0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Multiplayer Online Battle Arena (MOBA) Market Research Report 2024
Published Date: February 2024
|
Report Code: QYRE-Auto-10Q5965
Home | Market Reports | Arts & Entertainment| Online Media
Global Multiplayer Online Battle Arena MOBA Market Insights Forecast to 2028
BUY CHAPTERS

Global Multiplayer Online Battle Arena (MOBA) Market Research Report 2024

Code: QYRE-Auto-10Q5965
Report
February 2024
Pages:84
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Multiplayer Online Battle Arena (MOBA) Market

MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
The global Multiplayer Online Battle Arena (MOBA) market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Multiplayer Online Battle Arena (MOBA) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Multiplayer Online Battle Arena (MOBA) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Multiplayer Online Battle Arena (MOBA) in Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Multiplayer Online Battle Arena (MOBA) include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games and Netmarble, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Multiplayer Online Battle Arena (MOBA), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Multiplayer Online Battle Arena (MOBA).

Report Scope

The Multiplayer Online Battle Arena (MOBA) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Multiplayer Online Battle Arena (MOBA) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Multiplayer Online Battle Arena (MOBA) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Multiplayer Online Battle Arena (MOBA) Market Report

Report Metric Details
Report Name Multiplayer Online Battle Arena (MOBA) Market
Segment by Type
  • PC
  • Console
  • Mobile
Segment by Application
  • Entertainment
  • E-Sports Competition
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games, Netmarble, Ubisoft, Stillfront Group (Kixeye)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Multiplayer Online Battle Arena (MOBA) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Multiplayer Online Battle Arena (MOBA) Market report?

Ans: The main players in the Multiplayer Online Battle Arena (MOBA) Market are Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games, Netmarble, Ubisoft, Stillfront Group (Kixeye)

What are the Application segmentation covered in the Multiplayer Online Battle Arena (MOBA) Market report?

Ans: The Applications covered in the Multiplayer Online Battle Arena (MOBA) Market report are Entertainment, E-Sports Competition

What are the Type segmentation covered in the Multiplayer Online Battle Arena (MOBA) Market report?

Ans: The Types covered in the Multiplayer Online Battle Arena (MOBA) Market report are PC, Console, Mobile

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 PC
1.2.3 Console
1.2.4 Mobile
1.3 Market by Application
1.3.1 Global Multiplayer Online Battle Arena (MOBA) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 E-Sports Competition
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Multiplayer Online Battle Arena (MOBA) Market Perspective (2019-2030)
2.2 Multiplayer Online Battle Arena (MOBA) Growth Trends by Region
2.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Multiplayer Online Battle Arena (MOBA) Historic Market Size by Region (2019-2024)
2.2.3 Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Region (2025-2030)
2.3 Multiplayer Online Battle Arena (MOBA) Market Dynamics
2.3.1 Multiplayer Online Battle Arena (MOBA) Industry Trends
2.3.2 Multiplayer Online Battle Arena (MOBA) Market Drivers
2.3.3 Multiplayer Online Battle Arena (MOBA) Market Challenges
2.3.4 Multiplayer Online Battle Arena (MOBA) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Multiplayer Online Battle Arena (MOBA) Players by Revenue
3.1.1 Global Top Multiplayer Online Battle Arena (MOBA) Players by Revenue (2019-2024)
3.1.2 Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Players (2019-2024)
3.2 Global Multiplayer Online Battle Arena (MOBA) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Multiplayer Online Battle Arena (MOBA) Revenue
3.4 Global Multiplayer Online Battle Arena (MOBA) Market Concentration Ratio
3.4.1 Global Multiplayer Online Battle Arena (MOBA) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Multiplayer Online Battle Arena (MOBA) Revenue in 2023
3.5 Multiplayer Online Battle Arena (MOBA) Key Players Head office and Area Served
3.6 Key Players Multiplayer Online Battle Arena (MOBA) Product Solution and Service
3.7 Date of Enter into Multiplayer Online Battle Arena (MOBA) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Multiplayer Online Battle Arena (MOBA) Breakdown Data by Type
4.1 Global Multiplayer Online Battle Arena (MOBA) Historic Market Size by Type (2019-2024)
4.2 Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Type (2025-2030)
5 Multiplayer Online Battle Arena (MOBA) Breakdown Data by Application
5.1 Global Multiplayer Online Battle Arena (MOBA) Historic Market Size by Application (2019-2024)
5.2 Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Multiplayer Online Battle Arena (MOBA) Market Size (2019-2030)
6.2 North America Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024)
6.4 North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Multiplayer Online Battle Arena (MOBA) Market Size (2019-2030)
7.2 Europe Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024)
7.4 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size (2019-2030)
8.2 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2019-2024)
8.4 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Multiplayer Online Battle Arena (MOBA) Market Size (2019-2030)
9.2 Latin America Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024)
9.4 Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size (2019-2030)
10.2 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024)
10.4 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Detail
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Introduction
11.1.4 Blizzard Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.1.5 Blizzard Entertainment Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Detail
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Multiplayer Online Battle Arena (MOBA) Introduction
11.2.4 Electronic Arts Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.2.5 Electronic Arts Recent Development
11.3 Netease
11.3.1 Netease Company Detail
11.3.2 Netease Business Overview
11.3.3 Netease Multiplayer Online Battle Arena (MOBA) Introduction
11.3.4 Netease Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.3.5 Netease Recent Development
11.4 WeMade Entertainment
11.4.1 WeMade Entertainment Company Detail
11.4.2 WeMade Entertainment Business Overview
11.4.3 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Introduction
11.4.4 WeMade Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.4.5 WeMade Entertainment Recent Development
11.5 Creative Assembly Sofia
11.5.1 Creative Assembly Sofia Company Detail
11.5.2 Creative Assembly Sofia Business Overview
11.5.3 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Introduction
11.5.4 Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.5.5 Creative Assembly Sofia Recent Development
11.6 Tecent
11.6.1 Tecent Company Detail
11.6.2 Tecent Business Overview
11.6.3 Tecent Multiplayer Online Battle Arena (MOBA) Introduction
11.6.4 Tecent Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.6.5 Tecent Recent Development
11.7 Ronimo Games
11.7.1 Ronimo Games Company Detail
11.7.2 Ronimo Games Business Overview
11.7.3 Ronimo Games Multiplayer Online Battle Arena (MOBA) Introduction
11.7.4 Ronimo Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.7.5 Ronimo Games Recent Development
11.8 Epic Games
11.8.1 Epic Games Company Detail
11.8.2 Epic Games Business Overview
11.8.3 Epic Games Multiplayer Online Battle Arena (MOBA) Introduction
11.8.4 Epic Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.8.5 Epic Games Recent Development
11.9 Netmarble
11.9.1 Netmarble Company Detail
11.9.2 Netmarble Business Overview
11.9.3 Netmarble Multiplayer Online Battle Arena (MOBA) Introduction
11.9.4 Netmarble Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.9.5 Netmarble Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Detail
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Multiplayer Online Battle Arena (MOBA) Introduction
11.10.4 Ubisoft Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.10.5 Ubisoft Recent Development
11.11 Stillfront Group (Kixeye)
11.11.1 Stillfront Group (Kixeye) Company Detail
11.11.2 Stillfront Group (Kixeye) Business Overview
11.11.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Introduction
11.11.4 Stillfront Group (Kixeye) Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
11.11.5 Stillfront Group (Kixeye) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of PC
    Table 3. Key Players of Console
    Table 4. Key Players of Mobile
    Table 5. Global Multiplayer Online Battle Arena (MOBA) Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Multiplayer Online Battle Arena (MOBA) Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global Multiplayer Online Battle Arena (MOBA) Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global Multiplayer Online Battle Arena (MOBA) Market Share by Region (2019-2024)
    Table 9. Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global Multiplayer Online Battle Arena (MOBA) Market Share by Region (2025-2030)
    Table 11. Multiplayer Online Battle Arena (MOBA) Market Trends
    Table 12. Multiplayer Online Battle Arena (MOBA) Market Drivers
    Table 13. Multiplayer Online Battle Arena (MOBA) Market Challenges
    Table 14. Multiplayer Online Battle Arena (MOBA) Market Restraints
    Table 15. Global Multiplayer Online Battle Arena (MOBA) Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global Multiplayer Online Battle Arena (MOBA) Market Share by Players (2019-2024)
    Table 17. Global Top Multiplayer Online Battle Arena (MOBA) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multiplayer Online Battle Arena (MOBA) as of 2023)
    Table 18. Ranking of Global Top Multiplayer Online Battle Arena (MOBA) Companies by Revenue (US$ Million) in 2023
    Table 19. Global 5 Largest Players Market Share by Multiplayer Online Battle Arena (MOBA) Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Multiplayer Online Battle Arena (MOBA) Product Solution and Service
    Table 22. Date of Enter into Multiplayer Online Battle Arena (MOBA) Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Multiplayer Online Battle Arena (MOBA) Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Type (2019-2024)
    Table 26. Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Type (2025-2030)
    Table 28. Global Multiplayer Online Battle Arena (MOBA) Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Application (2019-2024)
    Table 30. Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Application (2025-2030)
    Table 32. North America Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 33. North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024) & (US$ Million)
    Table 34. North America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030) & (US$ Million)
    Table 35. Europe Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024) & (US$ Million)
    Table 37. Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2019-2024) & (US$ Million)
    Table 40. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region (2025-2030) & (US$ Million)
    Table 41. Latin America Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024) & (US$ Million)
    Table 43. Latin America Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030) & (US$ Million)
    Table 44. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Blizzard Entertainment Company Detail
    Table 48. Blizzard Entertainment Business Overview
    Table 49. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Product
    Table 50. Blizzard Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 51. Blizzard Entertainment Recent Development
    Table 52. Electronic Arts Company Detail
    Table 53. Electronic Arts Business Overview
    Table 54. Electronic Arts Multiplayer Online Battle Arena (MOBA) Product
    Table 55. Electronic Arts Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 56. Electronic Arts Recent Development
    Table 57. Netease Company Detail
    Table 58. Netease Business Overview
    Table 59. Netease Multiplayer Online Battle Arena (MOBA) Product
    Table 60. Netease Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 61. Netease Recent Development
    Table 62. WeMade Entertainment Company Detail
    Table 63. WeMade Entertainment Business Overview
    Table 64. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Product
    Table 65. WeMade Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 66. WeMade Entertainment Recent Development
    Table 67. Creative Assembly Sofia Company Detail
    Table 68. Creative Assembly Sofia Business Overview
    Table 69. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Product
    Table 70. Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 71. Creative Assembly Sofia Recent Development
    Table 72. Tecent Company Detail
    Table 73. Tecent Business Overview
    Table 74. Tecent Multiplayer Online Battle Arena (MOBA) Product
    Table 75. Tecent Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 76. Tecent Recent Development
    Table 77. Ronimo Games Company Detail
    Table 78. Ronimo Games Business Overview
    Table 79. Ronimo Games Multiplayer Online Battle Arena (MOBA) Product
    Table 80. Ronimo Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 81. Ronimo Games Recent Development
    Table 82. Epic Games Company Detail
    Table 83. Epic Games Business Overview
    Table 84. Epic Games Multiplayer Online Battle Arena (MOBA) Product
    Table 85. Epic Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 86. Epic Games Recent Development
    Table 87. Netmarble Company Detail
    Table 88. Netmarble Business Overview
    Table 89. Netmarble Multiplayer Online Battle Arena (MOBA) Product
    Table 90. Netmarble Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 91. Netmarble Recent Development
    Table 92. Ubisoft Company Detail
    Table 93. Ubisoft Business Overview
    Table 94. Ubisoft Multiplayer Online Battle Arena (MOBA) Product
    Table 95. Ubisoft Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 96. Ubisoft Recent Development
    Table 97. Stillfront Group (Kixeye) Company Detail
    Table 98. Stillfront Group (Kixeye) Business Overview
    Table 99. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Product
    Table 100. Stillfront Group (Kixeye) Revenue in Multiplayer Online Battle Arena (MOBA) Business (2019-2024) & (US$ Million)
    Table 101. Stillfront Group (Kixeye) Recent Development
    Table 102. Research Programs/Design for This Report
    Table 103. Key Data Information from Secondary Sources
    Table 104. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Multiplayer Online Battle Arena (MOBA) Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Multiplayer Online Battle Arena (MOBA) Market Share by Type: 2023 VS 2030
    Figure 3. PC Features
    Figure 4. Console Features
    Figure 5. Mobile Features
    Figure 6. Global Multiplayer Online Battle Arena (MOBA) Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 7. Global Multiplayer Online Battle Arena (MOBA) Market Share by Application: 2023 VS 2030
    Figure 8. Entertainment Case Studies
    Figure 9. E-Sports Competition Case Studies
    Figure 10. Multiplayer Online Battle Arena (MOBA) Report Years Considered
    Figure 11. Global Multiplayer Online Battle Arena (MOBA) Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Multiplayer Online Battle Arena (MOBA) Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Multiplayer Online Battle Arena (MOBA) Market Share by Region: 2023 VS 2030
    Figure 14. Global Multiplayer Online Battle Arena (MOBA) Market Share by Players in 2023
    Figure 15. Global Top Multiplayer Online Battle Arena (MOBA) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multiplayer Online Battle Arena (MOBA) as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Multiplayer Online Battle Arena (MOBA) Revenue in 2023
    Figure 17. North America Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Multiplayer Online Battle Arena (MOBA) Market Share by Country (2019-2030)
    Figure 19. United States Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Multiplayer Online Battle Arena (MOBA) Market Share by Country (2019-2030)
    Figure 23. Germany Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Share by Region (2019-2030)
    Figure 31. China Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Multiplayer Online Battle Arena (MOBA) Market Share by Country (2019-2030)
    Figure 39. Mexico Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Share by Country (2019-2030)
    Figure 43. Turkey Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia Multiplayer Online Battle Arena (MOBA) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Blizzard Entertainment Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 46. Electronic Arts Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 47. Netease Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 48. WeMade Entertainment Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 49. Creative Assembly Sofia Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 50. Tecent Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 51. Ronimo Games Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 52. Epic Games Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 53. Netmarble Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 54. Ubisoft Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 55. Stillfront Group (Kixeye) Revenue Growth Rate in Multiplayer Online Battle Arena (MOBA) Business (2019-2024)
    Figure 56. Bottom-up and Top-down Approaches for This Report
    Figure 57. Data Triangulation
    Figure 58. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Bioinformatics Barcelona

SIMILAR REPORTS