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Global Naruto Around Market Research Report 2025
Published Date: January 2025
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Report Code: QYRE-Auto-34G10563
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Global Naruto Around Market Research Report 2022
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Global Naruto Around Market Research Report 2025

Code: QYRE-Auto-34G10563
Report
January 2025
Pages:93
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Naruto Around Market Size

The global market for Naruto Around was valued at US$ 15580 million in the year 2024 and is projected to reach a revised size of US$ 19230 million by 2031, growing at a CAGR of 3.1% during the forecast period.

Naruto Around Market

Naruto Around Market

Naruto is a popular Japanese animation work, because it is loved by fans, it has spawned many peripheral products. With the rise of digital entertainment, Naruto peripheral products may incorporate technologies such as virtual reality and augmented reality to provide consumers with richer interactive experiences and personalized customization services.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Naruto Around, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Naruto Around.
The Naruto Around market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Naruto Around market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Naruto Around manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Naruto Around Market Report

Report Metric Details
Report Name Naruto Around Market
Accounted market size in year US$ 15580 million
Forecasted market size in 2031 US$ 19230 million
CAGR 3.1%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Teenagers
  • Adult Group
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Megahouse, Bandai, Good Smile Company(GSC), Kotobukiya, Alter, Max Factory, Hobbymax, North American Church Creation Alliance, Zhuhai Beiyitang Culture Communication, Ningbo Peacebird Fashion Clothing, Dongguan Dafeng Model
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Naruto Around manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Naruto Around in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Naruto Around Market growing?

Ans: The Naruto Around Market witnessing a CAGR of 3.1% during the forecast period 2025-2031.

What is the Naruto Around Market size in 2031?

Ans: The Naruto Around Market size in 2031 will be US$ 19230 million.

Who are the main players in the Naruto Around Market report?

Ans: The main players in the Naruto Around Market are Megahouse, Bandai, Good Smile Company(GSC), Kotobukiya, Alter, Max Factory, Hobbymax, North American Church Creation Alliance, Zhuhai Beiyitang Culture Communication, Ningbo Peacebird Fashion Clothing, Dongguan Dafeng Model

What are the Application segmentation covered in the Naruto Around Market report?

Ans: The Applications covered in the Naruto Around Market report are Teenagers, Adult Group

What are the Type segmentation covered in the Naruto Around Market report?

Ans: The Types covered in the Naruto Around Market report are Toy, Clothing, Other

Recommended Reports

Anime & Derivatives

Collectibles & Figures

Gaming & Digital

Market trends :

Topic Trends
Global integration of digital technologies such as virtual reality and augmented reality into naruto peripheral products is enhancing interactive experiences and driving market growth.
Type Toy - naruto-themed toys are increasingly incorporating digital features to attract tech-savvy consumers and boost engagement.
Clothing - personalized naruto apparel is gaining popularity as fans seek unique fashion statements tied to their favorite anime.
Other - customization services for naruto merchandise beyond toys and clothing are expanding to meet diverse fan preferences.
Application Teenagers - teenagers remain the primary consumers of naruto merchandise, driving demand for innovative and interactive products.
Adult Group - adult fans are increasingly purchasing premium naruto collectibles and apparel, contributing to market expansion.
Region North America - north america is experiencing steady growth in naruto merchandise sales due to strong anime fandom and digital retail channels.
EMEA - emea markets are seeing rising interest in naruto products as anime culture becomes more mainstream across europe and the middle east.
APAC - apac remains the largest market for naruto merchandise, fueled by deep-rooted anime culture and frequent product launches.
LATAM - latam is witnessing growing demand for naruto products as anime viewership expands and local distribution improves.
1 Naruto Around Market Overview
1.1 Product Definition
1.2 Naruto Around by Type
1.2.1 Global Naruto Around Market Value Comparison by Type (2024 VS 2031)
1.2.2 Toy
1.2.3 Clothing
1.2.4 Other
1.3 Naruto Around by Application
1.3.1 Global Naruto Around Market Value by Application (2024 VS 2031)
1.3.2 Teenagers
1.3.3 Adult Group
1.4 Global Naruto Around Market Size Estimates and Forecasts
1.4.1 Global Naruto Around Revenue 2020-2031
1.4.2 Global Naruto Around Sales 2020-2031
1.4.3 Global Naruto Around Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Naruto Around Market Competition by Manufacturers
2.1 Global Naruto Around Sales Market Share by Manufacturers (2020-2025)
2.2 Global Naruto Around Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Naruto Around Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Naruto Around, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Naruto Around, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Naruto Around, Product Type & Application
2.7 Global Key Manufacturers of Naruto Around, Date of Enter into This Industry
2.8 Global Naruto Around Market Competitive Situation and Trends
2.8.1 Global Naruto Around Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Naruto Around Players Market Share by Revenue
2.8.3 Global Naruto Around Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Naruto Around Market Scenario by Region
3.1 Global Naruto Around Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Naruto Around Sales by Region: 2020-2031
3.2.1 Global Naruto Around Sales by Region: 2020-2025
3.2.2 Global Naruto Around Sales by Region: 2026-2031
3.3 Global Naruto Around Revenue by Region: 2020-2031
3.3.1 Global Naruto Around Revenue by Region: 2020-2025
3.3.2 Global Naruto Around Revenue by Region: 2026-2031
3.4 North America Naruto Around Market Facts & Figures by Country
3.4.1 North America Naruto Around Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Naruto Around Sales by Country (2020-2031)
3.4.3 North America Naruto Around Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Naruto Around Market Facts & Figures by Country
3.5.1 Europe Naruto Around Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Naruto Around Sales by Country (2020-2031)
3.5.3 Europe Naruto Around Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Naruto Around Market Facts & Figures by Region
3.6.1 Asia Pacific Naruto Around Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Naruto Around Sales by Region (2020-2031)
3.6.3 Asia Pacific Naruto Around Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Naruto Around Market Facts & Figures by Country
3.7.1 Latin America Naruto Around Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Naruto Around Sales by Country (2020-2031)
3.7.3 Latin America Naruto Around Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Naruto Around Market Facts & Figures by Country
3.8.1 Middle East and Africa Naruto Around Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Naruto Around Sales by Country (2020-2031)
3.8.3 Middle East and Africa Naruto Around Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Naruto Around Sales by Type (2020-2031)
4.1.1 Global Naruto Around Sales by Type (2020-2025)
4.1.2 Global Naruto Around Sales by Type (2026-2031)
4.1.3 Global Naruto Around Sales Market Share by Type (2020-2031)
4.2 Global Naruto Around Revenue by Type (2020-2031)
4.2.1 Global Naruto Around Revenue by Type (2020-2025)
4.2.2 Global Naruto Around Revenue by Type (2026-2031)
4.2.3 Global Naruto Around Revenue Market Share by Type (2020-2031)
4.3 Global Naruto Around Price by Type (2020-2031)
5 Segment by Application
5.1 Global Naruto Around Sales by Application (2020-2031)
5.1.1 Global Naruto Around Sales by Application (2020-2025)
5.1.2 Global Naruto Around Sales by Application (2026-2031)
5.1.3 Global Naruto Around Sales Market Share by Application (2020-2031)
5.2 Global Naruto Around Revenue by Application (2020-2031)
5.2.1 Global Naruto Around Revenue by Application (2020-2025)
5.2.2 Global Naruto Around Revenue by Application (2026-2031)
5.2.3 Global Naruto Around Revenue Market Share by Application (2020-2031)
5.3 Global Naruto Around Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Megahouse
6.1.1 Megahouse Company Information
6.1.2 Megahouse Description and Business Overview
6.1.3 Megahouse Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Megahouse Naruto Around Product Portfolio
6.1.5 Megahouse Recent Developments/Updates
6.2 Bandai
6.2.1 Bandai Company Information
6.2.2 Bandai Description and Business Overview
6.2.3 Bandai Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Bandai Naruto Around Product Portfolio
6.2.5 Bandai Recent Developments/Updates
6.3 Good Smile Company(GSC)
6.3.1 Good Smile Company(GSC) Company Information
6.3.2 Good Smile Company(GSC) Description and Business Overview
6.3.3 Good Smile Company(GSC) Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Good Smile Company(GSC) Naruto Around Product Portfolio
6.3.5 Good Smile Company(GSC) Recent Developments/Updates
6.4 Kotobukiya
6.4.1 Kotobukiya Company Information
6.4.2 Kotobukiya Description and Business Overview
6.4.3 Kotobukiya Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Kotobukiya Naruto Around Product Portfolio
6.4.5 Kotobukiya Recent Developments/Updates
6.5 Alter
6.5.1 Alter Company Information
6.5.2 Alter Description and Business Overview
6.5.3 Alter Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Alter Naruto Around Product Portfolio
6.5.5 Alter Recent Developments/Updates
6.6 Max Factory
6.6.1 Max Factory Company Information
6.6.2 Max Factory Description and Business Overview
6.6.3 Max Factory Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Max Factory Naruto Around Product Portfolio
6.6.5 Max Factory Recent Developments/Updates
6.7 Hobbymax
6.7.1 Hobbymax Company Information
6.7.2 Hobbymax Description and Business Overview
6.7.3 Hobbymax Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Hobbymax Naruto Around Product Portfolio
6.7.5 Hobbymax Recent Developments/Updates
6.8 North American Church Creation Alliance
6.8.1 North American Church Creation Alliance Company Information
6.8.2 North American Church Creation Alliance Description and Business Overview
6.8.3 North American Church Creation Alliance Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.8.4 North American Church Creation Alliance Naruto Around Product Portfolio
6.8.5 North American Church Creation Alliance Recent Developments/Updates
6.9 Zhuhai Beiyitang Culture Communication
6.9.1 Zhuhai Beiyitang Culture Communication Company Information
6.9.2 Zhuhai Beiyitang Culture Communication Description and Business Overview
6.9.3 Zhuhai Beiyitang Culture Communication Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Zhuhai Beiyitang Culture Communication Naruto Around Product Portfolio
6.9.5 Zhuhai Beiyitang Culture Communication Recent Developments/Updates
6.10 Ningbo Peacebird Fashion Clothing
6.10.1 Ningbo Peacebird Fashion Clothing Company Information
6.10.2 Ningbo Peacebird Fashion Clothing Description and Business Overview
6.10.3 Ningbo Peacebird Fashion Clothing Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Ningbo Peacebird Fashion Clothing Naruto Around Product Portfolio
6.10.5 Ningbo Peacebird Fashion Clothing Recent Developments/Updates
6.11 Dongguan Dafeng Model
6.11.1 Dongguan Dafeng Model Company Information
6.11.2 Dongguan Dafeng Model Description and Business Overview
6.11.3 Dongguan Dafeng Model Naruto Around Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Dongguan Dafeng Model Naruto Around Product Portfolio
6.11.5 Dongguan Dafeng Model Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Naruto Around Industry Chain Analysis
7.2 Naruto Around Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Naruto Around Production Mode & Process Analysis
7.4 Naruto Around Sales and Marketing
7.4.1 Naruto Around Sales Channels
7.4.2 Naruto Around Distributors
7.5 Naruto Around Customer Analysis
8 Naruto Around Market Dynamics
8.1 Naruto Around Industry Trends
8.2 Naruto Around Market Drivers
8.3 Naruto Around Market Challenges
8.4 Naruto Around Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Naruto Around Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Naruto Around Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Naruto Around Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Naruto Around Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Naruto Around Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Naruto Around Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Naruto Around Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Naruto Around Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Naruto Around, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Naruto Around, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Naruto Around, Product Type & Application
 Table 12. Global Key Manufacturers of Naruto Around, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Naruto Around by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Naruto Around as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Naruto Around Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Naruto Around Sales by Region (2020-2025) & (K Units)
 Table 18. Global Naruto Around Sales Market Share by Region (2020-2025)
 Table 19. Global Naruto Around Sales by Region (2026-2031) & (K Units)
 Table 20. Global Naruto Around Sales Market Share by Region (2026-2031)
 Table 21. Global Naruto Around Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Naruto Around Revenue Market Share by Region (2020-2025)
 Table 23. Global Naruto Around Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Naruto Around Revenue Market Share by Region (2026-2031)
 Table 25. North America Naruto Around Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Naruto Around Sales by Country (2020-2025) & (K Units)
 Table 27. North America Naruto Around Sales by Country (2026-2031) & (K Units)
 Table 28. North America Naruto Around Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Naruto Around Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Naruto Around Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Naruto Around Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Naruto Around Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Naruto Around Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Naruto Around Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Naruto Around Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Naruto Around Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Naruto Around Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Naruto Around Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Naruto Around Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Naruto Around Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Naruto Around Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Naruto Around Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Naruto Around Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Naruto Around Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Naruto Around Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Naruto Around Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Naruto Around Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Naruto Around Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Naruto Around Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Naruto Around Sales (K Units) by Type (2020-2025)
 Table 51. Global Naruto Around Sales (K Units) by Type (2026-2031)
 Table 52. Global Naruto Around Sales Market Share by Type (2020-2025)
 Table 53. Global Naruto Around Sales Market Share by Type (2026-2031)
 Table 54. Global Naruto Around Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Naruto Around Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Naruto Around Revenue Market Share by Type (2020-2025)
 Table 57. Global Naruto Around Revenue Market Share by Type (2026-2031)
 Table 58. Global Naruto Around Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Naruto Around Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Naruto Around Sales (K Units) by Application (2020-2025)
 Table 61. Global Naruto Around Sales (K Units) by Application (2026-2031)
 Table 62. Global Naruto Around Sales Market Share by Application (2020-2025)
 Table 63. Global Naruto Around Sales Market Share by Application (2026-2031)
 Table 64. Global Naruto Around Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Naruto Around Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Naruto Around Revenue Market Share by Application (2020-2025)
 Table 67. Global Naruto Around Revenue Market Share by Application (2026-2031)
 Table 68. Global Naruto Around Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Naruto Around Price (US$/Unit) by Application (2026-2031)
 Table 70. Megahouse Company Information
 Table 71. Megahouse Description and Business Overview
 Table 72. Megahouse Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Megahouse Naruto Around Product
 Table 74. Megahouse Recent Developments/Updates
 Table 75. Bandai Company Information
 Table 76. Bandai Description and Business Overview
 Table 77. Bandai Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Bandai Naruto Around Product
 Table 79. Bandai Recent Developments/Updates
 Table 80. Good Smile Company(GSC) Company Information
 Table 81. Good Smile Company(GSC) Description and Business Overview
 Table 82. Good Smile Company(GSC) Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Good Smile Company(GSC) Naruto Around Product
 Table 84. Good Smile Company(GSC) Recent Developments/Updates
 Table 85. Kotobukiya Company Information
 Table 86. Kotobukiya Description and Business Overview
 Table 87. Kotobukiya Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Kotobukiya Naruto Around Product
 Table 89. Kotobukiya Recent Developments/Updates
 Table 90. Alter Company Information
 Table 91. Alter Description and Business Overview
 Table 92. Alter Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Alter Naruto Around Product
 Table 94. Alter Recent Developments/Updates
 Table 95. Max Factory Company Information
 Table 96. Max Factory Description and Business Overview
 Table 97. Max Factory Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Max Factory Naruto Around Product
 Table 99. Max Factory Recent Developments/Updates
 Table 100. Hobbymax Company Information
 Table 101. Hobbymax Description and Business Overview
 Table 102. Hobbymax Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Hobbymax Naruto Around Product
 Table 104. Hobbymax Recent Developments/Updates
 Table 105. North American Church Creation Alliance Company Information
 Table 106. North American Church Creation Alliance Description and Business Overview
 Table 107. North American Church Creation Alliance Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. North American Church Creation Alliance Naruto Around Product
 Table 109. North American Church Creation Alliance Recent Developments/Updates
 Table 110. Zhuhai Beiyitang Culture Communication Company Information
 Table 111. Zhuhai Beiyitang Culture Communication Description and Business Overview
 Table 112. Zhuhai Beiyitang Culture Communication Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Zhuhai Beiyitang Culture Communication Naruto Around Product
 Table 114. Zhuhai Beiyitang Culture Communication Recent Developments/Updates
 Table 115. Ningbo Peacebird Fashion Clothing Company Information
 Table 116. Ningbo Peacebird Fashion Clothing Description and Business Overview
 Table 117. Ningbo Peacebird Fashion Clothing Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Ningbo Peacebird Fashion Clothing Naruto Around Product
 Table 119. Ningbo Peacebird Fashion Clothing Recent Developments/Updates
 Table 120. Dongguan Dafeng Model Company Information
 Table 121. Dongguan Dafeng Model Description and Business Overview
 Table 122. Dongguan Dafeng Model Naruto Around Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Dongguan Dafeng Model Naruto Around Product
 Table 124. Dongguan Dafeng Model Recent Developments/Updates
 Table 125. Key Raw Materials Lists
 Table 126. Raw Materials Key Suppliers Lists
 Table 127. Naruto Around Distributors List
 Table 128. Naruto Around Customers List
 Table 129. Naruto Around Market Trends
 Table 130. Naruto Around Market Drivers
 Table 131. Naruto Around Market Challenges
 Table 132. Naruto Around Market Restraints
 Table 133. Research Programs/Design for This Report
 Table 134. Key Data Information from Secondary Sources
 Table 135. Key Data Information from Primary Sources
 Table 136. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Naruto Around
 Figure 2. Global Naruto Around Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Naruto Around Market Share by Type: 2024 & 2031
 Figure 4. Toy Product Picture
 Figure 5. Clothing Product Picture
 Figure 6. Other Product Picture
 Figure 7. Global Naruto Around Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Naruto Around Market Share by Application: 2024 & 2031
 Figure 9. Teenagers
 Figure 10. Adult Group
 Figure 11. Global Naruto Around Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Naruto Around Market Size (2020-2031) & (US$ Million)
 Figure 13. Global Naruto Around Sales (2020-2031) & (K Units)
 Figure 14. Global Naruto Around Average Price (US$/Unit) & (2020-2031)
 Figure 15. Naruto Around Report Years Considered
 Figure 16. Naruto Around Sales Share by Manufacturers in 2024
 Figure 17. Global Naruto Around Revenue Share by Manufacturers in 2024
 Figure 18. Global 5 and 10 Largest Naruto Around Players: Market Share by Revenue in Naruto Around in 2024
 Figure 19. Naruto Around Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. Global Naruto Around Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 21. North America Naruto Around Sales Market Share by Country (2020-2031)
 Figure 22. North America Naruto Around Revenue Market Share by Country (2020-2031)
 Figure 23. United States Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Canada Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Europe Naruto Around Sales Market Share by Country (2020-2031)
 Figure 26. Europe Naruto Around Revenue Market Share by Country (2020-2031)
 Figure 27. Germany Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. France Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. U.K. Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Italy Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Russia Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Asia Pacific Naruto Around Sales Market Share by Region (2020-2031)
 Figure 33. Asia Pacific Naruto Around Revenue Market Share by Region (2020-2031)
 Figure 34. China Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Japan Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. South Korea Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. India Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Australia Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. China Taiwan Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Indonesia Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Thailand Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Malaysia Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Latin America Naruto Around Sales Market Share by Country (2020-2031)
 Figure 44. Latin America Naruto Around Revenue Market Share by Country (2020-2031)
 Figure 45. Mexico Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Brazil Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Argentina Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Middle East and Africa Naruto Around Sales Market Share by Country (2020-2031)
 Figure 49. Middle East and Africa Naruto Around Revenue Market Share by Country (2020-2031)
 Figure 50. Turkey Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. UAE Naruto Around Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Global Sales Market Share of Naruto Around by Type (2020-2031)
 Figure 54. Global Revenue Market Share of Naruto Around by Type (2020-2031)
 Figure 55. Global Naruto Around Price (US$/Unit) by Type (2020-2031)
 Figure 56. Global Sales Market Share of Naruto Around by Application (2020-2031)
 Figure 57. Global Revenue Market Share of Naruto Around by Application (2020-2031)
 Figure 58. Global Naruto Around Price (US$/Unit) by Application (2020-2031)
 Figure 59. Naruto Around Value Chain
 Figure 60. Channels of Distribution (Direct Vs Distribution)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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