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Global Digital Gaming Market Research Report 2024
Published Date: January 2024
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Report Code: QYRE-Auto-4D6408
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Global Digital Gaming Market Insights Forecast to 2028
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Global Digital Gaming Market Research Report 2024

Code: QYRE-Auto-4D6408
Report
January 2024
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Digital Gaming Market

The Digital Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Digital Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Digital Gaming Market Report

Report Metric Details
Report Name Digital Gaming Market
Segment by Type
  • Free-to-play
  • Pay-to-play
Segment by Application
  • Mobile Devices
  • PC
  • TV
  • Gaming Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Digital Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Digital Gaming Market report?

Ans: The main players in the Digital Gaming Market are Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games

What are the Application segmentation covered in the Digital Gaming Market report?

Ans: The Applications covered in the Digital Gaming Market report are Mobile Devices, PC, TV, Gaming Console

What are the Type segmentation covered in the Digital Gaming Market report?

Ans: The Types covered in the Digital Gaming Market report are Free-to-play, Pay-to-play

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Free-to-play
1.2.3 Pay-to-play
1.3 Market by Application
1.3.1 Global Digital Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile Devices
1.3.3 PC
1.3.4 TV
1.3.5 Gaming Console
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Gaming Market Perspective (2019-2030)
2.2 Digital Gaming Growth Trends by Region
2.2.1 Global Digital Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Digital Gaming Historic Market Size by Region (2019-2024)
2.2.3 Digital Gaming Forecasted Market Size by Region (2025-2030)
2.3 Digital Gaming Market Dynamics
2.3.1 Digital Gaming Industry Trends
2.3.2 Digital Gaming Market Drivers
2.3.3 Digital Gaming Market Challenges
2.3.4 Digital Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Gaming Players by Revenue
3.1.1 Global Top Digital Gaming Players by Revenue (2019-2024)
3.1.2 Global Digital Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Digital Gaming Revenue
3.4 Global Digital Gaming Market Concentration Ratio
3.4.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2023
3.5 Digital Gaming Key Players Head office and Area Served
3.6 Key Players Digital Gaming Product Solution and Service
3.7 Date of Enter into Digital Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Gaming Breakdown Data by Type
4.1 Global Digital Gaming Historic Market Size by Type (2019-2024)
4.2 Global Digital Gaming Forecasted Market Size by Type (2025-2030)
5 Digital Gaming Breakdown Data by Application
5.1 Global Digital Gaming Historic Market Size by Application (2019-2024)
5.2 Global Digital Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Digital Gaming Market Size (2019-2030)
6.2 North America Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Digital Gaming Market Size by Country (2019-2024)
6.4 North America Digital Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Gaming Market Size (2019-2030)
7.2 Europe Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Digital Gaming Market Size by Country (2019-2024)
7.4 Europe Digital Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Gaming Market Size (2019-2030)
8.2 Asia-Pacific Digital Gaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Digital Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Digital Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Gaming Market Size (2019-2030)
9.2 Latin America Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Digital Gaming Market Size by Country (2019-2024)
9.4 Latin America Digital Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Gaming Market Size (2019-2030)
10.2 Middle East & Africa Digital Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Digital Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Digital Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Detail
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Digital Gaming Introduction
11.1.4 Activision Blizzard Revenue in Digital Gaming Business (2019-2024)
11.1.5 Activision Blizzard Recent Development
11.2 Zynga
11.2.1 Zynga Company Detail
11.2.2 Zynga Business Overview
11.2.3 Zynga Digital Gaming Introduction
11.2.4 Zynga Revenue in Digital Gaming Business (2019-2024)
11.2.5 Zynga Recent Development
11.3 Electronic Arts
11.3.1 Electronic Arts Company Detail
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Digital Gaming Introduction
11.3.4 Electronic Arts Revenue in Digital Gaming Business (2019-2024)
11.3.5 Electronic Arts Recent Development
11.4 Wargaming
11.4.1 Wargaming Company Detail
11.4.2 Wargaming Business Overview
11.4.3 Wargaming Digital Gaming Introduction
11.4.4 Wargaming Revenue in Digital Gaming Business (2019-2024)
11.4.5 Wargaming Recent Development
11.5 Giant Interactive
11.5.1 Giant Interactive Company Detail
11.5.2 Giant Interactive Business Overview
11.5.3 Giant Interactive Digital Gaming Introduction
11.5.4 Giant Interactive Revenue in Digital Gaming Business (2019-2024)
11.5.5 Giant Interactive Recent Development
11.6 GungHo Online
11.6.1 GungHo Online Company Detail
11.6.2 GungHo Online Business Overview
11.6.3 GungHo Online Digital Gaming Introduction
11.6.4 GungHo Online Revenue in Digital Gaming Business (2019-2024)
11.6.5 GungHo Online Recent Development
11.7 NCSOFT
11.7.1 NCSOFT Company Detail
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Digital Gaming Introduction
11.7.4 NCSOFT Revenue in Digital Gaming Business (2019-2024)
11.7.5 NCSOFT Recent Development
11.8 Smilegate
11.8.1 Smilegate Company Detail
11.8.2 Smilegate Business Overview
11.8.3 Smilegate Digital Gaming Introduction
11.8.4 Smilegate Revenue in Digital Gaming Business (2019-2024)
11.8.5 Smilegate Recent Development
11.9 Microsoft
11.9.1 Microsoft Company Detail
11.9.2 Microsoft Business Overview
11.9.3 Microsoft Digital Gaming Introduction
11.9.4 Microsoft Revenue in Digital Gaming Business (2019-2024)
11.9.5 Microsoft Recent Development
11.10 Riot Games
11.10.1 Riot Games Company Detail
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Digital Gaming Introduction
11.10.4 Riot Games Revenue in Digital Gaming Business (2019-2024)
11.10.5 Riot Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Digital Gaming Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Free-to-play
    Table 3. Key Players of Pay-to-play
    Table 4. Global Digital Gaming Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Digital Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Digital Gaming Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Digital Gaming Market Share by Region (2019-2024)
    Table 8. Global Digital Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Digital Gaming Market Share by Region (2025-2030)
    Table 10. Digital Gaming Market Trends
    Table 11. Digital Gaming Market Drivers
    Table 12. Digital Gaming Market Challenges
    Table 13. Digital Gaming Market Restraints
    Table 14. Global Digital Gaming Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Digital Gaming Market Share by Players (2019-2024)
    Table 16. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2023)
    Table 17. Ranking of Global Top Digital Gaming Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Digital Gaming Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Digital Gaming Product Solution and Service
    Table 21. Date of Enter into Digital Gaming Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Digital Gaming Revenue Market Share by Type (2019-2024)
    Table 25. Global Digital Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Digital Gaming Revenue Market Share by Type (2025-2030)
    Table 27. Global Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Digital Gaming Revenue Market Share by Application (2019-2024)
    Table 29. Global Digital Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Digital Gaming Revenue Market Share by Application (2025-2030)
    Table 31. North America Digital Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Digital Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Digital Gaming Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Digital Gaming Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Digital Gaming Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Digital Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Digital Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Activision Blizzard Company Detail
    Table 47. Activision Blizzard Business Overview
    Table 48. Activision Blizzard Digital Gaming Product
    Table 49. Activision Blizzard Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 50. Activision Blizzard Recent Development
    Table 51. Zynga Company Detail
    Table 52. Zynga Business Overview
    Table 53. Zynga Digital Gaming Product
    Table 54. Zynga Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 55. Zynga Recent Development
    Table 56. Electronic Arts Company Detail
    Table 57. Electronic Arts Business Overview
    Table 58. Electronic Arts Digital Gaming Product
    Table 59. Electronic Arts Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 60. Electronic Arts Recent Development
    Table 61. Wargaming Company Detail
    Table 62. Wargaming Business Overview
    Table 63. Wargaming Digital Gaming Product
    Table 64. Wargaming Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 65. Wargaming Recent Development
    Table 66. Giant Interactive Company Detail
    Table 67. Giant Interactive Business Overview
    Table 68. Giant Interactive Digital Gaming Product
    Table 69. Giant Interactive Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 70. Giant Interactive Recent Development
    Table 71. GungHo Online Company Detail
    Table 72. GungHo Online Business Overview
    Table 73. GungHo Online Digital Gaming Product
    Table 74. GungHo Online Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 75. GungHo Online Recent Development
    Table 76. NCSOFT Company Detail
    Table 77. NCSOFT Business Overview
    Table 78. NCSOFT Digital Gaming Product
    Table 79. NCSOFT Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 80. NCSOFT Recent Development
    Table 81. Smilegate Company Detail
    Table 82. Smilegate Business Overview
    Table 83. Smilegate Digital Gaming Product
    Table 84. Smilegate Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 85. Smilegate Recent Development
    Table 86. Microsoft Company Detail
    Table 87. Microsoft Business Overview
    Table 88. Microsoft Digital Gaming Product
    Table 89. Microsoft Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 90. Microsoft Recent Development
    Table 91. Riot Games Company Detail
    Table 92. Riot Games Business Overview
    Table 93. Riot Games Digital Gaming Product
    Table 94. Riot Games Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 95. Riot Games Recent Development
    Table 96. Research Programs/Design for This Report
    Table 97. Key Data Information from Secondary Sources
    Table 98. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Digital Gaming Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Digital Gaming Market Share by Type: 2023 VS 2030
    Figure 3. Free-to-play Features
    Figure 4. Pay-to-play Features
    Figure 5. Global Digital Gaming Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Digital Gaming Market Share by Application: 2023 VS 2030
    Figure 7. Mobile Devices Case Studies
    Figure 8. PC Case Studies
    Figure 9. TV Case Studies
    Figure 10. Gaming Console Case Studies
    Figure 11. Digital Gaming Report Years Considered
    Figure 12. Global Digital Gaming Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 13. Global Digital Gaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 14. Global Digital Gaming Market Share by Region: 2023 VS 2030
    Figure 15. Global Digital Gaming Market Share by Players in 2023
    Figure 16. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2023)
    Figure 17. The Top 10 and 5 Players Market Share by Digital Gaming Revenue in 2023
    Figure 18. North America Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. North America Digital Gaming Market Share by Country (2019-2030)
    Figure 20. United States Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe Digital Gaming Market Share by Country (2019-2030)
    Figure 24. Germany Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. France Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. U.K. Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Italy Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Russia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Nordic Countries Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Asia-Pacific Digital Gaming Market Share by Region (2019-2030)
    Figure 32. China Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Japan Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. South Korea Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Southeast Asia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. India Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Australia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Latin America Digital Gaming Market Share by Country (2019-2030)
    Figure 40. Mexico Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Brazil Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Middle East & Africa Digital Gaming Market Share by Country (2019-2030)
    Figure 44. Turkey Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Saudi Arabia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 47. Zynga Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 48. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 49. Wargaming Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 50. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 51. GungHo Online Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 52. NCSOFT Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 53. Smilegate Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 54. Microsoft Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 55. Riot Games Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 56. Bottom-up and Top-down Approaches for This Report
    Figure 57. Data Triangulation
    Figure 58. Key Executives Interviewed
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