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VR Gaming Accessory - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: November 2024
|
Report Code: QYRE-Auto-37C12732
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Global VR Gaming Accessory Industry Research Report Growth Trends and Competitive Analysis 2022 2028
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VR Gaming Accessory - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-37C12732
Report
November 2024
Pages:131
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Gaming Accessory - Market Size

The global market for VR Gaming Accessory was estimated to be worth US$ 1323 million in 2023 and is forecast to a readjusted size of US$ 5426.5 million by 2030 with a CAGR of 22.6% during the forecast period 2024-2030

VR Gaming Accessory - Market

VR Gaming Accessory - Market

The VR gaming accessory market size was valued at USD 1.12 billion in 2022 and is projected to reach USD 5.40 billion by 2029, growing at a compound annual growth rate (CAGR) of 21.7% during the forecast period.The growing popularity of virtual reality (VR) gaming and the increasing adoption of VR headsets and gaming consoles are the key factors driving the market growth. VR gaming accessories enhance the gaming experience by providing immersive sensations, improved control, and realistic interactions.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Gaming Accessory, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of VR Gaming Accessory by region & country, by Type, and by Application.
The VR Gaming Accessory market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Gaming Accessory.
Market Segmentation

Scope of VR Gaming Accessory - Market Report

Report Metric Details
Report Name VR Gaming Accessory - Market
Forecasted market size in 2030 US$ 5426.5 million
CAGR 22.6%
Forecasted years 2024 - 2030
Segment by Type:
  • Gun Controller
  • Haptic Controller
  • Handheld Controller
Segment by Application
  • Online Sales
  • Offline Sales
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company HTC Corporation, Google, Sony Corporation, Microsoft Corporation, Virtuix Holdings, Samsung Corporation, Nintendo, Oculus VR, HP, Xiaomi Corporation
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of VR Gaming Accessory manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Sales, revenue of VR Gaming Accessory in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Sales, revenue of VR Gaming Accessory in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the VR Gaming Accessory - Market size in 2030?

Ans: The VR Gaming Accessory - Market size in 2030 will be US$ 5426.5 million.

Who are the main players in the VR Gaming Accessory - Market report?

Ans: The main players in the VR Gaming Accessory - Market are HTC Corporation, Google, Sony Corporation, Microsoft Corporation, Virtuix Holdings, Samsung Corporation, Nintendo, Oculus VR, HP, Xiaomi Corporation

What are the Application segmentation covered in the VR Gaming Accessory - Market report?

Ans: The Applications covered in the VR Gaming Accessory - Market report are Online Sales, Offline Sales

What are the Type segmentation covered in the VR Gaming Accessory - Market report?

Ans: The Types covered in the VR Gaming Accessory - Market report are Gun Controller, Haptic Controller, Handheld Controller

1 Market Overview
1.1 VR Gaming Accessory Product Introduction
1.2 Global VR Gaming Accessory Market Size Forecast
1.2.1 Global VR Gaming Accessory Sales Value (2019-2030)
1.2.2 Global VR Gaming Accessory Sales Volume (2019-2030)
1.2.3 Global VR Gaming Accessory Sales Price (2019-2030)
1.3 VR Gaming Accessory Market Trends & Drivers
1.3.1 VR Gaming Accessory Industry Trends
1.3.2 VR Gaming Accessory Market Drivers & Opportunity
1.3.3 VR Gaming Accessory Market Challenges
1.3.4 VR Gaming Accessory Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global VR Gaming Accessory Players Revenue Ranking (2023)
2.2 Global VR Gaming Accessory Revenue by Company (2019-2024)
2.3 Global VR Gaming Accessory Players Sales Volume Ranking (2023)
2.4 Global VR Gaming Accessory Sales Volume by Company Players (2019-2024)
2.5 Global VR Gaming Accessory Average Price by Company (2019-2024)
2.6 Key Manufacturers VR Gaming Accessory Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers VR Gaming Accessory Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of VR Gaming Accessory
2.9 VR Gaming Accessory Market Competitive Analysis
2.9.1 VR Gaming Accessory Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by VR Gaming Accessory Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Gaming Accessory as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Gun Controller
3.1.2 Haptic Controller
3.1.3 Handheld Controller
3.2 Global VR Gaming Accessory Sales Value by Type
3.2.1 Global VR Gaming Accessory Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global VR Gaming Accessory Sales Value, by Type (2019-2030)
3.2.3 Global VR Gaming Accessory Sales Value, by Type (%) (2019-2030)
3.3 Global VR Gaming Accessory Sales Volume by Type
3.3.1 Global VR Gaming Accessory Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global VR Gaming Accessory Sales Volume, by Type (2019-2030)
3.3.3 Global VR Gaming Accessory Sales Volume, by Type (%) (2019-2030)
3.4 Global VR Gaming Accessory Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Online Sales
4.1.2 Offline Sales
4.2 Global VR Gaming Accessory Sales Value by Application
4.2.1 Global VR Gaming Accessory Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global VR Gaming Accessory Sales Value, by Application (2019-2030)
4.2.3 Global VR Gaming Accessory Sales Value, by Application (%) (2019-2030)
4.3 Global VR Gaming Accessory Sales Volume by Application
4.3.1 Global VR Gaming Accessory Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global VR Gaming Accessory Sales Volume, by Application (2019-2030)
4.3.3 Global VR Gaming Accessory Sales Volume, by Application (%) (2019-2030)
4.4 Global VR Gaming Accessory Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global VR Gaming Accessory Sales Value by Region
5.1.1 Global VR Gaming Accessory Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global VR Gaming Accessory Sales Value by Region (2019-2024)
5.1.3 Global VR Gaming Accessory Sales Value by Region (2025-2030)
5.1.4 Global VR Gaming Accessory Sales Value by Region (%), (2019-2030)
5.2 Global VR Gaming Accessory Sales Volume by Region
5.2.1 Global VR Gaming Accessory Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global VR Gaming Accessory Sales Volume by Region (2019-2024)
5.2.3 Global VR Gaming Accessory Sales Volume by Region (2025-2030)
5.2.4 Global VR Gaming Accessory Sales Volume by Region (%), (2019-2030)
5.3 Global VR Gaming Accessory Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America VR Gaming Accessory Sales Value, 2019-2030
5.4.2 North America VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe VR Gaming Accessory Sales Value, 2019-2030
5.5.2 Europe VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific VR Gaming Accessory Sales Value, 2019-2030
5.6.2 Asia Pacific VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America VR Gaming Accessory Sales Value, 2019-2030
5.7.2 South America VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa VR Gaming Accessory Sales Value, 2019-2030
5.8.2 Middle East & Africa VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions VR Gaming Accessory Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions VR Gaming Accessory Sales Value
6.2.1 Key Countries/Regions VR Gaming Accessory Sales Value, 2019-2030
6.2.2 Key Countries/Regions VR Gaming Accessory Sales Volume, 2019-2030
6.3 United States
6.3.1 United States VR Gaming Accessory Sales Value, 2019-2030
6.3.2 United States VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.3.3 United States VR Gaming Accessory Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe VR Gaming Accessory Sales Value, 2019-2030
6.4.2 Europe VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe VR Gaming Accessory Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China VR Gaming Accessory Sales Value, 2019-2030
6.5.2 China VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.5.3 China VR Gaming Accessory Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan VR Gaming Accessory Sales Value, 2019-2030
6.6.2 Japan VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan VR Gaming Accessory Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea VR Gaming Accessory Sales Value, 2019-2030
6.7.2 South Korea VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea VR Gaming Accessory Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia VR Gaming Accessory Sales Value, 2019-2030
6.8.2 Southeast Asia VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia VR Gaming Accessory Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India VR Gaming Accessory Sales Value, 2019-2030
6.9.2 India VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
6.9.3 India VR Gaming Accessory Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 HTC Corporation
7.1.1 HTC Corporation Company Information
7.1.2 HTC Corporation Introduction and Business Overview
7.1.3 HTC Corporation VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.1.4 HTC Corporation VR Gaming Accessory Product Offerings
7.1.5 HTC Corporation Recent Development
7.2 Google
7.2.1 Google Company Information
7.2.2 Google Introduction and Business Overview
7.2.3 Google VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Google VR Gaming Accessory Product Offerings
7.2.5 Google Recent Development
7.3 Sony Corporation
7.3.1 Sony Corporation Company Information
7.3.2 Sony Corporation Introduction and Business Overview
7.3.3 Sony Corporation VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Sony Corporation VR Gaming Accessory Product Offerings
7.3.5 Sony Corporation Recent Development
7.4 Microsoft Corporation
7.4.1 Microsoft Corporation Company Information
7.4.2 Microsoft Corporation Introduction and Business Overview
7.4.3 Microsoft Corporation VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.4.4 Microsoft Corporation VR Gaming Accessory Product Offerings
7.4.5 Microsoft Corporation Recent Development
7.5 Virtuix Holdings
7.5.1 Virtuix Holdings Company Information
7.5.2 Virtuix Holdings Introduction and Business Overview
7.5.3 Virtuix Holdings VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Virtuix Holdings VR Gaming Accessory Product Offerings
7.5.5 Virtuix Holdings Recent Development
7.6 Samsung Corporation
7.6.1 Samsung Corporation Company Information
7.6.2 Samsung Corporation Introduction and Business Overview
7.6.3 Samsung Corporation VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Samsung Corporation VR Gaming Accessory Product Offerings
7.6.5 Samsung Corporation Recent Development
7.7 Nintendo
7.7.1 Nintendo Company Information
7.7.2 Nintendo Introduction and Business Overview
7.7.3 Nintendo VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Nintendo VR Gaming Accessory Product Offerings
7.7.5 Nintendo Recent Development
7.8 Oculus VR
7.8.1 Oculus VR Company Information
7.8.2 Oculus VR Introduction and Business Overview
7.8.3 Oculus VR VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Oculus VR VR Gaming Accessory Product Offerings
7.8.5 Oculus VR Recent Development
7.9 HP
7.9.1 HP Company Information
7.9.2 HP Introduction and Business Overview
7.9.3 HP VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.9.4 HP VR Gaming Accessory Product Offerings
7.9.5 HP Recent Development
7.10 Xiaomi Corporation
7.10.1 Xiaomi Corporation Company Information
7.10.2 Xiaomi Corporation Introduction and Business Overview
7.10.3 Xiaomi Corporation VR Gaming Accessory Sales, Revenue and Gross Margin (2019-2024)
7.10.4 Xiaomi Corporation VR Gaming Accessory Product Offerings
7.10.5 Xiaomi Corporation Recent Development
8 Industry Chain Analysis
8.1 VR Gaming Accessory Industrial Chain
8.2 VR Gaming Accessory Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 VR Gaming Accessory Sales Model
8.5.2 Sales Channel
8.5.3 VR Gaming Accessory Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. VR Gaming Accessory Market Trends
    Table 2. VR Gaming Accessory Market Drivers & Opportunity
    Table 3. VR Gaming Accessory Market Challenges
    Table 4. VR Gaming Accessory Market Restraints
    Table 5. Global VR Gaming Accessory Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global VR Gaming Accessory Revenue Market Share by Company (2019-2024)
    Table 7. Global VR Gaming Accessory Sales Volume by Company (2019-2024) & (K Units)
    Table 8. Global VR Gaming Accessory Sales Volume Market Share by Company (2019-2024)
    Table 9. Global Market VR Gaming Accessory Price by Company (2019-2024) & (USD/Unit)
    Table 10. Key Manufacturers VR Gaming Accessory Manufacturing Base Distribution and Headquarters
    Table 11. Key Manufacturers VR Gaming Accessory Product Type
    Table 12. Key Manufacturers Time to Begin Mass Production of VR Gaming Accessory
    Table 13. Global VR Gaming Accessory Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Gaming Accessory as of 2023)
    Table 15. Mergers & Acquisitions, Expansion Plans
    Table 16. Global VR Gaming Accessory Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 17. Global VR Gaming Accessory Sales Value by Type (2019-2024) & (US$ Million)
    Table 18. Global VR Gaming Accessory Sales Value by Type (2025-2030) & (US$ Million)
    Table 19. Global VR Gaming Accessory Sales Market Share in Value by Type (2019-2024) & (%)
    Table 20. Global VR Gaming Accessory Sales Market Share in Value by Type (2025-2030) & (%)
    Table 21. Global VR Gaming Accessory Sales Volume by Type: 2019 VS 2023 VS 2030 (K Units)
    Table 22. Global VR Gaming Accessory Sales Volume by Type (2019-2024) & (K Units)
    Table 23. Global VR Gaming Accessory Sales Volume by Type (2025-2030) & (K Units)
    Table 24. Global VR Gaming Accessory Sales Market Share in Volume by Type (2019-2024) & (%)
    Table 25. Global VR Gaming Accessory Sales Market Share in Volume by Type (2025-2030) & (%)
    Table 26. Global VR Gaming Accessory Price by Type (2019-2024) & (USD/Unit)
    Table 27. Global VR Gaming Accessory Price by Type (2025-2030) & (USD/Unit)
    Table 28. Global VR Gaming Accessory Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 29. Global VR Gaming Accessory Sales Value by Application (2019-2024) & (US$ Million)
    Table 30. Global VR Gaming Accessory Sales Value by Application (2025-2030) & (US$ Million)
    Table 31. Global VR Gaming Accessory Sales Market Share in Value by Application (2019-2024) & (%)
    Table 32. Global VR Gaming Accessory Sales Market Share in Value by Application (2025-2030) & (%)
    Table 33. Global VR Gaming Accessory Sales Volume by Application: 2019 VS 2023 VS 2030 (K Units)
    Table 34. Global VR Gaming Accessory Sales Volume by Application (2019-2024) & (K Units)
    Table 35. Global VR Gaming Accessory Sales Volume by Application (2025-2030) & (K Units)
    Table 36. Global VR Gaming Accessory Sales Market Share in Volume by Application (2019-2024) & (%)
    Table 37. Global VR Gaming Accessory Sales Market Share in Volume by Application (2025-2030) & (%)
    Table 38. Global VR Gaming Accessory Price by Application (2019-2024) & (USD/Unit)
    Table 39. Global VR Gaming Accessory Price by Application (2025-2030) & (USD/Unit)
    Table 40. Global VR Gaming Accessory Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 41. Global VR Gaming Accessory Sales Value by Region (2019-2024) & (US$ Million)
    Table 42. Global VR Gaming Accessory Sales Value by Region (2025-2030) & (US$ Million)
    Table 43. Global VR Gaming Accessory Sales Value by Region (2019-2024) & (%)
    Table 44. Global VR Gaming Accessory Sales Value by Region (2025-2030) & (%)
    Table 45. Global VR Gaming Accessory Sales Volume by Region (K Units): 2019 VS 2023 VS 2030
    Table 46. Global VR Gaming Accessory Sales Volume by Region (2019-2024) & (K Units)
    Table 47. Global VR Gaming Accessory Sales Volume by Region (2025-2030) & (K Units)
    Table 48. Global VR Gaming Accessory Sales Volume by Region (2019-2024) & (%)
    Table 49. Global VR Gaming Accessory Sales Volume by Region (2025-2030) & (%)
    Table 50. Global VR Gaming Accessory Average Price by Region (2019-2024) & (USD/Unit)
    Table 51. Global VR Gaming Accessory Average Price by Region (2025-2030) & (USD/Unit)
    Table 52. Key Countries/Regions VR Gaming Accessory Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 53. Key Countries/Regions VR Gaming Accessory Sales Value, (2019-2024) & (US$ Million)
    Table 54. Key Countries/Regions VR Gaming Accessory Sales Value, (2025-2030) & (US$ Million)
    Table 55. Key Countries/Regions VR Gaming Accessory Sales Volume, (2019-2024) & (K Units)
    Table 56. Key Countries/Regions VR Gaming Accessory Sales Volume, (2025-2030) & (K Units)
    Table 57. HTC Corporation Company Information
    Table 58. HTC Corporation Introduction and Business Overview
    Table 59. HTC Corporation VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 60. HTC Corporation VR Gaming Accessory Product Offerings
    Table 61. HTC Corporation Recent Development
    Table 62. Google Company Information
    Table 63. Google Introduction and Business Overview
    Table 64. Google VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 65. Google VR Gaming Accessory Product Offerings
    Table 66. Google Recent Development
    Table 67. Sony Corporation Company Information
    Table 68. Sony Corporation Introduction and Business Overview
    Table 69. Sony Corporation VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 70. Sony Corporation VR Gaming Accessory Product Offerings
    Table 71. Sony Corporation Recent Development
    Table 72. Microsoft Corporation Company Information
    Table 73. Microsoft Corporation Introduction and Business Overview
    Table 74. Microsoft Corporation VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 75. Microsoft Corporation VR Gaming Accessory Product Offerings
    Table 76. Microsoft Corporation Recent Development
    Table 77. Virtuix Holdings Company Information
    Table 78. Virtuix Holdings Introduction and Business Overview
    Table 79. Virtuix Holdings VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 80. Virtuix Holdings VR Gaming Accessory Product Offerings
    Table 81. Virtuix Holdings Recent Development
    Table 82. Samsung Corporation Company Information
    Table 83. Samsung Corporation Introduction and Business Overview
    Table 84. Samsung Corporation VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 85. Samsung Corporation VR Gaming Accessory Product Offerings
    Table 86. Samsung Corporation Recent Development
    Table 87. Nintendo Company Information
    Table 88. Nintendo Introduction and Business Overview
    Table 89. Nintendo VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 90. Nintendo VR Gaming Accessory Product Offerings
    Table 91. Nintendo Recent Development
    Table 92. Oculus VR Company Information
    Table 93. Oculus VR Introduction and Business Overview
    Table 94. Oculus VR VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 95. Oculus VR VR Gaming Accessory Product Offerings
    Table 96. Oculus VR Recent Development
    Table 97. HP Company Information
    Table 98. HP Introduction and Business Overview
    Table 99. HP VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 100. HP VR Gaming Accessory Product Offerings
    Table 101. HP Recent Development
    Table 102. Xiaomi Corporation Company Information
    Table 103. Xiaomi Corporation Introduction and Business Overview
    Table 104. Xiaomi Corporation VR Gaming Accessory Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 105. Xiaomi Corporation VR Gaming Accessory Product Offerings
    Table 106. Xiaomi Corporation Recent Development
    Table 107. Key Raw Materials Lists
    Table 108. Raw Materials Key Suppliers Lists
    Table 109. VR Gaming Accessory Downstream Customers
    Table 110. VR Gaming Accessory Distributors List
    Table 111. Research Programs/Design for This Report
    Table 112. Key Data Information from Secondary Sources
    Table 113. Key Data Information from Primary Sources
List of Figures
    Figure 1. VR Gaming Accessory Product Picture
    Figure 2. Global VR Gaming Accessory Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global VR Gaming Accessory Sales Value (2019-2030) & (US$ Million)
    Figure 4. Global VR Gaming Accessory Sales Volume (2019-2030) & (K Units)
    Figure 5. Global VR Gaming Accessory Sales Price (2019-2030) & (USD/Unit)
    Figure 6. VR Gaming Accessory Report Years Considered
    Figure 7. Global VR Gaming Accessory Players Revenue Ranking (2023) & (US$ Million)
    Figure 8. Global VR Gaming Accessory Players Sales Volume Ranking (2023) & (K Units)
    Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by VR Gaming Accessory Revenue in 2023
    Figure 10. VR Gaming Accessory Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 11. Gun Controller Picture
    Figure 12. Haptic Controller Picture
    Figure 13. Handheld Controller Picture
    Figure 14. Global VR Gaming Accessory Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 15. Global VR Gaming Accessory Sales Value Market Share by Type, 2023 & 2030
    Figure 16. Global VR Gaming Accessory Sales Volume by Type (2019 VS 2023 VS 2030) & (K Units)
    Figure 17. Global VR Gaming Accessory Sales Volume Market Share by Type, 2023 & 2030
    Figure 18. Global VR Gaming Accessory Price by Type (2019-2030) & (USD/Unit)
    Figure 19. Product Picture of Online Sales
    Figure 20. Product Picture of Offline Sales
    Figure 21. Global VR Gaming Accessory Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 22. Global VR Gaming Accessory Sales Value Market Share by Application, 2023 & 2030
    Figure 23. Global VR Gaming Accessory Sales Volume by Application (2019 VS 2023 VS 2030) & (K Units)
    Figure 24. Global VR Gaming Accessory Sales Volume Market Share by Application, 2023 & 2030
    Figure 25. Global VR Gaming Accessory Price by Application (2019-2030) & (USD/Unit)
    Figure 26. North America VR Gaming Accessory Sales Value (2019-2030) & (US$ Million)
    Figure 27. North America VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
    Figure 28. Europe VR Gaming Accessory Sales Value (2019-2030) & (US$ Million)
    Figure 29. Europe VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
    Figure 30. Asia Pacific VR Gaming Accessory Sales Value (2019-2030) & (US$ Million)
    Figure 31. Asia Pacific VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
    Figure 32. South America VR Gaming Accessory Sales Value (2019-2030) & (US$ Million)
    Figure 33. South America VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
    Figure 34. Middle East & Africa VR Gaming Accessory Sales Value (2019-2030) & (US$ Million)
    Figure 35. Middle East & Africa VR Gaming Accessory Sales Value by Country (%), 2023 VS 2030
    Figure 36. Key Countries/Regions VR Gaming Accessory Sales Value (%), (2019-2030)
    Figure 37. Key Countries/Regions VR Gaming Accessory Sales Volume (%), (2019-2030)
    Figure 38. United States VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 39. United States VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 40. United States VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 41. Europe VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 42. Europe VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 43. Europe VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 44. China VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 45. China VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 46. China VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 47. Japan VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 48. Japan VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 49. Japan VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 50. South Korea VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 51. South Korea VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 52. South Korea VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 53. Southeast Asia VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 54. Southeast Asia VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 55. Southeast Asia VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 56. India VR Gaming Accessory Sales Value, (2019-2030) & (US$ Million)
    Figure 57. India VR Gaming Accessory Sales Value by Type (%), 2023 VS 2030
    Figure 58. India VR Gaming Accessory Sales Value by Application (%), 2023 VS 2030
    Figure 59. VR Gaming Accessory Industrial Chain
    Figure 60. VR Gaming Accessory Manufacturing Cost Structure
    Figure 61. Channels of Distribution (Direct Sales, and Distribution)
    Figure 62. Bottom-up and Top-down Approaches for This Report
    Figure 63. Data Triangulation
    Figure 64. Key Executives Interviewed
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