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Global Gaming Merchandise Market Research Report 2024
Published Date: October 2024
|
Report Code: QYRE-Auto-23W18028
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Global Gaming Merchandise Market Research Report 2024
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Global Gaming Merchandise Market Research Report 2024

Code: QYRE-Auto-23W18028
Report
October 2024
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Gaming Merchandise Market

Gaming merchandise refers to products related to video games, including clothing, accessories, toys, and artwork, designed to enhance the gaming experience and foster cultural identity among players.
The global Gaming Merchandise market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
This report aims to provide a comprehensive presentation of the global market for Gaming Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Merchandise.
The Gaming Merchandise market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Merchandise market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Merchandise companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Gaming Merchandise Market Report

Report Metric Details
Report Name Gaming Merchandise Market
Segment by Type
  • Collectible Figures
  • Mystery Box
  • Plush Toys
  • Stationery
  • Daily Necessities
  • Others
Segment by Application
  • Personal
  • Commercial
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Disney, Nintendo, Sanrio, Lucasfilm, Froebel-Kan, SONY, Warner Bros Pictures, Tencent, Aofei, H.BROTHERS, ENLIGHT MEDIA, China Literature Limited, BLIZZARD, Nexon, SQUARE ENIX
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Gaming Merchandise company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

What is the market share of major companies in Gaming Merchandise Market?

Ans: The top 3 players occupy about 25% shares of the global market.

What is the Gaming Merchandise Market share by application?

Ans: Commercial is the main application, which holds a share about 85%.

Who are the main players in the Gaming Merchandise Market report?

Ans: The main players in the Gaming Merchandise Market are Disney, Nintendo, Sanrio, Lucasfilm, Froebel-Kan, SONY, Warner Bros Pictures, Tencent, Aofei, H.BROTHERS, ENLIGHT MEDIA, China Literature Limited, BLIZZARD, Nexon, SQUARE ENIX

What are the Application segmentation covered in the Gaming Merchandise Market report?

Ans: The Applications covered in the Gaming Merchandise Market report are Personal, Commercial

What are the Type segmentation covered in the Gaming Merchandise Market report?

Ans: The Types covered in the Gaming Merchandise Market report are Collectible Figures, Mystery Box, Plush Toys, Stationery, Daily Necessities, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Merchandise Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Collectible Figures
1.2.3 Mystery Box
1.2.4 Plush Toys
1.2.5 Stationery
1.2.6 Daily Necessities
1.2.7 Others
1.3 Market by Application
1.3.1 Global Gaming Merchandise Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Personal
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Merchandise Market Perspective (2019-2030)
2.2 Global Gaming Merchandise Growth Trends by Region
2.2.1 Global Gaming Merchandise Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gaming Merchandise Historic Market Size by Region (2019-2024)
2.2.3 Gaming Merchandise Forecasted Market Size by Region (2025-2030)
2.3 Gaming Merchandise Market Dynamics
2.3.1 Gaming Merchandise Industry Trends
2.3.2 Gaming Merchandise Market Drivers
2.3.3 Gaming Merchandise Market Challenges
2.3.4 Gaming Merchandise Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Merchandise Players by Revenue
3.1.1 Global Top Gaming Merchandise Players by Revenue (2019-2024)
3.1.2 Global Gaming Merchandise Revenue Market Share by Players (2019-2024)
3.2 Global Gaming Merchandise Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Gaming Merchandise Revenue
3.4 Global Gaming Merchandise Market Concentration Ratio
3.4.1 Global Gaming Merchandise Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Merchandise Revenue in 2023
3.5 Global Key Players of Gaming Merchandise Head office and Area Served
3.6 Global Key Players of Gaming Merchandise, Product and Application
3.7 Global Key Players of Gaming Merchandise, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Merchandise Breakdown Data by Type
4.1 Global Gaming Merchandise Historic Market Size by Type (2019-2024)
4.2 Global Gaming Merchandise Forecasted Market Size by Type (2025-2030)
5 Gaming Merchandise Breakdown Data by Application
5.1 Global Gaming Merchandise Historic Market Size by Application (2019-2024)
5.2 Global Gaming Merchandise Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Gaming Merchandise Market Size (2019-2030)
6.2 North America Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Gaming Merchandise Market Size by Country (2019-2024)
6.4 North America Gaming Merchandise Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gaming Merchandise Market Size (2019-2030)
7.2 Europe Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Gaming Merchandise Market Size by Country (2019-2024)
7.4 Europe Gaming Merchandise Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gaming Merchandise Market Size (2019-2030)
8.2 Asia-Pacific Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Gaming Merchandise Market Size by Region (2019-2024)
8.4 Asia-Pacific Gaming Merchandise Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Gaming Merchandise Market Size (2019-2030)
9.2 Latin America Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Gaming Merchandise Market Size by Country (2019-2024)
9.4 Latin America Gaming Merchandise Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Merchandise Market Size (2019-2030)
10.2 Middle East & Africa Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Gaming Merchandise Market Size by Country (2019-2024)
10.4 Middle East & Africa Gaming Merchandise Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Disney
11.1.1 Disney Company Details
11.1.2 Disney Business Overview
11.1.3 Disney Gaming Merchandise Introduction
11.1.4 Disney Revenue in Gaming Merchandise Business (2019-2024)
11.1.5 Disney Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Gaming Merchandise Introduction
11.2.4 Nintendo Revenue in Gaming Merchandise Business (2019-2024)
11.2.5 Nintendo Recent Development
11.3 Sanrio
11.3.1 Sanrio Company Details
11.3.2 Sanrio Business Overview
11.3.3 Sanrio Gaming Merchandise Introduction
11.3.4 Sanrio Revenue in Gaming Merchandise Business (2019-2024)
11.3.5 Sanrio Recent Development
11.4 Lucasfilm
11.4.1 Lucasfilm Company Details
11.4.2 Lucasfilm Business Overview
11.4.3 Lucasfilm Gaming Merchandise Introduction
11.4.4 Lucasfilm Revenue in Gaming Merchandise Business (2019-2024)
11.4.5 Lucasfilm Recent Development
11.5 Froebel-Kan
11.5.1 Froebel-Kan Company Details
11.5.2 Froebel-Kan Business Overview
11.5.3 Froebel-Kan Gaming Merchandise Introduction
11.5.4 Froebel-Kan Revenue in Gaming Merchandise Business (2019-2024)
11.5.5 Froebel-Kan Recent Development
11.6 SONY
11.6.1 SONY Company Details
11.6.2 SONY Business Overview
11.6.3 SONY Gaming Merchandise Introduction
11.6.4 SONY Revenue in Gaming Merchandise Business (2019-2024)
11.6.5 SONY Recent Development
11.7 Warner Bros Pictures
11.7.1 Warner Bros Pictures Company Details
11.7.2 Warner Bros Pictures Business Overview
11.7.3 Warner Bros Pictures Gaming Merchandise Introduction
11.7.4 Warner Bros Pictures Revenue in Gaming Merchandise Business (2019-2024)
11.7.5 Warner Bros Pictures Recent Development
11.8 Tencent
11.8.1 Tencent Company Details
11.8.2 Tencent Business Overview
11.8.3 Tencent Gaming Merchandise Introduction
11.8.4 Tencent Revenue in Gaming Merchandise Business (2019-2024)
11.8.5 Tencent Recent Development
11.9 Aofei
11.9.1 Aofei Company Details
11.9.2 Aofei Business Overview
11.9.3 Aofei Gaming Merchandise Introduction
11.9.4 Aofei Revenue in Gaming Merchandise Business (2019-2024)
11.9.5 Aofei Recent Development
11.10 H.BROTHERS
11.10.1 H.BROTHERS Company Details
11.10.2 H.BROTHERS Business Overview
11.10.3 H.BROTHERS Gaming Merchandise Introduction
11.10.4 H.BROTHERS Revenue in Gaming Merchandise Business (2019-2024)
11.10.5 H.BROTHERS Recent Development
11.11 ENLIGHT MEDIA
11.11.1 ENLIGHT MEDIA Company Details
11.11.2 ENLIGHT MEDIA Business Overview
11.11.3 ENLIGHT MEDIA Gaming Merchandise Introduction
11.11.4 ENLIGHT MEDIA Revenue in Gaming Merchandise Business (2019-2024)
11.11.5 ENLIGHT MEDIA Recent Development
11.12 China Literature Limited
11.12.1 China Literature Limited Company Details
11.12.2 China Literature Limited Business Overview
11.12.3 China Literature Limited Gaming Merchandise Introduction
11.12.4 China Literature Limited Revenue in Gaming Merchandise Business (2019-2024)
11.12.5 China Literature Limited Recent Development
11.13 BLIZZARD
11.13.1 BLIZZARD Company Details
11.13.2 BLIZZARD Business Overview
11.13.3 BLIZZARD Gaming Merchandise Introduction
11.13.4 BLIZZARD Revenue in Gaming Merchandise Business (2019-2024)
11.13.5 BLIZZARD Recent Development
11.14 Nexon
11.14.1 Nexon Company Details
11.14.2 Nexon Business Overview
11.14.3 Nexon Gaming Merchandise Introduction
11.14.4 Nexon Revenue in Gaming Merchandise Business (2019-2024)
11.14.5 Nexon Recent Development
11.15 SQUARE ENIX
11.15.1 SQUARE ENIX Company Details
11.15.2 SQUARE ENIX Business Overview
11.15.3 SQUARE ENIX Gaming Merchandise Introduction
11.15.4 SQUARE ENIX Revenue in Gaming Merchandise Business (2019-2024)
11.15.5 SQUARE ENIX Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Gaming Merchandise Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Collectible Figures
 Table 3. Key Players of Mystery Box
 Table 4. Key Players of Plush Toys
 Table 5. Key Players of Stationery
 Table 6. Key Players of Daily Necessities
 Table 7. Key Players of Others
 Table 8. Global Gaming Merchandise Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 9. Global Gaming Merchandise Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 10. Global Gaming Merchandise Market Size by Region (2019-2024) & (US$ Million)
 Table 11. Global Gaming Merchandise Market Share by Region (2019-2024)
 Table 12. Global Gaming Merchandise Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 13. Global Gaming Merchandise Market Share by Region (2025-2030)
 Table 14. Gaming Merchandise Market Trends
 Table 15. Gaming Merchandise Market Drivers
 Table 16. Gaming Merchandise Market Challenges
 Table 17. Gaming Merchandise Market Restraints
 Table 18. Global Gaming Merchandise Revenue by Players (2019-2024) & (US$ Million)
 Table 19. Global Gaming Merchandise Market Share by Players (2019-2024)
 Table 20. Global Top Gaming Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Merchandise as of 2023)
 Table 21. Ranking of Global Top Gaming Merchandise Companies by Revenue (US$ Million) in 2023
 Table 22. Global 5 Largest Players Market Share by Gaming Merchandise Revenue (CR5 and HHI) & (2019-2024)
 Table 23. Global Key Players of Gaming Merchandise, Headquarters and Area Served
 Table 24. Global Key Players of Gaming Merchandise, Product and Application
 Table 25. Global Key Players of Gaming Merchandise, Date of Enter into This Industry
 Table 26. Mergers & Acquisitions, Expansion Plans
 Table 27. Global Gaming Merchandise Market Size by Type (2019-2024) & (US$ Million)
 Table 28. Global Gaming Merchandise Revenue Market Share by Type (2019-2024)
 Table 29. Global Gaming Merchandise Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 30. Global Gaming Merchandise Revenue Market Share by Type (2025-2030)
 Table 31. Global Gaming Merchandise Market Size by Application (2019-2024) & (US$ Million)
 Table 32. Global Gaming Merchandise Revenue Market Share by Application (2019-2024)
 Table 33. Global Gaming Merchandise Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 34. Global Gaming Merchandise Revenue Market Share by Application (2025-2030)
 Table 35. North America Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 36. North America Gaming Merchandise Market Size by Country (2019-2024) & (US$ Million)
 Table 37. North America Gaming Merchandise Market Size by Country (2025-2030) & (US$ Million)
 Table 38. Europe Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 39. Europe Gaming Merchandise Market Size by Country (2019-2024) & (US$ Million)
 Table 40. Europe Gaming Merchandise Market Size by Country (2025-2030) & (US$ Million)
 Table 41. Asia-Pacific Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 42. Asia-Pacific Gaming Merchandise Market Size by Region (2019-2024) & (US$ Million)
 Table 43. Asia-Pacific Gaming Merchandise Market Size by Region (2025-2030) & (US$ Million)
 Table 44. Latin America Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 45. Latin America Gaming Merchandise Market Size by Country (2019-2024) & (US$ Million)
 Table 46. Latin America Gaming Merchandise Market Size by Country (2025-2030) & (US$ Million)
 Table 47. Middle East & Africa Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 48. Middle East & Africa Gaming Merchandise Market Size by Country (2019-2024) & (US$ Million)
 Table 49. Middle East & Africa Gaming Merchandise Market Size by Country (2025-2030) & (US$ Million)
 Table 50. Disney Company Details
 Table 51. Disney Business Overview
 Table 52. Disney Gaming Merchandise Product
 Table 53. Disney Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 54. Disney Recent Development
 Table 55. Nintendo Company Details
 Table 56. Nintendo Business Overview
 Table 57. Nintendo Gaming Merchandise Product
 Table 58. Nintendo Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 59. Nintendo Recent Development
 Table 60. Sanrio Company Details
 Table 61. Sanrio Business Overview
 Table 62. Sanrio Gaming Merchandise Product
 Table 63. Sanrio Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 64. Sanrio Recent Development
 Table 65. Lucasfilm Company Details
 Table 66. Lucasfilm Business Overview
 Table 67. Lucasfilm Gaming Merchandise Product
 Table 68. Lucasfilm Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 69. Lucasfilm Recent Development
 Table 70. Froebel-Kan Company Details
 Table 71. Froebel-Kan Business Overview
 Table 72. Froebel-Kan Gaming Merchandise Product
 Table 73. Froebel-Kan Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 74. Froebel-Kan Recent Development
 Table 75. SONY Company Details
 Table 76. SONY Business Overview
 Table 77. SONY Gaming Merchandise Product
 Table 78. SONY Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 79. SONY Recent Development
 Table 80. Warner Bros Pictures Company Details
 Table 81. Warner Bros Pictures Business Overview
 Table 82. Warner Bros Pictures Gaming Merchandise Product
 Table 83. Warner Bros Pictures Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 84. Warner Bros Pictures Recent Development
 Table 85. Tencent Company Details
 Table 86. Tencent Business Overview
 Table 87. Tencent Gaming Merchandise Product
 Table 88. Tencent Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 89. Tencent Recent Development
 Table 90. Aofei Company Details
 Table 91. Aofei Business Overview
 Table 92. Aofei Gaming Merchandise Product
 Table 93. Aofei Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 94. Aofei Recent Development
 Table 95. H.BROTHERS Company Details
 Table 96. H.BROTHERS Business Overview
 Table 97. H.BROTHERS Gaming Merchandise Product
 Table 98. H.BROTHERS Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 99. H.BROTHERS Recent Development
 Table 100. ENLIGHT MEDIA Company Details
 Table 101. ENLIGHT MEDIA Business Overview
 Table 102. ENLIGHT MEDIA Gaming Merchandise Product
 Table 103. ENLIGHT MEDIA Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 104. ENLIGHT MEDIA Recent Development
 Table 105. China Literature Limited Company Details
 Table 106. China Literature Limited Business Overview
 Table 107. China Literature Limited Gaming Merchandise Product
 Table 108. China Literature Limited Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 109. China Literature Limited Recent Development
 Table 110. BLIZZARD Company Details
 Table 111. BLIZZARD Business Overview
 Table 112. BLIZZARD Gaming Merchandise Product
 Table 113. BLIZZARD Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 114. BLIZZARD Recent Development
 Table 115. Nexon Company Details
 Table 116. Nexon Business Overview
 Table 117. Nexon Gaming Merchandise Product
 Table 118. Nexon Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 119. Nexon Recent Development
 Table 120. SQUARE ENIX Company Details
 Table 121. SQUARE ENIX Business Overview
 Table 122. SQUARE ENIX Gaming Merchandise Product
 Table 123. SQUARE ENIX Revenue in Gaming Merchandise Business (2019-2024) & (US$ Million)
 Table 124. SQUARE ENIX Recent Development
 Table 125. Research Programs/Design for This Report
 Table 126. Key Data Information from Secondary Sources
 Table 127. Key Data Information from Primary Sources
 Table 128. Authors List of This Report


List of Figures
 Figure 1. Gaming Merchandise Picture
 Figure 2. Global Gaming Merchandise Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Gaming Merchandise Market Share by Type: 2023 VS 2030
 Figure 4. Collectible Figures Features
 Figure 5. Mystery Box Features
 Figure 6. Plush Toys Features
 Figure 7. Stationery Features
 Figure 8. Daily Necessities Features
 Figure 9. Others Features
 Figure 10. Global Gaming Merchandise Market Size by Application (2024-2030) & (US$ Million)
 Figure 11. Global Gaming Merchandise Market Share by Application: 2023 VS 2030
 Figure 12. Personal Case Studies
 Figure 13. Commercial Case Studies
 Figure 14. Gaming Merchandise Report Years Considered
 Figure 15. Global Gaming Merchandise Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 16. Global Gaming Merchandise Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 17. Global Gaming Merchandise Market Share by Region: 2023 VS 2030
 Figure 18. Global Gaming Merchandise Market Share by Players in 2023
 Figure 19. Global Top Gaming Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Merchandise as of 2023)
 Figure 20. The Top 10 and 5 Players Market Share by Gaming Merchandise Revenue in 2023
 Figure 21. North America Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 22. North America Gaming Merchandise Market Share by Country (2019-2030)
 Figure 23. United States Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. Canada Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. Europe Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 26. Europe Gaming Merchandise Market Share by Country (2019-2030)
 Figure 27. Germany Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. France Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. U.K. Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Italy Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Russia Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Nordic Countries Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. Asia-Pacific Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 34. Asia-Pacific Gaming Merchandise Market Share by Region (2019-2030)
 Figure 35. China Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. Japan Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. South Korea Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. Southeast Asia Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. India Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. Australia Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. Latin America Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 42. Latin America Gaming Merchandise Market Share by Country (2019-2030)
 Figure 43. Mexico Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Brazil Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Middle East & Africa Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. Middle East & Africa Gaming Merchandise Market Share by Country (2019-2030)
 Figure 47. Turkey Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 48. Saudi Arabia Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 49. UAE Gaming Merchandise Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 50. Disney Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 51. Nintendo Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 52. Sanrio Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 53. Lucasfilm Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 54. Froebel-Kan Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 55. SONY Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 56. Warner Bros Pictures Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 57. Tencent Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 58. Aofei Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 59. H.BROTHERS Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 60. ENLIGHT MEDIA Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 61. China Literature Limited Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 62. BLIZZARD Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 63. Nexon Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 64. SQUARE ENIX Revenue Growth Rate in Gaming Merchandise Business (2019-2024)
 Figure 65. Bottom-up and Top-down Approaches for This Report
 Figure 66. Data Triangulation
 Figure 67. Key Executives Interviewed
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