in Educational Games Business (2020-2025)
11.13.5 IntelHouse Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Educational Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of K-12 Educational Game
 Table 3. Key Players of University Education Game
 Table 4. Key Players of Adult Education Game
 Table 5. Key Players of Elderly Education Game
 Table 6. Global Educational Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Educational Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Educational Games Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Educational Games Market Share by Region (2020-2025)
 Table 10. Global Educational Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Educational Games Market Share by Region (2026-2031)
 Table 12. Educational Games Market Trends
 Table 13. Educational Games Market Drivers
 Table 14. Educational Games Market Challenges
 Table 15. Educational Games Market Restraints
 Table 16. Global Educational Games Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Educational Games Market Share by Players (2020-2025)
 Table 18. Global Top Educational Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2024)
 Table 19. Ranking of Global Top Educational Games Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Educational Games Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Educational Games, Headquarters and Area Served
 Table 22. Global Key Players of Educational Games, Product and Application
 Table 23. Global Key Players of Educational Games, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Educational Games Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Educational Games Revenue Market Share by Type (2020-2025)
 Table 27. Global Educational Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Educational Games Revenue Market Share by Type (2026-2031)
 Table 29. Global Educational Games Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Educational Games Revenue Market Share by Application (2020-2025)
 Table 31. Global Educational Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Educational Games Revenue Market Share by Application (2026-2031)
 Table 33. North America Educational Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Educational Games Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Educational Games Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Educational Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Educational Games Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Educational Games Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Educational Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Educational Games Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Educational Games Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Educational Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Educational Games Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Educational Games Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Educational Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Educational Games Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Educational Games Market Size by Country (2026-2031) & (US$ Million)
 Table 48. LeapFrog Enterprises Company Details
 Table 49. LeapFrog Enterprises Business Overview
 Table 50. LeapFrog Enterprises Educational Games Product
 Table 51. LeapFrog Enterprises Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 52. LeapFrog Enterprises Recent Development
 Table 53. Scholastic Company Details
 Table 54. Scholastic Business Overview
 Table 55. Scholastic Educational Games Product
 Table 56. Scholastic Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 57. Scholastic Recent Development
 Table 58. The Learning Company Company Details
 Table 59. The Learning Company Business Overview
 Table 60. The Learning Company Educational Games Product
 Table 61. The Learning Company Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 62. The Learning Company Recent Development
 Table 63. Neusoft Company Details
 Table 64. Neusoft Business Overview
 Table 65. Neusoft Educational Games Product
 Table 66. Neusoft Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 67. Neusoft Recent Development
 Table 68. Wisedu Company Details
 Table 69. Wisedu Business Overview
 Table 70. Wisedu Educational Games Product
 Table 71. Wisedu Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 72. Wisedu Recent Development
 Table 73. Jucheng Company Details
 Table 74. Jucheng Business Overview
 Table 75. Jucheng Educational Games Product
 Table 76. Jucheng Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 77. Jucheng Recent Development
 Table 78. Kingsun Company Details
 Table 79. Kingsun Business Overview
 Table 80. Kingsun Educational Games Product
 Table 81. Kingsun Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 82. Kingsun Recent Development
 Table 83. Hongen Company Details
 Table 84. Hongen Business Overview
 Table 85. Hongen Educational Games Product
 Table 86. Hongen Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 87. Hongen Recent Development
 Table 88. Guangdong Dongtian Digital Technology Company Details
 Table 89. Guangdong Dongtian Digital Technology Business Overview
 Table 90. Guangdong Dongtian Digital Technology Educational Games Product
 Table 91. Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 92. Guangdong Dongtian Digital Technology Recent Development
 Table 93. Zhengfang Software Company Details
 Table 94. Zhengfang Software Business Overview
 Table 95. Zhengfang Software Educational Games Product
 Table 96. Zhengfang Software Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 97. Zhengfang Software Recent Development
 Table 98. Kingosoft Company Details
 Table 99. Kingosoft Business Overview
 Table 100. Kingosoft Educational Games Product
 Table 101. Kingosoft Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 102. Kingosoft Recent Development
 Table 103. Beijing China Education Star Technology Company Details
 Table 104. Beijing China Education Star Technology Business Overview
 Table 105. Beijing China Education Star Technology Educational Games Product
 Table 106. Beijing China Education Star Technology Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 107. Beijing China Education Star Technology Recent Development
 Table 108. IntelHouse Technology Company Details
 Table 109. IntelHouse Technology Business Overview
 Table 110. IntelHouse Technology Educational Games Product
 Table 111. IntelHouse Technology Revenue in Educational Games Business (2020-2025) & (US$ Million)
 Table 112. IntelHouse Technology Recent Development
 Table 113. Research Programs/Design for This Report
 Table 114. Key Data Information from Secondary Sources
 Table 115. Key Data Information from Primary Sources
 Table 116. Authors List of This Report


List of Figures
 Figure 1. Educational Games Picture
 Figure 2. Global Educational Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Educational Games Market Share by Type: 2024 VS 2031
 Figure 4. K-12 Educational Game Features
 Figure 5. University Education Game Features
 Figure 6. Adult Education Game Features
 Figure 7. Elderly Education Game Features
 Figure 8. Global Educational Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Educational Games Market Share by Application: 2024 VS 2031
 Figure 10. Quality-oriented Education Case Studies
 Figure 11. Examination-oriented Education Case Studies
 Figure 12. Educational Games Report Years Considered
 Figure 13. Global Educational Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Educational Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Educational Games Market Share by Region: 2024 VS 2031
 Figure 16. Global Educational Games Market Share by Players in 2024
 Figure 17. Global Top Educational Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Educational Games Revenue in 2024
 Figure 19. North America Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Educational Games Market Share by Country (2020-2031)
 Figure 21. United States Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Educational Games Market Share by Country (2020-2031)
 Figure 25. Germany Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Educational Games Market Share by Region (2020-2031)
 Figure 33. China Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Educational Games Market Share by Country (2020-2031)
 Figure 41. Mexico Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Educational Games Market Share by Country (2020-2031)
 Figure 45. Turkey Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Educational Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. LeapFrog Enterprises Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 49. Scholastic Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 50. The Learning Company Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 51. Neusoft Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 52. Wisedu Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 53. Jucheng Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 54. Kingsun Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 55. Hongen Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 56. Guangdong Dongtian Digital Technology Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 57. Zhengfang Software Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 58. Kingosoft Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 59. Beijing China Education Star Technology Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 60. IntelHouse Technology Revenue Growth Rate in Educational Games Business (2020-2025)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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