0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Casual Mobile Game Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: October 2025
|
Report Code: QYRE-Auto-8G17739
Home | Market Reports | Internet & Telecom| Mobile & Wireless| Mobile Apps & Add-Ons
Global Casual Mobile Game Market Research Report 2024
BUY CHAPTERS

Global Casual Mobile Game Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-8G17739
Report
October 2025
Pages:150
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Casual Mobile Game Market

The global Casual Mobile Game market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
From a downstream perspective, Android accounted for % of 2024 revenue, surging to US$ million by 2031 (CAGR: % from 2025–2031).
Casual Mobile Game leading manufacturers including Electronic Arts (EA), Netmarble Company, Mobile Premier League (MPL), Zynga, Scopely, Supercell, GSN Games, Miniclip, Big Fish Games, SciPlay, etc., dominate supply; the top five capture approximately % of global revenue, with Electronic Arts (EA) leading 2024 sales at US$ million.
Regional Outlook:
North America rose from US$ million in 2024 to a forecast US$ million by 2031 (CAGR %).
Asia‑Pacific will expand from US$ million to US$ million (CAGR  %), led by China (US$ million in 2024, % share rising to % by 2031), Japan (CAGR %), South Korea (CAGR %), and Southeast Asia (CAGR %).
Europe is set to grow from US$ million to US$ million (CAGR %), with Germany projected to hit US$ million by 2031 (CAGR %).

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Casual Mobile Game market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of Casual Mobile Game Market Report

Report Metric Details
Report Name Casual Mobile Game Market
Segment by Type
  • Puzzle Game
  • Action and Adventure Game
  • Music and Rhythm Game
  • Business Simulation Game
  • Competition Game
  • Others
Segment by Application
  • Android
  • IOS
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Electronic Arts (EA), Netmarble Company, Mobile Premier League (MPL), Zynga, Scopely, Supercell, GSN Games, Miniclip, Big Fish Games, SciPlay, Rovio Entertainment Corporation, CrazyLabs, Playstudios, iCandy Interactive Limited, Nordcurrent, Ifun Singapore PTE. LTD
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the Casual Mobile Game study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
  • Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 14: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the Casual Mobile Game Market report?

Ans: The main players in the Casual Mobile Game Market are Electronic Arts (EA), Netmarble Company, Mobile Premier League (MPL), Zynga, Scopely, Supercell, GSN Games, Miniclip, Big Fish Games, SciPlay, Rovio Entertainment Corporation, CrazyLabs, Playstudios, iCandy Interactive Limited, Nordcurrent, Ifun Singapore PTE. LTD

What are the Application segmentation covered in the Casual Mobile Game Market report?

Ans: The Applications covered in the Casual Mobile Game Market report are Android, IOS

What are the Type segmentation covered in the Casual Mobile Game Market report?

Ans: The Types covered in the Casual Mobile Game Market report are Puzzle Game, Action and Adventure Game, Music and Rhythm Game, Business Simulation Game, Competition Game, Others

1 Study Coverage
1.1 Introduction to Casual Mobile Game: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Casual Mobile Game Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Puzzle Game
1.2.3 Action and Adventure Game
1.2.4 Music and Rhythm Game
1.2.5 Business Simulation Game
1.2.6 Competition Game
1.2.7 Others
1.3 Market Segmentation by Application
1.3.1 Global Casual Mobile Game Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Android
1.3.3 IOS
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Casual Mobile Game Revenue Estimates and Forecasts 2020-2031
2.2 Global Casual Mobile Game Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global Casual Mobile Game Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global Casual Mobile Game Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 Puzzle Game Market Size by Players
3.3.2 Action and Adventure Game Market Size by Players
3.3.3 Music and Rhythm Game Market Size by Players
3.3.4 Business Simulation Game Market Size by Players
3.3.5 Competition Game Market Size by Players
3.3.6 Others Market Size by Players
3.4 Global Casual Mobile Game Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Casual Mobile Game Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Casual Mobile Game Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America Casual Mobile Game Market Size by Type (2020-2031)
6.4 North America Casual Mobile Game Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Casual Mobile Game Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe Casual Mobile Game Market Size by Type (2020-2031)
7.4 Europe Casual Mobile Game Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Casual Mobile Game Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific Casual Mobile Game Market Size by Type (2020-2031)
8.4 Asia-Pacific Casual Mobile Game Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific Casual Mobile Game Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America Casual Mobile Game Market Size by Type (2020-2031)
9.4 Central and South America Casual Mobile Game Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Casual Mobile Game Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa Casual Mobile Game Market Size by Type (2020-2031)
10.4 Middle East and Africa Casual Mobile Game Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Casual Mobile Game Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Electronic Arts (EA)
11.1.1 Electronic Arts (EA) Corporation Information
11.1.2 Electronic Arts (EA) Business Overview
11.1.3 Electronic Arts (EA) Casual Mobile Game Product Features and Attributes
11.1.4 Electronic Arts (EA) Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.1.5 Electronic Arts (EA) Casual Mobile Game Revenue by Product in 2024
11.1.6 Electronic Arts (EA) Casual Mobile Game Revenue by Application in 2024
11.1.7 Electronic Arts (EA) Casual Mobile Game Revenue by Geographic Area in 2024
11.1.8 Electronic Arts (EA) Casual Mobile Game SWOT Analysis
11.1.9 Electronic Arts (EA) Recent Developments
11.2 Netmarble Company
11.2.1 Netmarble Company Corporation Information
11.2.2 Netmarble Company Business Overview
11.2.3 Netmarble Company Casual Mobile Game Product Features and Attributes
11.2.4 Netmarble Company Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.2.5 Netmarble Company Casual Mobile Game Revenue by Product in 2024
11.2.6 Netmarble Company Casual Mobile Game Revenue by Application in 2024
11.2.7 Netmarble Company Casual Mobile Game Revenue by Geographic Area in 2024
11.2.8 Netmarble Company Casual Mobile Game SWOT Analysis
11.2.9 Netmarble Company Recent Developments
11.3 Mobile Premier League (MPL)
11.3.1 Mobile Premier League (MPL) Corporation Information
11.3.2 Mobile Premier League (MPL) Business Overview
11.3.3 Mobile Premier League (MPL) Casual Mobile Game Product Features and Attributes
11.3.4 Mobile Premier League (MPL) Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.3.5 Mobile Premier League (MPL) Casual Mobile Game Revenue by Product in 2024
11.3.6 Mobile Premier League (MPL) Casual Mobile Game Revenue by Application in 2024
11.3.7 Mobile Premier League (MPL) Casual Mobile Game Revenue by Geographic Area in 2024
11.3.8 Mobile Premier League (MPL) Casual Mobile Game SWOT Analysis
11.3.9 Mobile Premier League (MPL) Recent Developments
11.4 Zynga
11.4.1 Zynga Corporation Information
11.4.2 Zynga Business Overview
11.4.3 Zynga Casual Mobile Game Product Features and Attributes
11.4.4 Zynga Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.4.5 Zynga Casual Mobile Game Revenue by Product in 2024
11.4.6 Zynga Casual Mobile Game Revenue by Application in 2024
11.4.7 Zynga Casual Mobile Game Revenue by Geographic Area in 2024
11.4.8 Zynga Casual Mobile Game SWOT Analysis
11.4.9 Zynga Recent Developments
11.5 Scopely
11.5.1 Scopely Corporation Information
11.5.2 Scopely Business Overview
11.5.3 Scopely Casual Mobile Game Product Features and Attributes
11.5.4 Scopely Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.5.5 Scopely Casual Mobile Game Revenue by Product in 2024
11.5.6 Scopely Casual Mobile Game Revenue by Application in 2024
11.5.7 Scopely Casual Mobile Game Revenue by Geographic Area in 2024
11.5.8 Scopely Casual Mobile Game SWOT Analysis
11.5.9 Scopely Recent Developments
11.6 Supercell
11.6.1 Supercell Corporation Information
11.6.2 Supercell Business Overview
11.6.3 Supercell Casual Mobile Game Product Features and Attributes
11.6.4 Supercell Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.6.5 Supercell Recent Developments
11.7 GSN Games
11.7.1 GSN Games Corporation Information
11.7.2 GSN Games Business Overview
11.7.3 GSN Games Casual Mobile Game Product Features and Attributes
11.7.4 GSN Games Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.7.5 GSN Games Recent Developments
11.8 Miniclip
11.8.1 Miniclip Corporation Information
11.8.2 Miniclip Business Overview
11.8.3 Miniclip Casual Mobile Game Product Features and Attributes
11.8.4 Miniclip Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.8.5 Miniclip Recent Developments
11.9 Big Fish Games
11.9.1 Big Fish Games Corporation Information
11.9.2 Big Fish Games Business Overview
11.9.3 Big Fish Games Casual Mobile Game Product Features and Attributes
11.9.4 Big Fish Games Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.9.5 Big Fish Games Recent Developments
11.10 SciPlay
11.10.1 SciPlay Corporation Information
11.10.2 SciPlay Business Overview
11.10.3 SciPlay Casual Mobile Game Product Features and Attributes
11.10.4 SciPlay Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
11.11 Rovio Entertainment Corporation
11.11.1 Rovio Entertainment Corporation Corporation Information
11.11.2 Rovio Entertainment Corporation Business Overview
11.11.3 Rovio Entertainment Corporation Casual Mobile Game Product Features and Attributes
11.11.4 Rovio Entertainment Corporation Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.11.5 Rovio Entertainment Corporation Recent Developments
11.12 CrazyLabs
11.12.1 CrazyLabs Corporation Information
11.12.2 CrazyLabs Business Overview
11.12.3 CrazyLabs Casual Mobile Game Product Features and Attributes
11.12.4 CrazyLabs Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.12.5 CrazyLabs Recent Developments
11.13 Playstudios
11.13.1 Playstudios Corporation Information
11.13.2 Playstudios Business Overview
11.13.3 Playstudios Casual Mobile Game Product Features and Attributes
11.13.4 Playstudios Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.13.5 Playstudios Recent Developments
11.14 iCandy Interactive Limited
11.14.1 iCandy Interactive Limited Corporation Information
11.14.2 iCandy Interactive Limited Business Overview
11.14.3 iCandy Interactive Limited Casual Mobile Game Product Features and Attributes
11.14.4 iCandy Interactive Limited Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.14.5 iCandy Interactive Limited Recent Developments
11.15 Nordcurrent
11.15.1 Nordcurrent Corporation Information
11.15.2 Nordcurrent Business Overview
11.15.3 Nordcurrent Casual Mobile Game Product Features and Attributes
11.15.4 Nordcurrent Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.15.5 Nordcurrent Recent Developments
11.16 Ifun Singapore PTE. LTD
11.16.1 Ifun Singapore PTE. LTD Corporation Information
11.16.2 Ifun Singapore PTE. LTD Business Overview
11.16.3 Ifun Singapore PTE. LTD Casual Mobile Game Product Features and Attributes
11.16.4 Ifun Singapore PTE. LTD Casual Mobile Game Revenue and Gross Margin (2020-2025)
11.16.5 Ifun Singapore PTE. LTD Recent Developments
12 Casual Mobile GameIndustry Chain Analysis
12.1 Casual Mobile Game Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Casual Mobile Game Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Casual Mobile Game Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global Casual Mobile Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global Casual Mobile Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global Casual Mobile Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global Casual Mobile Game Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Casual Mobile Game Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 7. Global Casual Mobile Game Revenue by Players (2020-2025) & (US$ Million)
 Table 8. Global Casual Mobile Game Revenue Market Share by Players (2020-2025)
 Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 10. Global Casual Mobile Game by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Mobile Game as of 2024)
 Table 11. Global Casual Mobile Game Average Gross Margin (%) by Player (2020 VS 2024)
 Table 12. Global Casual Mobile Game Companies Headquarters
 Table 13. Global Casual Mobile Game Market Concentration Ratio (CR5 and HHI)
 Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 16. Global Casual Mobile Game Revenue by Type (2020-2025) & (US$ Million)
 Table 17. Global Casual Mobile Game Revenue by Type (2026-2031) & (US$ Million)
 Table 18. Key Product Attributes and Differentiation
 Table 19. Global Casual Mobile Game Revenue by Application (2020-2025) & (US$ Million)
 Table 20. Global Casual Mobile Game Revenue by Application (2026-2031) & (US$ Million)
 Table 21. Casual Mobile Game High-Growth Sectors Demand CAGR (2024-2031)
 Table 22. Top Customers by Region
 Table 23. Top Customers by Application
 Table 24. North America Casual Mobile Game Growth Accelerators and Market Barriers
 Table 25. North America Casual Mobile Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 26. Europe Casual Mobile Game Growth Accelerators and Market Barriers
 Table 27. Europe Casual Mobile Game Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 28. Asia-Pacific Casual Mobile Game Growth Accelerators and Market Barriers
 Table 29. Asia-Pacific Casual Mobile Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 30. Central and South America Casual Mobile Game Investment Opportunities and Key Challenges
 Table 31. Central and South America Casual Mobile Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 32. Middle East and Africa Casual Mobile Game Investment Opportunities and Key Challenges
 Table 33. Middle East and Africa Casual Mobile Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 34. Electronic Arts (EA) Corporation Information
 Table 35. Electronic Arts (EA) Description and Major Businesses
 Table 36. Electronic Arts (EA) Product Features and Attributes
 Table 37. Electronic Arts (EA) Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 38. Electronic Arts (EA) Revenue Proportion by Product in 2024
 Table 39. Electronic Arts (EA) Revenue Proportion by Application in 2024
 Table 40. Electronic Arts (EA) Revenue Proportion by Geographic Area in 2024
 Table 41. Electronic Arts (EA) Casual Mobile Game SWOT Analysis
 Table 42. Electronic Arts (EA) Recent Developments
 Table 43. Netmarble Company Corporation Information
 Table 44. Netmarble Company Description and Major Businesses
 Table 45. Netmarble Company Product Features and Attributes
 Table 46. Netmarble Company Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 47. Netmarble Company Revenue Proportion by Product in 2024
 Table 48. Netmarble Company Revenue Proportion by Application in 2024
 Table 49. Netmarble Company Revenue Proportion by Geographic Area in 2024
 Table 50. Netmarble Company Casual Mobile Game SWOT Analysis
 Table 51. Netmarble Company Recent Developments
 Table 52. Mobile Premier League (MPL) Corporation Information
 Table 53. Mobile Premier League (MPL) Description and Major Businesses
 Table 54. Mobile Premier League (MPL) Product Features and Attributes
 Table 55. Mobile Premier League (MPL) Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 56. Mobile Premier League (MPL) Revenue Proportion by Product in 2024
 Table 57. Mobile Premier League (MPL) Revenue Proportion by Application in 2024
 Table 58. Mobile Premier League (MPL) Revenue Proportion by Geographic Area in 2024
 Table 59. Mobile Premier League (MPL) Casual Mobile Game SWOT Analysis
 Table 60. Mobile Premier League (MPL) Recent Developments
 Table 61. Zynga Corporation Information
 Table 62. Zynga Description and Major Businesses
 Table 63. Zynga Product Features and Attributes
 Table 64. Zynga Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 65. Zynga Revenue Proportion by Product in 2024
 Table 66. Zynga Revenue Proportion by Application in 2024
 Table 67. Zynga Revenue Proportion by Geographic Area in 2024
 Table 68. Zynga Casual Mobile Game SWOT Analysis
 Table 69. Zynga Recent Developments
 Table 70. Scopely Corporation Information
 Table 71. Scopely Description and Major Businesses
 Table 72. Scopely Product Features and Attributes
 Table 73. Scopely Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 74. Scopely Revenue Proportion by Product in 2024
 Table 75. Scopely Revenue Proportion by Application in 2024
 Table 76. Scopely Revenue Proportion by Geographic Area in 2024
 Table 77. Scopely Casual Mobile Game SWOT Analysis
 Table 78. Scopely Recent Developments
 Table 79. Supercell Corporation Information
 Table 80. Supercell Description and Major Businesses
 Table 81. Supercell Product Features and Attributes
 Table 82. Supercell Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 83. Supercell Recent Developments
 Table 84. GSN Games Corporation Information
 Table 85. GSN Games Description and Major Businesses
 Table 86. GSN Games Product Features and Attributes
 Table 87. GSN Games Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 88. GSN Games Recent Developments
 Table 89. Miniclip Corporation Information
 Table 90. Miniclip Description and Major Businesses
 Table 91. Miniclip Product Features and Attributes
 Table 92. Miniclip Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 93. Miniclip Recent Developments
 Table 94. Big Fish Games Corporation Information
 Table 95. Big Fish Games Description and Major Businesses
 Table 96. Big Fish Games Product Features and Attributes
 Table 97. Big Fish Games Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 98. Big Fish Games Recent Developments
 Table 99. SciPlay Corporation Information
 Table 100. SciPlay Description and Major Businesses
 Table 101. SciPlay Product Features and Attributes
 Table 102. SciPlay Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 103. SciPlay Recent Developments
 Table 104. Rovio Entertainment Corporation Corporation Information
 Table 105. Rovio Entertainment Corporation Description and Major Businesses
 Table 106. Rovio Entertainment Corporation Product Features and Attributes
 Table 107. Rovio Entertainment Corporation Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 108. Rovio Entertainment Corporation Recent Developments
 Table 109. CrazyLabs Corporation Information
 Table 110. CrazyLabs Description and Major Businesses
 Table 111. CrazyLabs Product Features and Attributes
 Table 112. CrazyLabs Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 113. CrazyLabs Recent Developments
 Table 114. Playstudios Corporation Information
 Table 115. Playstudios Description and Major Businesses
 Table 116. Playstudios Product Features and Attributes
 Table 117. Playstudios Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 118. Playstudios Recent Developments
 Table 119. iCandy Interactive Limited Corporation Information
 Table 120. iCandy Interactive Limited Description and Major Businesses
 Table 121. iCandy Interactive Limited Product Features and Attributes
 Table 122. iCandy Interactive Limited Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 123. iCandy Interactive Limited Recent Developments
 Table 124. Nordcurrent Corporation Information
 Table 125. Nordcurrent Description and Major Businesses
 Table 126. Nordcurrent Product Features and Attributes
 Table 127. Nordcurrent Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 128. Nordcurrent Recent Developments
 Table 129. Ifun Singapore PTE. LTD Corporation Information
 Table 130. Ifun Singapore PTE. LTD Description and Major Businesses
 Table 131. Ifun Singapore PTE. LTD Product Features and Attributes
 Table 132. Ifun Singapore PTE. LTD Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 133. Ifun Singapore PTE. LTD Recent Developments
 Table 134. Raw Materials Key Suppliers
 Table 135. Distributors List
 Table 136. Market Trends and Market Evolution
 Table 137. Market Drivers and Opportunities
 Table 138. Market Challenges, Risks, and Restraints
 Table 139. Research Programs/Design for This Report
 Table 140. Key Data Information from Secondary Sources
 Table 141. Key Data Information from Primary Sources


List of Figures
 Figure 1. Casual Mobile Game Product Picture
 Figure 2. Global Casual Mobile Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. Puzzle Game Product Picture
 Figure 4. Action and Adventure Game Product Picture
 Figure 5. Music and Rhythm Game Product Picture
 Figure 6. Business Simulation Game Product Picture
 Figure 7. Competition Game Product Picture
 Figure 8. Others Product Picture
 Figure 9. Global Casual Mobile Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 10. Android
 Figure 11. IOS
 Figure 12. Casual Mobile Game Report Years Considered
 Figure 13. Global Casual Mobile Game Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 15. Global Casual Mobile Game Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 16. Global Casual Mobile Game Revenue Market Share by Region (2020-2031)
 Figure 17. Global Casual Mobile Game Revenue Market Share Ranking (2024)
 Figure 18. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 19. Puzzle Game Revenue Market Share by Player in 2024
 Figure 20. Action and Adventure Game Revenue Market Share by Player in 2024
 Figure 21. Music and Rhythm Game Revenue Market Share by Player in 2024
 Figure 22. Business Simulation Game Revenue Market Share by Player in 2024
 Figure 23. Competition Game Revenue Market Share by Player in 2024
 Figure 24. Others Revenue Market Share by Player in 2024
 Figure 25. Global Casual Mobile Game Revenue Market Share by Type (2020-2031)
 Figure 26. Global Casual Mobile Game Revenue Market Share by Application (2020-2031)
 Figure 27. North America Casual Mobile Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 28. North America Top 5 Players Casual Mobile Game Revenue (US$ Million) in 2024
 Figure 29. North America Casual Mobile Game Revenue (US$ Million) by Type (2020 - 2031)
 Figure 30. North America Casual Mobile Game Revenue (US$ Million) by Application (2020-2031)
 Figure 31. US Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 32. Canada Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 33. Mexico Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 34. Europe Casual Mobile Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 35. Europe Top 5 Players Casual Mobile Game Revenue (US$ Million) in 2024
 Figure 36. Europe Casual Mobile Game Revenue (US$ Million) by Type (2020-2031)
 Figure 37. Europe Casual Mobile Game Revenue (US$ Million) by Application (2020-2031)
 Figure 38. Germany Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 39. France Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 40. U.K. Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 41. Italy Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 42. Russia Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 43. Asia-Pacific Casual Mobile Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 44. Asia-Pacific Top 8 Players Casual Mobile Game Revenue (US$ Million) in 2024
 Figure 45. Asia-Pacific Casual Mobile Game Revenue (US$ Million) by Type (2020-2031)
 Figure 46. Asia-Pacific Casual Mobile Game Revenue (US$ Million) by Application (2020-2031)
 Figure 47. Indonesia Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 48. Japan Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 49. South Korea Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 50. Australia Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 51. India Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 52. Indonesia Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 53. Vietnam Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 54. Malaysia Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 55. Philippines Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 56. Singapore Casual Mobile Game Revenue (2020-2031) & (US$ Million)
 Figure 57. Central and South America Casual Mobile Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 58. Central and South America Top 5 Players Casual Mobile Game Revenue (US$ Million) in 2024
 Figure 59. Central and South America Casual Mobile Game Revenue (US$ Million) by Type (2020-2031)
 Figure 60. Central and South America Casual Mobile Game Revenue (US$ Million) by Application (2020-2031)
 Figure 61. Brazil Casual Mobile Game Revenue (2020-2025) & (US$ Million)
 Figure 62. Argentina Casual Mobile Game Revenue (2020-2025) & (US$ Million)
 Figure 63. Middle East and Africa Casual Mobile Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 64. Middle East and Africa Top 5 Players Casual Mobile Game Revenue (US$ Million) in 2024
 Figure 65. South America Casual Mobile Game Revenue (US$ Million) by Type (2020-2031)
 Figure 66. Middle East and Africa Casual Mobile Game Revenue (US$ Million) by Application (2020-2031)
 Figure 67. GCC Countries Casual Mobile Game Revenue (2020-2025) & (US$ Million)
 Figure 68. Israel Casual Mobile Game Revenue (2020-2025) & (US$ Million)
 Figure 69. Egypt Casual Mobile Game Revenue (2020-2025) & (US$ Million)
 Figure 70. South Africa Casual Mobile Game Revenue (2020-2025) & (US$ Million)
 Figure 71. Casual Mobile Game Industry Chain Mapping
 Figure 72. Channels of Distribution (Direct Vs Distribution)
 Figure 73. Bottom-up and Top-down Approaches for This Report
 Figure 74. Data Triangulation
 Figure 75. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$4900

This license allows only one user to access the PDF.
Electronic (PDF)

$7350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$9800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Bioinformatics Barcelona