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Global Real-time Strategy (RTS) Gaming Market Research Report 2023
Published Date: November 2023
|
Report Code: QYRE-Auto-21A5814
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Global Real time Strategy RTS Gaming Market Size Status and Forecast 2021 2027
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Global Real-time Strategy (RTS) Gaming Market Research Report 2023

Code: QYRE-Auto-21A5814
Report
November 2023
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Real-time Strategy (RTS) Gaming Market Size

According to new survey, global Real-time Strategy (RTS) Gaming market is projected to reach US$ 1231.8 million in 2029, increasing from US$ 832 million in 2022, with the CAGR of 6.4% during the period of 2023 to 2029.

Real-time Strategy (RTS) Gaming Market

Real-time Strategy (RTS) Gaming Market

Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play.
Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Real-time Strategy (RTS) Gaming market research.
Key companies engaged in the Real-time Strategy (RTS) Gaming industry include Nintendo, Microsoft, Games Workshop, Activision Blizzard, Tencent, Sony, EA, Google and Netmarble, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Real-time Strategy (RTS) Gaming were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Real-time Strategy (RTS) Gaming market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Real-time Strategy (RTS) Gaming market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

Scope of Real-time Strategy (RTS) Gaming Market Report

Report Metric Details
Report Name Real-time Strategy (RTS) Gaming Market
Accounted market size in 2022 US$ 832 million
Forecasted market size in 2029 US$ 1231.8 million
CAGR 6.4%
Base Year 2022
Forecasted years 2023 - 2029
Segment by Type
  • War Class
  • Science Fiction
  • Fighting
  • Business
  • Others
Segment by Application
  • PC
  • Console
  • Moblie
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Microsoft, Games Workshop, Activision Blizzard, Tencent, Sony, EA, Google, Netmarble
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

FAQ for this report

How fast is Real-time Strategy (RTS) Gaming Market growing?

Ans: The Real-time Strategy (RTS) Gaming Market witnessing a CAGR of 6.4% during the forecast period 2023-2029.

What is the Real-time Strategy (RTS) Gaming Market size in 2029?

Ans: The Real-time Strategy (RTS) Gaming Market size in 2029 will be US$ 1231.8 million.

Who are the main players in the Real-time Strategy (RTS) Gaming Market report?

Ans: The main players in the Real-time Strategy (RTS) Gaming Market are Nintendo, Microsoft, Games Workshop, Activision Blizzard, Tencent, Sony, EA, Google, Netmarble

What are the Application segmentation covered in the Real-time Strategy (RTS) Gaming Market report?

Ans: The Applications covered in the Real-time Strategy (RTS) Gaming Market report are PC, Console, Moblie

What are the Type segmentation covered in the Real-time Strategy (RTS) Gaming Market report?

Ans: The Types covered in the Real-time Strategy (RTS) Gaming Market report are War Class, Science Fiction, Fighting, Business, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Real-time Strategy (RTS) Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 War Class
1.2.3 Science Fiction
1.2.4 Fighting
1.2.5 Business
1.2.6 Others
1.3 Market by Application
1.3.1 Global Real-time Strategy (RTS) Gaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 PC
1.3.3 Console
1.3.4 Moblie
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Real-time Strategy (RTS) Gaming Market Perspective (2018-2029)
2.2 Real-time Strategy (RTS) Gaming Growth Trends by Region
2.2.1 Global Real-time Strategy (RTS) Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Real-time Strategy (RTS) Gaming Historic Market Size by Region (2018-2023)
2.2.3 Real-time Strategy (RTS) Gaming Forecasted Market Size by Region (2024-2029)
2.3 Real-time Strategy (RTS) Gaming Market Dynamics
2.3.1 Real-time Strategy (RTS) Gaming Industry Trends
2.3.2 Real-time Strategy (RTS) Gaming Market Drivers
2.3.3 Real-time Strategy (RTS) Gaming Market Challenges
2.3.4 Real-time Strategy (RTS) Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Real-time Strategy (RTS) Gaming Players by Revenue
3.1.1 Global Top Real-time Strategy (RTS) Gaming Players by Revenue (2018-2023)
3.1.2 Global Real-time Strategy (RTS) Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Real-time Strategy (RTS) Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Real-time Strategy (RTS) Gaming Revenue
3.4 Global Real-time Strategy (RTS) Gaming Market Concentration Ratio
3.4.1 Global Real-time Strategy (RTS) Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Real-time Strategy (RTS) Gaming Revenue in 2022
3.5 Real-time Strategy (RTS) Gaming Key Players Head office and Area Served
3.6 Key Players Real-time Strategy (RTS) Gaming Product Solution and Service
3.7 Date of Enter into Real-time Strategy (RTS) Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Real-time Strategy (RTS) Gaming Breakdown Data by Type
4.1 Global Real-time Strategy (RTS) Gaming Historic Market Size by Type (2018-2023)
4.2 Global Real-time Strategy (RTS) Gaming Forecasted Market Size by Type (2024-2029)
5 Real-time Strategy (RTS) Gaming Breakdown Data by Application
5.1 Global Real-time Strategy (RTS) Gaming Historic Market Size by Application (2018-2023)
5.2 Global Real-time Strategy (RTS) Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Real-time Strategy (RTS) Gaming Market Size (2018-2029)
6.2 North America Real-time Strategy (RTS) Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023)
6.4 North America Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Real-time Strategy (RTS) Gaming Market Size (2018-2029)
7.2 Europe Real-time Strategy (RTS) Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023)
7.4 Europe Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Real-time Strategy (RTS) Gaming Market Size (2018-2029)
8.2 Asia-Pacific Real-time Strategy (RTS) Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Real-time Strategy (RTS) Gaming Market Size by Region (2018-2023)
8.4 Asia-Pacific Real-time Strategy (RTS) Gaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Real-time Strategy (RTS) Gaming Market Size (2018-2029)
9.2 Latin America Real-time Strategy (RTS) Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023)
9.4 Latin America Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Real-time Strategy (RTS) Gaming Market Size (2018-2029)
10.2 Middle East & Africa Real-time Strategy (RTS) Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023)
10.4 Middle East & Africa Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nintendo
11.1.1 Nintendo Company Detail
11.1.2 Nintendo Business Overview
11.1.3 Nintendo Real-time Strategy (RTS) Gaming Introduction
11.1.4 Nintendo Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.1.5 Nintendo Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Real-time Strategy (RTS) Gaming Introduction
11.2.4 Microsoft Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.2.5 Microsoft Recent Development
11.3 Games Workshop
11.3.1 Games Workshop Company Detail
11.3.2 Games Workshop Business Overview
11.3.3 Games Workshop Real-time Strategy (RTS) Gaming Introduction
11.3.4 Games Workshop Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.3.5 Games Workshop Recent Development
11.4 Activision Blizzard
11.4.1 Activision Blizzard Company Detail
11.4.2 Activision Blizzard Business Overview
11.4.3 Activision Blizzard Real-time Strategy (RTS) Gaming Introduction
11.4.4 Activision Blizzard Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.4.5 Activision Blizzard Recent Development
11.5 Tencent
11.5.1 Tencent Company Detail
11.5.2 Tencent Business Overview
11.5.3 Tencent Real-time Strategy (RTS) Gaming Introduction
11.5.4 Tencent Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.5.5 Tencent Recent Development
11.6 Sony
11.6.1 Sony Company Detail
11.6.2 Sony Business Overview
11.6.3 Sony Real-time Strategy (RTS) Gaming Introduction
11.6.4 Sony Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.6.5 Sony Recent Development
11.7 EA
11.7.1 EA Company Detail
11.7.2 EA Business Overview
11.7.3 EA Real-time Strategy (RTS) Gaming Introduction
11.7.4 EA Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.7.5 EA Recent Development
11.8 Google
11.8.1 Google Company Detail
11.8.2 Google Business Overview
11.8.3 Google Real-time Strategy (RTS) Gaming Introduction
11.8.4 Google Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.8.5 Google Recent Development
11.9 Netmarble
11.9.1 Netmarble Company Detail
11.9.2 Netmarble Business Overview
11.9.3 Netmarble Real-time Strategy (RTS) Gaming Introduction
11.9.4 Netmarble Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023)
11.9.5 Netmarble Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Real-time Strategy (RTS) Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of War Class
    Table 3. Key Players of Science Fiction
    Table 4. Key Players of Fighting
    Table 5. Key Players of Business
    Table 6. Key Players of Others
    Table 7. Global Real-time Strategy (RTS) Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 8. Global Real-time Strategy (RTS) Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 9. Global Real-time Strategy (RTS) Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 10. Global Real-time Strategy (RTS) Gaming Market Share by Region (2018-2023)
    Table 11. Global Real-time Strategy (RTS) Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 12. Global Real-time Strategy (RTS) Gaming Market Share by Region (2024-2029)
    Table 13. Real-time Strategy (RTS) Gaming Market Trends
    Table 14. Real-time Strategy (RTS) Gaming Market Drivers
    Table 15. Real-time Strategy (RTS) Gaming Market Challenges
    Table 16. Real-time Strategy (RTS) Gaming Market Restraints
    Table 17. Global Real-time Strategy (RTS) Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 18. Global Real-time Strategy (RTS) Gaming Market Share by Players (2018-2023)
    Table 19. Global Top Real-time Strategy (RTS) Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Real-time Strategy (RTS) Gaming as of 2022)
    Table 20. Ranking of Global Top Real-time Strategy (RTS) Gaming Companies by Revenue (US$ Million) in 2022
    Table 21. Global 5 Largest Players Market Share by Real-time Strategy (RTS) Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Real-time Strategy (RTS) Gaming Product Solution and Service
    Table 24. Date of Enter into Real-time Strategy (RTS) Gaming Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Real-time Strategy (RTS) Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 27. Global Real-time Strategy (RTS) Gaming Revenue Market Share by Type (2018-2023)
    Table 28. Global Real-time Strategy (RTS) Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 29. Global Real-time Strategy (RTS) Gaming Revenue Market Share by Type (2024-2029)
    Table 30. Global Real-time Strategy (RTS) Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 31. Global Real-time Strategy (RTS) Gaming Revenue Market Share by Application (2018-2023)
    Table 32. Global Real-time Strategy (RTS) Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 33. Global Real-time Strategy (RTS) Gaming Revenue Market Share by Application (2024-2029)
    Table 34. North America Real-time Strategy (RTS) Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. North America Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 36. North America Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Europe Real-time Strategy (RTS) Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Europe Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 39. Europe Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 40. Asia-Pacific Real-time Strategy (RTS) Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Asia-Pacific Real-time Strategy (RTS) Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 42. Asia-Pacific Real-time Strategy (RTS) Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 43. Latin America Real-time Strategy (RTS) Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Latin America Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Latin America Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 46. Middle East & Africa Real-time Strategy (RTS) Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 47. Middle East & Africa Real-time Strategy (RTS) Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 48. Middle East & Africa Real-time Strategy (RTS) Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 49. Nintendo Company Detail
    Table 50. Nintendo Business Overview
    Table 51. Nintendo Real-time Strategy (RTS) Gaming Product
    Table 52. Nintendo Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 53. Nintendo Recent Development
    Table 54. Microsoft Company Detail
    Table 55. Microsoft Business Overview
    Table 56. Microsoft Real-time Strategy (RTS) Gaming Product
    Table 57. Microsoft Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 58. Microsoft Recent Development
    Table 59. Games Workshop Company Detail
    Table 60. Games Workshop Business Overview
    Table 61. Games Workshop Real-time Strategy (RTS) Gaming Product
    Table 62. Games Workshop Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 63. Games Workshop Recent Development
    Table 64. Activision Blizzard Company Detail
    Table 65. Activision Blizzard Business Overview
    Table 66. Activision Blizzard Real-time Strategy (RTS) Gaming Product
    Table 67. Activision Blizzard Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 68. Activision Blizzard Recent Development
    Table 69. Tencent Company Detail
    Table 70. Tencent Business Overview
    Table 71. Tencent Real-time Strategy (RTS) Gaming Product
    Table 72. Tencent Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 73. Tencent Recent Development
    Table 74. Sony Company Detail
    Table 75. Sony Business Overview
    Table 76. Sony Real-time Strategy (RTS) Gaming Product
    Table 77. Sony Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 78. Sony Recent Development
    Table 79. EA Company Detail
    Table 80. EA Business Overview
    Table 81. EA Real-time Strategy (RTS) Gaming Product
    Table 82. EA Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 83. EA Recent Development
    Table 84. Google Company Detail
    Table 85. Google Business Overview
    Table 86. Google Real-time Strategy (RTS) Gaming Product
    Table 87. Google Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 88. Google Recent Development
    Table 89. Netmarble Company Detail
    Table 90. Netmarble Business Overview
    Table 91. Netmarble Real-time Strategy (RTS) Gaming Product
    Table 92. Netmarble Revenue in Real-time Strategy (RTS) Gaming Business (2018-2023) & (US$ Million)
    Table 93. Netmarble Recent Development
    Table 94. Research Programs/Design for This Report
    Table 95. Key Data Information from Secondary Sources
    Table 96. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Real-time Strategy (RTS) Gaming Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Real-time Strategy (RTS) Gaming Market Share by Type: 2022 VS 2029
    Figure 3. War Class Features
    Figure 4. Science Fiction Features
    Figure 5. Fighting Features
    Figure 6. Business Features
    Figure 7. Others Features
    Figure 8. Global Real-time Strategy (RTS) Gaming Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 9. Global Real-time Strategy (RTS) Gaming Market Share by Application: 2022 VS 2029
    Figure 10. PC Case Studies
    Figure 11. Console Case Studies
    Figure 12. Moblie Case Studies
    Figure 13. Real-time Strategy (RTS) Gaming Report Years Considered
    Figure 14. Global Real-time Strategy (RTS) Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 15. Global Real-time Strategy (RTS) Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 16. Global Real-time Strategy (RTS) Gaming Market Share by Region: 2022 VS 2029
    Figure 17. Global Real-time Strategy (RTS) Gaming Market Share by Players in 2022
    Figure 18. Global Top Real-time Strategy (RTS) Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Real-time Strategy (RTS) Gaming as of 2022)
    Figure 19. The Top 10 and 5 Players Market Share by Real-time Strategy (RTS) Gaming Revenue in 2022
    Figure 20. North America Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. North America Real-time Strategy (RTS) Gaming Market Share by Country (2018-2029)
    Figure 22. United States Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Canada Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Europe Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Europe Real-time Strategy (RTS) Gaming Market Share by Country (2018-2029)
    Figure 26. Germany Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. France Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. U.K. Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Italy Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Russia Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Nordic Countries Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Asia-Pacific Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Asia-Pacific Real-time Strategy (RTS) Gaming Market Share by Region (2018-2029)
    Figure 34. China Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Japan Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. South Korea Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Southeast Asia Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. India Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Australia Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Latin America Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Latin America Real-time Strategy (RTS) Gaming Market Share by Country (2018-2029)
    Figure 42. Mexico Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Brazil Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Middle East & Africa Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Middle East & Africa Real-time Strategy (RTS) Gaming Market Share by Country (2018-2029)
    Figure 46. Turkey Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. Saudi Arabia Real-time Strategy (RTS) Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 48. Nintendo Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 49. Microsoft Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 50. Games Workshop Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 51. Activision Blizzard Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 52. Tencent Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 53. Sony Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 54. EA Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 55. Google Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 56. Netmarble Revenue Growth Rate in Real-time Strategy (RTS) Gaming Business (2018-2023)
    Figure 57. Bottom-up and Top-down Approaches for This Report
    Figure 58. Data Triangulation
    Figure 59. Key Executives Interviewed
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