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Global Multiplayer Online Battle Arena (MOBA) Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-10Q5965
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Global Multiplayer Online Battle Arena MOBA Market Insights Forecast to 2028
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Global Multiplayer Online Battle Arena (MOBA) Market Research Report 2025

Code: QYRE-Auto-10Q5965
Report
July 2025
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Multiplayer Online Battle Arena (MOBA) Market

The global market for Multiplayer Online Battle Arena (MOBA) was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team"s main basement with the assistance of periodically-spawned NPCs that march along set paths.
North American market for Multiplayer Online Battle Arena (MOBA) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Multiplayer Online Battle Arena (MOBA) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Multiplayer Online Battle Arena (MOBA) in Entertainment is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Multiplayer Online Battle Arena (MOBA) include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games, Netmarble, Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Multiplayer Online Battle Arena (MOBA), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Multiplayer Online Battle Arena (MOBA).
The Multiplayer Online Battle Arena (MOBA) market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Multiplayer Online Battle Arena (MOBA) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Multiplayer Online Battle Arena (MOBA) companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Multiplayer Online Battle Arena (MOBA) Market Report

Report Metric Details
Report Name Multiplayer Online Battle Arena (MOBA) Market
Segment by Type
  • PC
  • Console
  • Mobile
Segment by Application
  • Entertainment
  • E-Sports Competition
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games, Netmarble, Ubisoft, Stillfront Group (Kixeye)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Multiplayer Online Battle Arena (MOBA) company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Multiplayer Online Battle Arena (MOBA) Market report?

Ans: The main players in the Multiplayer Online Battle Arena (MOBA) Market are Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games, Netmarble, Ubisoft, Stillfront Group (Kixeye)

What are the Application segmentation covered in the Multiplayer Online Battle Arena (MOBA) Market report?

Ans: The Applications covered in the Multiplayer Online Battle Arena (MOBA) Market report are Entertainment, E-Sports Competition

What are the Type segmentation covered in the Multiplayer Online Battle Arena (MOBA) Market report?

Ans: The Types covered in the Multiplayer Online Battle Arena (MOBA) Market report are PC, Console, Mobile

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 PC
1.2.3 Console
1.2.4 Mobile
1.3 Market by Application
1.3.1 Global Multiplayer Online Battle Arena (MOBA) Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 E-Sports Competition
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Multiplayer Online Battle Arena (MOBA) Market Perspective (2020-2031)
2.2 Global Multiplayer Online Battle Arena (MOBA) Growth Trends by Region
2.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Multiplayer Online Battle Arena (MOBA) Historic Market Size by Region (2020-2025)
2.2.3 Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Region (2026-2031)
2.3 Multiplayer Online Battle Arena (MOBA) Market Dynamics
2.3.1 Multiplayer Online Battle Arena (MOBA) Industry Trends
2.3.2 Multiplayer Online Battle Arena (MOBA) Market Drivers
2.3.3 Multiplayer Online Battle Arena (MOBA) Market Challenges
2.3.4 Multiplayer Online Battle Arena (MOBA) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Multiplayer Online Battle Arena (MOBA) Players by Revenue
3.1.1 Global Top Multiplayer Online Battle Arena (MOBA) Players by Revenue (2020-2025)
3.1.2 Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Players (2020-2025)
3.2 Global Multiplayer Online Battle Arena (MOBA) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Multiplayer Online Battle Arena (MOBA) Revenue
3.4 Global Multiplayer Online Battle Arena (MOBA) Market Concentration Ratio
3.4.1 Global Multiplayer Online Battle Arena (MOBA) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Multiplayer Online Battle Arena (MOBA) Revenue in 2024
3.5 Global Key Players of Multiplayer Online Battle Arena (MOBA) Head office and Area Served
3.6 Global Key Players of Multiplayer Online Battle Arena (MOBA), Product and Application
3.7 Global Key Players of Multiplayer Online Battle Arena (MOBA), Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Multiplayer Online Battle Arena (MOBA) Breakdown Data by Type
4.1 Global Multiplayer Online Battle Arena (MOBA) Historic Market Size by Type (2020-2025)
4.2 Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Type (2026-2031)
5 Multiplayer Online Battle Arena (MOBA) Breakdown Data by Application
5.1 Global Multiplayer Online Battle Arena (MOBA) Historic Market Size by Application (2020-2025)
5.2 Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Multiplayer Online Battle Arena (MOBA) Market Size (2020-2031)
6.2 North America Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025)
6.4 North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Multiplayer Online Battle Arena (MOBA) Market Size (2020-2031)
7.2 Europe Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025)
7.4 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size (2020-2031)
8.2 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2020-2025)
8.4 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Multiplayer Online Battle Arena (MOBA) Market Size (2020-2031)
9.2 Latin America Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025)
9.4 Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size (2020-2031)
10.2 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025)
10.4 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Details
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Introduction
11.1.4 Blizzard Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.1.5 Blizzard Entertainment Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Multiplayer Online Battle Arena (MOBA) Introduction
11.2.4 Electronic Arts Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.2.5 Electronic Arts Recent Development
11.3 Netease
11.3.1 Netease Company Details
11.3.2 Netease Business Overview
11.3.3 Netease Multiplayer Online Battle Arena (MOBA) Introduction
11.3.4 Netease Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.3.5 Netease Recent Development
11.4 WeMade Entertainment
11.4.1 WeMade Entertainment Company Details
11.4.2 WeMade Entertainment Business Overview
11.4.3 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Introduction
11.4.4 WeMade Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.4.5 WeMade Entertainment Recent Development
11.5 Creative Assembly Sofia
11.5.1 Creative Assembly Sofia Company Details
11.5.2 Creative Assembly Sofia Business Overview
11.5.3 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Introduction
11.5.4 Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.5.5 Creative Assembly Sofia Recent Development
11.6 Tecent
11.6.1 Tecent Company Details
11.6.2 Tecent Business Overview
11.6.3 Tecent Multiplayer Online Battle Arena (MOBA) Introduction
11.6.4 Tecent Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.6.5 Tecent Recent Development
11.7 Ronimo Games
11.7.1 Ronimo Games Company Details
11.7.2 Ronimo Games Business Overview
11.7.3 Ronimo Games Multiplayer Online Battle Arena (MOBA) Introduction
11.7.4 Ronimo Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.7.5 Ronimo Games Recent Development
11.8 Epic Games
11.8.1 Epic Games Company Details
11.8.2 Epic Games Business Overview
11.8.3 Epic Games Multiplayer Online Battle Arena (MOBA) Introduction
11.8.4 Epic Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.8.5 Epic Games Recent Development
11.9 Netmarble
11.9.1 Netmarble Company Details
11.9.2 Netmarble Business Overview
11.9.3 Netmarble Multiplayer Online Battle Arena (MOBA) Introduction
11.9.4 Netmarble Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.9.5 Netmarble Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Details
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Multiplayer Online Battle Arena (MOBA) Introduction
11.10.4 Ubisoft Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.10.5 Ubisoft Recent Development
11.11 Stillfront Group (Kixeye)
11.11.1 Stillfront Group (Kixeye) Company Details
11.11.2 Stillfront Group (Kixeye) Business Overview
11.11.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Introduction
11.11.4 Stillfront Group (Kixeye) Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
11.11.5 Stillfront Group (Kixeye) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of PC
 Table 3. Key Players of Console
 Table 4. Key Players of Mobile
 Table 5. Global Multiplayer Online Battle Arena (MOBA) Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Multiplayer Online Battle Arena (MOBA) Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Multiplayer Online Battle Arena (MOBA) Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Multiplayer Online Battle Arena (MOBA) Market Share by Region (2020-2025)
 Table 9. Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Multiplayer Online Battle Arena (MOBA) Market Share by Region (2026-2031)
 Table 11. Multiplayer Online Battle Arena (MOBA) Market Trends
 Table 12. Multiplayer Online Battle Arena (MOBA) Market Drivers
 Table 13. Multiplayer Online Battle Arena (MOBA) Market Challenges
 Table 14. Multiplayer Online Battle Arena (MOBA) Market Restraints
 Table 15. Global Multiplayer Online Battle Arena (MOBA) Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Multiplayer Online Battle Arena (MOBA) Market Share by Players (2020-2025)
 Table 17. Global Top Multiplayer Online Battle Arena (MOBA) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multiplayer Online Battle Arena (MOBA) as of 2024)
 Table 18. Ranking of Global Top Multiplayer Online Battle Arena (MOBA) Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Multiplayer Online Battle Arena (MOBA) Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Multiplayer Online Battle Arena (MOBA), Headquarters and Area Served
 Table 21. Global Key Players of Multiplayer Online Battle Arena (MOBA), Product and Application
 Table 22. Global Key Players of Multiplayer Online Battle Arena (MOBA), Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Multiplayer Online Battle Arena (MOBA) Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Type (2020-2025)
 Table 26. Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Type (2026-2031)
 Table 28. Global Multiplayer Online Battle Arena (MOBA) Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Application (2020-2025)
 Table 30. Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Application (2026-2031)
 Table 32. North America Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Blizzard Entertainment Company Details
 Table 48. Blizzard Entertainment Business Overview
 Table 49. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Product
 Table 50. Blizzard Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 51. Blizzard Entertainment Recent Development
 Table 52. Electronic Arts Company Details
 Table 53. Electronic Arts Business Overview
 Table 54. Electronic Arts Multiplayer Online Battle Arena (MOBA) Product
 Table 55. Electronic Arts Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 56. Electronic Arts Recent Development
 Table 57. Netease Company Details
 Table 58. Netease Business Overview
 Table 59. Netease Multiplayer Online Battle Arena (MOBA) Product
 Table 60. Netease Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 61. Netease Recent Development
 Table 62. WeMade Entertainment Company Details
 Table 63. WeMade Entertainment Business Overview
 Table 64. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Product
 Table 65. WeMade Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 66. WeMade Entertainment Recent Development
 Table 67. Creative Assembly Sofia Company Details
 Table 68. Creative Assembly Sofia Business Overview
 Table 69. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Product
 Table 70. Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 71. Creative Assembly Sofia Recent Development
 Table 72. Tecent Company Details
 Table 73. Tecent Business Overview
 Table 74. Tecent Multiplayer Online Battle Arena (MOBA) Product
 Table 75. Tecent Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 76. Tecent Recent Development
 Table 77. Ronimo Games Company Details
 Table 78. Ronimo Games Business Overview
 Table 79. Ronimo Games Multiplayer Online Battle Arena (MOBA) Product
 Table 80. Ronimo Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 81. Ronimo Games Recent Development
 Table 82. Epic Games Company Details
 Table 83. Epic Games Business Overview
 Table 84. Epic Games Multiplayer Online Battle Arena (MOBA) Product
 Table 85. Epic Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 86. Epic Games Recent Development
 Table 87. Netmarble Company Details
 Table 88. Netmarble Business Overview
 Table 89. Netmarble Multiplayer Online Battle Arena (MOBA) Product
 Table 90. Netmarble Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 91. Netmarble Recent Development
 Table 92. Ubisoft Company Details
 Table 93. Ubisoft Business Overview
 Table 94. Ubisoft Multiplayer Online Battle Arena (MOBA) Product
 Table 95. Ubisoft Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 96. Ubisoft Recent Development
 Table 97. Stillfront Group (Kixeye) Company Details
 Table 98. Stillfront Group (Kixeye) Business Overview
 Table 99. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Product
 Table 100. Stillfront Group (Kixeye) Revenue in Multiplayer Online Battle Arena (MOBA) Business (2020-2025) & (US$ Million)
 Table 101. Stillfront Group (Kixeye) Recent Development
 Table 102. Research Programs/Design for This Report
 Table 103. Key Data Information from Secondary Sources
 Table 104. Key Data Information from Primary Sources
 Table 105. Authors List of This Report


List of Figures
 Figure 1. Multiplayer Online Battle Arena (MOBA) Picture
 Figure 2. Global Multiplayer Online Battle Arena (MOBA) Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Multiplayer Online Battle Arena (MOBA) Market Share by Type: 2024 VS 2031
 Figure 4. PC Features
 Figure 5. Console Features
 Figure 6. Mobile Features
 Figure 7. Global Multiplayer Online Battle Arena (MOBA) Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Multiplayer Online Battle Arena (MOBA) Market Share by Application: 2024 VS 2031
 Figure 9. Entertainment Case Studies
 Figure 10. E-Sports Competition Case Studies
 Figure 11. Multiplayer Online Battle Arena (MOBA) Report Years Considered
 Figure 12. Global Multiplayer Online Battle Arena (MOBA) Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Multiplayer Online Battle Arena (MOBA) Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Multiplayer Online Battle Arena (MOBA) Market Share by Region: 2024 VS 2031
 Figure 15. Global Multiplayer Online Battle Arena (MOBA) Market Share by Players in 2024
 Figure 16. Global Top Multiplayer Online Battle Arena (MOBA) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multiplayer Online Battle Arena (MOBA) as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Multiplayer Online Battle Arena (MOBA) Revenue in 2024
 Figure 18. North America Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Multiplayer Online Battle Arena (MOBA) Market Share by Country (2020-2031)
 Figure 20. United States Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Multiplayer Online Battle Arena (MOBA) Market Share by Country (2020-2031)
 Figure 24. Germany Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Share by Region (2020-2031)
 Figure 32. China Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Multiplayer Online Battle Arena (MOBA) Market Share by Country (2020-2031)
 Figure 40. Mexico Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Share by Country (2020-2031)
 Figure 44. Turkey Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Blizzard Entertainment Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 48. Electronic Arts Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 49. Netease Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 50. WeMade Entertainment Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 51. Creative Assembly Sofia Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 52. Tecent Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 53. Ronimo Games Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 54. Epic Games Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 55. Netmarble Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 56. Ubisoft Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 57. Stillfront Group (Kixeye) Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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