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Fighting Mobile Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: November 2024
|
Report Code: QYRE-Auto-13C10769
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Global and United States Fighting Mobile Game Market Report Forecast 2022 2028
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Fighting Mobile Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-13C10769
Report
November 2024
Pages:108
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Fighting Mobile Game - Market Size

The global market for Fighting Mobile Game was estimated to be worth US$ 365 million in 2023 and is forecast to a readjusted size of US$ 517.8 million by 2030 with a CAGR of 5.2% during the forecast period 2024-2030

Fighting Mobile Game - Market

Fighting Mobile Game - Market Major Factors

The global and U.S. fighting mobile game market is witnessing robust growth due to rising smartphone penetration, increasing mobile internet accessibility, and growing interest in competitive real-time gaming experiences. Fighting games—known for their fast-paced, one-on-one combat mechanics and strategic depth—are gaining popularity among casual and hardcore gamers alike. The freemium model, supported by in-game purchases, advertising, and season passes, has enabled monetization while keeping games accessible to a broad audience. Advancements in graphics rendering, device compatibility, and multiplayer servers are enhancing the quality and replay value of mobile fighting titles. Moreover, mobile eSports events and social integration features are attracting a younger demographic and increasing daily user engagement. The expansion of cloud gaming, 5G connectivity, and cross-platform features is also fueling market momentum. Major publishers are adapting console franchises to mobile, creating a loyal fan base and accelerating downloads and revenue streams globally and in the United States.

Fighting Mobile Game - Market Trends

One significant trend is the adaptation of AAA console and arcade fighting game IPs to mobile platforms. Well-known franchises like Mortal Kombat, Street Fighter, and Tekken are releasing mobile versions with simplified controls and monetization features to reach a broader player base. This trend boosts user acquisition through brand familiarity while retaining competitive depth through ranked battles and customizable loadouts.

Live events and limited-time challenges are driving player engagement in mobile fighting games. Developers frequently introduce new characters, skins, and modes through seasonal content updates to maintain freshness. These events often align with collaborations, tournaments, or holidays, encouraging user retention and in-app purchases. This trend is supported by robust data analytics and player segmentation strategies.

The rise of fighting game eSports on mobile is transforming the market. Regional and global tournaments are being hosted virtually or through dedicated apps, with sponsorships and streaming deals enhancing visibility. This has led to the growth of competitive ecosystems similar to PC and console gaming, particularly in Southeast Asia, India, and parts of the U.S., where mobile-first gamers dominate.

In-game social features such as chat rooms, guilds, and spectating modes are becoming integral. Players are engaging more in community-led playthroughs, strategy sharing, and tournaments. These features promote virality, increase screen time, and boost the lifetime value of players, making them essential components of modern fighting mobile game development.

Fighting Mobile Game - Market Share

North America, particularly the U.S., commands a significant share of the fighting mobile game market due to high smartphone usage, fast internet speeds, and a strong gaming culture. The presence of major game developers and established console IPs further amplifies adoption in this region.

Asia-Pacific is the fastest-growing region, with countries like China, India, and South Korea showing exceptional growth in mobile gaming downloads and spending. The popularity of competitive multiplayer titles and increasing mobile eSports participation are key growth drivers in this region.

Market Segmentation

Scope of Fighting Mobile Game - Market Report

Report Metric Details
Report Name Fighting Mobile Game - Market
Forecasted market size in 2030 US$ 517.8 million
CAGR 5.2%
Forecasted years 2024 - 2030
Segment by Type:
Segment by Application
  • Android
  • IOS
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Net Ease, Funplus, Droidhang Network Technology, Supercell, IGG, Yotta Games, Habby, Niantic, Inc., Firecraft Studios, Lilith Games, EA Sports
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Fighting Mobile Game manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Fighting Mobile Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Fighting Mobile Game in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Fighting Mobile Game - Market size in 2030?

Ans: The Fighting Mobile Game - Market size in 2030 will be US$ 517.8 million.

Who are the main players in the Fighting Mobile Game - Market report?

Ans: The main players in the Fighting Mobile Game - Market are Tencent, Net Ease, Funplus, Droidhang Network Technology, Supercell, IGG, Yotta Games, Habby, Niantic, Inc., Firecraft Studios, Lilith Games, EA Sports

What are the Application segmentation covered in the Fighting Mobile Game - Market report?

Ans: The Applications covered in the Fighting Mobile Game - Market report are Android, IOS

What are the Type segmentation covered in the Fighting Mobile Game - Market report?

Ans: The Types covered in the Fighting Mobile Game - Market report are Pay to Play, Free to Play

Recommended Reports

Mobile Game Types

Fighting & Action Games

Mobile eSports & Accessories

1 Market Overview
1.1 Fighting Mobile Game Product Introduction
1.2 Global Fighting Mobile Game Market Size Forecast
1.3 Fighting Mobile Game Market Trends & Drivers
1.3.1 Fighting Mobile Game Industry Trends
1.3.2 Fighting Mobile Game Market Drivers & Opportunity
1.3.3 Fighting Mobile Game Market Challenges
1.3.4 Fighting Mobile Game Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Fighting Mobile Game Players Revenue Ranking (2023)
2.2 Global Fighting Mobile Game Revenue by Company (2019-2024)
2.3 Key Companies Fighting Mobile Game Manufacturing Base Distribution and Headquarters
2.4 Key Companies Fighting Mobile Game Product Offered
2.5 Key Companies Time to Begin Mass Production of Fighting Mobile Game
2.6 Fighting Mobile Game Market Competitive Analysis
2.6.1 Fighting Mobile Game Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Fighting Mobile Game Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Mobile Game as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Pay to Play
3.1.2 Free to Play
3.2 Global Fighting Mobile Game Sales Value by Type
3.2.1 Global Fighting Mobile Game Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Fighting Mobile Game Sales Value, by Type (2019-2030)
3.2.3 Global Fighting Mobile Game Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Android
4.1.2 IOS
4.2 Global Fighting Mobile Game Sales Value by Application
4.2.1 Global Fighting Mobile Game Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Fighting Mobile Game Sales Value, by Application (2019-2030)
4.2.3 Global Fighting Mobile Game Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Fighting Mobile Game Sales Value by Region
5.1.1 Global Fighting Mobile Game Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Fighting Mobile Game Sales Value by Region (2019-2024)
5.1.3 Global Fighting Mobile Game Sales Value by Region (2025-2030)
5.1.4 Global Fighting Mobile Game Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Fighting Mobile Game Sales Value, 2019-2030
5.2.2 North America Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Fighting Mobile Game Sales Value, 2019-2030
5.3.2 Europe Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Fighting Mobile Game Sales Value, 2019-2030
5.4.2 Asia Pacific Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Fighting Mobile Game Sales Value, 2019-2030
5.5.2 South America Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Fighting Mobile Game Sales Value, 2019-2030
5.6.2 Middle East & Africa Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Fighting Mobile Game Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Fighting Mobile Game Sales Value
6.3 United States
6.3.1 United States Fighting Mobile Game Sales Value, 2019-2030
6.3.2 United States Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Fighting Mobile Game Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Fighting Mobile Game Sales Value, 2019-2030
6.4.2 Europe Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Fighting Mobile Game Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Fighting Mobile Game Sales Value, 2019-2030
6.5.2 China Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.5.3 China Fighting Mobile Game Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Fighting Mobile Game Sales Value, 2019-2030
6.6.2 Japan Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Fighting Mobile Game Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Fighting Mobile Game Sales Value, 2019-2030
6.7.2 South Korea Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Fighting Mobile Game Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Fighting Mobile Game Sales Value, 2019-2030
6.8.2 Southeast Asia Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Fighting Mobile Game Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Fighting Mobile Game Sales Value, 2019-2030
6.9.2 India Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
6.9.3 India Fighting Mobile Game Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Tencent
7.1.1 Tencent Profile
7.1.2 Tencent Main Business
7.1.3 Tencent Fighting Mobile Game Products, Services and Solutions
7.1.4 Tencent Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.1.5 Tencent Recent Developments
7.2 Net Ease
7.2.1 Net Ease Profile
7.2.2 Net Ease Main Business
7.2.3 Net Ease Fighting Mobile Game Products, Services and Solutions
7.2.4 Net Ease Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.2.5 Net Ease Recent Developments
7.3 Funplus
7.3.1 Funplus Profile
7.3.2 Funplus Main Business
7.3.3 Funplus Fighting Mobile Game Products, Services and Solutions
7.3.4 Funplus Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.3.5 Droidhang Network Technology Recent Developments
7.4 Droidhang Network Technology
7.4.1 Droidhang Network Technology Profile
7.4.2 Droidhang Network Technology Main Business
7.4.3 Droidhang Network Technology Fighting Mobile Game Products, Services and Solutions
7.4.4 Droidhang Network Technology Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.4.5 Droidhang Network Technology Recent Developments
7.5 Supercell
7.5.1 Supercell Profile
7.5.2 Supercell Main Business
7.5.3 Supercell Fighting Mobile Game Products, Services and Solutions
7.5.4 Supercell Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.5.5 Supercell Recent Developments
7.6 IGG
7.6.1 IGG Profile
7.6.2 IGG Main Business
7.6.3 IGG Fighting Mobile Game Products, Services and Solutions
7.6.4 IGG Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.6.5 IGG Recent Developments
7.7 Yotta Games
7.7.1 Yotta Games Profile
7.7.2 Yotta Games Main Business
7.7.3 Yotta Games Fighting Mobile Game Products, Services and Solutions
7.7.4 Yotta Games Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.7.5 Yotta Games Recent Developments
7.8 Habby
7.8.1 Habby Profile
7.8.2 Habby Main Business
7.8.3 Habby Fighting Mobile Game Products, Services and Solutions
7.8.4 Habby Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.8.5 Habby Recent Developments
7.9 Niantic, Inc.
7.9.1 Niantic, Inc. Profile
7.9.2 Niantic, Inc. Main Business
7.9.3 Niantic, Inc. Fighting Mobile Game Products, Services and Solutions
7.9.4 Niantic, Inc. Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.9.5 Niantic, Inc. Recent Developments
7.10 Firecraft Studios
7.10.1 Firecraft Studios Profile
7.10.2 Firecraft Studios Main Business
7.10.3 Firecraft Studios Fighting Mobile Game Products, Services and Solutions
7.10.4 Firecraft Studios Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.10.5 Firecraft Studios Recent Developments
7.11 Lilith Games
7.11.1 Lilith Games Profile
7.11.2 Lilith Games Main Business
7.11.3 Lilith Games Fighting Mobile Game Products, Services and Solutions
7.11.4 Lilith Games Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.11.5 Lilith Games Recent Developments
7.12 EA Sports
7.12.1 EA Sports Profile
7.12.2 EA Sports Main Business
7.12.3 EA Sports Fighting Mobile Game Products, Services and Solutions
7.12.4 EA Sports Fighting Mobile Game Revenue (US$ Million) & (2019-2024)
7.12.5 EA Sports Recent Developments
8 Industry Chain Analysis
8.1 Fighting Mobile Game Industrial Chain
8.2 Fighting Mobile Game Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Fighting Mobile Game Sales Model
8.5.2 Sales Channel
8.5.3 Fighting Mobile Game Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Fighting Mobile Game Market Trends
    Table 2. Fighting Mobile Game Market Drivers & Opportunity
    Table 3. Fighting Mobile Game Market Challenges
    Table 4. Fighting Mobile Game Market Restraints
    Table 5. Global Fighting Mobile Game Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Fighting Mobile Game Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Fighting Mobile Game Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Fighting Mobile Game Product Type
    Table 9. Key Companies Time to Begin Mass Production of Fighting Mobile Game
    Table 10. Global Fighting Mobile Game Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Mobile Game as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Fighting Mobile Game Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Fighting Mobile Game Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Fighting Mobile Game Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Fighting Mobile Game Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Fighting Mobile Game Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Fighting Mobile Game Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Fighting Mobile Game Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Fighting Mobile Game Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Fighting Mobile Game Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Fighting Mobile Game Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Fighting Mobile Game Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Fighting Mobile Game Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Fighting Mobile Game Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Fighting Mobile Game Sales Value by Region (2019-2024) & (%)
    Table 27. Global Fighting Mobile Game Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Fighting Mobile Game Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Fighting Mobile Game Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Fighting Mobile Game Sales Value, (2025-2030) & (US$ Million)
    Table 31. Tencent Basic Information List
    Table 32. Tencent Description and Business Overview
    Table 33. Tencent Fighting Mobile Game Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Fighting Mobile Game Business of Tencent (2019-2024)
    Table 35. Tencent Recent Developments
    Table 36. Net Ease Basic Information List
    Table 37. Net Ease Description and Business Overview
    Table 38. Net Ease Fighting Mobile Game Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Fighting Mobile Game Business of Net Ease (2019-2024)
    Table 40. Net Ease Recent Developments
    Table 41. Funplus Basic Information List
    Table 42. Funplus Description and Business Overview
    Table 43. Funplus Fighting Mobile Game Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Fighting Mobile Game Business of Funplus (2019-2024)
    Table 45. Funplus Recent Developments
    Table 46. Droidhang Network Technology Basic Information List
    Table 47. Droidhang Network Technology Description and Business Overview
    Table 48. Droidhang Network Technology Fighting Mobile Game Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Fighting Mobile Game Business of Droidhang Network Technology (2019-2024)
    Table 50. Droidhang Network Technology Recent Developments
    Table 51. Supercell Basic Information List
    Table 52. Supercell Description and Business Overview
    Table 53. Supercell Fighting Mobile Game Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Fighting Mobile Game Business of Supercell (2019-2024)
    Table 55. Supercell Recent Developments
    Table 56. IGG Basic Information List
    Table 57. IGG Description and Business Overview
    Table 58. IGG Fighting Mobile Game Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Fighting Mobile Game Business of IGG (2019-2024)
    Table 60. IGG Recent Developments
    Table 61. Yotta Games Basic Information List
    Table 62. Yotta Games Description and Business Overview
    Table 63. Yotta Games Fighting Mobile Game Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Fighting Mobile Game Business of Yotta Games (2019-2024)
    Table 65. Yotta Games Recent Developments
    Table 66. Habby Basic Information List
    Table 67. Habby Description and Business Overview
    Table 68. Habby Fighting Mobile Game Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Fighting Mobile Game Business of Habby (2019-2024)
    Table 70. Habby Recent Developments
    Table 71. Niantic, Inc. Basic Information List
    Table 72. Niantic, Inc. Description and Business Overview
    Table 73. Niantic, Inc. Fighting Mobile Game Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Fighting Mobile Game Business of Niantic, Inc. (2019-2024)
    Table 75. Niantic, Inc. Recent Developments
    Table 76. Firecraft Studios Basic Information List
    Table 77. Firecraft Studios Description and Business Overview
    Table 78. Firecraft Studios Fighting Mobile Game Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Fighting Mobile Game Business of Firecraft Studios (2019-2024)
    Table 80. Firecraft Studios Recent Developments
    Table 81. Lilith Games Basic Information List
    Table 82. Lilith Games Description and Business Overview
    Table 83. Lilith Games Fighting Mobile Game Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Fighting Mobile Game Business of Lilith Games (2019-2024)
    Table 85. Lilith Games Recent Developments
    Table 86. EA Sports Basic Information List
    Table 87. EA Sports Description and Business Overview
    Table 88. EA Sports Fighting Mobile Game Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Fighting Mobile Game Business of EA Sports (2019-2024)
    Table 90. EA Sports Recent Developments
    Table 91. Key Raw Materials Lists
    Table 92. Raw Materials Key Suppliers Lists
    Table 93. Fighting Mobile Game Downstream Customers
    Table 94. Fighting Mobile Game Distributors List
    Table 95. Research Programs/Design for This Report
    Table 96. Key Data Information from Secondary Sources
    Table 97. Key Data Information from Primary Sources
    Table 98. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Fighting Mobile Game Product Picture
    Figure 2. Global Fighting Mobile Game Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Fighting Mobile Game Sales Value (2019-2030) & (US$ Million)
    Figure 4. Fighting Mobile Game Report Years Considered
    Figure 5. Global Fighting Mobile Game Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Fighting Mobile Game Revenue in 2023
    Figure 7. Fighting Mobile Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Pay to Play Picture
    Figure 9. Free to Play Picture
    Figure 10. Global Fighting Mobile Game Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 11. Global Fighting Mobile Game Sales Value Market Share by Type, 2023 & 2030
    Figure 12. Product Picture of Android
    Figure 13. Product Picture of IOS
    Figure 14. Global Fighting Mobile Game Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 15. Global Fighting Mobile Game Sales Value Market Share by Application, 2023 & 2030
    Figure 16. North America Fighting Mobile Game Sales Value (2019-2030) & (US$ Million)
    Figure 17. North America Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
    Figure 18. Europe Fighting Mobile Game Sales Value (2019-2030) & (US$ Million)
    Figure 19. Europe Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
    Figure 20. Asia Pacific Fighting Mobile Game Sales Value (2019-2030) & (US$ Million)
    Figure 21. Asia Pacific Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
    Figure 22. South America Fighting Mobile Game Sales Value (2019-2030) & (US$ Million)
    Figure 23. South America Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
    Figure 24. Middle East & Africa Fighting Mobile Game Sales Value (2019-2030) & (US$ Million)
    Figure 25. Middle East & Africa Fighting Mobile Game Sales Value by Country (%), 2023 VS 2030
    Figure 26. Key Countries/Regions Fighting Mobile Game Sales Value (%), (2019-2030)
    Figure 27. United States Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 28. United States Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 29. United States Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 30. Europe Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 31. Europe Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 32. Europe Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 33. China Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 34. China Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 35. China Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 36. Japan Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 37. Japan Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 38. Japan Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 39. South Korea Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 40. South Korea Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 41. South Korea Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 42. Southeast Asia Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 43. Southeast Asia Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 44. Southeast Asia Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 45. India Fighting Mobile Game Sales Value, (2019-2030) & (US$ Million)
    Figure 46. India Fighting Mobile Game Sales Value by Type (%), 2023 VS 2030
    Figure 47. India Fighting Mobile Game Sales Value by Application (%), 2023 VS 2030
    Figure 48. Fighting Mobile Game Industrial Chain
    Figure 49. Fighting Mobile Game Manufacturing Cost Structure
    Figure 50. Channels of Distribution (Direct Sales, and Distribution)
    Figure 51. Bottom-up and Top-down Approaches for This Report
    Figure 52. Data Triangulation
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