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Global MOBA Computer Games Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-29T15258
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Global MOBA Computer Games Market Research Report 2023
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Global MOBA Computer Games Market Research Report 2025

Code: QYRE-Auto-29T15258
Report
May 2025
Pages:67
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

MOBA Computer Games Market

The global market for MOBA Computer Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
MOBA Computer Games are a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team’s overall strategy. The typical ultimate objective is for each team to destroy their opponents’ main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team.
North American market for MOBA Computer Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for MOBA Computer Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for MOBA Computer Games in Esports is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of MOBA Computer Games include Riot Games, Valve Corporation, Blizzard Entertainment, Hi-Rez Studios, Tencent Games, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for MOBA Computer Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding MOBA Computer Games.
The MOBA Computer Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global MOBA Computer Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the MOBA Computer Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of MOBA Computer Games Market Report

Report Metric Details
Report Name MOBA Computer Games Market
Segment by Type
Segment by Application
  • Esports
  • Personal Entertainment
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Riot Games, Valve Corporation, Blizzard Entertainment, Hi-Rez Studios, Tencent Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of MOBA Computer Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the MOBA Computer Games Market report?

Ans: The main players in the MOBA Computer Games Market are Riot Games, Valve Corporation, Blizzard Entertainment, Hi-Rez Studios, Tencent Games

What are the Application segmentation covered in the MOBA Computer Games Market report?

Ans: The Applications covered in the MOBA Computer Games Market report are Esports, Personal Entertainment

What are the Type segmentation covered in the MOBA Computer Games Market report?

Ans: The Types covered in the MOBA Computer Games Market report are Single-Player Battle MOBA, Multiplayer Battle MOBA

Recommended Reports

Multiplayer PC Games

Strategy Game Market

Game Streaming & Services

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MOBA Computer Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Single-Player Battle MOBA
1.2.3 Multiplayer Battle MOBA
1.3 Market by Application
1.3.1 Global MOBA Computer Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Esports
1.3.3 Personal Entertainment
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global MOBA Computer Games Market Perspective (2020-2031)
2.2 Global MOBA Computer Games Growth Trends by Region
2.2.1 Global MOBA Computer Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 MOBA Computer Games Historic Market Size by Region (2020-2025)
2.2.3 MOBA Computer Games Forecasted Market Size by Region (2026-2031)
2.3 MOBA Computer Games Market Dynamics
2.3.1 MOBA Computer Games Industry Trends
2.3.2 MOBA Computer Games Market Drivers
2.3.3 MOBA Computer Games Market Challenges
2.3.4 MOBA Computer Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MOBA Computer Games Players by Revenue
3.1.1 Global Top MOBA Computer Games Players by Revenue (2020-2025)
3.1.2 Global MOBA Computer Games Revenue Market Share by Players (2020-2025)
3.2 Global MOBA Computer Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by MOBA Computer Games Revenue
3.4 Global MOBA Computer Games Market Concentration Ratio
3.4.1 Global MOBA Computer Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MOBA Computer Games Revenue in 2024
3.5 Global Key Players of MOBA Computer Games Head office and Area Served
3.6 Global Key Players of MOBA Computer Games, Product and Application
3.7 Global Key Players of MOBA Computer Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 MOBA Computer Games Breakdown Data by Type
4.1 Global MOBA Computer Games Historic Market Size by Type (2020-2025)
4.2 Global MOBA Computer Games Forecasted Market Size by Type (2026-2031)
5 MOBA Computer Games Breakdown Data by Application
5.1 Global MOBA Computer Games Historic Market Size by Application (2020-2025)
5.2 Global MOBA Computer Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America MOBA Computer Games Market Size (2020-2031)
6.2 North America MOBA Computer Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America MOBA Computer Games Market Size by Country (2020-2025)
6.4 North America MOBA Computer Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe MOBA Computer Games Market Size (2020-2031)
7.2 Europe MOBA Computer Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe MOBA Computer Games Market Size by Country (2020-2025)
7.4 Europe MOBA Computer Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific MOBA Computer Games Market Size (2020-2031)
8.2 Asia-Pacific MOBA Computer Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific MOBA Computer Games Market Size by Region (2020-2025)
8.4 Asia-Pacific MOBA Computer Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America MOBA Computer Games Market Size (2020-2031)
9.2 Latin America MOBA Computer Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America MOBA Computer Games Market Size by Country (2020-2025)
9.4 Latin America MOBA Computer Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa MOBA Computer Games Market Size (2020-2031)
10.2 Middle East & Africa MOBA Computer Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa MOBA Computer Games Market Size by Country (2020-2025)
10.4 Middle East & Africa MOBA Computer Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Riot Games
11.1.1 Riot Games Company Details
11.1.2 Riot Games Business Overview
11.1.3 Riot Games MOBA Computer Games Introduction
11.1.4 Riot Games Revenue in MOBA Computer Games Business (2020-2025)
11.1.5 Riot Games Recent Development
11.2 Valve Corporation
11.2.1 Valve Corporation Company Details
11.2.2 Valve Corporation Business Overview
11.2.3 Valve Corporation MOBA Computer Games Introduction
11.2.4 Valve Corporation Revenue in MOBA Computer Games Business (2020-2025)
11.2.5 Valve Corporation Recent Development
11.3 Blizzard Entertainment
11.3.1 Blizzard Entertainment Company Details
11.3.2 Blizzard Entertainment Business Overview
11.3.3 Blizzard Entertainment MOBA Computer Games Introduction
11.3.4 Blizzard Entertainment Revenue in MOBA Computer Games Business (2020-2025)
11.3.5 Blizzard Entertainment Recent Development
11.4 Hi-Rez Studios
11.4.1 Hi-Rez Studios Company Details
11.4.2 Hi-Rez Studios Business Overview
11.4.3 Hi-Rez Studios MOBA Computer Games Introduction
11.4.4 Hi-Rez Studios Revenue in MOBA Computer Games Business (2020-2025)
11.4.5 Hi-Rez Studios Recent Development
11.5 Tencent Games
11.5.1 Tencent Games Company Details
11.5.2 Tencent Games Business Overview
11.5.3 Tencent Games MOBA Computer Games Introduction
11.5.4 Tencent Games Revenue in MOBA Computer Games Business (2020-2025)
11.5.5 Tencent Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global MOBA Computer Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Single-Player Battle MOBA
 Table 3. Key Players of Multiplayer Battle MOBA
 Table 4. Global MOBA Computer Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global MOBA Computer Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global MOBA Computer Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global MOBA Computer Games Market Share by Region (2020-2025)
 Table 8. Global MOBA Computer Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global MOBA Computer Games Market Share by Region (2026-2031)
 Table 10. MOBA Computer Games Market Trends
 Table 11. MOBA Computer Games Market Drivers
 Table 12. MOBA Computer Games Market Challenges
 Table 13. MOBA Computer Games Market Restraints
 Table 14. Global MOBA Computer Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global MOBA Computer Games Market Share by Players (2020-2025)
 Table 16. Global Top MOBA Computer Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MOBA Computer Games as of 2024)
 Table 17. Ranking of Global Top MOBA Computer Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by MOBA Computer Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of MOBA Computer Games, Headquarters and Area Served
 Table 20. Global Key Players of MOBA Computer Games, Product and Application
 Table 21. Global Key Players of MOBA Computer Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global MOBA Computer Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global MOBA Computer Games Revenue Market Share by Type (2020-2025)
 Table 25. Global MOBA Computer Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global MOBA Computer Games Revenue Market Share by Type (2026-2031)
 Table 27. Global MOBA Computer Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global MOBA Computer Games Revenue Market Share by Application (2020-2025)
 Table 29. Global MOBA Computer Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global MOBA Computer Games Revenue Market Share by Application (2026-2031)
 Table 31. North America MOBA Computer Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America MOBA Computer Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America MOBA Computer Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe MOBA Computer Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe MOBA Computer Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe MOBA Computer Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific MOBA Computer Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific MOBA Computer Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific MOBA Computer Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America MOBA Computer Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America MOBA Computer Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America MOBA Computer Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa MOBA Computer Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa MOBA Computer Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa MOBA Computer Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Riot Games Company Details
 Table 47. Riot Games Business Overview
 Table 48. Riot Games MOBA Computer Games Product
 Table 49. Riot Games Revenue in MOBA Computer Games Business (2020-2025) & (US$ Million)
 Table 50. Riot Games Recent Development
 Table 51. Valve Corporation Company Details
 Table 52. Valve Corporation Business Overview
 Table 53. Valve Corporation MOBA Computer Games Product
 Table 54. Valve Corporation Revenue in MOBA Computer Games Business (2020-2025) & (US$ Million)
 Table 55. Valve Corporation Recent Development
 Table 56. Blizzard Entertainment Company Details
 Table 57. Blizzard Entertainment Business Overview
 Table 58. Blizzard Entertainment MOBA Computer Games Product
 Table 59. Blizzard Entertainment Revenue in MOBA Computer Games Business (2020-2025) & (US$ Million)
 Table 60. Blizzard Entertainment Recent Development
 Table 61. Hi-Rez Studios Company Details
 Table 62. Hi-Rez Studios Business Overview
 Table 63. Hi-Rez Studios MOBA Computer Games Product
 Table 64. Hi-Rez Studios Revenue in MOBA Computer Games Business (2020-2025) & (US$ Million)
 Table 65. Hi-Rez Studios Recent Development
 Table 66. Tencent Games Company Details
 Table 67. Tencent Games Business Overview
 Table 68. Tencent Games MOBA Computer Games Product
 Table 69. Tencent Games Revenue in MOBA Computer Games Business (2020-2025) & (US$ Million)
 Table 70. Tencent Games Recent Development
 Table 71. Research Programs/Design for This Report
 Table 72. Key Data Information from Secondary Sources
 Table 73. Key Data Information from Primary Sources
 Table 74. Authors List of This Report


List of Figures
 Figure 1. MOBA Computer Games Picture
 Figure 2. Global MOBA Computer Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global MOBA Computer Games Market Share by Type: 2024 VS 2031
 Figure 4. Single-Player Battle MOBA Features
 Figure 5. Multiplayer Battle MOBA Features
 Figure 6. Global MOBA Computer Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global MOBA Computer Games Market Share by Application: 2024 VS 2031
 Figure 8. Esports Case Studies
 Figure 9. Personal Entertainment Case Studies
 Figure 10. MOBA Computer Games Report Years Considered
 Figure 11. Global MOBA Computer Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global MOBA Computer Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global MOBA Computer Games Market Share by Region: 2024 VS 2031
 Figure 14. Global MOBA Computer Games Market Share by Players in 2024
 Figure 15. Global Top MOBA Computer Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MOBA Computer Games as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by MOBA Computer Games Revenue in 2024
 Figure 17. North America MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America MOBA Computer Games Market Share by Country (2020-2031)
 Figure 19. United States MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe MOBA Computer Games Market Share by Country (2020-2031)
 Figure 23. Germany MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific MOBA Computer Games Market Share by Region (2020-2031)
 Figure 31. China MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America MOBA Computer Games Market Share by Country (2020-2031)
 Figure 39. Mexico MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa MOBA Computer Games Market Share by Country (2020-2031)
 Figure 43. Turkey MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE MOBA Computer Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Riot Games Revenue Growth Rate in MOBA Computer Games Business (2020-2025)
 Figure 47. Valve Corporation Revenue Growth Rate in MOBA Computer Games Business (2020-2025)
 Figure 48. Blizzard Entertainment Revenue Growth Rate in MOBA Computer Games Business (2020-2025)
 Figure 49. Hi-Rez Studios Revenue Growth Rate in MOBA Computer Games Business (2020-2025)
 Figure 50. Tencent Games Revenue Growth Rate in MOBA Computer Games Business (2020-2025)
 Figure 51. Bottom-up and Top-down Approaches for This Report
 Figure 52. Data Triangulation
 Figure 53. Key Executives Interviewed
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