0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global IP-Based Mobile Games Market Research Report 2026
Published Date: 2026-01-28
|
Report Code: QYRE-Auto-29J18382
Home | Market Reports | Internet & Telecom| Mobile & Wireless| Mobile Apps & Add-Ons
Global IP Based Mobile Games Market Research Report 2024
BUY CHAPTERS

Global IP-Based Mobile Games Market Research Report 2026

Code: QYRE-Auto-29J18382
Report
2026-01-28
Pages:101
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

IP-Based Mobile Games Market Size

The global IP-Based Mobile Games market was valued at US$ 4649 million in 2025 and is anticipated to reach US$ 7812 million by 2032, at a CAGR of 7.8% from 2026 to 2032.

IP-Based Mobile Games Market

IP-Based Mobile Games Market

IP-Based Mobile Games are mobile games that are based on existing intellectual property (IP) such as movies, TV shows, books, comics, or other popular franchises. These games leverage the existing fanbase and brand recognition of the IP to attract players and generate revenue.
The North American market for IP-Based Mobile Games is projected to increase from US$ million in 2025 to US$ million by 2032, at a CAGR of % over 2026–2032.
The Asia-Pacific market for IP-Based Mobile Games is projected to rise from US$ million in 2025 to US$ million by 2032, at a CAGR of % over 2026–2032.
The global market for IP-Based Mobile Games in Adults is estimated to increase from US$ million in 2025 to US$ million by 2032, at a CAGR of % from 2026 to 2032.
Major global companies of IP-Based Mobile Games include Niantic, Tencent, Activision, Scopely, Bandai Namco, Netease, etc. In 2025, the world's top three vendors accounted for approximately % of revenue.
This report delivers a comprehensive overview of the global IP-Based Mobile Games market, with both quantitative and qualitative analyses, to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current market, and make informed business decisions regarding IP-Based Mobile Games. The IP-Based Mobile Games market size, estimates, and forecasts are provided in terms of revenue (US$ millions), with 2025 as the base year and historical and forecast data for 2021–2032.
The report segments the global IP-Based Mobile Games market comprehensively. Regional market sizes by Type, by Application, , and by player are also provided. For deeper insight, the report profiles the competitive landscape, key competitors, and their respective market rankings, and discusses technological trends and new product developments.
This report will assist IP-Based Mobile Games manufacturers, new entrants, and companies across the industry value chain with information on revenues, sales volume, and average prices for the overall market and its sub-segments, by company, by Type, by Application, and by region.
Market Segmentation

Scope of IP-Based Mobile Games Market Report

Report Metric Details
Report Name IP-Based Mobile Games Market
Accounted market size in 2025 US$ 4649 million
Forecasted market size in 2032 US$ 7812 million
CAGR 7.8%
Base Year 2025
Forecasted years 2026 - 2032
Segment by Type
  • Android
  • iOS
Segment by Application
  • Adults
  • Teenages
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Niantic, Tencent, Activision, Scopely, Bandai Namco, Netease
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the scope of the report and presents an executive summary of market segments (by Type, by Application, , etc.), including the size of each segment and its future growth potential. It offers a high-level view of the current market and its likely evolution in the short, medium, and long term.
  • Chapter 2: Summarizes global and regional market size and outlines market dynamics and recent developments, including key drivers, restraints, challenges and risks for industry participants, and relevant policy analysis.
  • Chapter 3: Provides a detailed view of the competitive landscape for IP-Based Mobile Games companies, covering revenue share, development plans, and mergers and acquisitions.
  • Chapter 4: Analyzes segments by Type, detailing the size and growth potential of each segment to help readers identify blue-ocean opportunities.
  • Chapter 5: Analyzes segments by Application, detailing the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
  • Chapter 6–10: Regional deep dives (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) broken down by country. Each chapter quantifies market size and growth potential by region and key countries, and outlines market development, outlook, addressable space, and capacity.
  • Chapter 11: Profiles key players, presenting essential information on leading companies, including product/ service offerings, revenue, gross margin, product introductions/portfolios, recent developments, etc.
  • Chapter 12: Key findings and conclusions of the report.

FAQ for this report

How fast is IP-Based Mobile Games Market growing?

Ans: The IP-Based Mobile Games Market witnessing a CAGR of 7.8% during the forecast period 2026-2032.

What is the IP-Based Mobile Games Market size in 2032?

Ans: The IP-Based Mobile Games Market size in 2032 will be US$ 7812 million.

Who are the main players in the IP-Based Mobile Games Market report?

Ans: The main players in the IP-Based Mobile Games Market are Niantic, Tencent, Activision, Scopely, Bandai Namco, Netease

What are the Application segmentation covered in the IP-Based Mobile Games Market report?

Ans: The Applications covered in the IP-Based Mobile Games Market report are Adults, Teenages

What are the Type segmentation covered in the IP-Based Mobile Games Market report?

Ans: The Types covered in the IP-Based Mobile Games Market report are Android, iOS

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global IP-Based Mobile Games Market Size Growth Rate by Type: 2021 vs 2025 vs 2032
1.2.2 Android
1.2.3 iOS
1.3 Market by Application
1.3.1 Global IP-Based Mobile Games Market Growth by Application: 2021 vs 2025 vs 2032
1.3.2 Adults
1.3.3 Teenages
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global IP-Based Mobile Games Market Perspective (2021–2032)
2.2 Global IP-Based Mobile Games Growth Trends by Region
2.2.1 Global IP-Based Mobile Games Market Size by Region: 2021 vs 2025 vs 2032
2.2.2 IP-Based Mobile Games Historic Market Size by Region (2021–2026)
2.2.3 IP-Based Mobile Games Forecasted Market Size by Region (2027–2032)
2.3 IP-Based Mobile Games Market Dynamics
2.3.1 IP-Based Mobile Games Industry Trends
2.3.2 IP-Based Mobile Games Market Drivers
2.3.3 IP-Based Mobile Games Market Challenges
2.3.4 IP-Based Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top IP-Based Mobile Games Players by Revenue
3.1.1 Global Top IP-Based Mobile Games Players by Revenue (2021–2026)
3.1.2 Global IP-Based Mobile Games Revenue Market Share by Players (2021–2026)
3.2 Global Top IP-Based Mobile Games Players Market Share by Company Tier (Tier 1, Tier 2, Tier 3)
3.3 Global Key Players Ranking by IP-Based Mobile Games Revenue
3.4 Global IP-Based Mobile Games Market Concentration Ratio
3.4.1 Global IP-Based Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by IP-Based Mobile Games Revenue in 2025
3.5 Global Key Players of IP-Based Mobile Games Head Offices and Areas Served
3.6 Global Key Players of IP-Based Mobile Games, Products and Applications
3.7 Global Key Players of IP-Based Mobile Games, Date of General Availability (GA)
3.8 Mergers and Acquisitions, Expansion Plans
4 IP-Based Mobile Games Breakdown Data by Type
4.1 Global IP-Based Mobile Games Historic Market Size by Type (2021–2026)
4.2 Global IP-Based Mobile Games Forecasted Market Size by Type (2027–2032)
5 IP-Based Mobile Games Breakdown Data by Application
5.1 Global IP-Based Mobile Games Historic Market Size by Application (2021–2026)
5.2 Global IP-Based Mobile Games Forecasted Market Size by Application (2027–2032)
6 North America
6.1 North America IP-Based Mobile Games Market Size (2021–2032)
6.2 North America IP-Based Mobile Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
6.3 North America IP-Based Mobile Games Market Size by Country (2021–2026)
6.4 North America IP-Based Mobile Games Market Size by Country (2027–2032)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe IP-Based Mobile Games Market Size (2021–2032)
7.2 Europe IP-Based Mobile Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
7.3 Europe IP-Based Mobile Games Market Size by Country (2021–2026)
7.4 Europe IP-Based Mobile Games Market Size by Country (2027–2032)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific IP-Based Mobile Games Market Size (2021–2032)
8.2 Asia-Pacific IP-Based Mobile Games Market Growth Rate by Region: 2021 vs 2025 vs 2032
8.3 Asia-Pacific IP-Based Mobile Games Market Size by Region (2021–2026)
8.4 Asia-Pacific IP-Based Mobile Games Market Size by Region (2027–2032)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America IP-Based Mobile Games Market Size (2021–2032)
9.2 Latin America IP-Based Mobile Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
9.3 Latin America IP-Based Mobile Games Market Size by Country (2021–2026)
9.4 Latin America IP-Based Mobile Games Market Size by Country (2027–2032)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa IP-Based Mobile Games Market Size (2021–2032)
10.2 Middle East & Africa IP-Based Mobile Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
10.3 Middle East & Africa IP-Based Mobile Games Market Size by Country (2021–2026)
10.4 Middle East & Africa IP-Based Mobile Games Market Size by Country (2027–2032)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Details
11.1.2 Niantic Business Overview
11.1.3 Niantic IP-Based Mobile Games Introduction
11.1.4 Niantic Revenue in IP-Based Mobile Games Business (2021–2026)
11.1.5 Niantic Recent Development
11.2 Tencent
11.2.1 Tencent Company Details
11.2.2 Tencent Business Overview
11.2.3 Tencent IP-Based Mobile Games Introduction
11.2.4 Tencent Revenue in IP-Based Mobile Games Business (2021–2026)
11.2.5 Tencent Recent Development
11.3 Activision
11.3.1 Activision Company Details
11.3.2 Activision Business Overview
11.3.3 Activision IP-Based Mobile Games Introduction
11.3.4 Activision Revenue in IP-Based Mobile Games Business (2021–2026)
11.3.5 Activision Recent Development
11.4 Scopely
11.4.1 Scopely Company Details
11.4.2 Scopely Business Overview
11.4.3 Scopely IP-Based Mobile Games Introduction
11.4.4 Scopely Revenue in IP-Based Mobile Games Business (2021–2026)
11.4.5 Scopely Recent Development
11.5 Bandai Namco
11.5.1 Bandai Namco Company Details
11.5.2 Bandai Namco Business Overview
11.5.3 Bandai Namco IP-Based Mobile Games Introduction
11.5.4 Bandai Namco Revenue in IP-Based Mobile Games Business (2021–2026)
11.5.5 Bandai Namco Recent Development
11.6 Netease
11.6.1 Netease Company Details
11.6.2 Netease Business Overview
11.6.3 Netease IP-Based Mobile Games Introduction
11.6.4 Netease Revenue in IP-Based Mobile Games Business (2021–2026)
11.6.5 Netease Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global IP-Based Mobile Games Market Size Growth Rate by Type (US$ Million): 2021 vs 2025 vs 2032
 Table 2. Key Players of Android
 Table 3. Key Players of iOS
 Table 4. Global IP-Based Mobile Games Market Size Growth by Application (US$ Million): 2021 vs 2025 vs 2032
 Table 5. Global IP-Based Mobile Games Market Size by Region (US$ Million): 2021 vs 2025 vs 2032
 Table 6. Global IP-Based Mobile Games Market Size by Region (US$ Million), 2021–2026
 Table 7. Global IP-Based Mobile Games Market Share by Region (2021–2026)
 Table 8. Global IP-Based Mobile Games Forecasted Market Size by Region (US$ Million), 2027–2032
 Table 9. Global IP-Based Mobile Games Market Share by Region (2027–2032)
 Table 10. IP-Based Mobile Games Market Trends
 Table 11. IP-Based Mobile Games Market Drivers
 Table 12. IP-Based Mobile Games Market Challenges
 Table 13. IP-Based Mobile Games Market Restraints
 Table 14. Global IP-Based Mobile Games Revenue by Players (US$ Million), 2021–2026
 Table 15. Global IP-Based Mobile Games Market Share by Players (2021–2026)
 Table 16. Global Top IP-Based Mobile Games Players by Tier (Tier 1, Tier 2, and Tier 3), based on IP-Based Mobile Games Revenue, 2025
 Table 17. Ranking of Global Top IP-Based Mobile Games Companies by Revenue (US$ Million) in 2025
 Table 18. Global 5 Largest Players Market Share by IP-Based Mobile Games Revenue (CR5 and HHI), 2021–2026
 Table 19. Global Key Players of IP-Based Mobile Games, Headquarters and Area Served
 Table 20. Global Key Players of IP-Based Mobile Games, Products and Applications
 Table 21. Global Key Players of IP-Based Mobile Games, Date of General Availability (GA)
 Table 22. Mergers and Acquisitions, Expansion Plans
 Table 23. Global IP-Based Mobile Games Market Size by Type (US$ Million), 2021–2026
 Table 24. Global IP-Based Mobile Games Revenue Market Share by Type (2021–2026)
 Table 25. Global IP-Based Mobile Games Forecasted Market Size by Type (US$ Million), 2027–2032
 Table 26. Global IP-Based Mobile Games Revenue Market Share by Type (2027–2032)
 Table 27. Global IP-Based Mobile Games Market Size by Application (US$ Million), 2021–2026
 Table 28. Global IP-Based Mobile Games Revenue Market Share by Application (2021–2026)
 Table 29. Global IP-Based Mobile Games Forecasted Market Size by Application (US$ Million), 2027–2032
 Table 30. Global IP-Based Mobile Games Revenue Market Share by Application (2027–2032)
 Table 31. North America IP-Based Mobile Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 32. North America IP-Based Mobile Games Market Size by Country (US$ Million), 2021–2026
 Table 33. North America IP-Based Mobile Games Market Size by Country (US$ Million), 2027–2032
 Table 34. Europe IP-Based Mobile Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 35. Europe IP-Based Mobile Games Market Size by Country (US$ Million), 2021–2026
 Table 36. Europe IP-Based Mobile Games Market Size by Country (US$ Million), 2027–2032
 Table 37. Asia-Pacific IP-Based Mobile Games Market Size Growth Rate by Region (US$ Million): 2021 vs 2025 vs 2032
 Table 38. Asia-Pacific IP-Based Mobile Games Market Size by Region (US$ Million), 2021–2026
 Table 39. Asia-Pacific IP-Based Mobile Games Market Size by Region (US$ Million), 2027–2032
 Table 40. Latin America IP-Based Mobile Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 41. Latin America IP-Based Mobile Games Market Size by Country (US$ Million), 2021–2026
 Table 42. Latin America IP-Based Mobile Games Market Size by Country (US$ Million), 2027–2032
 Table 43. Middle East & Africa IP-Based Mobile Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 44. Middle East & Africa IP-Based Mobile Games Market Size by Country (US$ Million), 2021–2026
 Table 45. Middle East & Africa IP-Based Mobile Games Market Size by Country (US$ Million), 2027–2032
 Table 46. Niantic Company Details
 Table 47. Niantic Business Overview
 Table 48. Niantic IP-Based Mobile Games Product
 Table 49. Niantic Revenue in IP-Based Mobile Games Business (US$ Million), 2021–2026
 Table 50. Niantic Recent Development
 Table 51. Tencent Company Details
 Table 52. Tencent Business Overview
 Table 53. Tencent IP-Based Mobile Games Product
 Table 54. Tencent Revenue in IP-Based Mobile Games Business (US$ Million), 2021–2026
 Table 55. Tencent Recent Development
 Table 56. Activision Company Details
 Table 57. Activision Business Overview
 Table 58. Activision IP-Based Mobile Games Product
 Table 59. Activision Revenue in IP-Based Mobile Games Business (US$ Million), 2021–2026
 Table 60. Activision Recent Development
 Table 61. Scopely Company Details
 Table 62. Scopely Business Overview
 Table 63. Scopely IP-Based Mobile Games Product
 Table 64. Scopely Revenue in IP-Based Mobile Games Business (US$ Million), 2021–2026
 Table 65. Scopely Recent Development
 Table 66. Bandai Namco Company Details
 Table 67. Bandai Namco Business Overview
 Table 68. Bandai Namco IP-Based Mobile Games Product
 Table 69. Bandai Namco Revenue in IP-Based Mobile Games Business (US$ Million), 2021–2026
 Table 70. Bandai Namco Recent Development
 Table 71. Netease Company Details
 Table 72. Netease Business Overview
 Table 73. Netease IP-Based Mobile Games Product
 Table 74. Netease Revenue in IP-Based Mobile Games Business (US$ Million), 2021–2026
 Table 75. Netease Recent Development
 Table 76. Research Programs/Design for This Report
 Table 77. Key Data Information from Secondary Sources
 Table 78. Key Data Information from Primary Sources
 Table 79. Authors List of This Report


List of Figures
 Figure 1. IP-Based Mobile Games Picture
 Figure 2. Global IP-Based Mobile Games Market Size Comparison by Type (US$ Million), 2021–2032
 Figure 3. Global IP-Based Mobile Games Market Share by Type: 2025 vs 2032
 Figure 4. Android Features
 Figure 5. iOS Features
 Figure 6. Global IP-Based Mobile Games Market Size by Application (US$ Million), 2021–2032
 Figure 7. Global IP-Based Mobile Games Market Share by Application: 2025 vs 2032
 Figure 8. Adults Case Studies
 Figure 9. Teenages Case Studies
 Figure 10. IP-Based Mobile Games Report Years Considered
 Figure 11. Global IP-Based Mobile Games Market Size (US$ Million), Year-over-Year: 2021–2032
 Figure 12. Global IP-Based Mobile Games Market Size, (US$ Million), 2021 vs 2025 vs 2032
 Figure 13. Global IP-Based Mobile Games Market Share by Region: 2025 vs 2032
 Figure 14. Global IP-Based Mobile Games Market Share by Players in 2025
 Figure 15. Global IP-Based Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 16. The Top 10 and 5 Players Market Share by IP-Based Mobile Games Revenue in 2025
 Figure 17. North America IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 18. North America IP-Based Mobile Games Market Share by Country (2021–2032)
 Figure 19. United States IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 20. Canada IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 21. Europe IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 22. Europe IP-Based Mobile Games Market Share by Country (2021–2032)
 Figure 23. Germany IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 24. France IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 25. U.K. IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 26. Italy IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 27. Russia IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 28. Ireland IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 29. Asia-Pacific IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 30. Asia-Pacific IP-Based Mobile Games Market Share by Region (2021–2032)
 Figure 31. China IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 32. Japan IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 33. South Korea IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 34. Southeast Asia IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 35. India IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 36. Australia & New Zealand IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 37. Latin America IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 38. Latin America IP-Based Mobile Games Market Share by Country (2021–2032)
 Figure 39. Mexico IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 40. Brazil IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 41. Middle East & Africa IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 42. Middle East & Africa IP-Based Mobile Games Market Share by Country (2021–2032)
 Figure 43. Israel IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 44. Saudi Arabia IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 45. UAE IP-Based Mobile Games Market Size YoY Growth (US$ Million), 2021–2032
 Figure 46. Niantic Revenue Growth Rate in IP-Based Mobile Games Business (2021–2026)
 Figure 47. Tencent Revenue Growth Rate in IP-Based Mobile Games Business (2021–2026)
 Figure 48. Activision Revenue Growth Rate in IP-Based Mobile Games Business (2021–2026)
 Figure 49. Scopely Revenue Growth Rate in IP-Based Mobile Games Business (2021–2026)
 Figure 50. Bandai Namco Revenue Growth Rate in IP-Based Mobile Games Business (2021–2026)
 Figure 51. Netease Revenue Growth Rate in IP-Based Mobile Games Business (2021–2026)
 Figure 52. Bottom-up and Top-down Approaches for This Report
 Figure 53. Data Triangulation
 Figure 54. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic

$2900

Single User License
Electronic

$4350

Multi User License
Electronic

$5800

Enterprise License
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Accenture