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Global Casual Fighting Game Market Research Report 2025
Published Date: March 2025
|
Report Code: QYRE-Auto-33G12249
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Global Casual Fighting Game Market Research Report 2022
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Global Casual Fighting Game Market Research Report 2025

Code: QYRE-Auto-33G12249
Report
March 2025
Pages:89
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Casual Fighting Game Market

The global market for Casual Fighting Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.
North American market for Casual Fighting Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Casual Fighting Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Casual Fighting Game in Internet Cafe is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Casual Fighting Game include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters, Sega AM2, HAL Laboratory, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Casual Fighting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Fighting Game.
The Casual Fighting Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Casual Fighting Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Casual Fighting Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Casual Fighting Game Market Report

Report Metric Details
Report Name Casual Fighting Game Market
Segment by Type
  • PC
  • Mobile
  • Others
Segment by Application
  • Internet Cafe
  • Gaming Room
  • Family
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters, Sega AM2, HAL Laboratory, SNK Playmore, NetherRealm Studios
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Casual Fighting Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Casual Fighting Game Market report?

Ans: The main players in the Casual Fighting Game Market are Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters, Sega AM2, HAL Laboratory, SNK Playmore, NetherRealm Studios

What are the Application segmentation covered in the Casual Fighting Game Market report?

Ans: The Applications covered in the Casual Fighting Game Market report are Internet Cafe, Gaming Room, Family, Others

What are the Type segmentation covered in the Casual Fighting Game Market report?

Ans: The Types covered in the Casual Fighting Game Market report are PC, Mobile, Others

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Casual Fighting Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 PC
1.2.3 Mobile
1.2.4 Others
1.3 Market by Application
1.3.1 Global Casual Fighting Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Internet Cafe
1.3.3 Gaming Room
1.3.4 Family
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Casual Fighting Game Market Perspective (2020-2031)
2.2 Global Casual Fighting Game Growth Trends by Region
2.2.1 Global Casual Fighting Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Casual Fighting Game Historic Market Size by Region (2020-2025)
2.2.3 Casual Fighting Game Forecasted Market Size by Region (2026-2031)
2.3 Casual Fighting Game Market Dynamics
2.3.1 Casual Fighting Game Industry Trends
2.3.2 Casual Fighting Game Market Drivers
2.3.3 Casual Fighting Game Market Challenges
2.3.4 Casual Fighting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Casual Fighting Game Players by Revenue
3.1.1 Global Top Casual Fighting Game Players by Revenue (2020-2025)
3.1.2 Global Casual Fighting Game Revenue Market Share by Players (2020-2025)
3.2 Global Casual Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Casual Fighting Game Revenue
3.4 Global Casual Fighting Game Market Concentration Ratio
3.4.1 Global Casual Fighting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Casual Fighting Game Revenue in 2024
3.5 Global Key Players of Casual Fighting Game Head office and Area Served
3.6 Global Key Players of Casual Fighting Game, Product and Application
3.7 Global Key Players of Casual Fighting Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Casual Fighting Game Breakdown Data by Type
4.1 Global Casual Fighting Game Historic Market Size by Type (2020-2025)
4.2 Global Casual Fighting Game Forecasted Market Size by Type (2026-2031)
5 Casual Fighting Game Breakdown Data by Application
5.1 Global Casual Fighting Game Historic Market Size by Application (2020-2025)
5.2 Global Casual Fighting Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Casual Fighting Game Market Size (2020-2031)
6.2 North America Casual Fighting Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Casual Fighting Game Market Size by Country (2020-2025)
6.4 North America Casual Fighting Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Casual Fighting Game Market Size (2020-2031)
7.2 Europe Casual Fighting Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Casual Fighting Game Market Size by Country (2020-2025)
7.4 Europe Casual Fighting Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Casual Fighting Game Market Size (2020-2031)
8.2 Asia-Pacific Casual Fighting Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Casual Fighting Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Casual Fighting Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Casual Fighting Game Market Size (2020-2031)
9.2 Latin America Casual Fighting Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Casual Fighting Game Market Size by Country (2020-2025)
9.4 Latin America Casual Fighting Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Casual Fighting Game Market Size (2020-2031)
10.2 Middle East & Africa Casual Fighting Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Casual Fighting Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Casual Fighting Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Capcom
11.1.1 Capcom Company Details
11.1.2 Capcom Business Overview
11.1.3 Capcom Casual Fighting Game Introduction
11.1.4 Capcom Revenue in Casual Fighting Game Business (2020-2025)
11.1.5 Capcom Recent Development
11.2 Namco
11.2.1 Namco Company Details
11.2.2 Namco Business Overview
11.2.3 Namco Casual Fighting Game Introduction
11.2.4 Namco Revenue in Casual Fighting Game Business (2020-2025)
11.2.5 Namco Recent Development
11.3 Project Soul
11.3.1 Project Soul Company Details
11.3.2 Project Soul Business Overview
11.3.3 Project Soul Casual Fighting Game Introduction
11.3.4 Project Soul Revenue in Casual Fighting Game Business (2020-2025)
11.3.5 Project Soul Recent Development
11.4 Midway Games
11.4.1 Midway Games Company Details
11.4.2 Midway Games Business Overview
11.4.3 Midway Games Casual Fighting Game Introduction
11.4.4 Midway Games Revenue in Casual Fighting Game Business (2020-2025)
11.4.5 Midway Games Recent Development
11.5 Arc System Works
11.5.1 Arc System Works Company Details
11.5.2 Arc System Works Business Overview
11.5.3 Arc System Works Casual Fighting Game Introduction
11.5.4 Arc System Works Revenue in Casual Fighting Game Business (2020-2025)
11.5.5 Arc System Works Recent Development
11.6 Rare
11.6.1 Rare Company Details
11.6.2 Rare Business Overview
11.6.3 Rare Casual Fighting Game Introduction
11.6.4 Rare Revenue in Casual Fighting Game Business (2020-2025)
11.6.5 Rare Recent Development
11.7 Atari
11.7.1 Atari Company Details
11.7.2 Atari Business Overview
11.7.3 Atari Casual Fighting Game Introduction
11.7.4 Atari Revenue in Casual Fighting Game Business (2020-2025)
11.7.5 Atari Recent Development
11.8 Bitmasters
11.8.1 Bitmasters Company Details
11.8.2 Bitmasters Business Overview
11.8.3 Bitmasters Casual Fighting Game Introduction
11.8.4 Bitmasters Revenue in Casual Fighting Game Business (2020-2025)
11.8.5 Bitmasters Recent Development
11.9 Sega AM2
11.9.1 Sega AM2 Company Details
11.9.2 Sega AM2 Business Overview
11.9.3 Sega AM2 Casual Fighting Game Introduction
11.9.4 Sega AM2 Revenue in Casual Fighting Game Business (2020-2025)
11.9.5 Sega AM2 Recent Development
11.10 HAL Laboratory
11.10.1 HAL Laboratory Company Details
11.10.2 HAL Laboratory Business Overview
11.10.3 HAL Laboratory Casual Fighting Game Introduction
11.10.4 HAL Laboratory Revenue in Casual Fighting Game Business (2020-2025)
11.10.5 HAL Laboratory Recent Development
11.11 SNK Playmore
11.11.1 SNK Playmore Company Details
11.11.2 SNK Playmore Business Overview
11.11.3 SNK Playmore Casual Fighting Game Introduction
11.11.4 SNK Playmore Revenue in Casual Fighting Game Business (2020-2025)
11.11.5 SNK Playmore Recent Development
11.12 NetherRealm Studios
11.12.1 NetherRealm Studios Company Details
11.12.2 NetherRealm Studios Business Overview
11.12.3 NetherRealm Studios Casual Fighting Game Introduction
11.12.4 NetherRealm Studios Revenue in Casual Fighting Game Business (2020-2025)
11.12.5 NetherRealm Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Casual Fighting Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of PC
 Table 3. Key Players of Mobile
 Table 4. Key Players of Others
 Table 5. Global Casual Fighting Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Casual Fighting Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Casual Fighting Game Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Casual Fighting Game Market Share by Region (2020-2025)
 Table 9. Global Casual Fighting Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Casual Fighting Game Market Share by Region (2026-2031)
 Table 11. Casual Fighting Game Market Trends
 Table 12. Casual Fighting Game Market Drivers
 Table 13. Casual Fighting Game Market Challenges
 Table 14. Casual Fighting Game Market Restraints
 Table 15. Global Casual Fighting Game Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Casual Fighting Game Market Share by Players (2020-2025)
 Table 17. Global Top Casual Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Fighting Game as of 2024)
 Table 18. Ranking of Global Top Casual Fighting Game Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Casual Fighting Game Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Casual Fighting Game, Headquarters and Area Served
 Table 21. Global Key Players of Casual Fighting Game, Product and Application
 Table 22. Global Key Players of Casual Fighting Game, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Casual Fighting Game Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Casual Fighting Game Revenue Market Share by Type (2020-2025)
 Table 26. Global Casual Fighting Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Casual Fighting Game Revenue Market Share by Type (2026-2031)
 Table 28. Global Casual Fighting Game Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Casual Fighting Game Revenue Market Share by Application (2020-2025)
 Table 30. Global Casual Fighting Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Casual Fighting Game Revenue Market Share by Application (2026-2031)
 Table 32. North America Casual Fighting Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Casual Fighting Game Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Casual Fighting Game Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Casual Fighting Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Casual Fighting Game Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Casual Fighting Game Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Casual Fighting Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Casual Fighting Game Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Casual Fighting Game Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Casual Fighting Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Casual Fighting Game Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Casual Fighting Game Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Casual Fighting Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Casual Fighting Game Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Casual Fighting Game Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Capcom Company Details
 Table 48. Capcom Business Overview
 Table 49. Capcom Casual Fighting Game Product
 Table 50. Capcom Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 51. Capcom Recent Development
 Table 52. Namco Company Details
 Table 53. Namco Business Overview
 Table 54. Namco Casual Fighting Game Product
 Table 55. Namco Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 56. Namco Recent Development
 Table 57. Project Soul Company Details
 Table 58. Project Soul Business Overview
 Table 59. Project Soul Casual Fighting Game Product
 Table 60. Project Soul Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 61. Project Soul Recent Development
 Table 62. Midway Games Company Details
 Table 63. Midway Games Business Overview
 Table 64. Midway Games Casual Fighting Game Product
 Table 65. Midway Games Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 66. Midway Games Recent Development
 Table 67. Arc System Works Company Details
 Table 68. Arc System Works Business Overview
 Table 69. Arc System Works Casual Fighting Game Product
 Table 70. Arc System Works Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 71. Arc System Works Recent Development
 Table 72. Rare Company Details
 Table 73. Rare Business Overview
 Table 74. Rare Casual Fighting Game Product
 Table 75. Rare Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 76. Rare Recent Development
 Table 77. Atari Company Details
 Table 78. Atari Business Overview
 Table 79. Atari Casual Fighting Game Product
 Table 80. Atari Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 81. Atari Recent Development
 Table 82. Bitmasters Company Details
 Table 83. Bitmasters Business Overview
 Table 84. Bitmasters Casual Fighting Game Product
 Table 85. Bitmasters Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 86. Bitmasters Recent Development
 Table 87. Sega AM2 Company Details
 Table 88. Sega AM2 Business Overview
 Table 89. Sega AM2 Casual Fighting Game Product
 Table 90. Sega AM2 Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 91. Sega AM2 Recent Development
 Table 92. HAL Laboratory Company Details
 Table 93. HAL Laboratory Business Overview
 Table 94. HAL Laboratory Casual Fighting Game Product
 Table 95. HAL Laboratory Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 96. HAL Laboratory Recent Development
 Table 97. SNK Playmore Company Details
 Table 98. SNK Playmore Business Overview
 Table 99. SNK Playmore Casual Fighting Game Product
 Table 100. SNK Playmore Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 101. SNK Playmore Recent Development
 Table 102. NetherRealm Studios Company Details
 Table 103. NetherRealm Studios Business Overview
 Table 104. NetherRealm Studios Casual Fighting Game Product
 Table 105. NetherRealm Studios Revenue in Casual Fighting Game Business (2020-2025) & (US$ Million)
 Table 106. NetherRealm Studios Recent Development
 Table 107. Research Programs/Design for This Report
 Table 108. Key Data Information from Secondary Sources
 Table 109. Key Data Information from Primary Sources
 Table 110. Authors List of This Report


List of Figures
 Figure 1. Casual Fighting Game Picture
 Figure 2. Global Casual Fighting Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Casual Fighting Game Market Share by Type: 2024 VS 2031
 Figure 4. PC Features
 Figure 5. Mobile Features
 Figure 6. Others Features
 Figure 7. Global Casual Fighting Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Casual Fighting Game Market Share by Application: 2024 VS 2031
 Figure 9. Internet Cafe Case Studies
 Figure 10. Gaming Room Case Studies
 Figure 11. Family Case Studies
 Figure 12. Others Case Studies
 Figure 13. Casual Fighting Game Report Years Considered
 Figure 14. Global Casual Fighting Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Casual Fighting Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Casual Fighting Game Market Share by Region: 2024 VS 2031
 Figure 17. Global Casual Fighting Game Market Share by Players in 2024
 Figure 18. Global Top Casual Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Fighting Game as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Casual Fighting Game Revenue in 2024
 Figure 20. North America Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Casual Fighting Game Market Share by Country (2020-2031)
 Figure 22. United States Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Casual Fighting Game Market Share by Country (2020-2031)
 Figure 26. Germany Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Casual Fighting Game Market Share by Region (2020-2031)
 Figure 34. China Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Casual Fighting Game Market Share by Country (2020-2031)
 Figure 42. Mexico Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Casual Fighting Game Market Share by Country (2020-2031)
 Figure 46. Turkey Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Casual Fighting Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Capcom Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 50. Namco Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 51. Project Soul Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 52. Midway Games Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 53. Arc System Works Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 54. Rare Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 55. Atari Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 56. Bitmasters Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 57. Sega AM2 Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 58. HAL Laboratory Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 59. SNK Playmore Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 60. NetherRealm Studios Revenue Growth Rate in Casual Fighting Game Business (2020-2025)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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