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Global Multiplayer Online Battle Arena (Moba) Games Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-26Q12002
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Global Multiplayer Online Battle Arena Moba Games Market Research Report 2022
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Global Multiplayer Online Battle Arena (Moba) Games Market Research Report 2025

Code: QYRE-Auto-26Q12002
Report
March 2025
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Multiplayer Online Battle Arena (Moba) Games Market Size

The global market for Multiplayer Online Battle Arena (Moba) Games was valued at US$ 10290 million in the year 2024 and is projected to reach a revised size of US$ 18420 million by 2031, growing at a CAGR of 8.8% during the forecast period.

Multiplayer Online Battle Arena (Moba) Games Market

Multiplayer Online Battle Arena (Moba) Games Market

North American market for Multiplayer Online Battle Arena (Moba) Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Multiplayer Online Battle Arena (Moba) Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Multiplayer Online Battle Arena (Moba) Games in Entertainment is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Multiplayer Online Battle Arena (Moba) Games include Riot Games, Tencent, Blizzard Entertainment,Inc, Valve Corporation, Hi-Rez, Super Evil Megacorp, Stunlock Studios, Ronimo Games, Netmarble, Creative Assembly Sofia, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Multiplayer Online Battle Arena (Moba) Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Multiplayer Online Battle Arena (Moba) Games.
The Multiplayer Online Battle Arena (Moba) Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Multiplayer Online Battle Arena (Moba) Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Multiplayer Online Battle Arena (Moba) Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Multiplayer Online Battle Arena (Moba) Games Market Report

Report Metric Details
Report Name Multiplayer Online Battle Arena (Moba) Games Market
Accounted market size in year US$ 10290 million
Forecasted market size in 2031 US$ 18420 million
CAGR 8.8%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • PC
  • Mobile
Segment by Application
  • Entertainment
  • E-Sports Competition
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Riot Games, Tencent, Blizzard Entertainment,Inc, Valve Corporation, Hi-Rez, Super Evil Megacorp, Stunlock Studios, Ronimo Games, Netmarble, Creative Assembly Sofia, NetDragon, Netease
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Multiplayer Online Battle Arena (Moba) Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Multiplayer Online Battle Arena (Moba) Games Market growing?

Ans: The Multiplayer Online Battle Arena (Moba) Games Market witnessing a CAGR of 8.8% during the forecast period 2025-2031.

What is the Multiplayer Online Battle Arena (Moba) Games Market size in 2031?

Ans: The Multiplayer Online Battle Arena (Moba) Games Market size in 2031 will be US$ 18420 million.

Who are the main players in the Multiplayer Online Battle Arena (Moba) Games Market report?

Ans: The main players in the Multiplayer Online Battle Arena (Moba) Games Market are Riot Games, Tencent, Blizzard Entertainment,Inc, Valve Corporation, Hi-Rez, Super Evil Megacorp, Stunlock Studios, Ronimo Games, Netmarble, Creative Assembly Sofia, NetDragon, Netease

What are the Application segmentation covered in the Multiplayer Online Battle Arena (Moba) Games Market report?

Ans: The Applications covered in the Multiplayer Online Battle Arena (Moba) Games Market report are Entertainment, E-Sports Competition

What are the Type segmentation covered in the Multiplayer Online Battle Arena (Moba) Games Market report?

Ans: The Types covered in the Multiplayer Online Battle Arena (Moba) Games Market report are PC, Mobile

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 PC
1.2.3 Mobile
1.3 Market by Application
1.3.1 Global Multiplayer Online Battle Arena (Moba) Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 E-Sports Competition
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Multiplayer Online Battle Arena (Moba) Games Market Perspective (2020-2031)
2.2 Global Multiplayer Online Battle Arena (Moba) Games Growth Trends by Region
2.2.1 Global Multiplayer Online Battle Arena (Moba) Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Multiplayer Online Battle Arena (Moba) Games Historic Market Size by Region (2020-2025)
2.2.3 Multiplayer Online Battle Arena (Moba) Games Forecasted Market Size by Region (2026-2031)
2.3 Multiplayer Online Battle Arena (Moba) Games Market Dynamics
2.3.1 Multiplayer Online Battle Arena (Moba) Games Industry Trends
2.3.2 Multiplayer Online Battle Arena (Moba) Games Market Drivers
2.3.3 Multiplayer Online Battle Arena (Moba) Games Market Challenges
2.3.4 Multiplayer Online Battle Arena (Moba) Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Multiplayer Online Battle Arena (Moba) Games Players by Revenue
3.1.1 Global Top Multiplayer Online Battle Arena (Moba) Games Players by Revenue (2020-2025)
3.1.2 Global Multiplayer Online Battle Arena (Moba) Games Revenue Market Share by Players (2020-2025)
3.2 Global Multiplayer Online Battle Arena (Moba) Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Multiplayer Online Battle Arena (Moba) Games Revenue
3.4 Global Multiplayer Online Battle Arena (Moba) Games Market Concentration Ratio
3.4.1 Global Multiplayer Online Battle Arena (Moba) Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Multiplayer Online Battle Arena (Moba) Games Revenue in 2024
3.5 Global Key Players of Multiplayer Online Battle Arena (Moba) Games Head office and Area Served
3.6 Global Key Players of Multiplayer Online Battle Arena (Moba) Games, Product and Application
3.7 Global Key Players of Multiplayer Online Battle Arena (Moba) Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Multiplayer Online Battle Arena (Moba) Games Breakdown Data by Type
4.1 Global Multiplayer Online Battle Arena (Moba) Games Historic Market Size by Type (2020-2025)
4.2 Global Multiplayer Online Battle Arena (Moba) Games Forecasted Market Size by Type (2026-2031)
5 Multiplayer Online Battle Arena (Moba) Games Breakdown Data by Application
5.1 Global Multiplayer Online Battle Arena (Moba) Games Historic Market Size by Application (2020-2025)
5.2 Global Multiplayer Online Battle Arena (Moba) Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Multiplayer Online Battle Arena (Moba) Games Market Size (2020-2031)
6.2 North America Multiplayer Online Battle Arena (Moba) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025)
6.4 North America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Multiplayer Online Battle Arena (Moba) Games Market Size (2020-2031)
7.2 Europe Multiplayer Online Battle Arena (Moba) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025)
7.4 Europe Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size (2020-2031)
8.2 Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Multiplayer Online Battle Arena (Moba) Games Market Size (2020-2031)
9.2 Latin America Multiplayer Online Battle Arena (Moba) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025)
9.4 Latin America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size (2020-2031)
10.2 Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Riot Games
11.1.1 Riot Games Company Details
11.1.2 Riot Games Business Overview
11.1.3 Riot Games Multiplayer Online Battle Arena (Moba) Games Introduction
11.1.4 Riot Games Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.1.5 Riot Games Recent Development
11.2 Tencent
11.2.1 Tencent Company Details
11.2.2 Tencent Business Overview
11.2.3 Tencent Multiplayer Online Battle Arena (Moba) Games Introduction
11.2.4 Tencent Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.2.5 Tencent Recent Development
11.3 Blizzard Entertainment,Inc
11.3.1 Blizzard Entertainment,Inc Company Details
11.3.2 Blizzard Entertainment,Inc Business Overview
11.3.3 Blizzard Entertainment,Inc Multiplayer Online Battle Arena (Moba) Games Introduction
11.3.4 Blizzard Entertainment,Inc Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.3.5 Blizzard Entertainment,Inc Recent Development
11.4 Valve Corporation
11.4.1 Valve Corporation Company Details
11.4.2 Valve Corporation Business Overview
11.4.3 Valve Corporation Multiplayer Online Battle Arena (Moba) Games Introduction
11.4.4 Valve Corporation Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.4.5 Valve Corporation Recent Development
11.5 Hi-Rez
11.5.1 Hi-Rez Company Details
11.5.2 Hi-Rez Business Overview
11.5.3 Hi-Rez Multiplayer Online Battle Arena (Moba) Games Introduction
11.5.4 Hi-Rez Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.5.5 Hi-Rez Recent Development
11.6 Super Evil Megacorp
11.6.1 Super Evil Megacorp Company Details
11.6.2 Super Evil Megacorp Business Overview
11.6.3 Super Evil Megacorp Multiplayer Online Battle Arena (Moba) Games Introduction
11.6.4 Super Evil Megacorp Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.6.5 Super Evil Megacorp Recent Development
11.7 Stunlock Studios
11.7.1 Stunlock Studios Company Details
11.7.2 Stunlock Studios Business Overview
11.7.3 Stunlock Studios Multiplayer Online Battle Arena (Moba) Games Introduction
11.7.4 Stunlock Studios Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.7.5 Stunlock Studios Recent Development
11.8 Ronimo Games
11.8.1 Ronimo Games Company Details
11.8.2 Ronimo Games Business Overview
11.8.3 Ronimo Games Multiplayer Online Battle Arena (Moba) Games Introduction
11.8.4 Ronimo Games Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.8.5 Ronimo Games Recent Development
11.9 Netmarble
11.9.1 Netmarble Company Details
11.9.2 Netmarble Business Overview
11.9.3 Netmarble Multiplayer Online Battle Arena (Moba) Games Introduction
11.9.4 Netmarble Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.9.5 Netmarble Recent Development
11.10 Creative Assembly Sofia
11.10.1 Creative Assembly Sofia Company Details
11.10.2 Creative Assembly Sofia Business Overview
11.10.3 Creative Assembly Sofia Multiplayer Online Battle Arena (Moba) Games Introduction
11.10.4 Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.10.5 Creative Assembly Sofia Recent Development
11.11 NetDragon
11.11.1 NetDragon Company Details
11.11.2 NetDragon Business Overview
11.11.3 NetDragon Multiplayer Online Battle Arena (Moba) Games Introduction
11.11.4 NetDragon Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.11.5 NetDragon Recent Development
11.12 Netease
11.12.1 Netease Company Details
11.12.2 Netease Business Overview
11.12.3 Netease Multiplayer Online Battle Arena (Moba) Games Introduction
11.12.4 Netease Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
11.12.5 Netease Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of PC
 Table 3. Key Players of Mobile
 Table 4. Global Multiplayer Online Battle Arena (Moba) Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Multiplayer Online Battle Arena (Moba) Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Multiplayer Online Battle Arena (Moba) Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Region (2020-2025)
 Table 8. Global Multiplayer Online Battle Arena (Moba) Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Region (2026-2031)
 Table 10. Multiplayer Online Battle Arena (Moba) Games Market Trends
 Table 11. Multiplayer Online Battle Arena (Moba) Games Market Drivers
 Table 12. Multiplayer Online Battle Arena (Moba) Games Market Challenges
 Table 13. Multiplayer Online Battle Arena (Moba) Games Market Restraints
 Table 14. Global Multiplayer Online Battle Arena (Moba) Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Players (2020-2025)
 Table 16. Global Top Multiplayer Online Battle Arena (Moba) Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multiplayer Online Battle Arena (Moba) Games as of 2024)
 Table 17. Ranking of Global Top Multiplayer Online Battle Arena (Moba) Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Multiplayer Online Battle Arena (Moba) Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Multiplayer Online Battle Arena (Moba) Games, Headquarters and Area Served
 Table 20. Global Key Players of Multiplayer Online Battle Arena (Moba) Games, Product and Application
 Table 21. Global Key Players of Multiplayer Online Battle Arena (Moba) Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Multiplayer Online Battle Arena (Moba) Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Multiplayer Online Battle Arena (Moba) Games Revenue Market Share by Type (2020-2025)
 Table 25. Global Multiplayer Online Battle Arena (Moba) Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Multiplayer Online Battle Arena (Moba) Games Revenue Market Share by Type (2026-2031)
 Table 27. Global Multiplayer Online Battle Arena (Moba) Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Multiplayer Online Battle Arena (Moba) Games Revenue Market Share by Application (2020-2025)
 Table 29. Global Multiplayer Online Battle Arena (Moba) Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Multiplayer Online Battle Arena (Moba) Games Revenue Market Share by Application (2026-2031)
 Table 31. North America Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Riot Games Company Details
 Table 47. Riot Games Business Overview
 Table 48. Riot Games Multiplayer Online Battle Arena (Moba) Games Product
 Table 49. Riot Games Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 50. Riot Games Recent Development
 Table 51. Tencent Company Details
 Table 52. Tencent Business Overview
 Table 53. Tencent Multiplayer Online Battle Arena (Moba) Games Product
 Table 54. Tencent Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 55. Tencent Recent Development
 Table 56. Blizzard Entertainment,Inc Company Details
 Table 57. Blizzard Entertainment,Inc Business Overview
 Table 58. Blizzard Entertainment,Inc Multiplayer Online Battle Arena (Moba) Games Product
 Table 59. Blizzard Entertainment,Inc Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 60. Blizzard Entertainment,Inc Recent Development
 Table 61. Valve Corporation Company Details
 Table 62. Valve Corporation Business Overview
 Table 63. Valve Corporation Multiplayer Online Battle Arena (Moba) Games Product
 Table 64. Valve Corporation Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 65. Valve Corporation Recent Development
 Table 66. Hi-Rez Company Details
 Table 67. Hi-Rez Business Overview
 Table 68. Hi-Rez Multiplayer Online Battle Arena (Moba) Games Product
 Table 69. Hi-Rez Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 70. Hi-Rez Recent Development
 Table 71. Super Evil Megacorp Company Details
 Table 72. Super Evil Megacorp Business Overview
 Table 73. Super Evil Megacorp Multiplayer Online Battle Arena (Moba) Games Product
 Table 74. Super Evil Megacorp Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 75. Super Evil Megacorp Recent Development
 Table 76. Stunlock Studios Company Details
 Table 77. Stunlock Studios Business Overview
 Table 78. Stunlock Studios Multiplayer Online Battle Arena (Moba) Games Product
 Table 79. Stunlock Studios Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 80. Stunlock Studios Recent Development
 Table 81. Ronimo Games Company Details
 Table 82. Ronimo Games Business Overview
 Table 83. Ronimo Games Multiplayer Online Battle Arena (Moba) Games Product
 Table 84. Ronimo Games Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 85. Ronimo Games Recent Development
 Table 86. Netmarble Company Details
 Table 87. Netmarble Business Overview
 Table 88. Netmarble Multiplayer Online Battle Arena (Moba) Games Product
 Table 89. Netmarble Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 90. Netmarble Recent Development
 Table 91. Creative Assembly Sofia Company Details
 Table 92. Creative Assembly Sofia Business Overview
 Table 93. Creative Assembly Sofia Multiplayer Online Battle Arena (Moba) Games Product
 Table 94. Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 95. Creative Assembly Sofia Recent Development
 Table 96. NetDragon Company Details
 Table 97. NetDragon Business Overview
 Table 98. NetDragon Multiplayer Online Battle Arena (Moba) Games Product
 Table 99. NetDragon Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 100. NetDragon Recent Development
 Table 101. Netease Company Details
 Table 102. Netease Business Overview
 Table 103. Netease Multiplayer Online Battle Arena (Moba) Games Product
 Table 104. Netease Revenue in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025) & (US$ Million)
 Table 105. Netease Recent Development
 Table 106. Research Programs/Design for This Report
 Table 107. Key Data Information from Secondary Sources
 Table 108. Key Data Information from Primary Sources
 Table 109. Authors List of This Report


List of Figures
 Figure 1. Multiplayer Online Battle Arena (Moba) Games Picture
 Figure 2. Global Multiplayer Online Battle Arena (Moba) Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Type: 2024 VS 2031
 Figure 4. PC Features
 Figure 5. Mobile Features
 Figure 6. Global Multiplayer Online Battle Arena (Moba) Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Application: 2024 VS 2031
 Figure 8. Entertainment Case Studies
 Figure 9. E-Sports Competition Case Studies
 Figure 10. Multiplayer Online Battle Arena (Moba) Games Report Years Considered
 Figure 11. Global Multiplayer Online Battle Arena (Moba) Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global Multiplayer Online Battle Arena (Moba) Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Region: 2024 VS 2031
 Figure 14. Global Multiplayer Online Battle Arena (Moba) Games Market Share by Players in 2024
 Figure 15. Global Top Multiplayer Online Battle Arena (Moba) Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multiplayer Online Battle Arena (Moba) Games as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by Multiplayer Online Battle Arena (Moba) Games Revenue in 2024
 Figure 17. North America Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America Multiplayer Online Battle Arena (Moba) Games Market Share by Country (2020-2031)
 Figure 19. United States Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Multiplayer Online Battle Arena (Moba) Games Market Share by Country (2020-2031)
 Figure 23. Germany Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Multiplayer Online Battle Arena (Moba) Games Market Share by Region (2020-2031)
 Figure 31. China Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Multiplayer Online Battle Arena (Moba) Games Market Share by Country (2020-2031)
 Figure 39. Mexico Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Multiplayer Online Battle Arena (Moba) Games Market Share by Country (2020-2031)
 Figure 43. Turkey Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE Multiplayer Online Battle Arena (Moba) Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Riot Games Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 47. Tencent Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 48. Blizzard Entertainment,Inc Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 49. Valve Corporation Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 50. Hi-Rez Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 51. Super Evil Megacorp Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 52. Stunlock Studios Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 53. Ronimo Games Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 54. Netmarble Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 55. Creative Assembly Sofia Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 56. NetDragon Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 57. Netease Revenue Growth Rate in Multiplayer Online Battle Arena (Moba) Games Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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