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Global Online Microtransaction Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-2E6255
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Global Online Microtransaction Market Size Status and Forecast 2021 2027
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Global Online Microtransaction Market Research Report 2025

Code: QYRE-Auto-2E6255
Report
July 2025
Pages:99
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Microtransaction Market

The global market for Online Microtransaction was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
The Online Microtransaction market consists of sales of in-game virtual goods and its related services. Microtransactions are in-game purchases of virtual items for small amounts of money. These often appear in free-to-play games that do not have any cost for downloading the game and only includes the online cost for virtual goods. Microtransactions are done to unlock specific features or enhance the special abilities, content or character in a game.  
North American market for Online Microtransaction is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Online Microtransaction is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Online Microtransaction in Teenager is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Online Microtransaction include SmileGate (CrossFire), Riot Games, Inc, Nexon Co. Ltd, Wargaming.net, NCSoft, Activision Blizzard Inc, Electronic Arts Inc, Valve Corporation, Tencent Holdings Ltd, NetEase Inc, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Online Microtransaction, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Microtransaction.
The Online Microtransaction market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online Microtransaction market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Microtransaction companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online Microtransaction Market Report

Report Metric Details
Report Name Online Microtransaction Market
By Type
  • By Device
Segment by Application
  • Teenager
  • Adult
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company SmileGate (CrossFire), Riot Games, Inc, Nexon Co. Ltd, Wargaming.net, NCSoft, Activision Blizzard Inc, Electronic Arts Inc, Valve Corporation, Tencent Holdings Ltd, NetEase Inc, Microsoft Corp, GungHo Online Entertainment Inc, CyberAgent Inc, Ubisoft Entertainment, Niantic Inc, Take-Two Interactive
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online Microtransaction company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Online Microtransaction Market report?

Ans: The main players in the Online Microtransaction Market are SmileGate (CrossFire), Riot Games, Inc, Nexon Co. Ltd, Wargaming.net, NCSoft, Activision Blizzard Inc, Electronic Arts Inc, Valve Corporation, Tencent Holdings Ltd, NetEase Inc, Microsoft Corp, GungHo Online Entertainment Inc, CyberAgent Inc, Ubisoft Entertainment, Niantic Inc, Take-Two Interactive

What are the Application segmentation covered in the Online Microtransaction Market report?

Ans: The Applications covered in the Online Microtransaction Market report are Teenager, Adult

What are the Type segmentation covered in the Online Microtransaction Market report?

Ans: The Types covered in the Online Microtransaction Market report are By Device

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Microtransaction Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 By Type
1.2.3 By Device
1.3 Market by Application
1.3.1 Global Online Microtransaction Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Teenager
1.3.3 Adult
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Microtransaction Market Perspective (2020-2031)
2.2 Global Online Microtransaction Growth Trends by Region
2.2.1 Global Online Microtransaction Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online Microtransaction Historic Market Size by Region (2020-2025)
2.2.3 Online Microtransaction Forecasted Market Size by Region (2026-2031)
2.3 Online Microtransaction Market Dynamics
2.3.1 Online Microtransaction Industry Trends
2.3.2 Online Microtransaction Market Drivers
2.3.3 Online Microtransaction Market Challenges
2.3.4 Online Microtransaction Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Microtransaction Players by Revenue
3.1.1 Global Top Online Microtransaction Players by Revenue (2020-2025)
3.1.2 Global Online Microtransaction Revenue Market Share by Players (2020-2025)
3.2 Global Online Microtransaction Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online Microtransaction Revenue
3.4 Global Online Microtransaction Market Concentration Ratio
3.4.1 Global Online Microtransaction Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Microtransaction Revenue in 2024
3.5 Global Key Players of Online Microtransaction Head office and Area Served
3.6 Global Key Players of Online Microtransaction, Product and Application
3.7 Global Key Players of Online Microtransaction, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Microtransaction Breakdown Data by Type
4.1 Global Online Microtransaction Historic Market Size by Type (2020-2025)
4.2 Global Online Microtransaction Forecasted Market Size by Type (2026-2031)
5 Online Microtransaction Breakdown Data by Application
5.1 Global Online Microtransaction Historic Market Size by Application (2020-2025)
5.2 Global Online Microtransaction Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Online Microtransaction Market Size (2020-2031)
6.2 North America Online Microtransaction Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online Microtransaction Market Size by Country (2020-2025)
6.4 North America Online Microtransaction Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Microtransaction Market Size (2020-2031)
7.2 Europe Online Microtransaction Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online Microtransaction Market Size by Country (2020-2025)
7.4 Europe Online Microtransaction Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Microtransaction Market Size (2020-2031)
8.2 Asia-Pacific Online Microtransaction Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online Microtransaction Market Size by Region (2020-2025)
8.4 Asia-Pacific Online Microtransaction Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Microtransaction Market Size (2020-2031)
9.2 Latin America Online Microtransaction Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online Microtransaction Market Size by Country (2020-2025)
9.4 Latin America Online Microtransaction Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Microtransaction Market Size (2020-2031)
10.2 Middle East & Africa Online Microtransaction Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online Microtransaction Market Size by Country (2020-2025)
10.4 Middle East & Africa Online Microtransaction Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 SmileGate (CrossFire)
11.1.1 SmileGate (CrossFire) Company Details
11.1.2 SmileGate (CrossFire) Business Overview
11.1.3 SmileGate (CrossFire) Online Microtransaction Introduction
11.1.4 SmileGate (CrossFire) Revenue in Online Microtransaction Business (2020-2025)
11.1.5 SmileGate (CrossFire) Recent Development
11.2 Riot Games, Inc
11.2.1 Riot Games, Inc Company Details
11.2.2 Riot Games, Inc Business Overview
11.2.3 Riot Games, Inc Online Microtransaction Introduction
11.2.4 Riot Games, Inc Revenue in Online Microtransaction Business (2020-2025)
11.2.5 Riot Games, Inc Recent Development
11.3 Nexon Co. Ltd
11.3.1 Nexon Co. Ltd Company Details
11.3.2 Nexon Co. Ltd Business Overview
11.3.3 Nexon Co. Ltd Online Microtransaction Introduction
11.3.4 Nexon Co. Ltd Revenue in Online Microtransaction Business (2020-2025)
11.3.5 Nexon Co. Ltd Recent Development
11.4 Wargaming.net
11.4.1 Wargaming.net Company Details
11.4.2 Wargaming.net Business Overview
11.4.3 Wargaming.net Online Microtransaction Introduction
11.4.4 Wargaming.net Revenue in Online Microtransaction Business (2020-2025)
11.4.5 Wargaming.net Recent Development
11.5 NCSoft
11.5.1 NCSoft Company Details
11.5.2 NCSoft Business Overview
11.5.3 NCSoft Online Microtransaction Introduction
11.5.4 NCSoft Revenue in Online Microtransaction Business (2020-2025)
11.5.5 NCSoft Recent Development
11.6 Activision Blizzard Inc
11.6.1 Activision Blizzard Inc Company Details
11.6.2 Activision Blizzard Inc Business Overview
11.6.3 Activision Blizzard Inc Online Microtransaction Introduction
11.6.4 Activision Blizzard Inc Revenue in Online Microtransaction Business (2020-2025)
11.6.5 Activision Blizzard Inc Recent Development
11.7 Electronic Arts Inc
11.7.1 Electronic Arts Inc Company Details
11.7.2 Electronic Arts Inc Business Overview
11.7.3 Electronic Arts Inc Online Microtransaction Introduction
11.7.4 Electronic Arts Inc Revenue in Online Microtransaction Business (2020-2025)
11.7.5 Electronic Arts Inc Recent Development
11.8 Valve Corporation
11.8.1 Valve Corporation Company Details
11.8.2 Valve Corporation Business Overview
11.8.3 Valve Corporation Online Microtransaction Introduction
11.8.4 Valve Corporation Revenue in Online Microtransaction Business (2020-2025)
11.8.5 Valve Corporation Recent Development
11.9 Tencent Holdings Ltd
11.9.1 Tencent Holdings Ltd Company Details
11.9.2 Tencent Holdings Ltd Business Overview
11.9.3 Tencent Holdings Ltd Online Microtransaction Introduction
11.9.4 Tencent Holdings Ltd Revenue in Online Microtransaction Business (2020-2025)
11.9.5 Tencent Holdings Ltd Recent Development
11.10 NetEase Inc
11.10.1 NetEase Inc Company Details
11.10.2 NetEase Inc Business Overview
11.10.3 NetEase Inc Online Microtransaction Introduction
11.10.4 NetEase Inc Revenue in Online Microtransaction Business (2020-2025)
11.10.5 NetEase Inc Recent Development
11.11 Microsoft Corp
11.11.1 Microsoft Corp Company Details
11.11.2 Microsoft Corp Business Overview
11.11.3 Microsoft Corp Online Microtransaction Introduction
11.11.4 Microsoft Corp Revenue in Online Microtransaction Business (2020-2025)
11.11.5 Microsoft Corp Recent Development
11.12 GungHo Online Entertainment Inc
11.12.1 GungHo Online Entertainment Inc Company Details
11.12.2 GungHo Online Entertainment Inc Business Overview
11.12.3 GungHo Online Entertainment Inc Online Microtransaction Introduction
11.12.4 GungHo Online Entertainment Inc Revenue in Online Microtransaction Business (2020-2025)
11.12.5 GungHo Online Entertainment Inc Recent Development
11.13 CyberAgent Inc
11.13.1 CyberAgent Inc Company Details
11.13.2 CyberAgent Inc Business Overview
11.13.3 CyberAgent Inc Online Microtransaction Introduction
11.13.4 CyberAgent Inc Revenue in Online Microtransaction Business (2020-2025)
11.13.5 CyberAgent Inc Recent Development
11.14 Ubisoft Entertainment
11.14.1 Ubisoft Entertainment Company Details
11.14.2 Ubisoft Entertainment Business Overview
11.14.3 Ubisoft Entertainment Online Microtransaction Introduction
11.14.4 Ubisoft Entertainment Revenue in Online Microtransaction Business (2020-2025)
11.14.5 Ubisoft Entertainment Recent Development
11.15 Niantic Inc
11.15.1 Niantic Inc Company Details
11.15.2 Niantic Inc Business Overview
11.15.3 Niantic Inc Online Microtransaction Introduction
11.15.4 Niantic Inc Revenue in Online Microtransaction Business (2020-2025)
11.15.5 Niantic Inc Recent Development
11.16 Take-Two Interactive
11.16.1 Take-Two Interactive Company Details
11.16.2 Take-Two Interactive Business Overview
11.16.3 Take-Two Interactive Online Microtransaction Introduction
11.16.4 Take-Two Interactive Revenue in Online Microtransaction Business (2020-2025)
11.16.5 Take-Two Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Online Microtransaction Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of By Type
 Table 3. Key Players of By Device
 Table 4. Global Online Microtransaction Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Online Microtransaction Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Online Microtransaction Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Online Microtransaction Market Share by Region (2020-2025)
 Table 8. Global Online Microtransaction Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Online Microtransaction Market Share by Region (2026-2031)
 Table 10. Online Microtransaction Market Trends
 Table 11. Online Microtransaction Market Drivers
 Table 12. Online Microtransaction Market Challenges
 Table 13. Online Microtransaction Market Restraints
 Table 14. Global Online Microtransaction Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Online Microtransaction Market Share by Players (2020-2025)
 Table 16. Global Top Online Microtransaction Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Microtransaction as of 2024)
 Table 17. Ranking of Global Top Online Microtransaction Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Online Microtransaction Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Online Microtransaction, Headquarters and Area Served
 Table 20. Global Key Players of Online Microtransaction, Product and Application
 Table 21. Global Key Players of Online Microtransaction, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Online Microtransaction Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Online Microtransaction Revenue Market Share by Type (2020-2025)
 Table 25. Global Online Microtransaction Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Online Microtransaction Revenue Market Share by Type (2026-2031)
 Table 27. Global Online Microtransaction Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Online Microtransaction Revenue Market Share by Application (2020-2025)
 Table 29. Global Online Microtransaction Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Online Microtransaction Revenue Market Share by Application (2026-2031)
 Table 31. North America Online Microtransaction Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Online Microtransaction Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Online Microtransaction Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Online Microtransaction Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Online Microtransaction Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Online Microtransaction Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Online Microtransaction Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Online Microtransaction Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Online Microtransaction Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Online Microtransaction Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Online Microtransaction Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Online Microtransaction Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Online Microtransaction Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Online Microtransaction Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Online Microtransaction Market Size by Country (2026-2031) & (US$ Million)
 Table 46. SmileGate (CrossFire) Company Details
 Table 47. SmileGate (CrossFire) Business Overview
 Table 48. SmileGate (CrossFire) Online Microtransaction Product
 Table 49. SmileGate (CrossFire) Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 50. SmileGate (CrossFire) Recent Development
 Table 51. Riot Games, Inc Company Details
 Table 52. Riot Games, Inc Business Overview
 Table 53. Riot Games, Inc Online Microtransaction Product
 Table 54. Riot Games, Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 55. Riot Games, Inc Recent Development
 Table 56. Nexon Co. Ltd Company Details
 Table 57. Nexon Co. Ltd Business Overview
 Table 58. Nexon Co. Ltd Online Microtransaction Product
 Table 59. Nexon Co. Ltd Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 60. Nexon Co. Ltd Recent Development
 Table 61. Wargaming.net Company Details
 Table 62. Wargaming.net Business Overview
 Table 63. Wargaming.net Online Microtransaction Product
 Table 64. Wargaming.net Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 65. Wargaming.net Recent Development
 Table 66. NCSoft Company Details
 Table 67. NCSoft Business Overview
 Table 68. NCSoft Online Microtransaction Product
 Table 69. NCSoft Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 70. NCSoft Recent Development
 Table 71. Activision Blizzard Inc Company Details
 Table 72. Activision Blizzard Inc Business Overview
 Table 73. Activision Blizzard Inc Online Microtransaction Product
 Table 74. Activision Blizzard Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 75. Activision Blizzard Inc Recent Development
 Table 76. Electronic Arts Inc Company Details
 Table 77. Electronic Arts Inc Business Overview
 Table 78. Electronic Arts Inc Online Microtransaction Product
 Table 79. Electronic Arts Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 80. Electronic Arts Inc Recent Development
 Table 81. Valve Corporation Company Details
 Table 82. Valve Corporation Business Overview
 Table 83. Valve Corporation Online Microtransaction Product
 Table 84. Valve Corporation Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 85. Valve Corporation Recent Development
 Table 86. Tencent Holdings Ltd Company Details
 Table 87. Tencent Holdings Ltd Business Overview
 Table 88. Tencent Holdings Ltd Online Microtransaction Product
 Table 89. Tencent Holdings Ltd Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 90. Tencent Holdings Ltd Recent Development
 Table 91. NetEase Inc Company Details
 Table 92. NetEase Inc Business Overview
 Table 93. NetEase Inc Online Microtransaction Product
 Table 94. NetEase Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 95. NetEase Inc Recent Development
 Table 96. Microsoft Corp Company Details
 Table 97. Microsoft Corp Business Overview
 Table 98. Microsoft Corp Online Microtransaction Product
 Table 99. Microsoft Corp Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 100. Microsoft Corp Recent Development
 Table 101. GungHo Online Entertainment Inc Company Details
 Table 102. GungHo Online Entertainment Inc Business Overview
 Table 103. GungHo Online Entertainment Inc Online Microtransaction Product
 Table 104. GungHo Online Entertainment Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 105. GungHo Online Entertainment Inc Recent Development
 Table 106. CyberAgent Inc Company Details
 Table 107. CyberAgent Inc Business Overview
 Table 108. CyberAgent Inc Online Microtransaction Product
 Table 109. CyberAgent Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 110. CyberAgent Inc Recent Development
 Table 111. Ubisoft Entertainment Company Details
 Table 112. Ubisoft Entertainment Business Overview
 Table 113. Ubisoft Entertainment Online Microtransaction Product
 Table 114. Ubisoft Entertainment Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 115. Ubisoft Entertainment Recent Development
 Table 116. Niantic Inc Company Details
 Table 117. Niantic Inc Business Overview
 Table 118. Niantic Inc Online Microtransaction Product
 Table 119. Niantic Inc Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 120. Niantic Inc Recent Development
 Table 121. Take-Two Interactive Company Details
 Table 122. Take-Two Interactive Business Overview
 Table 123. Take-Two Interactive Online Microtransaction Product
 Table 124. Take-Two Interactive Revenue in Online Microtransaction Business (2020-2025) & (US$ Million)
 Table 125. Take-Two Interactive Recent Development
 Table 126. Research Programs/Design for This Report
 Table 127. Key Data Information from Secondary Sources
 Table 128. Key Data Information from Primary Sources
 Table 129. Authors List of This Report


List of Figures
 Figure 1. Online Microtransaction Picture
 Figure 2. Global Online Microtransaction Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Online Microtransaction Market Share by Type: 2024 VS 2031
 Figure 4. By Type Features
 Figure 5. By Device Features
 Figure 6. Global Online Microtransaction Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Online Microtransaction Market Share by Application: 2024 VS 2031
 Figure 8. Teenager Case Studies
 Figure 9. Adult Case Studies
 Figure 10. Online Microtransaction Report Years Considered
 Figure 11. Global Online Microtransaction Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global Online Microtransaction Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Online Microtransaction Market Share by Region: 2024 VS 2031
 Figure 14. Global Online Microtransaction Market Share by Players in 2024
 Figure 15. Global Top Online Microtransaction Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Microtransaction as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by Online Microtransaction Revenue in 2024
 Figure 17. North America Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America Online Microtransaction Market Share by Country (2020-2031)
 Figure 19. United States Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Online Microtransaction Market Share by Country (2020-2031)
 Figure 23. Germany Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Online Microtransaction Market Share by Region (2020-2031)
 Figure 31. China Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Online Microtransaction Market Share by Country (2020-2031)
 Figure 39. Mexico Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Online Microtransaction Market Share by Country (2020-2031)
 Figure 43. Turkey Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE Online Microtransaction Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. SmileGate (CrossFire) Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 47. Riot Games, Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 48. Nexon Co. Ltd Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 49. Wargaming.net Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 50. NCSoft Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 51. Activision Blizzard Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 52. Electronic Arts Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 53. Valve Corporation Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 54. Tencent Holdings Ltd Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 55. NetEase Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 56. Microsoft Corp Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 57. GungHo Online Entertainment Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 58. CyberAgent Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 59. Ubisoft Entertainment Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 60. Niantic Inc Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 61. Take-Two Interactive Revenue Growth Rate in Online Microtransaction Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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