0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Extended Reality (XR) Market Size, Share, Growth & Trend Analysis, Report By Type, Application, and Segment Forecast - 2028
Published Date: February 2022
|
Report Code: QYRE-Auto-6Q6079
Home | Market Reports | Computers & Electronics| Software
Global Extended Reality XR Market Insights Forecast to 2028
BUY CHAPTERS

Extended Reality (XR) Market Size, Share, Growth & Trend Analysis, Report By Type, Application, and Segment Forecast - 2028

Code: QYRE-Auto-6Q6079
Report
February 2022
Pages:109
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Extended Reality (XR) Market Trends, Outlook - 2028

The global Extended Reality market size is projected to reach USD 67870 million by 2028, from USD 25310 million in 2021, at a CAGR of 15.0% during 2022-2028.

Major Trends in Extended Reality (XR) Market

Key drivers of the extended reality market include the growing use of extended reality in the education sector and industrial training. The surging popularity of extended reality devices in the automobile industry will foster the growth of the market during the forecast period. The huge demand for AR, VR, and mixed reality in the healthcare industry will propel the growth of the extended reality market in the forthcoming years. Moreover, the entertainment and gaming industry will provide the highest scope thereby expanding the market in the future. 

extended reality market

Extended Reality (XR)

Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables, where the 'X' represents a variable for any current or future spatial computing technologies.

Trends Influencing Extended Reality (XR) Market

Education and workers’ training

Extended reality has the potential to revolutionize the education system. Virtual Reality( VR) and Augmented Reality( AR) will aid visual learners by creating an immersive environment that is completely different from the real-life world where students can gain skills on their own by interacting with their immediate surroundings. Historical events and important past incidences can be brought alive for schoolchildren to experience themselves. Regular field trips will become exciting and cheaper with AR, and VR headsets. These tools will enable teachers to provide real-life demonstrations of swirling tornadoes, polar bears, and walking on the moon inside the classroom. Hands-on learning will get effective through AR-based apps. Furthermore, workplace training manuals can incorporate VR and AR solutions for recreating tough training scenarios which is hard to simulate in real life. For example, firefighters can be trained based on virtual fire emergency scenarios like wildfires, airplane malfunctioning, etc. These possibilities will drive the growth of the extended reality market in the future. 

Automotive sector

The automobile industry is getting increasingly digitized with a focus on personalized marketing and car production, XR solutions are being adopted in supply chain management, product design, prototyping, quality control, and virtual remote production lines. The three main use cases are virtual prototyping, immersive showrooming, and augmented training. Virtual reality-based prototypes help engineers and manufacturing contractors simulate car parts in terms of volume, size, and distance. They get a better view of all the important components in a virtual world where defects and conception errors can be detected quickly. This increases the speed of production and reduces cost as companies do not need to invest in physical prototypes. Through AR-based headsets, mobiles, pcs, and tablets workers can see the replication of risky situations in front of themselves thereby adapting efficiently. Moreover, 3D virtual showrooms have gained prominence where a 360-degree virtual world showroom is created for customers to view and buy cars. These factors will drive the growth of the extended reality market in the subsequent years. 

Medical sector

XR can dramatically enhance the interpersonal trust between a doctor and a patient. Subjecting your patients to a virtual environment can take their minds off the pain during the treatment procedure enabling better responses toward your caregivers. Surgery simulations can be conducted by medical professionals to teach trainees without the need for an actual cadaver, organ, or animal body. 3D replicas can be created based on a patient’s scan for discussions on surgery tactics, collaboration, and skill training. XR technologies can quickly scan a patient’s body and detect any health complications immediately like broken bones, tumors, etc. These will drive the growth prospects of the extended reality market during the forecast period. 

Gaming and entertainment industry

The game industry makes use of AR, VR hardware, and software for taking controlled movement of the body. A VR headset allows gamers to move freely into the artificial world and interact directly with various objects and accessories. A gamer won't be able to differentiate between a real world and a virtually simulated world. They will be able to play as their character’s avatar and get to traverse the online gaming world right before their eyes. Furthermore, with the increasing penetration of the internet and booming digital media, the entertainment world will change radically with XR technologies. For instance, metaverse will create a virtual online space where users can ideate, create, collaborate, interact and speculate. The way a user streams and interacts with digital content will change drastically in the coming years. There is a wide range of devices like high-resolution displays, headsets, hand controllers, 360 degrees surround sound systems, etc. All such factors will augment the growth of the extended reality market during the upcoming period. 

Side effects

Extended reality will present endless possibilities in the coming decades. However, as our reliance on digital technology increases the harmful effects will pop up soon. Issues related to sensitive data access, vulnerability to sophisticated cyberattacks, and fake virtual experiences will be augmented. Cyberbullying threats will increase tremendously moving forward. This in turn will deter the expansion of the extended reality market in the subsequent years. 

<extended reality market

 Extended Reality (XR) Market Share Analysis

Based on type, the segmentations are mobiles, headsets, and personal computers. Standalone XR mobiles are smartphones having the capability to provide a truly immersive experience to customers with huge processing power capabilities. Headsets are head-mounted devices that give virtual reality experiences to the user. Smartphones can even be fitted inside the headsets. On the other hand, there are pcs that support human-to-computer interaction. 

Based on application, the VR segment is expected to dominate in the extended reality market share owing to the large-scale adoption of VR headsets, displays, and hand tracking devices by consumers and other end-user industries.

Based on region, North America will grow the highest in the extended reality market share due to the rapid proliferation of smartphones, rise in smart consumer electronic devices, and huge demand from several industry verticals. 

Extended Reality (XR) Market  Segments

Extended Reality (XR) market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Extended Reality (XR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Extended Reality (XR) Market  Segment By Type

  • Mobile
  • Personal Computer (PC)
  • Headset

Extended Reality (XR) Market  Segment By Application

By Company

  • Qualcomm Incorporated
  • Accenture plc
  • Adobe Inc.
  • Unity Technologies
  • SoftServe Inc.
  • Alphabet Inc.
  • Sony Corporation
  • Northern Digital Inc.
  • Microsoft Corporation
  • Facebook Inc.
  • Semcon
  • Tata Elxsi
  • HTC Corporation

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Extended Reality market market Report Coverage

Report Metric

Details

Base Year:

2021

Market Size in 2021:

USD 25310 Million

Forecast Period:

2022 to 2028

Forecast Period 2021 to 2028 CAGR:

15.0%

2028 Value Projection:

USD 67870 Million

No. of Pages:

109

Tables & Figures

137

Segments covered:

Type, Application, Region

Frequently Asked Questions About This Report

1. How big is the Extended Reality market market?

Ans. The market size of Extended Reality market market surpassed USD 67870 million by 2028 with a CAGR of 15.0%.

2. What will be the market value of Extended Reality markets market by the end of 2028?

Ans. The Extended Reality market market is projected to reach USD 67870 million by 2028.

3. What are the segments of Extended Reality market market?

Ans. Extended Reality market market is segmented by Type and by Application.

4. Which segment will dominate the Extended Reality market market?

Ans. Based on application, the VR segment is expected to dominate in the extended reality market share.

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Extended Reality (XR) Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Mobile
1.2.3 Personal Computer (PC)
1.2.4 Headset
1.3 Market by Application
1.3.1 Global Extended Reality (XR) Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Virtual Reality (VR)
1.3.3 Augmented Reality (AR)
1.3.4 Mixed Reality (MR)
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Extended Reality (XR) Market Perspective (2017-2028)
2.2 Extended Reality (XR) Growth Trends by Region
2.2.1 Extended Reality (XR) Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Extended Reality (XR) Historic Market Size by Region (2017-2022)
2.2.3 Extended Reality (XR) Forecasted Market Size by Region (2023-2028)
2.3 Extended Reality (XR) Market Dynamics
2.3.1 Extended Reality (XR) Industry Trends
2.3.2 Extended Reality (XR) Market Drivers
2.3.3 Extended Reality (XR) Market Challenges
2.3.4 Extended Reality (XR) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Extended Reality (XR) Players by Revenue
3.1.1 Global Top Extended Reality (XR) Players by Revenue (2017-2022)
3.1.2 Global Extended Reality (XR) Revenue Market Share by Players (2017-2022)
3.2 Global Extended Reality (XR) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Extended Reality (XR) Revenue
3.4 Global Extended Reality (XR) Market Concentration Ratio
3.4.1 Global Extended Reality (XR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Extended Reality (XR) Revenue in 2021
3.5 Extended Reality (XR) Key Players Head office and Area Served
3.6 Key Players Extended Reality (XR) Product Solution and Service
3.7 Date of Enter into Extended Reality (XR) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Extended Reality (XR) Breakdown Data by Type
4.1 Global Extended Reality (XR) Historic Market Size by Type (2017-2022)
4.2 Global Extended Reality (XR) Forecasted Market Size by Type (2023-2028)
5 Extended Reality (XR) Breakdown Data by Application
5.1 Global Extended Reality (XR) Historic Market Size by Application (2017-2022)
5.2 Global Extended Reality (XR) Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Extended Reality (XR) Market Size (2017-2028)
6.2 North America Extended Reality (XR) Market Size by Type
6.2.1 North America Extended Reality (XR) Market Size by Type (2017-2022)
6.2.2 North America Extended Reality (XR) Market Size by Type (2023-2028)
6.2.3 North America Extended Reality (XR) Market Share by Type (2017-2028)
6.3 North America Extended Reality (XR) Market Size by Application
6.3.1 North America Extended Reality (XR) Market Size by Application (2017-2022)
6.3.2 North America Extended Reality (XR) Market Size by Application (2023-2028)
6.3.3 North America Extended Reality (XR) Market Share by Application (2017-2028)
6.4 North America Extended Reality (XR) Market Size by Country
6.4.1 North America Extended Reality (XR) Market Size by Country (2017-2022)
6.4.2 North America Extended Reality (XR) Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Extended Reality (XR) Market Size (2017-2028)
7.2 Europe Extended Reality (XR) Market Size by Type
7.2.1 Europe Extended Reality (XR) Market Size by Type (2017-2022)
7.2.2 Europe Extended Reality (XR) Market Size by Type (2023-2028)
7.2.3 Europe Extended Reality (XR) Market Share by Type (2017-2028)
7.3 Europe Extended Reality (XR) Market Size by Application
7.3.1 Europe Extended Reality (XR) Market Size by Application (2017-2022)
7.3.2 Europe Extended Reality (XR) Market Size by Application (2023-2028)
7.3.3 Europe Extended Reality (XR) Market Share by Application (2017-2028)
7.4 Europe Extended Reality (XR) Market Size by Country
7.4.1 Europe Extended Reality (XR) Market Size by Country (2017-2022)
7.4.2 Europe Extended Reality (XR) Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Extended Reality (XR) Market Size (2017-2028)
8.2 Asia-Pacific Extended Reality (XR) Market Size by Type
8.2.1 Asia-Pacific Extended Reality (XR) Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Extended Reality (XR) Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Extended Reality (XR) Market Share by Type (2017-2028)
8.3 Asia-Pacific Extended Reality (XR) Market Size by Application
8.3.1 Asia-Pacific Extended Reality (XR) Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Extended Reality (XR) Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Extended Reality (XR) Market Share by Application (2017-2028)
8.4 Asia-Pacific Extended Reality (XR) Market Size by Region
8.4.1 Asia-Pacific Extended Reality (XR) Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Extended Reality (XR) Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Extended Reality (XR) Market Size (2017-2028)
9.2 Latin America Extended Reality (XR) Market Size by Type
9.2.1 Latin America Extended Reality (XR) Market Size by Type (2017-2022)
9.2.2 Latin America Extended Reality (XR) Market Size by Type (2023-2028)
9.2.3 Latin America Extended Reality (XR) Market Share by Type (2017-2028)
9.3 Latin America Extended Reality (XR) Market Size by Application
9.3.1 Latin America Extended Reality (XR) Market Size by Application (2017-2022)
9.3.2 Latin America Extended Reality (XR) Market Size by Application (2023-2028)
9.3.3 Latin America Extended Reality (XR) Market Share by Application (2017-2028)
9.4 Latin America Extended Reality (XR) Market Size by Country
9.4.1 Latin America Extended Reality (XR) Market Size by Country (2017-2022)
9.4.2 Latin America Extended Reality (XR) Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Extended Reality (XR) Market Size (2017-2028)
10.2 Middle East & Africa Extended Reality (XR) Market Size by Type
10.2.1 Middle East & Africa Extended Reality (XR) Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Extended Reality (XR) Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Extended Reality (XR) Market Share by Type (2017-2028)
10.3 Middle East & Africa Extended Reality (XR) Market Size by Application
10.3.1 Middle East & Africa Extended Reality (XR) Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Extended Reality (XR) Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Extended Reality (XR) Market Share by Application (2017-2028)
10.4 Middle East & Africa Extended Reality (XR) Market Size by Country
10.4.1 Middle East & Africa Extended Reality (XR) Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Extended Reality (XR) Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Qualcomm Incorporated
11.1.1 Qualcomm Incorporated Company Details
11.1.2 Qualcomm Incorporated Business Overview
11.1.3 Qualcomm Incorporated Extended Reality (XR) Introduction
11.1.4 Qualcomm Incorporated Revenue in Extended Reality (XR) Business (2017-2022)
11.1.5 Qualcomm Incorporated Recent Developments
11.2 Accenture plc
11.2.1 Accenture plc Company Details
11.2.2 Accenture plc Business Overview
11.2.3 Accenture plc Extended Reality (XR) Introduction
11.2.4 Accenture plc Revenue in Extended Reality (XR) Business (2017-2022)
11.2.5 Accenture plc Recent Developments
11.3 Adobe Inc.
11.3.1 Adobe Inc. Company Details
11.3.2 Adobe Inc. Business Overview
11.3.3 Adobe Inc. Extended Reality (XR) Introduction
11.3.4 Adobe Inc. Revenue in Extended Reality (XR) Business (2017-2022)
11.3.5 Adobe Inc. Recent Developments
11.4 Unity Technologies
11.4.1 Unity Technologies Company Details
11.4.2 Unity Technologies Business Overview
11.4.3 Unity Technologies Extended Reality (XR) Introduction
11.4.4 Unity Technologies Revenue in Extended Reality (XR) Business (2017-2022)
11.4.5 Unity Technologies Recent Developments
11.5 SoftServe Inc.
11.5.1 SoftServe Inc. Company Details
11.5.2 SoftServe Inc. Business Overview
11.5.3 SoftServe Inc. Extended Reality (XR) Introduction
11.5.4 SoftServe Inc. Revenue in Extended Reality (XR) Business (2017-2022)
11.5.5 SoftServe Inc. Recent Developments
11.6 Alphabet Inc.
11.6.1 Alphabet Inc. Company Details
11.6.2 Alphabet Inc. Business Overview
11.6.3 Alphabet Inc. Extended Reality (XR) Introduction
11.6.4 Alphabet Inc. Revenue in Extended Reality (XR) Business (2017-2022)
11.6.5 Alphabet Inc. Recent Developments
11.7 Sony Corporation
11.7.1 Sony Corporation Company Details
11.7.2 Sony Corporation Business Overview
11.7.3 Sony Corporation Extended Reality (XR) Introduction
11.7.4 Sony Corporation Revenue in Extended Reality (XR) Business (2017-2022)
11.7.5 Sony Corporation Recent Developments
11.8 Northern Digital Inc.
11.8.1 Northern Digital Inc. Company Details
11.8.2 Northern Digital Inc. Business Overview
11.8.3 Northern Digital Inc. Extended Reality (XR) Introduction
11.8.4 Northern Digital Inc. Revenue in Extended Reality (XR) Business (2017-2022)
11.8.5 Northern Digital Inc. Recent Developments
11.9 Microsoft Corporation
11.9.1 Microsoft Corporation Company Details
11.9.2 Microsoft Corporation Business Overview
11.9.3 Microsoft Corporation Extended Reality (XR) Introduction
11.9.4 Microsoft Corporation Revenue in Extended Reality (XR) Business (2017-2022)
11.9.5 Microsoft Corporation Recent Developments
11.10 Facebook Inc.
11.10.1 Facebook Inc. Company Details
11.10.2 Facebook Inc. Business Overview
11.10.3 Facebook Inc. Extended Reality (XR) Introduction
11.10.4 Facebook Inc. Revenue in Extended Reality (XR) Business (2017-2022)
11.10.5 Facebook Inc. Recent Developments
11.11 Semcon
11.11.1 Semcon Company Details
11.11.2 Semcon Business Overview
11.11.3 Semcon Extended Reality (XR) Introduction
11.11.4 Semcon Revenue in Extended Reality (XR) Business (2017-2022)
11.11.5 Semcon Recent Developments
11.12 Tata Elxsi
11.12.1 Tata Elxsi Company Details
11.12.2 Tata Elxsi Business Overview
11.12.3 Tata Elxsi Extended Reality (XR) Introduction
11.12.4 Tata Elxsi Revenue in Extended Reality (XR) Business (2017-2022)
11.12.5 Tata Elxsi Recent Developments
11.13 HTC Corporation
11.13.1 HTC Corporation Company Details
11.13.2 HTC Corporation Business Overview
11.13.3 HTC Corporation Extended Reality (XR) Introduction
11.13.4 HTC Corporation Revenue in Extended Reality (XR) Business (2017-2022)
11.13.5 HTC Corporation Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global Extended Reality (XR) Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Mobile
    Table 3. Key Players of Personal Computer (PC)
    Table 4. Key Players of Headset
    Table 5. Global Extended Reality (XR) Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 6. Global Extended Reality (XR) Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Extended Reality (XR) Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global Extended Reality (XR) Market Share by Region (2017-2022)
    Table 9. Global Extended Reality (XR) Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global Extended Reality (XR) Market Share by Region (2023-2028)
    Table 11. Extended Reality (XR) Market Trends
    Table 12. Extended Reality (XR) Market Drivers
    Table 13. Extended Reality (XR) Market Challenges
    Table 14. Extended Reality (XR) Market Restraints
    Table 15. Global Extended Reality (XR) Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global Extended Reality (XR) Revenue Share by Players (2017-2022)
    Table 17. Global Top Extended Reality (XR) by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality (XR) as of 2021)
    Table 18. Ranking of Global Top Extended Reality (XR) Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by Extended Reality (XR) Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Extended Reality (XR) Product Solution and Service
    Table 22. Date of Enter into Extended Reality (XR) Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Extended Reality (XR) Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global Extended Reality (XR) Revenue Market Share by Type (2017-2022)
    Table 26. Global Extended Reality (XR) Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global Extended Reality (XR) Revenue Market Share by Type (2023-2028)
    Table 28. Global Extended Reality (XR) Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global Extended Reality (XR) Revenue Share by Application (2017-2022)
    Table 30. Global Extended Reality (XR) Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global Extended Reality (XR) Revenue Share by Application (2023-2028)
    Table 32. North America Extended Reality (XR) Market Size by Type (2017-2022) & (US$ Million)
    Table 33. North America Extended Reality (XR) Market Size by Type (2023-2028) & (US$ Million)
    Table 34. North America Extended Reality (XR) Market Size by Application (2017-2022) & (US$ Million)
    Table 35. North America Extended Reality (XR) Market Size by Application (2023-2028) & (US$ Million)
    Table 36. North America Extended Reality (XR) Market Size by Country (2017-2022) & (US$ Million)
    Table 37. North America Extended Reality (XR) Market Size by Country (2023-2028) & (US$ Million)
    Table 38. Europe Extended Reality (XR) Market Size by Type (2017-2022) & (US$ Million)
    Table 39. Europe Extended Reality (XR) Market Size by Type (2023-2028) & (US$ Million)
    Table 40. Europe Extended Reality (XR) Market Size by Application (2017-2022) & (US$ Million)
    Table 41. Europe Extended Reality (XR) Market Size by Application (2023-2028) & (US$ Million)
    Table 42. Europe Extended Reality (XR) Market Size by Country (2017-2022) & (US$ Million)
    Table 43. Europe Extended Reality (XR) Market Size by Country (2023-2028) & (US$ Million)
    Table 44. Asia Pacific Extended Reality (XR) Market Size by Type (2017-2022) & (US$ Million)
    Table 45. Asia Pacific Extended Reality (XR) Market Size by Type (2023-2028) & (US$ Million)
    Table 46. Asia Pacific Extended Reality (XR) Market Size by Application (2017-2022) & (US$ Million)
    Table 47. Asia Pacific Extended Reality (XR) Market Size by Application (2023-2028) & (US$ Million)
    Table 48. Asia Pacific Extended Reality (XR) Market Size by Region (2017-2022) & (US$ Million)
    Table 49. Asia Pacific Extended Reality (XR) Market Size by Region (2023-2028) & (US$ Million)
    Table 50. Latin America Extended Reality (XR) Market Size by Type (2017-2022) & (US$ Million)
    Table 51. Latin America Extended Reality (XR) Market Size by Type (2023-2028) & (US$ Million)
    Table 52. Latin America Extended Reality (XR) Market Size by Application (2017-2022) & (US$ Million)
    Table 53. Latin America Extended Reality (XR) Market Size by Application (2023-2028) & (US$ Million)
    Table 54. Latin America Extended Reality (XR) Market Size by Country (2017-2022) & (US$ Million)
    Table 55. Latin America Extended Reality (XR) Market Size by Country (2023-2028) & (US$ Million)
    Table 56. Middle East and Africa Extended Reality (XR) Market Size by Type (2017-2022) & (US$ Million)
    Table 57. Middle East and Africa Extended Reality (XR) Market Size by Type (2023-2028) & (US$ Million)
    Table 58. Middle East and Africa Extended Reality (XR) Market Size by Application (2017-2022) & (US$ Million)
    Table 59. Middle East and Africa Extended Reality (XR) Market Size by Application (2023-2028) & (US$ Million)
    Table 60. Middle East and Africa Extended Reality (XR) Market Size by Country (2017-2022) & (US$ Million)
    Table 61. Middle East and Africa Extended Reality (XR) Market Size by Country (2023-2028) & (US$ Million)
    Table 62. Qualcomm Incorporated Company Details
    Table 63. Qualcomm Incorporated Business Overview
    Table 64. Qualcomm Incorporated Extended Reality (XR) Product
    Table 65. Qualcomm Incorporated Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 66. Qualcomm Incorporated Recent Developments
    Table 67. Accenture plc Company Details
    Table 68. Accenture plc Business Overview
    Table 69. Accenture plc Extended Reality (XR) Product
    Table 70. Accenture plc Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 71. Accenture plc Recent Developments
    Table 72. Adobe Inc. Company Details
    Table 73. Adobe Inc. Business Overview
    Table 74. Adobe Inc. Extended Reality (XR) Product
    Table 75. Adobe Inc. Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 76. Adobe Inc. Recent Developments
    Table 77. Unity Technologies Company Details
    Table 78. Unity Technologies Business Overview
    Table 79. Unity Technologies Extended Reality (XR) Product
    Table 80. Unity Technologies Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 81. Unity Technologies Recent Developments
    Table 82. SoftServe Inc. Company Details
    Table 83. SoftServe Inc. Business Overview
    Table 84. SoftServe Inc. Extended Reality (XR) Product
    Table 85. SoftServe Inc. Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 86. SoftServe Inc. Recent Developments
    Table 87. Alphabet Inc. Company Details
    Table 88. Alphabet Inc. Business Overview
    Table 89. Alphabet Inc. Extended Reality (XR) Product
    Table 90. Alphabet Inc. Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 91. Alphabet Inc. Recent Developments
    Table 92. Sony Corporation Company Details
    Table 93. Sony Corporation Business Overview
    Table 94. Sony Corporation Extended Reality (XR) Product
    Table 95. Sony Corporation Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 96. Sony Corporation Recent Developments
    Table 97. Northern Digital Inc. Company Details
    Table 98. Northern Digital Inc. Business Overview
    Table 99. Northern Digital Inc. Extended Reality (XR) Product
    Table 100. Northern Digital Inc. Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 101. Northern Digital Inc. Recent Developments
    Table 102. Microsoft Corporation Company Details
    Table 103. Microsoft Corporation Business Overview
    Table 104. Microsoft Corporation Extended Reality (XR) Product
    Table 105. Microsoft Corporation Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 106. Microsoft Corporation Recent Developments
    Table 107. Facebook Inc. Company Details
    Table 108. Facebook Inc. Business Overview
    Table 109. Facebook Inc. Extended Reality (XR) Product
    Table 110. Facebook Inc. Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 111. Facebook Inc. Recent Developments
    Table 112. Semcon Company Details
    Table 113. Semcon Business Overview
    Table 114. Semcon Extended Reality (XR) Product
    Table 115. Semcon Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 116. Semcon Recent Developments
    Table 117. Tata Elxsi Company Details
    Table 118. Tata Elxsi Business Overview
    Table 119. Tata Elxsi Extended Reality (XR) Product
    Table 120. Tata Elxsi Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 121. Tata Elxsi Recent Developments
    Table 122. HTC Corporation Company Details
    Table 123. HTC Corporation Business Overview
    Table 124. HTC Corporation Extended Reality (XR) Product
    Table 125. HTC Corporation Revenue in Extended Reality (XR) Business (2017-2022) & (US$ Million)
    Table 126. HTC Corporation Recent Developments
    Table 127. Research Programs/Design for This Report
    Table 128. Key Data Information from Secondary Sources
    Table 129. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Extended Reality (XR) Market Share by Type: 2021 VS 2028
    Figure 2. Mobile Features
    Figure 3. Personal Computer (PC) Features
    Figure 4. Headset Features
    Figure 5. Global Extended Reality (XR) Market Share by Application: 2021 VS 2028
    Figure 6. Virtual Reality (VR) Case Studies
    Figure 7. Augmented Reality (AR) Case Studies
    Figure 8. Mixed Reality (MR) Case Studies
    Figure 9. Extended Reality (XR) Report Years Considered
    Figure 10. Global Extended Reality (XR) Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 11. Global Extended Reality (XR) Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 12. Global Extended Reality (XR) Market Share by Region: 2021 VS 2028
    Figure 13. Global Extended Reality (XR) Market Share by Players in 2021
    Figure 14. Global Top Extended Reality (XR) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality (XR) as of 2021)
    Figure 15. The Top 10 and 5 Players Market Share by Extended Reality (XR) Revenue in 2021
    Figure 16. North America Extended Reality (XR) Market Size YoY (2017-2028) & (US$ Million)
    Figure 17. North America Extended Reality (XR) Market Size Market Share by Type (2017-2028)
    Figure 18. North America Extended Reality (XR) Market Size Market Share by Application (2017-2028)
    Figure 19. North America Extended Reality (XR) Market Size Share by Country (2017-2028)
    Figure 20. United States Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Canada Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Extended Reality (XR) Market Size YoY (2017-2028) & (US$ Million)
    Figure 23. Europe Extended Reality (XR) Market Size Market Share by Type (2017-2028)
    Figure 24. Europe Extended Reality (XR) Market Size Market Share by Application (2017-2028)
    Figure 25. Europe Extended Reality (XR) Market Size Share by Country (2017-2028)
    Figure 26. Germany Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. France Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. U.K. Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Italy Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Russia Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Nordic Countries Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Asia-Pacific Extended Reality (XR) Market Size YoY (2017-2028) & (US$ Million)
    Figure 33. Asia Pacific Extended Reality (XR) Market Size Market Share by Type (2017-2028)
    Figure 34. Asia Pacific Extended Reality (XR) Market Size Market Share by Application (2017-2028)
    Figure 35. Asia Pacific Extended Reality (XR) Market Size Share by Region (2017-2028)
    Figure 36. China Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Japan Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. South Korea Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Southeast Asia Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. India Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Australia Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 42. Latin America Extended Reality (XR) Market Size YoY (2017-2028) & (US$ Million)
    Figure 43. Latin America Extended Reality (XR) Market Size Market Share by Type (2017-2028)
    Figure 44. Latin America Extended Reality (XR) Market Size Market Share by Application (2017-2028)
    Figure 45. Latin America Extended Reality (XR) Market Size Share by Country (2017-2028)
    Figure 46. Mexico Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Brazil Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 48. Middle East & Africa Extended Reality (XR) Market Size YoY (2017-2028) & (US$ Million)
    Figure 49. Middle East and Africa Extended Reality (XR) Market Size Market Share by Type (2017-2028)
    Figure 50. Middle East and Africa Extended Reality (XR) Market Size Market Share by Application (2017-2028)
    Figure 51. Middle East and Africa Extended Reality (XR) Market Size Share by Country (2017-2028)
    Figure 52. Turkey Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. Saudi Arabia Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. UAE Extended Reality (XR) Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 55. Qualcomm Incorporated Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 56. Accenture plc Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 57. Adobe Inc. Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 58. Unity Technologies Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 59. SoftServe Inc. Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 60. Alphabet Inc. Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 61. Sony Corporation Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 62. Northern Digital Inc. Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 63. Microsoft Corporation Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 64. Facebook Inc. Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 65. Semcon Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 66. Tata Elxsi Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 67. HTC Corporation Revenue Growth Rate in Extended Reality (XR) Business (2017-2022)
    Figure 68. Bottom-up and Top-down Approaches for This Report
    Figure 69. Data Triangulation
    Figure 70. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$4900

This license allows only one user to access the PDF.
Electronic (PDF)

$7350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$9800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Accenture