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Global Gaming Merchandise Market Research Report 2025
Published Date: February 2025
|
Report Code: QYRE-Auto-23W18028
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Global Gaming Merchandise Market Research Report 2024
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Global Gaming Merchandise Market Research Report 2025

Code: QYRE-Auto-23W18028
Report
February 2025
Pages:84
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Gaming Merchandise Market Size

The global market for Gaming Merchandise was valued at US$ 55740 million in the year 2024 and is projected to reach a revised size of US$ 80820 million by 2031, growing at a CAGR of 5.1% during the forecast period.

Gaming Merchandise Market

Gaming Merchandise Market

Game Merchandise refer to derivative products based on the concept of games, including but not limited to Toys (Mystery Boxes), Clothing & Accessories, PC Game Peripherals, Books, Stationery, etc. These products not only satisfy players' love for games and their desire to collect, but also enhance the emotional connection and interactive experience between players and games through rich and diverse designs and functions.
Global Gaming Merchandise key players include Tencent, Microsoft, Nintendo, SONY and NetEase, etc. Global top five manufacturers hold a share over 35%.
North America is the largest market, with a share about 54%, followed by Asia-Pacific and Europe with the share about 25 % and 15%.
In terms of product, Toys is the largest segment, with a share about 30%. And in terms of application, the largest application is Online with a share about 50%, followed by Retail with a share over 35%.
Personalization of game commodities has become a major trend. Players are increasingly inclined to buy commodities with unique designs or customizable elements, such as customized skins, limited edition figures, and personalized game equipment to express their personal style and love for games. The importance of digital commodities is increasing. With the popularity of online games and virtual worlds, the transaction volume of digital assets such as virtual currency, skins, and props has continued to rise. These virtual items not only enhance the gaming experience, but also provide developers with a new profit model.
This report aims to provide a comprehensive presentation of the global market for Gaming Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Merchandise.
The Gaming Merchandise market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Merchandise market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Merchandise companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Gaming Merchandise Market Report

Report Metric Details
Report Name Gaming Merchandise Market
Accounted market size in year US$ 55740 million
Forecasted market size in 2031 US$ 80820 million
CAGR 5.1%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Online
  • Retail
  • Specialty Stores
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Microsoft, Nintendo, SONY, NetEase, Disney, Nexon, Ubisoft, miHoYo, Square Enix, Razer, Logitech G, Fangamer, McFarlane Toys
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Gaming Merchandise company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Gaming Merchandise Market growing?

Ans: The Gaming Merchandise Market witnessing a CAGR of 5.1% during the forecast period 2025-2031.

What is the Gaming Merchandise Market size in 2031?

Ans: The Gaming Merchandise Market size in 2031 will be US$ 80820 million.

What is the market share of major companies in Gaming Merchandise Market?

Ans: Global top five manufacturers hold a share over 35%.

What is the Gaming Merchandise Market share by region?

Ans: North America is the largest market, with a share about 54%, followed by Asia-Pacific and Europe with the share about 25 % and 15%.

What is the Gaming Merchandise Market share by type?

Ans: In terms of product, Toys is the largest segment, with a share about 30%.

What is the Gaming Merchandise Market share by application?

Ans: And in terms of application, the largest application is Online with a share about 50%, followed by Retail with a share over 35%.

Who are the main players in the Gaming Merchandise Market report?

Ans: The main players in the Gaming Merchandise Market are Tencent, Microsoft, Nintendo, SONY, NetEase, Disney, Nexon, Ubisoft, miHoYo, Square Enix, Razer, Logitech G, Fangamer, McFarlane Toys

What are the Application segmentation covered in the Gaming Merchandise Market report?

Ans: The Applications covered in the Gaming Merchandise Market report are Online, Retail, Specialty Stores

What are the Type segmentation covered in the Gaming Merchandise Market report?

Ans: The Types covered in the Gaming Merchandise Market report are Toys, Clothing Accessories, PC Game Peripheral, Books and Posters, Others

Recommended Reports

Gaming Hardware

Game Monetization

Gaming Accessories

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Merchandise Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Toys
1.2.3 Clothing Accessories
1.2.4 PC Game Peripheral
1.2.5 Books and Posters
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Merchandise Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Online
1.3.3 Retail
1.3.4 Specialty Stores
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Merchandise Market Perspective (2020-2031)
2.2 Global Gaming Merchandise Growth Trends by Region
2.2.1 Global Gaming Merchandise Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Gaming Merchandise Historic Market Size by Region (2020-2025)
2.2.3 Gaming Merchandise Forecasted Market Size by Region (2026-2031)
2.3 Gaming Merchandise Market Dynamics
2.3.1 Gaming Merchandise Industry Trends
2.3.2 Gaming Merchandise Market Drivers
2.3.3 Gaming Merchandise Market Challenges
2.3.4 Gaming Merchandise Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Merchandise Players by Revenue
3.1.1 Global Top Gaming Merchandise Players by Revenue (2020-2025)
3.1.2 Global Gaming Merchandise Revenue Market Share by Players (2020-2025)
3.2 Global Top Gaming Merchandise Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Gaming Merchandise Revenue
3.4 Global Gaming Merchandise Market Concentration Ratio
3.4.1 Global Gaming Merchandise Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Merchandise Revenue in 2024
3.5 Global Key Players of Gaming Merchandise Head office and Area Served
3.6 Global Key Players of Gaming Merchandise, Product and Application
3.7 Global Key Players of Gaming Merchandise, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Merchandise Breakdown Data by Type
4.1 Global Gaming Merchandise Historic Market Size by Type (2020-2025)
4.2 Global Gaming Merchandise Forecasted Market Size by Type (2026-2031)
5 Gaming Merchandise Breakdown Data by Application
5.1 Global Gaming Merchandise Historic Market Size by Application (2020-2025)
5.2 Global Gaming Merchandise Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Gaming Merchandise Market Size (2020-2031)
6.2 North America Gaming Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Gaming Merchandise Market Size by Country (2020-2025)
6.4 North America Gaming Merchandise Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gaming Merchandise Market Size (2020-2031)
7.2 Europe Gaming Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Gaming Merchandise Market Size by Country (2020-2025)
7.4 Europe Gaming Merchandise Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gaming Merchandise Market Size (2020-2031)
8.2 Asia-Pacific Gaming Merchandise Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Gaming Merchandise Market Size by Region (2020-2025)
8.4 Asia-Pacific Gaming Merchandise Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Gaming Merchandise Market Size (2020-2031)
9.2 Latin America Gaming Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Gaming Merchandise Market Size by Country (2020-2025)
9.4 Latin America Gaming Merchandise Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Merchandise Market Size (2020-2031)
10.2 Middle East & Africa Gaming Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Gaming Merchandise Market Size by Country (2020-2025)
10.4 Middle East & Africa Gaming Merchandise Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Gaming Merchandise Introduction
11.1.4 Tencent Revenue in Gaming Merchandise Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Gaming Merchandise Introduction
11.2.4 Microsoft Revenue in Gaming Merchandise Business (2020-2025)
11.2.5 Microsoft Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Gaming Merchandise Introduction
11.3.4 Nintendo Revenue in Gaming Merchandise Business (2020-2025)
11.3.5 Nintendo Recent Development
11.4 SONY
11.4.1 SONY Company Details
11.4.2 SONY Business Overview
11.4.3 SONY Gaming Merchandise Introduction
11.4.4 SONY Revenue in Gaming Merchandise Business (2020-2025)
11.4.5 SONY Recent Development
11.5 NetEase
11.5.1 NetEase Company Details
11.5.2 NetEase Business Overview
11.5.3 NetEase Gaming Merchandise Introduction
11.5.4 NetEase Revenue in Gaming Merchandise Business (2020-2025)
11.5.5 NetEase Recent Development
11.6 Disney
11.6.1 Disney Company Details
11.6.2 Disney Business Overview
11.6.3 Disney Gaming Merchandise Introduction
11.6.4 Disney Revenue in Gaming Merchandise Business (2020-2025)
11.6.5 Disney Recent Development
11.7 Nexon
11.7.1 Nexon Company Details
11.7.2 Nexon Business Overview
11.7.3 Nexon Gaming Merchandise Introduction
11.7.4 Nexon Revenue in Gaming Merchandise Business (2020-2025)
11.7.5 Nexon Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Gaming Merchandise Introduction
11.8.4 Ubisoft Revenue in Gaming Merchandise Business (2020-2025)
11.8.5 Ubisoft Recent Development
11.9 miHoYo
11.9.1 miHoYo Company Details
11.9.2 miHoYo Business Overview
11.9.3 miHoYo Gaming Merchandise Introduction
11.9.4 miHoYo Revenue in Gaming Merchandise Business (2020-2025)
11.9.5 miHoYo Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Gaming Merchandise Introduction
11.10.4 Square Enix Revenue in Gaming Merchandise Business (2020-2025)
11.10.5 Square Enix Recent Development
11.11 Razer
11.11.1 Razer Company Details
11.11.2 Razer Business Overview
11.11.3 Razer Gaming Merchandise Introduction
11.11.4 Razer Revenue in Gaming Merchandise Business (2020-2025)
11.11.5 Razer Recent Development
11.12 Logitech G
11.12.1 Logitech G Company Details
11.12.2 Logitech G Business Overview
11.12.3 Logitech G Gaming Merchandise Introduction
11.12.4 Logitech G Revenue in Gaming Merchandise Business (2020-2025)
11.12.5 Logitech G Recent Development
11.13 Fangamer
11.13.1 Fangamer Company Details
11.13.2 Fangamer Business Overview
11.13.3 Fangamer Gaming Merchandise Introduction
11.13.4 Fangamer Revenue in Gaming Merchandise Business (2020-2025)
11.13.5 Fangamer Recent Development
11.14 McFarlane Toys
11.14.1 McFarlane Toys Company Details
11.14.2 McFarlane Toys Business Overview
11.14.3 McFarlane Toys Gaming Merchandise Introduction
11.14.4 McFarlane Toys Revenue in Gaming Merchandise Business (2020-2025)
11.14.5 McFarlane Toys Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Gaming Merchandise Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Toys
 Table 3. Key Players of Clothing Accessories
 Table 4. Key Players of PC Game Peripheral
 Table 5. Key Players of Books and Posters
 Table 6. Key Players of Others
 Table 7. Global Gaming Merchandise Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Gaming Merchandise Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 9. Global Gaming Merchandise Market Size by Region (2020-2025) & (US$ Million)
 Table 10. Global Gaming Merchandise Market Share by Region (2020-2025)
 Table 11. Global Gaming Merchandise Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 12. Global Gaming Merchandise Market Share by Region (2026-2031)
 Table 13. Gaming Merchandise Market Trends
 Table 14. Gaming Merchandise Market Drivers
 Table 15. Gaming Merchandise Market Challenges
 Table 16. Gaming Merchandise Market Restraints
 Table 17. Global Gaming Merchandise Revenue by Players (2020-2025) & (US$ Million)
 Table 18. Global Gaming Merchandise Market Share by Players (2020-2025)
 Table 19. Global Top Gaming Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Merchandise as of 2024)
 Table 20. Ranking of Global Top Gaming Merchandise Companies by Revenue (US$ Million) in 2024
 Table 21. Global 5 Largest Players Market Share by Gaming Merchandise Revenue (CR5 and HHI) & (2020-2025)
 Table 22. Global Key Players of Gaming Merchandise, Headquarters and Area Served
 Table 23. Global Key Players of Gaming Merchandise, Product and Application
 Table 24. Global Key Players of Gaming Merchandise, Date of Enter into This Industry
 Table 25. Mergers & Acquisitions, Expansion Plans
 Table 26. Global Gaming Merchandise Market Size by Type (2020-2025) & (US$ Million)
 Table 27. Global Gaming Merchandise Revenue Market Share by Type (2020-2025)
 Table 28. Global Gaming Merchandise Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 29. Global Gaming Merchandise Revenue Market Share by Type (2026-2031)
 Table 30. Global Gaming Merchandise Market Size by Application (2020-2025) & (US$ Million)
 Table 31. Global Gaming Merchandise Revenue Market Share by Application (2020-2025)
 Table 32. Global Gaming Merchandise Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 33. Global Gaming Merchandise Revenue Market Share by Application (2026-2031)
 Table 34. North America Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. North America Gaming Merchandise Market Size by Country (2020-2025) & (US$ Million)
 Table 36. North America Gaming Merchandise Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Europe Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Europe Gaming Merchandise Market Size by Country (2020-2025) & (US$ Million)
 Table 39. Europe Gaming Merchandise Market Size by Country (2026-2031) & (US$ Million)
 Table 40. Asia-Pacific Gaming Merchandise Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Asia-Pacific Gaming Merchandise Market Size by Region (2020-2025) & (US$ Million)
 Table 42. Asia-Pacific Gaming Merchandise Market Size by Region (2026-2031) & (US$ Million)
 Table 43. Latin America Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Latin America Gaming Merchandise Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Latin America Gaming Merchandise Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Middle East & Africa Gaming Merchandise Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 47. Middle East & Africa Gaming Merchandise Market Size by Country (2020-2025) & (US$ Million)
 Table 48. Middle East & Africa Gaming Merchandise Market Size by Country (2026-2031) & (US$ Million)
 Table 49. Tencent Company Details
 Table 50. Tencent Business Overview
 Table 51. Tencent Gaming Merchandise Product
 Table 52. Tencent Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 53. Tencent Recent Development
 Table 54. Microsoft Company Details
 Table 55. Microsoft Business Overview
 Table 56. Microsoft Gaming Merchandise Product
 Table 57. Microsoft Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 58. Microsoft Recent Development
 Table 59. Nintendo Company Details
 Table 60. Nintendo Business Overview
 Table 61. Nintendo Gaming Merchandise Product
 Table 62. Nintendo Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 63. Nintendo Recent Development
 Table 64. SONY Company Details
 Table 65. SONY Business Overview
 Table 66. SONY Gaming Merchandise Product
 Table 67. SONY Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 68. SONY Recent Development
 Table 69. NetEase Company Details
 Table 70. NetEase Business Overview
 Table 71. NetEase Gaming Merchandise Product
 Table 72. NetEase Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 73. NetEase Recent Development
 Table 74. Disney Company Details
 Table 75. Disney Business Overview
 Table 76. Disney Gaming Merchandise Product
 Table 77. Disney Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 78. Disney Recent Development
 Table 79. Nexon Company Details
 Table 80. Nexon Business Overview
 Table 81. Nexon Gaming Merchandise Product
 Table 82. Nexon Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 83. Nexon Recent Development
 Table 84. Ubisoft Company Details
 Table 85. Ubisoft Business Overview
 Table 86. Ubisoft Gaming Merchandise Product
 Table 87. Ubisoft Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 88. Ubisoft Recent Development
 Table 89. miHoYo Company Details
 Table 90. miHoYo Business Overview
 Table 91. miHoYo Gaming Merchandise Product
 Table 92. miHoYo Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 93. miHoYo Recent Development
 Table 94. Square Enix Company Details
 Table 95. Square Enix Business Overview
 Table 96. Square Enix Gaming Merchandise Product
 Table 97. Square Enix Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 98. Square Enix Recent Development
 Table 99. Razer Company Details
 Table 100. Razer Business Overview
 Table 101. Razer Gaming Merchandise Product
 Table 102. Razer Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 103. Razer Recent Development
 Table 104. Logitech G Company Details
 Table 105. Logitech G Business Overview
 Table 106. Logitech G Gaming Merchandise Product
 Table 107. Logitech G Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 108. Logitech G Recent Development
 Table 109. Fangamer Company Details
 Table 110. Fangamer Business Overview
 Table 111. Fangamer Gaming Merchandise Product
 Table 112. Fangamer Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 113. Fangamer Recent Development
 Table 114. McFarlane Toys Company Details
 Table 115. McFarlane Toys Business Overview
 Table 116. McFarlane Toys Gaming Merchandise Product
 Table 117. McFarlane Toys Revenue in Gaming Merchandise Business (2020-2025) & (US$ Million)
 Table 118. McFarlane Toys Recent Development
 Table 119. Research Programs/Design for This Report
 Table 120. Key Data Information from Secondary Sources
 Table 121. Key Data Information from Primary Sources
 Table 122. Authors List of This Report


List of Figures
 Figure 1. Gaming Merchandise Picture
 Figure 2. Global Gaming Merchandise Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Gaming Merchandise Market Share by Type: 2024 VS 2031
 Figure 4. Toys Features
 Figure 5. Clothing Accessories Features
 Figure 6. PC Game Peripheral Features
 Figure 7. Books and Posters Features
 Figure 8. Others Features
 Figure 9. Global Gaming Merchandise Market Size by Application (2020-2031) & (US$ Million)
 Figure 10. Global Gaming Merchandise Market Share by Application: 2024 VS 2031
 Figure 11. Online Case Studies
 Figure 12. Retail Case Studies
 Figure 13. Specialty Stores Case Studies
 Figure 14. Gaming Merchandise Report Years Considered
 Figure 15. Global Gaming Merchandise Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 16. Global Gaming Merchandise Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 17. Global Gaming Merchandise Market Share by Region: 2024 VS 2031
 Figure 18. Global Gaming Merchandise Market Share by Players in 2024
 Figure 19. Global Gaming Merchandise Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 20. The Top 10 and 5 Players Market Share by Gaming Merchandise Revenue in 2024
 Figure 21. North America Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. North America Gaming Merchandise Market Share by Country (2020-2031)
 Figure 23. United States Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Canada Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Europe Gaming Merchandise Market Share by Country (2020-2031)
 Figure 27. Germany Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. France Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. U.K. Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Italy Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Russia Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Nordic Countries Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Asia-Pacific Gaming Merchandise Market Share by Region (2020-2031)
 Figure 35. China Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Japan Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. South Korea Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Southeast Asia Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. India Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Australia Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Latin America Gaming Merchandise Market Share by Country (2020-2031)
 Figure 43. Mexico Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Brazil Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Middle East & Africa Gaming Merchandise Market Share by Country (2020-2031)
 Figure 47. Turkey Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Saudi Arabia Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. UAE Gaming Merchandise Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Tencent Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 51. Microsoft Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 52. Nintendo Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 53. SONY Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 54. NetEase Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 55. Disney Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 56. Nexon Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 57. Ubisoft Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 58. miHoYo Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 59. Square Enix Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 60. Razer Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 61. Logitech G Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 62. Fangamer Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 63. McFarlane Toys Revenue Growth Rate in Gaming Merchandise Business (2020-2025)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
 Figure 66. Key Executives Interviewed
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