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Global Casual Mobile Game Market Research Report 2024
Published Date: June 2024
|
Report Code: QYRE-Auto-8G17739
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Global Casual Mobile Game Market Research Report 2024
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Global Casual Mobile Game Market Research Report 2024

Code: QYRE-Auto-8G17739
Report
June 2024
Pages:91
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Casual Mobile Game Market

The global Casual Mobile Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Casual Mobile Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Casual Mobile Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Casual Mobile Game in Android is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Casual Mobile Game include Electronic Arts (EA), Netmarble Company, Mobile Premier League (MPL), Zynga, Scopely, Supercell, GSN Games, Miniclip, Big Fish Games, SciPlay, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Casual Mobile Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Mobile Game.
The Casual Mobile Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Casual Mobile Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Casual Mobile Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Casual Mobile Game Market Report

Report Metric Details
Report Name Casual Mobile Game Market
Segment by Type
  • Puzzle Game
  • Action and Adventure Game
  • Music and Rhythm Game
  • Business Simulation Game
  • Competition Game
  • Others
Segment by Application
  • Android
  • IOS
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Electronic Arts (EA), Netmarble Company, Mobile Premier League (MPL), Zynga, Scopely, Supercell, GSN Games, Miniclip, Big Fish Games, SciPlay, Rovio Entertainment Corporation, CrazyLabs, Playstudios, iCandy Interactive Limited, Nordcurrent, Ifun Singapore PTE. LTD
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Casual Mobile Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Casual Mobile Game Market report?

Ans: The main players in the Casual Mobile Game Market are Electronic Arts (EA), Netmarble Company, Mobile Premier League (MPL), Zynga, Scopely, Supercell, GSN Games, Miniclip, Big Fish Games, SciPlay, Rovio Entertainment Corporation, CrazyLabs, Playstudios, iCandy Interactive Limited, Nordcurrent, Ifun Singapore PTE. LTD

What are the Application segmentation covered in the Casual Mobile Game Market report?

Ans: The Applications covered in the Casual Mobile Game Market report are Android, IOS

What are the Type segmentation covered in the Casual Mobile Game Market report?

Ans: The Types covered in the Casual Mobile Game Market report are Puzzle Game, Action and Adventure Game, Music and Rhythm Game, Business Simulation Game, Competition Game, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Casual Mobile Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Puzzle Game
1.2.3 Action and Adventure Game
1.2.4 Music and Rhythm Game
1.2.5 Business Simulation Game
1.2.6 Competition Game
1.2.7 Others
1.3 Market by Application
1.3.1 Global Casual Mobile Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Android
1.3.3 IOS
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Casual Mobile Game Market Perspective (2019-2030)
2.2 Global Casual Mobile Game Growth Trends by Region
2.2.1 Global Casual Mobile Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Casual Mobile Game Historic Market Size by Region (2019-2024)
2.2.3 Casual Mobile Game Forecasted Market Size by Region (2025-2030)
2.3 Casual Mobile Game Market Dynamics
2.3.1 Casual Mobile Game Industry Trends
2.3.2 Casual Mobile Game Market Drivers
2.3.3 Casual Mobile Game Market Challenges
2.3.4 Casual Mobile Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Casual Mobile Game Players by Revenue
3.1.1 Global Top Casual Mobile Game Players by Revenue (2019-2024)
3.1.2 Global Casual Mobile Game Revenue Market Share by Players (2019-2024)
3.2 Global Casual Mobile Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Casual Mobile Game Revenue
3.4 Global Casual Mobile Game Market Concentration Ratio
3.4.1 Global Casual Mobile Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Casual Mobile Game Revenue in 2023
3.5 Global Key Players of Casual Mobile Game Head office and Area Served
3.6 Global Key Players of Casual Mobile Game, Product and Application
3.7 Global Key Players of Casual Mobile Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Casual Mobile Game Breakdown Data by Type
4.1 Global Casual Mobile Game Historic Market Size by Type (2019-2024)
4.2 Global Casual Mobile Game Forecasted Market Size by Type (2025-2030)
5 Casual Mobile Game Breakdown Data by Application
5.1 Global Casual Mobile Game Historic Market Size by Application (2019-2024)
5.2 Global Casual Mobile Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Casual Mobile Game Market Size (2019-2030)
6.2 North America Casual Mobile Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Casual Mobile Game Market Size by Country (2019-2024)
6.4 North America Casual Mobile Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Casual Mobile Game Market Size (2019-2030)
7.2 Europe Casual Mobile Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Casual Mobile Game Market Size by Country (2019-2024)
7.4 Europe Casual Mobile Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Casual Mobile Game Market Size (2019-2030)
8.2 Asia-Pacific Casual Mobile Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Casual Mobile Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Casual Mobile Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Casual Mobile Game Market Size (2019-2030)
9.2 Latin America Casual Mobile Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Casual Mobile Game Market Size by Country (2019-2024)
9.4 Latin America Casual Mobile Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Casual Mobile Game Market Size (2019-2030)
10.2 Middle East & Africa Casual Mobile Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Casual Mobile Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Casual Mobile Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Electronic Arts (EA)
11.1.1 Electronic Arts (EA) Company Details
11.1.2 Electronic Arts (EA) Business Overview
11.1.3 Electronic Arts (EA) Casual Mobile Game Introduction
11.1.4 Electronic Arts (EA) Revenue in Casual Mobile Game Business (2019-2024)
11.1.5 Electronic Arts (EA) Recent Development
11.2 Netmarble Company
11.2.1 Netmarble Company Company Details
11.2.2 Netmarble Company Business Overview
11.2.3 Netmarble Company Casual Mobile Game Introduction
11.2.4 Netmarble Company Revenue in Casual Mobile Game Business (2019-2024)
11.2.5 Netmarble Company Recent Development
11.3 Mobile Premier League (MPL)
11.3.1 Mobile Premier League (MPL) Company Details
11.3.2 Mobile Premier League (MPL) Business Overview
11.3.3 Mobile Premier League (MPL) Casual Mobile Game Introduction
11.3.4 Mobile Premier League (MPL) Revenue in Casual Mobile Game Business (2019-2024)
11.3.5 Mobile Premier League (MPL) Recent Development
11.4 Zynga
11.4.1 Zynga Company Details
11.4.2 Zynga Business Overview
11.4.3 Zynga Casual Mobile Game Introduction
11.4.4 Zynga Revenue in Casual Mobile Game Business (2019-2024)
11.4.5 Zynga Recent Development
11.5 Scopely
11.5.1 Scopely Company Details
11.5.2 Scopely Business Overview
11.5.3 Scopely Casual Mobile Game Introduction
11.5.4 Scopely Revenue in Casual Mobile Game Business (2019-2024)
11.5.5 Scopely Recent Development
11.6 Supercell
11.6.1 Supercell Company Details
11.6.2 Supercell Business Overview
11.6.3 Supercell Casual Mobile Game Introduction
11.6.4 Supercell Revenue in Casual Mobile Game Business (2019-2024)
11.6.5 Supercell Recent Development
11.7 GSN Games
11.7.1 GSN Games Company Details
11.7.2 GSN Games Business Overview
11.7.3 GSN Games Casual Mobile Game Introduction
11.7.4 GSN Games Revenue in Casual Mobile Game Business (2019-2024)
11.7.5 GSN Games Recent Development
11.8 Miniclip
11.8.1 Miniclip Company Details
11.8.2 Miniclip Business Overview
11.8.3 Miniclip Casual Mobile Game Introduction
11.8.4 Miniclip Revenue in Casual Mobile Game Business (2019-2024)
11.8.5 Miniclip Recent Development
11.9 Big Fish Games
11.9.1 Big Fish Games Company Details
11.9.2 Big Fish Games Business Overview
11.9.3 Big Fish Games Casual Mobile Game Introduction
11.9.4 Big Fish Games Revenue in Casual Mobile Game Business (2019-2024)
11.9.5 Big Fish Games Recent Development
11.10 SciPlay
11.10.1 SciPlay Company Details
11.10.2 SciPlay Business Overview
11.10.3 SciPlay Casual Mobile Game Introduction
11.10.4 SciPlay Revenue in Casual Mobile Game Business (2019-2024)
11.10.5 SciPlay Recent Development
11.11 Rovio Entertainment Corporation
11.11.1 Rovio Entertainment Corporation Company Details
11.11.2 Rovio Entertainment Corporation Business Overview
11.11.3 Rovio Entertainment Corporation Casual Mobile Game Introduction
11.11.4 Rovio Entertainment Corporation Revenue in Casual Mobile Game Business (2019-2024)
11.11.5 Rovio Entertainment Corporation Recent Development
11.12 CrazyLabs
11.12.1 CrazyLabs Company Details
11.12.2 CrazyLabs Business Overview
11.12.3 CrazyLabs Casual Mobile Game Introduction
11.12.4 CrazyLabs Revenue in Casual Mobile Game Business (2019-2024)
11.12.5 CrazyLabs Recent Development
11.13 Playstudios
11.13.1 Playstudios Company Details
11.13.2 Playstudios Business Overview
11.13.3 Playstudios Casual Mobile Game Introduction
11.13.4 Playstudios Revenue in Casual Mobile Game Business (2019-2024)
11.13.5 Playstudios Recent Development
11.14 iCandy Interactive Limited
11.14.1 iCandy Interactive Limited Company Details
11.14.2 iCandy Interactive Limited Business Overview
11.14.3 iCandy Interactive Limited Casual Mobile Game Introduction
11.14.4 iCandy Interactive Limited Revenue in Casual Mobile Game Business (2019-2024)
11.14.5 iCandy Interactive Limited Recent Development
11.15 Nordcurrent
11.15.1 Nordcurrent Company Details
11.15.2 Nordcurrent Business Overview
11.15.3 Nordcurrent Casual Mobile Game Introduction
11.15.4 Nordcurrent Revenue in Casual Mobile Game Business (2019-2024)
11.15.5 Nordcurrent Recent Development
11.16 Ifun Singapore PTE. LTD
11.16.1 Ifun Singapore PTE. LTD Company Details
11.16.2 Ifun Singapore PTE. LTD Business Overview
11.16.3 Ifun Singapore PTE. LTD Casual Mobile Game Introduction
11.16.4 Ifun Singapore PTE. LTD Revenue in Casual Mobile Game Business (2019-2024)
11.16.5 Ifun Singapore PTE. LTD Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Casual Mobile Game Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Puzzle Game
 Table 3. Key Players of Action and Adventure Game
 Table 4. Key Players of Music and Rhythm Game
 Table 5. Key Players of Business Simulation Game
 Table 6. Key Players of Competition Game
 Table 7. Key Players of Others
 Table 8. Global Casual Mobile Game Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 9. Global Casual Mobile Game Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 10. Global Casual Mobile Game Market Size by Region (2019-2024) & (US$ Million)
 Table 11. Global Casual Mobile Game Market Share by Region (2019-2024)
 Table 12. Global Casual Mobile Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 13. Global Casual Mobile Game Market Share by Region (2025-2030)
 Table 14. Casual Mobile Game Market Trends
 Table 15. Casual Mobile Game Market Drivers
 Table 16. Casual Mobile Game Market Challenges
 Table 17. Casual Mobile Game Market Restraints
 Table 18. Global Casual Mobile Game Revenue by Players (2019-2024) & (US$ Million)
 Table 19. Global Casual Mobile Game Market Share by Players (2019-2024)
 Table 20. Global Top Casual Mobile Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Mobile Game as of 2023)
 Table 21. Ranking of Global Top Casual Mobile Game Companies by Revenue (US$ Million) in 2023
 Table 22. Global 5 Largest Players Market Share by Casual Mobile Game Revenue (CR5 and HHI) & (2019-2024)
 Table 23. Global Key Players of Casual Mobile Game, Headquarters and Area Served
 Table 24. Global Key Players of Casual Mobile Game, Product and Application
 Table 25. Global Key Players of Casual Mobile Game, Date of Enter into This Industry
 Table 26. Mergers & Acquisitions, Expansion Plans
 Table 27. Global Casual Mobile Game Market Size by Type (2019-2024) & (US$ Million)
 Table 28. Global Casual Mobile Game Revenue Market Share by Type (2019-2024)
 Table 29. Global Casual Mobile Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 30. Global Casual Mobile Game Revenue Market Share by Type (2025-2030)
 Table 31. Global Casual Mobile Game Market Size by Application (2019-2024) & (US$ Million)
 Table 32. Global Casual Mobile Game Revenue Market Share by Application (2019-2024)
 Table 33. Global Casual Mobile Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 34. Global Casual Mobile Game Revenue Market Share by Application (2025-2030)
 Table 35. North America Casual Mobile Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 36. North America Casual Mobile Game Market Size by Country (2019-2024) & (US$ Million)
 Table 37. North America Casual Mobile Game Market Size by Country (2025-2030) & (US$ Million)
 Table 38. Europe Casual Mobile Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 39. Europe Casual Mobile Game Market Size by Country (2019-2024) & (US$ Million)
 Table 40. Europe Casual Mobile Game Market Size by Country (2025-2030) & (US$ Million)
 Table 41. Asia-Pacific Casual Mobile Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 42. Asia-Pacific Casual Mobile Game Market Size by Region (2019-2024) & (US$ Million)
 Table 43. Asia-Pacific Casual Mobile Game Market Size by Region (2025-2030) & (US$ Million)
 Table 44. Latin America Casual Mobile Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 45. Latin America Casual Mobile Game Market Size by Country (2019-2024) & (US$ Million)
 Table 46. Latin America Casual Mobile Game Market Size by Country (2025-2030) & (US$ Million)
 Table 47. Middle East & Africa Casual Mobile Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 48. Middle East & Africa Casual Mobile Game Market Size by Country (2019-2024) & (US$ Million)
 Table 49. Middle East & Africa Casual Mobile Game Market Size by Country (2025-2030) & (US$ Million)
 Table 50. Electronic Arts (EA) Company Details
 Table 51. Electronic Arts (EA) Business Overview
 Table 52. Electronic Arts (EA) Casual Mobile Game Product
 Table 53. Electronic Arts (EA) Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 54. Electronic Arts (EA) Recent Development
 Table 55. Netmarble Company Company Details
 Table 56. Netmarble Company Business Overview
 Table 57. Netmarble Company Casual Mobile Game Product
 Table 58. Netmarble Company Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 59. Netmarble Company Recent Development
 Table 60. Mobile Premier League (MPL) Company Details
 Table 61. Mobile Premier League (MPL) Business Overview
 Table 62. Mobile Premier League (MPL) Casual Mobile Game Product
 Table 63. Mobile Premier League (MPL) Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 64. Mobile Premier League (MPL) Recent Development
 Table 65. Zynga Company Details
 Table 66. Zynga Business Overview
 Table 67. Zynga Casual Mobile Game Product
 Table 68. Zynga Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 69. Zynga Recent Development
 Table 70. Scopely Company Details
 Table 71. Scopely Business Overview
 Table 72. Scopely Casual Mobile Game Product
 Table 73. Scopely Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 74. Scopely Recent Development
 Table 75. Supercell Company Details
 Table 76. Supercell Business Overview
 Table 77. Supercell Casual Mobile Game Product
 Table 78. Supercell Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 79. Supercell Recent Development
 Table 80. GSN Games Company Details
 Table 81. GSN Games Business Overview
 Table 82. GSN Games Casual Mobile Game Product
 Table 83. GSN Games Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 84. GSN Games Recent Development
 Table 85. Miniclip Company Details
 Table 86. Miniclip Business Overview
 Table 87. Miniclip Casual Mobile Game Product
 Table 88. Miniclip Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 89. Miniclip Recent Development
 Table 90. Big Fish Games Company Details
 Table 91. Big Fish Games Business Overview
 Table 92. Big Fish Games Casual Mobile Game Product
 Table 93. Big Fish Games Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 94. Big Fish Games Recent Development
 Table 95. SciPlay Company Details
 Table 96. SciPlay Business Overview
 Table 97. SciPlay Casual Mobile Game Product
 Table 98. SciPlay Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 99. SciPlay Recent Development
 Table 100. Rovio Entertainment Corporation Company Details
 Table 101. Rovio Entertainment Corporation Business Overview
 Table 102. Rovio Entertainment Corporation Casual Mobile Game Product
 Table 103. Rovio Entertainment Corporation Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 104. Rovio Entertainment Corporation Recent Development
 Table 105. CrazyLabs Company Details
 Table 106. CrazyLabs Business Overview
 Table 107. CrazyLabs Casual Mobile Game Product
 Table 108. CrazyLabs Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 109. CrazyLabs Recent Development
 Table 110. Playstudios Company Details
 Table 111. Playstudios Business Overview
 Table 112. Playstudios Casual Mobile Game Product
 Table 113. Playstudios Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 114. Playstudios Recent Development
 Table 115. iCandy Interactive Limited Company Details
 Table 116. iCandy Interactive Limited Business Overview
 Table 117. iCandy Interactive Limited Casual Mobile Game Product
 Table 118. iCandy Interactive Limited Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 119. iCandy Interactive Limited Recent Development
 Table 120. Nordcurrent Company Details
 Table 121. Nordcurrent Business Overview
 Table 122. Nordcurrent Casual Mobile Game Product
 Table 123. Nordcurrent Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 124. Nordcurrent Recent Development
 Table 125. Ifun Singapore PTE. LTD Company Details
 Table 126. Ifun Singapore PTE. LTD Business Overview
 Table 127. Ifun Singapore PTE. LTD Casual Mobile Game Product
 Table 128. Ifun Singapore PTE. LTD Revenue in Casual Mobile Game Business (2019-2024) & (US$ Million)
 Table 129. Ifun Singapore PTE. LTD Recent Development
 Table 130. Research Programs/Design for This Report
 Table 131. Key Data Information from Secondary Sources
 Table 132. Key Data Information from Primary Sources
 Table 133. Authors List of This Report


List of Figures
 Figure 1. Casual Mobile Game Picture
 Figure 2. Global Casual Mobile Game Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Casual Mobile Game Market Share by Type: 2023 VS 2030
 Figure 4. Puzzle Game Features
 Figure 5. Action and Adventure Game Features
 Figure 6. Music and Rhythm Game Features
 Figure 7. Business Simulation Game Features
 Figure 8. Competition Game Features
 Figure 9. Others Features
 Figure 10. Global Casual Mobile Game Market Size by Application (2024-2030) & (US$ Million)
 Figure 11. Global Casual Mobile Game Market Share by Application: 2023 VS 2030
 Figure 12. Android Case Studies
 Figure 13. IOS Case Studies
 Figure 14. Casual Mobile Game Report Years Considered
 Figure 15. Global Casual Mobile Game Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 16. Global Casual Mobile Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 17. Global Casual Mobile Game Market Share by Region: 2023 VS 2030
 Figure 18. Global Casual Mobile Game Market Share by Players in 2023
 Figure 19. Global Top Casual Mobile Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Mobile Game as of 2023)
 Figure 20. The Top 10 and 5 Players Market Share by Casual Mobile Game Revenue in 2023
 Figure 21. North America Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 22. North America Casual Mobile Game Market Share by Country (2019-2030)
 Figure 23. United States Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. Canada Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. Europe Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 26. Europe Casual Mobile Game Market Share by Country (2019-2030)
 Figure 27. Germany Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. France Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. U.K. Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Italy Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Russia Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Nordic Countries Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. Asia-Pacific Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 34. Asia-Pacific Casual Mobile Game Market Share by Region (2019-2030)
 Figure 35. China Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. Japan Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. South Korea Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. Southeast Asia Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. India Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. Australia Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. Latin America Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 42. Latin America Casual Mobile Game Market Share by Country (2019-2030)
 Figure 43. Mexico Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Brazil Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Middle East & Africa Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. Middle East & Africa Casual Mobile Game Market Share by Country (2019-2030)
 Figure 47. Turkey Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 48. Saudi Arabia Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 49. UAE Casual Mobile Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 50. Electronic Arts (EA) Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 51. Netmarble Company Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 52. Mobile Premier League (MPL) Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 53. Zynga Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 54. Scopely Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 55. Supercell Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 56. GSN Games Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 57. Miniclip Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 58. Big Fish Games Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 59. SciPlay Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 60. Rovio Entertainment Corporation Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 61. CrazyLabs Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 62. Playstudios Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 63. iCandy Interactive Limited Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 64. Nordcurrent Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 65. Ifun Singapore PTE. LTD Revenue Growth Rate in Casual Mobile Game Business (2019-2024)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
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