0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global E-sports Hotel Market Research Report 2025
Published Date: February 2025
|
Report Code: QYRE-Auto-29J12877
Home | Market Reports | Games
Global E sports Hotel Market Research Report 2023
BUY CHAPTERS

Global E-sports Hotel Market Research Report 2025

Code: QYRE-Auto-29J12877
Report
February 2025
Pages:99
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

E-sports Hotel Market Size

The global market for E-sports Hotel was valued at US$ 684 million in the year 2024 and is projected to reach a revised size of US$ 1441 million by 2031, growing at a CAGR of 11.4% during the forecast period.

E-sports Hotel Market

E-sports Hotel Market

The e-sports hotel market is experiencing significant growth due to the increasing popularity of e-sports and the demand for dedicated spaces for gaming enthusiasts. The e-sports hotel market is witnessing strong growth in regions such as North America, Europe, and Asia Pacific. North America dominates the market due to the presence of a large number of e-sports tournaments and events. Europe is also a significant market, with countries like Germany, the UK, and France being major contributors. The Asia Pacific region, particularly China and South Korea, is witnessing rapid growth in the e-sports industry, leading to the development of e-sports hotels.The e-sports hotel market is highly concentrated, with a few key players dominating the industry. These players have established a strong presence in major sales regions and have a wide range of offerings, including state-of-the-art gaming equipment, dedicated gaming rooms, and professional gaming coaches. However, the market is also witnessing the entry of new players, which is expected to increase competition in the coming years.The e-sports hotel market presents several opportunities for growth. The increasing number of e-sports tournaments and events worldwide is driving the demand for dedicated spaces for gamers. Moreover, the rising popularity of live streaming platforms and the growing number of e-sports fans are creating opportunities for e-sports hotels to offer unique experiences, such as live streaming lounges and interactive gaming zones.Despite the growth prospects, the e-sports hotel market faces certain challenges. One of the key challenges is the high initial investment required to set up an e-sports hotel with advanced gaming infrastructure. Additionally, the market is highly competitive, and players need to constantly innovate and upgrade their offerings to stay ahead. Moreover, the COVID-19 pandemic has impacted the market, with the cancellation or postponement of several e-sports events, leading to a temporary decline in demand.The e-sports hotel market has witnessed several developments in recent years. Key players are focusing on expanding their presence in emerging markets, such as Southeast Asia and Latin America, to tap into the growing e-sports industry in these regions. Additionally, partnerships and collaborations between e-sports hotels and e-sports teams or organizations are becoming common, enabling players to offer exclusive experiences and attract a larger customer base. Furthermore, technological advancements, such as the integration of virtual reality and augmented reality in gaming experiences, are expected to drive the growth of the e-sports hotel market.
This report aims to provide a comprehensive presentation of the global market for E-sports Hotel, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-sports Hotel.
The E-sports Hotel market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global E-sports Hotel market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-sports Hotel companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of E-sports Hotel Market Report

Report Metric Details
Report Name E-sports Hotel Market
Accounted market size in year US$ 684 million
Forecasted market size in 2031 US$ 1441 million
CAGR 11.4%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Gaming Tournaments
  • Training and Boot Camps
  • Streaming and Content Creation
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Atari Hotel, The Arcade Hotel, iHotel, Luxor, OASIS AVENUE – A GDH HOTEL, Idea Jar Hotel, E-3blue, kasha, Apache, e-ZONE, RCADIA, Arena Esports, Atari Hotels, GG Hotel, SEM9.Senai, Regal Riverside Hotel
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of E-sports Hotel company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is E-sports Hotel Market growing?

Ans: The E-sports Hotel Market witnessing a CAGR of 11.4% during the forecast period 2025-2031.

What is the E-sports Hotel Market size in 2031?

Ans: The E-sports Hotel Market size in 2031 will be US$ 1441 million.

Who are the main players in the E-sports Hotel Market report?

Ans: The main players in the E-sports Hotel Market are Atari Hotel, The Arcade Hotel, iHotel, Luxor, OASIS AVENUE – A GDH HOTEL, Idea Jar Hotel, E-3blue, kasha, Apache, e-ZONE, RCADIA, Arena Esports, Atari Hotels, GG Hotel, SEM9.Senai, Regal Riverside Hotel

What are the Application segmentation covered in the E-sports Hotel Market report?

Ans: The Applications covered in the E-sports Hotel Market report are Gaming Tournaments, Training and Boot Camps, Streaming and Content Creation, Other

What are the Type segmentation covered in the E-sports Hotel Market report?

Ans: The Types covered in the E-sports Hotel Market report are Concentrated Venue, Independent Venue

Recommended Reports

Esports Ecosystem

Sports Hospitality

Online Sports Platforms

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-sports Hotel Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Concentrated Venue
1.2.3 Independent Venue
1.3 Market by Application
1.3.1 Global E-sports Hotel Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Gaming Tournaments
1.3.3 Training and Boot Camps
1.3.4 Streaming and Content Creation
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global E-sports Hotel Market Perspective (2020-2031)
2.2 Global E-sports Hotel Growth Trends by Region
2.2.1 Global E-sports Hotel Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 E-sports Hotel Historic Market Size by Region (2020-2025)
2.2.3 E-sports Hotel Forecasted Market Size by Region (2026-2031)
2.3 E-sports Hotel Market Dynamics
2.3.1 E-sports Hotel Industry Trends
2.3.2 E-sports Hotel Market Drivers
2.3.3 E-sports Hotel Market Challenges
2.3.4 E-sports Hotel Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-sports Hotel Players by Revenue
3.1.1 Global Top E-sports Hotel Players by Revenue (2020-2025)
3.1.2 Global E-sports Hotel Revenue Market Share by Players (2020-2025)
3.2 Global E-sports Hotel Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by E-sports Hotel Revenue
3.4 Global E-sports Hotel Market Concentration Ratio
3.4.1 Global E-sports Hotel Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-sports Hotel Revenue in 2024
3.5 Global Key Players of E-sports Hotel Head office and Area Served
3.6 Global Key Players of E-sports Hotel, Product and Application
3.7 Global Key Players of E-sports Hotel, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 E-sports Hotel Breakdown Data by Type
4.1 Global E-sports Hotel Historic Market Size by Type (2020-2025)
4.2 Global E-sports Hotel Forecasted Market Size by Type (2026-2031)
5 E-sports Hotel Breakdown Data by Application
5.1 Global E-sports Hotel Historic Market Size by Application (2020-2025)
5.2 Global E-sports Hotel Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America E-sports Hotel Market Size (2020-2031)
6.2 North America E-sports Hotel Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America E-sports Hotel Market Size by Country (2020-2025)
6.4 North America E-sports Hotel Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe E-sports Hotel Market Size (2020-2031)
7.2 Europe E-sports Hotel Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe E-sports Hotel Market Size by Country (2020-2025)
7.4 Europe E-sports Hotel Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-sports Hotel Market Size (2020-2031)
8.2 Asia-Pacific E-sports Hotel Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific E-sports Hotel Market Size by Region (2020-2025)
8.4 Asia-Pacific E-sports Hotel Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America E-sports Hotel Market Size (2020-2031)
9.2 Latin America E-sports Hotel Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America E-sports Hotel Market Size by Country (2020-2025)
9.4 Latin America E-sports Hotel Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-sports Hotel Market Size (2020-2031)
10.2 Middle East & Africa E-sports Hotel Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa E-sports Hotel Market Size by Country (2020-2025)
10.4 Middle East & Africa E-sports Hotel Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Atari Hotel
11.1.1 Atari Hotel Company Details
11.1.2 Atari Hotel Business Overview
11.1.3 Atari Hotel E-sports Hotel Introduction
11.1.4 Atari Hotel Revenue in E-sports Hotel Business (2020-2025)
11.1.5 Atari Hotel Recent Development
11.2 The Arcade Hotel
11.2.1 The Arcade Hotel Company Details
11.2.2 The Arcade Hotel Business Overview
11.2.3 The Arcade Hotel E-sports Hotel Introduction
11.2.4 The Arcade Hotel Revenue in E-sports Hotel Business (2020-2025)
11.2.5 The Arcade Hotel Recent Development
11.3 iHotel
11.3.1 iHotel Company Details
11.3.2 iHotel Business Overview
11.3.3 iHotel E-sports Hotel Introduction
11.3.4 iHotel Revenue in E-sports Hotel Business (2020-2025)
11.3.5 iHotel Recent Development
11.4 Luxor
11.4.1 Luxor Company Details
11.4.2 Luxor Business Overview
11.4.3 Luxor E-sports Hotel Introduction
11.4.4 Luxor Revenue in E-sports Hotel Business (2020-2025)
11.4.5 Luxor Recent Development
11.5 OASIS AVENUE – A GDH HOTEL
11.5.1 OASIS AVENUE – A GDH HOTEL Company Details
11.5.2 OASIS AVENUE – A GDH HOTEL Business Overview
11.5.3 OASIS AVENUE – A GDH HOTEL E-sports Hotel Introduction
11.5.4 OASIS AVENUE – A GDH HOTEL Revenue in E-sports Hotel Business (2020-2025)
11.5.5 OASIS AVENUE – A GDH HOTEL Recent Development
11.6 Idea Jar Hotel
11.6.1 Idea Jar Hotel Company Details
11.6.2 Idea Jar Hotel Business Overview
11.6.3 Idea Jar Hotel E-sports Hotel Introduction
11.6.4 Idea Jar Hotel Revenue in E-sports Hotel Business (2020-2025)
11.6.5 Idea Jar Hotel Recent Development
11.7 E-3blue
11.7.1 E-3blue Company Details
11.7.2 E-3blue Business Overview
11.7.3 E-3blue E-sports Hotel Introduction
11.7.4 E-3blue Revenue in E-sports Hotel Business (2020-2025)
11.7.5 E-3blue Recent Development
11.8 kasha
11.8.1 kasha Company Details
11.8.2 kasha Business Overview
11.8.3 kasha E-sports Hotel Introduction
11.8.4 kasha Revenue in E-sports Hotel Business (2020-2025)
11.8.5 kasha Recent Development
11.9 Apache
11.9.1 Apache Company Details
11.9.2 Apache Business Overview
11.9.3 Apache E-sports Hotel Introduction
11.9.4 Apache Revenue in E-sports Hotel Business (2020-2025)
11.9.5 Apache Recent Development
11.10 e-ZONE
11.10.1 e-ZONE Company Details
11.10.2 e-ZONE Business Overview
11.10.3 e-ZONE E-sports Hotel Introduction
11.10.4 e-ZONE Revenue in E-sports Hotel Business (2020-2025)
11.10.5 e-ZONE Recent Development
11.11 RCADIA
11.11.1 RCADIA Company Details
11.11.2 RCADIA Business Overview
11.11.3 RCADIA E-sports Hotel Introduction
11.11.4 RCADIA Revenue in E-sports Hotel Business (2020-2025)
11.11.5 RCADIA Recent Development
11.12 Arena Esports
11.12.1 Arena Esports Company Details
11.12.2 Arena Esports Business Overview
11.12.3 Arena Esports E-sports Hotel Introduction
11.12.4 Arena Esports Revenue in E-sports Hotel Business (2020-2025)
11.12.5 Arena Esports Recent Development
11.13 Atari Hotels
11.13.1 Atari Hotels Company Details
11.13.2 Atari Hotels Business Overview
11.13.3 Atari Hotels E-sports Hotel Introduction
11.13.4 Atari Hotels Revenue in E-sports Hotel Business (2020-2025)
11.13.5 Atari Hotels Recent Development
11.14 GG Hotel
11.14.1 GG Hotel Company Details
11.14.2 GG Hotel Business Overview
11.14.3 GG Hotel E-sports Hotel Introduction
11.14.4 GG Hotel Revenue in E-sports Hotel Business (2020-2025)
11.14.5 GG Hotel Recent Development
11.15 SEM9.Senai
11.15.1 SEM9.Senai Company Details
11.15.2 SEM9.Senai Business Overview
11.15.3 SEM9.Senai E-sports Hotel Introduction
11.15.4 SEM9.Senai Revenue in E-sports Hotel Business (2020-2025)
11.15.5 SEM9.Senai Recent Development
11.16 Regal Riverside Hotel
11.16.1 Regal Riverside Hotel Company Details
11.16.2 Regal Riverside Hotel Business Overview
11.16.3 Regal Riverside Hotel E-sports Hotel Introduction
11.16.4 Regal Riverside Hotel Revenue in E-sports Hotel Business (2020-2025)
11.16.5 Regal Riverside Hotel Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global E-sports Hotel Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Concentrated Venue
 Table 3. Key Players of Independent Venue
 Table 4. Global E-sports Hotel Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global E-sports Hotel Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global E-sports Hotel Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global E-sports Hotel Market Share by Region (2020-2025)
 Table 8. Global E-sports Hotel Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global E-sports Hotel Market Share by Region (2026-2031)
 Table 10. E-sports Hotel Market Trends
 Table 11. E-sports Hotel Market Drivers
 Table 12. E-sports Hotel Market Challenges
 Table 13. E-sports Hotel Market Restraints
 Table 14. Global E-sports Hotel Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global E-sports Hotel Market Share by Players (2020-2025)
 Table 16. Global Top E-sports Hotel Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports Hotel as of 2024)
 Table 17. Ranking of Global Top E-sports Hotel Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by E-sports Hotel Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of E-sports Hotel, Headquarters and Area Served
 Table 20. Global Key Players of E-sports Hotel, Product and Application
 Table 21. Global Key Players of E-sports Hotel, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global E-sports Hotel Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global E-sports Hotel Revenue Market Share by Type (2020-2025)
 Table 25. Global E-sports Hotel Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global E-sports Hotel Revenue Market Share by Type (2026-2031)
 Table 27. Global E-sports Hotel Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global E-sports Hotel Revenue Market Share by Application (2020-2025)
 Table 29. Global E-sports Hotel Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global E-sports Hotel Revenue Market Share by Application (2026-2031)
 Table 31. North America E-sports Hotel Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America E-sports Hotel Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America E-sports Hotel Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe E-sports Hotel Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe E-sports Hotel Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe E-sports Hotel Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific E-sports Hotel Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific E-sports Hotel Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific E-sports Hotel Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America E-sports Hotel Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America E-sports Hotel Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America E-sports Hotel Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa E-sports Hotel Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa E-sports Hotel Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa E-sports Hotel Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Atari Hotel Company Details
 Table 47. Atari Hotel Business Overview
 Table 48. Atari Hotel E-sports Hotel Product
 Table 49. Atari Hotel Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 50. Atari Hotel Recent Development
 Table 51. The Arcade Hotel Company Details
 Table 52. The Arcade Hotel Business Overview
 Table 53. The Arcade Hotel E-sports Hotel Product
 Table 54. The Arcade Hotel Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 55. The Arcade Hotel Recent Development
 Table 56. iHotel Company Details
 Table 57. iHotel Business Overview
 Table 58. iHotel E-sports Hotel Product
 Table 59. iHotel Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 60. iHotel Recent Development
 Table 61. Luxor Company Details
 Table 62. Luxor Business Overview
 Table 63. Luxor E-sports Hotel Product
 Table 64. Luxor Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 65. Luxor Recent Development
 Table 66. OASIS AVENUE – A GDH HOTEL Company Details
 Table 67. OASIS AVENUE – A GDH HOTEL Business Overview
 Table 68. OASIS AVENUE – A GDH HOTEL E-sports Hotel Product
 Table 69. OASIS AVENUE – A GDH HOTEL Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 70. OASIS AVENUE – A GDH HOTEL Recent Development
 Table 71. Idea Jar Hotel Company Details
 Table 72. Idea Jar Hotel Business Overview
 Table 73. Idea Jar Hotel E-sports Hotel Product
 Table 74. Idea Jar Hotel Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 75. Idea Jar Hotel Recent Development
 Table 76. E-3blue Company Details
 Table 77. E-3blue Business Overview
 Table 78. E-3blue E-sports Hotel Product
 Table 79. E-3blue Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 80. E-3blue Recent Development
 Table 81. kasha Company Details
 Table 82. kasha Business Overview
 Table 83. kasha E-sports Hotel Product
 Table 84. kasha Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 85. kasha Recent Development
 Table 86. Apache Company Details
 Table 87. Apache Business Overview
 Table 88. Apache E-sports Hotel Product
 Table 89. Apache Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 90. Apache Recent Development
 Table 91. e-ZONE Company Details
 Table 92. e-ZONE Business Overview
 Table 93. e-ZONE E-sports Hotel Product
 Table 94. e-ZONE Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 95. e-ZONE Recent Development
 Table 96. RCADIA Company Details
 Table 97. RCADIA Business Overview
 Table 98. RCADIA E-sports Hotel Product
 Table 99. RCADIA Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 100. RCADIA Recent Development
 Table 101. Arena Esports Company Details
 Table 102. Arena Esports Business Overview
 Table 103. Arena Esports E-sports Hotel Product
 Table 104. Arena Esports Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 105. Arena Esports Recent Development
 Table 106. Atari Hotels Company Details
 Table 107. Atari Hotels Business Overview
 Table 108. Atari Hotels E-sports Hotel Product
 Table 109. Atari Hotels Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 110. Atari Hotels Recent Development
 Table 111. GG Hotel Company Details
 Table 112. GG Hotel Business Overview
 Table 113. GG Hotel E-sports Hotel Product
 Table 114. GG Hotel Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 115. GG Hotel Recent Development
 Table 116. SEM9.Senai Company Details
 Table 117. SEM9.Senai Business Overview
 Table 118. SEM9.Senai E-sports Hotel Product
 Table 119. SEM9.Senai Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 120. SEM9.Senai Recent Development
 Table 121. Regal Riverside Hotel Company Details
 Table 122. Regal Riverside Hotel Business Overview
 Table 123. Regal Riverside Hotel E-sports Hotel Product
 Table 124. Regal Riverside Hotel Revenue in E-sports Hotel Business (2020-2025) & (US$ Million)
 Table 125. Regal Riverside Hotel Recent Development
 Table 126. Research Programs/Design for This Report
 Table 127. Key Data Information from Secondary Sources
 Table 128. Key Data Information from Primary Sources
 Table 129. Authors List of This Report


List of Figures
 Figure 1. E-sports Hotel Picture
 Figure 2. Global E-sports Hotel Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global E-sports Hotel Market Share by Type: 2024 VS 2031
 Figure 4. Concentrated Venue Features
 Figure 5. Independent Venue Features
 Figure 6. Global E-sports Hotel Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global E-sports Hotel Market Share by Application: 2024 VS 2031
 Figure 8. Gaming Tournaments Case Studies
 Figure 9. Training and Boot Camps Case Studies
 Figure 10. Streaming and Content Creation Case Studies
 Figure 11. Other Case Studies
 Figure 12. E-sports Hotel Report Years Considered
 Figure 13. Global E-sports Hotel Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global E-sports Hotel Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global E-sports Hotel Market Share by Region: 2024 VS 2031
 Figure 16. Global E-sports Hotel Market Share by Players in 2024
 Figure 17. Global Top E-sports Hotel Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports Hotel as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by E-sports Hotel Revenue in 2024
 Figure 19. North America E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America E-sports Hotel Market Share by Country (2020-2031)
 Figure 21. United States E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe E-sports Hotel Market Share by Country (2020-2031)
 Figure 25. Germany E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific E-sports Hotel Market Share by Region (2020-2031)
 Figure 33. China E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America E-sports Hotel Market Share by Country (2020-2031)
 Figure 41. Mexico E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa E-sports Hotel Market Share by Country (2020-2031)
 Figure 45. Turkey E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE E-sports Hotel Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Atari Hotel Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 49. The Arcade Hotel Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 50. iHotel Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 51. Luxor Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 52. OASIS AVENUE – A GDH HOTEL Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 53. Idea Jar Hotel Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 54. E-3blue Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 55. kasha Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 56. Apache Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 57. e-ZONE Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 58. RCADIA Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 59. Arena Esports Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 60. Atari Hotels Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 61. GG Hotel Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 62. SEM9.Senai Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 63. Regal Riverside Hotel Revenue Growth Rate in E-sports Hotel Business (2020-2025)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
 Figure 66. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Samsung SD

RELATED REPORTS

Global Online Games Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-20O1746
Wed Sep 10 00:00:00 UTC 2025

Add to Cart

Global Virtual Reality Games Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Othe-1F471
Wed Sep 10 00:00:00 UTC 2025

Add to Cart

Global Online Mobile Game Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-8S6215
Wed Sep 10 00:00:00 UTC 2025

Add to Cart

Global Video Game Engine Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-1O4435
Wed Sep 10 00:00:00 UTC 2025

Add to Cart