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Global K-12 Game-Based Learning Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-25A10058
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Global K-12 Game-Based Learning Market Research Report 2025

Code: QYRE-Auto-25A10058
Report
September 2025
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

K-12 Game-Based Learning Market

The global market for K-12 Game-Based Learning was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.
Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.
This report aims to provide a comprehensive presentation of the global market for K-12 Game-Based Learning, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding K-12 Game-Based Learning.
The K-12 Game-Based Learning market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global K-12 Game-Based Learning market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the K-12 Game-Based Learning companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of K-12 Game-Based Learning Market Report

Report Metric Details
Report Name K-12 Game-Based Learning Market
Segment by Type
  • Subject-specific Games
  • Language Learning Games
  • Others
Segment by Application
  • Pre-primary School
  • Primary School
  • Middle School
  • High School
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, Infinite Dreams, Schell Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of K-12 Game-Based Learning company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the K-12 Game-Based Learning Market report?

Ans: The main players in the K-12 Game-Based Learning Market are GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, Infinite Dreams, Schell Games

What are the Application segmentation covered in the K-12 Game-Based Learning Market report?

Ans: The Applications covered in the K-12 Game-Based Learning Market report are Pre-primary School, Primary School, Middle School, High School

What are the Type segmentation covered in the K-12 Game-Based Learning Market report?

Ans: The Types covered in the K-12 Game-Based Learning Market report are Subject-specific Games, Language Learning Games, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Subject-specific Games
1.2.3 Language Learning Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global K-12 Game-Based Learning Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Pre-primary School
1.3.3 Primary School
1.3.4 Middle School
1.3.5 High School
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global K-12 Game-Based Learning Market Perspective (2020-2031)
2.2 Global K-12 Game-Based Learning Growth Trends by Region
2.2.1 Global K-12 Game-Based Learning Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 K-12 Game-Based Learning Historic Market Size by Region (2020-2025)
2.2.3 K-12 Game-Based Learning Forecasted Market Size by Region (2026-2031)
2.3 K-12 Game-Based Learning Market Dynamics
2.3.1 K-12 Game-Based Learning Industry Trends
2.3.2 K-12 Game-Based Learning Market Drivers
2.3.3 K-12 Game-Based Learning Market Challenges
2.3.4 K-12 Game-Based Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top K-12 Game-Based Learning Players by Revenue
3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2020-2025)
3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2020-2025)
3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by K-12 Game-Based Learning Revenue
3.4 Global K-12 Game-Based Learning Market Concentration Ratio
3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2024
3.5 Global Key Players of K-12 Game-Based Learning Head office and Area Served
3.6 Global Key Players of K-12 Game-Based Learning, Product and Application
3.7 Global Key Players of K-12 Game-Based Learning, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Game-Based Learning Breakdown Data by Type
4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2020-2025)
4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2026-2031)
5 K-12 Game-Based Learning Breakdown Data by Application
5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2020-2025)
5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America K-12 Game-Based Learning Market Size (2020-2031)
6.2 North America K-12 Game-Based Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America K-12 Game-Based Learning Market Size by Country (2020-2025)
6.4 North America K-12 Game-Based Learning Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe K-12 Game-Based Learning Market Size (2020-2031)
7.2 Europe K-12 Game-Based Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe K-12 Game-Based Learning Market Size by Country (2020-2025)
7.4 Europe K-12 Game-Based Learning Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2020-2031)
8.2 Asia-Pacific K-12 Game-Based Learning Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Region (2020-2025)
8.4 Asia-Pacific K-12 Game-Based Learning Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America K-12 Game-Based Learning Market Size (2020-2031)
9.2 Latin America K-12 Game-Based Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America K-12 Game-Based Learning Market Size by Country (2020-2025)
9.4 Latin America K-12 Game-Based Learning Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2020-2031)
10.2 Middle East & Africa K-12 Game-Based Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2020-2025)
10.4 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 GlassLab
11.1.1 GlassLab Company Details
11.1.2 GlassLab Business Overview
11.1.3 GlassLab K-12 Game-Based Learning Introduction
11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2020-2025)
11.1.5 GlassLab Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft K-12 Game-Based Learning Introduction
11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2020-2025)
11.2.5 Microsoft Recent Development
11.3 Osmo
11.3.1 Osmo Company Details
11.3.2 Osmo Business Overview
11.3.3 Osmo K-12 Game-Based Learning Introduction
11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2020-2025)
11.3.5 Osmo Recent Development
11.4 PlayGen
11.4.1 PlayGen Company Details
11.4.2 PlayGen Business Overview
11.4.3 PlayGen K-12 Game-Based Learning Introduction
11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2020-2025)
11.4.5 PlayGen Recent Development
11.5 Banzai Labs
11.5.1 Banzai Labs Company Details
11.5.2 Banzai Labs Business Overview
11.5.3 Banzai Labs K-12 Game-Based Learning Introduction
11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2020-2025)
11.5.5 Banzai Labs Recent Development
11.6 BrainQuake
11.6.1 BrainQuake Company Details
11.6.2 BrainQuake Business Overview
11.6.3 BrainQuake K-12 Game-Based Learning Introduction
11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2020-2025)
11.6.5 BrainQuake Recent Development
11.7 Filament Games
11.7.1 Filament Games Company Details
11.7.2 Filament Games Business Overview
11.7.3 Filament Games K-12 Game-Based Learning Introduction
11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2020-2025)
11.7.5 Filament Games Recent Development
11.8 Gameloft
11.8.1 Gameloft Company Details
11.8.2 Gameloft Business Overview
11.8.3 Gameloft K-12 Game-Based Learning Introduction
11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2020-2025)
11.8.5 Gameloft Recent Development
11.9 iCivics
11.9.1 iCivics Company Details
11.9.2 iCivics Business Overview
11.9.3 iCivics K-12 Game-Based Learning Introduction
11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2020-2025)
11.9.5 iCivics Recent Development
11.10 Infinite Dreams
11.10.1 Infinite Dreams Company Details
11.10.2 Infinite Dreams Business Overview
11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction
11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2020-2025)
11.10.5 Infinite Dreams Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Details
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Game-Based Learning Introduction
11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2020-2025)
11.11.5 Schell Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Subject-specific Games
 Table 3. Key Players of Language Learning Games
 Table 4. Key Players of Others
 Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global K-12 Game-Based Learning Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global K-12 Game-Based Learning Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global K-12 Game-Based Learning Market Share by Region (2020-2025)
 Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global K-12 Game-Based Learning Market Share by Region (2026-2031)
 Table 11. K-12 Game-Based Learning Market Trends
 Table 12. K-12 Game-Based Learning Market Drivers
 Table 13. K-12 Game-Based Learning Market Challenges
 Table 14. K-12 Game-Based Learning Market Restraints
 Table 15. Global K-12 Game-Based Learning Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global K-12 Game-Based Learning Market Share by Players (2020-2025)
 Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2024)
 Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of K-12 Game-Based Learning, Headquarters and Area Served
 Table 21. Global Key Players of K-12 Game-Based Learning, Product and Application
 Table 22. Global Key Players of K-12 Game-Based Learning, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global K-12 Game-Based Learning Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2020-2025)
 Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2026-2031)
 Table 28. Global K-12 Game-Based Learning Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2020-2025)
 Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2026-2031)
 Table 32. North America K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America K-12 Game-Based Learning Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America K-12 Game-Based Learning Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe K-12 Game-Based Learning Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe K-12 Game-Based Learning Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific K-12 Game-Based Learning Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America K-12 Game-Based Learning Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America K-12 Game-Based Learning Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2026-2031) & (US$ Million)
 Table 47. GlassLab Company Details
 Table 48. GlassLab Business Overview
 Table 49. GlassLab K-12 Game-Based Learning Product
 Table 50. GlassLab Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 51. GlassLab Recent Development
 Table 52. Microsoft Company Details
 Table 53. Microsoft Business Overview
 Table 54. Microsoft K-12 Game-Based Learning Product
 Table 55. Microsoft Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 56. Microsoft Recent Development
 Table 57. Osmo Company Details
 Table 58. Osmo Business Overview
 Table 59. Osmo K-12 Game-Based Learning Product
 Table 60. Osmo Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 61. Osmo Recent Development
 Table 62. PlayGen Company Details
 Table 63. PlayGen Business Overview
 Table 64. PlayGen K-12 Game-Based Learning Product
 Table 65. PlayGen Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 66. PlayGen Recent Development
 Table 67. Banzai Labs Company Details
 Table 68. Banzai Labs Business Overview
 Table 69. Banzai Labs K-12 Game-Based Learning Product
 Table 70. Banzai Labs Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 71. Banzai Labs Recent Development
 Table 72. BrainQuake Company Details
 Table 73. BrainQuake Business Overview
 Table 74. BrainQuake K-12 Game-Based Learning Product
 Table 75. BrainQuake Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 76. BrainQuake Recent Development
 Table 77. Filament Games Company Details
 Table 78. Filament Games Business Overview
 Table 79. Filament Games K-12 Game-Based Learning Product
 Table 80. Filament Games Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 81. Filament Games Recent Development
 Table 82. Gameloft Company Details
 Table 83. Gameloft Business Overview
 Table 84. Gameloft K-12 Game-Based Learning Product
 Table 85. Gameloft Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 86. Gameloft Recent Development
 Table 87. iCivics Company Details
 Table 88. iCivics Business Overview
 Table 89. iCivics K-12 Game-Based Learning Product
 Table 90. iCivics Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 91. iCivics Recent Development
 Table 92. Infinite Dreams Company Details
 Table 93. Infinite Dreams Business Overview
 Table 94. Infinite Dreams K-12 Game-Based Learning Product
 Table 95. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 96. Infinite Dreams Recent Development
 Table 97. Schell Games Company Details
 Table 98. Schell Games Business Overview
 Table 99. Schell Games K-12 Game-Based Learning Product
 Table 100. Schell Games Revenue in K-12 Game-Based Learning Business (2020-2025) & (US$ Million)
 Table 101. Schell Games Recent Development
 Table 102. Research Programs/Design for This Report
 Table 103. Key Data Information from Secondary Sources
 Table 104. Key Data Information from Primary Sources
 Table 105. Authors List of This Report


List of Figures
 Figure 1. K-12 Game-Based Learning Picture
 Figure 2. Global K-12 Game-Based Learning Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global K-12 Game-Based Learning Market Share by Type: 2024 VS 2031
 Figure 4. Subject-specific Games Features
 Figure 5. Language Learning Games Features
 Figure 6. Others Features
 Figure 7. Global K-12 Game-Based Learning Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global K-12 Game-Based Learning Market Share by Application: 2024 VS 2031
 Figure 9. Pre-primary School Case Studies
 Figure 10. Primary School Case Studies
 Figure 11. Middle School Case Studies
 Figure 12. High School Case Studies
 Figure 13. K-12 Game-Based Learning Report Years Considered
 Figure 14. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global K-12 Game-Based Learning Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global K-12 Game-Based Learning Market Share by Region: 2024 VS 2031
 Figure 17. Global K-12 Game-Based Learning Market Share by Players in 2024
 Figure 18. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2024
 Figure 20. North America K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America K-12 Game-Based Learning Market Share by Country (2020-2031)
 Figure 22. United States K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe K-12 Game-Based Learning Market Share by Country (2020-2031)
 Figure 26. Germany K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2020-2031)
 Figure 34. China K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America K-12 Game-Based Learning Market Share by Country (2020-2031)
 Figure 42. Mexico K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2020-2031)
 Figure 46. Turkey K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE K-12 Game-Based Learning Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 50. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 51. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 52. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 53. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 54. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 55. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 56. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 57. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 58. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 59. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2020-2025)
 Figure 60. Bottom-up and Top-down Approaches for This Report
 Figure 61. Data Triangulation
 Figure 62. Key Executives Interviewed
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