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Global Casual Brain Game Market Research Report 2025
Published Date: March 2025
|
Report Code: QYRE-Auto-28B11007
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Global Casual Brain Game Market Research Report 2022
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Global Casual Brain Game Market Research Report 2025

Code: QYRE-Auto-28B11007
Report
March 2025
Pages:78
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Casual Brain Game Market

The global market for Casual Brain Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Casual Brain Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Casual Brain Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Casual Brain Game in Tablet is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Casual Brain Game include Arkadium, Microsoft Corporation, Creatiosoft, Nintendo, Roblox, Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Casual Brain Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Brain Game.
The Casual Brain Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Casual Brain Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Casual Brain Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Casual Brain Game Market Report

Report Metric Details
Report Name Casual Brain Game Market
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Arkadium, Microsoft Corporation, Creatiosoft, Nintendo, Roblox, Ubisoft
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Casual Brain Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Casual Brain Game Market report?

Ans: The main players in the Casual Brain Game Market are Arkadium, Microsoft Corporation, Creatiosoft, Nintendo, Roblox, Ubisoft

What are the Application segmentation covered in the Casual Brain Game Market report?

Ans: The Applications covered in the Casual Brain Game Market report are Tablet, Smartphone, PC&Laptops, Others

What are the Type segmentation covered in the Casual Brain Game Market report?

Ans: The Types covered in the Casual Brain Game Market report are Subscription Based, Advertisement Based, In-game Purchases

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Casual Brain Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Subscription Based
1.2.3 Advertisement Based
1.2.4 In-game Purchases
1.3 Market by Application
1.3.1 Global Casual Brain Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Tablet
1.3.3 Smartphone
1.3.4 PC&Laptops
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Casual Brain Game Market Perspective (2020-2031)
2.2 Global Casual Brain Game Growth Trends by Region
2.2.1 Global Casual Brain Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Casual Brain Game Historic Market Size by Region (2020-2025)
2.2.3 Casual Brain Game Forecasted Market Size by Region (2026-2031)
2.3 Casual Brain Game Market Dynamics
2.3.1 Casual Brain Game Industry Trends
2.3.2 Casual Brain Game Market Drivers
2.3.3 Casual Brain Game Market Challenges
2.3.4 Casual Brain Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Casual Brain Game Players by Revenue
3.1.1 Global Top Casual Brain Game Players by Revenue (2020-2025)
3.1.2 Global Casual Brain Game Revenue Market Share by Players (2020-2025)
3.2 Global Casual Brain Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Casual Brain Game Revenue
3.4 Global Casual Brain Game Market Concentration Ratio
3.4.1 Global Casual Brain Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Casual Brain Game Revenue in 2024
3.5 Global Key Players of Casual Brain Game Head office and Area Served
3.6 Global Key Players of Casual Brain Game, Product and Application
3.7 Global Key Players of Casual Brain Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Casual Brain Game Breakdown Data by Type
4.1 Global Casual Brain Game Historic Market Size by Type (2020-2025)
4.2 Global Casual Brain Game Forecasted Market Size by Type (2026-2031)
5 Casual Brain Game Breakdown Data by Application
5.1 Global Casual Brain Game Historic Market Size by Application (2020-2025)
5.2 Global Casual Brain Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Casual Brain Game Market Size (2020-2031)
6.2 North America Casual Brain Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Casual Brain Game Market Size by Country (2020-2025)
6.4 North America Casual Brain Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Casual Brain Game Market Size (2020-2031)
7.2 Europe Casual Brain Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Casual Brain Game Market Size by Country (2020-2025)
7.4 Europe Casual Brain Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Casual Brain Game Market Size (2020-2031)
8.2 Asia-Pacific Casual Brain Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Casual Brain Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Casual Brain Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Casual Brain Game Market Size (2020-2031)
9.2 Latin America Casual Brain Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Casual Brain Game Market Size by Country (2020-2025)
9.4 Latin America Casual Brain Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Casual Brain Game Market Size (2020-2031)
10.2 Middle East & Africa Casual Brain Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Casual Brain Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Casual Brain Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Arkadium
11.1.1 Arkadium Company Details
11.1.2 Arkadium Business Overview
11.1.3 Arkadium Casual Brain Game Introduction
11.1.4 Arkadium Revenue in Casual Brain Game Business (2020-2025)
11.1.5 Arkadium Recent Development
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Details
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Casual Brain Game Introduction
11.2.4 Microsoft Corporation Revenue in Casual Brain Game Business (2020-2025)
11.2.5 Microsoft Corporation Recent Development
11.3 Creatiosoft
11.3.1 Creatiosoft Company Details
11.3.2 Creatiosoft Business Overview
11.3.3 Creatiosoft Casual Brain Game Introduction
11.3.4 Creatiosoft Revenue in Casual Brain Game Business (2020-2025)
11.3.5 Creatiosoft Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Details
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Casual Brain Game Introduction
11.4.4 Nintendo Revenue in Casual Brain Game Business (2020-2025)
11.4.5 Nintendo Recent Development
11.5 Roblox
11.5.1 Roblox Company Details
11.5.2 Roblox Business Overview
11.5.3 Roblox Casual Brain Game Introduction
11.5.4 Roblox Revenue in Casual Brain Game Business (2020-2025)
11.5.5 Roblox Recent Development
11.6 Ubisoft
11.6.1 Ubisoft Company Details
11.6.2 Ubisoft Business Overview
11.6.3 Ubisoft Casual Brain Game Introduction
11.6.4 Ubisoft Revenue in Casual Brain Game Business (2020-2025)
11.6.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Casual Brain Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Subscription Based
 Table 3. Key Players of Advertisement Based
 Table 4. Key Players of In-game Purchases
 Table 5. Global Casual Brain Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Casual Brain Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Casual Brain Game Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Casual Brain Game Market Share by Region (2020-2025)
 Table 9. Global Casual Brain Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Casual Brain Game Market Share by Region (2026-2031)
 Table 11. Casual Brain Game Market Trends
 Table 12. Casual Brain Game Market Drivers
 Table 13. Casual Brain Game Market Challenges
 Table 14. Casual Brain Game Market Restraints
 Table 15. Global Casual Brain Game Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Casual Brain Game Market Share by Players (2020-2025)
 Table 17. Global Top Casual Brain Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Brain Game as of 2024)
 Table 18. Ranking of Global Top Casual Brain Game Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Casual Brain Game Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Casual Brain Game, Headquarters and Area Served
 Table 21. Global Key Players of Casual Brain Game, Product and Application
 Table 22. Global Key Players of Casual Brain Game, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Casual Brain Game Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Casual Brain Game Revenue Market Share by Type (2020-2025)
 Table 26. Global Casual Brain Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Casual Brain Game Revenue Market Share by Type (2026-2031)
 Table 28. Global Casual Brain Game Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Casual Brain Game Revenue Market Share by Application (2020-2025)
 Table 30. Global Casual Brain Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Casual Brain Game Revenue Market Share by Application (2026-2031)
 Table 32. North America Casual Brain Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Casual Brain Game Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Casual Brain Game Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Casual Brain Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Casual Brain Game Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Casual Brain Game Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Casual Brain Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Casual Brain Game Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Casual Brain Game Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Casual Brain Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Casual Brain Game Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Casual Brain Game Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Casual Brain Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Casual Brain Game Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Casual Brain Game Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Arkadium Company Details
 Table 48. Arkadium Business Overview
 Table 49. Arkadium Casual Brain Game Product
 Table 50. Arkadium Revenue in Casual Brain Game Business (2020-2025) & (US$ Million)
 Table 51. Arkadium Recent Development
 Table 52. Microsoft Corporation Company Details
 Table 53. Microsoft Corporation Business Overview
 Table 54. Microsoft Corporation Casual Brain Game Product
 Table 55. Microsoft Corporation Revenue in Casual Brain Game Business (2020-2025) & (US$ Million)
 Table 56. Microsoft Corporation Recent Development
 Table 57. Creatiosoft Company Details
 Table 58. Creatiosoft Business Overview
 Table 59. Creatiosoft Casual Brain Game Product
 Table 60. Creatiosoft Revenue in Casual Brain Game Business (2020-2025) & (US$ Million)
 Table 61. Creatiosoft Recent Development
 Table 62. Nintendo Company Details
 Table 63. Nintendo Business Overview
 Table 64. Nintendo Casual Brain Game Product
 Table 65. Nintendo Revenue in Casual Brain Game Business (2020-2025) & (US$ Million)
 Table 66. Nintendo Recent Development
 Table 67. Roblox Company Details
 Table 68. Roblox Business Overview
 Table 69. Roblox Casual Brain Game Product
 Table 70. Roblox Revenue in Casual Brain Game Business (2020-2025) & (US$ Million)
 Table 71. Roblox Recent Development
 Table 72. Ubisoft Company Details
 Table 73. Ubisoft Business Overview
 Table 74. Ubisoft Casual Brain Game Product
 Table 75. Ubisoft Revenue in Casual Brain Game Business (2020-2025) & (US$ Million)
 Table 76. Ubisoft Recent Development
 Table 77. Research Programs/Design for This Report
 Table 78. Key Data Information from Secondary Sources
 Table 79. Key Data Information from Primary Sources
 Table 80. Authors List of This Report


List of Figures
 Figure 1. Casual Brain Game Picture
 Figure 2. Global Casual Brain Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Casual Brain Game Market Share by Type: 2024 VS 2031
 Figure 4. Subscription Based Features
 Figure 5. Advertisement Based Features
 Figure 6. In-game Purchases Features
 Figure 7. Global Casual Brain Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Casual Brain Game Market Share by Application: 2024 VS 2031
 Figure 9. Tablet Case Studies
 Figure 10. Smartphone Case Studies
 Figure 11. PC&Laptops Case Studies
 Figure 12. Others Case Studies
 Figure 13. Casual Brain Game Report Years Considered
 Figure 14. Global Casual Brain Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Casual Brain Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Casual Brain Game Market Share by Region: 2024 VS 2031
 Figure 17. Global Casual Brain Game Market Share by Players in 2024
 Figure 18. Global Top Casual Brain Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Brain Game as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Casual Brain Game Revenue in 2024
 Figure 20. North America Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Casual Brain Game Market Share by Country (2020-2031)
 Figure 22. United States Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Casual Brain Game Market Share by Country (2020-2031)
 Figure 26. Germany Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Casual Brain Game Market Share by Region (2020-2031)
 Figure 34. China Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Casual Brain Game Market Share by Country (2020-2031)
 Figure 42. Mexico Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Casual Brain Game Market Share by Country (2020-2031)
 Figure 46. Turkey Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Casual Brain Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Arkadium Revenue Growth Rate in Casual Brain Game Business (2020-2025)
 Figure 50. Microsoft Corporation Revenue Growth Rate in Casual Brain Game Business (2020-2025)
 Figure 51. Creatiosoft Revenue Growth Rate in Casual Brain Game Business (2020-2025)
 Figure 52. Nintendo Revenue Growth Rate in Casual Brain Game Business (2020-2025)
 Figure 53. Roblox Revenue Growth Rate in Casual Brain Game Business (2020-2025)
 Figure 54. Ubisoft Revenue Growth Rate in Casual Brain Game Business (2020-2025)
 Figure 55. Bottom-up and Top-down Approaches for This Report
 Figure 56. Data Triangulation
 Figure 57. Key Executives Interviewed
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