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Global Online Casual Game Market Research Report 2025
Published Date: April 2025
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Report Code: QYRE-Auto-17W19370
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Global Online Casual Game Market Research Report 2025
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Global Online Casual Game Market Research Report 2025

Code: QYRE-Auto-17W19370
Report
April 2025
Pages:89
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Casual Game Market Size

The global market for Online Casual Game was valued at US$ 3524 million in the year 2024 and is projected to reach a revised size of US$ 5503 million by 2031, growing at a CAGR of 7.0% during the forecast period.

Online Casual Game Market

Online Casual Game Market

Online Casual Game is an electronic game that is easy to play, does not involve a large amount of or heavy mental activity in a short period of time, has relatively simple rules, and is not limited to game themes and types.
North American market for Online Casual Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Online Casual Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Online Casual Game in PC is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Online Casual Game include Konami, Namco Bandai, King Digital, Gimica GmbH, SuperPlay, Candivore, Nintendo, PM Studios, Moon Active, Playrix, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Online Casual Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Casual Game.
The Online Casual Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online Casual Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Casual Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online Casual Game Market Report

Report Metric Details
Report Name Online Casual Game Market
Accounted market size in year US$ 3524 million
Forecasted market size in 2031 US$ 5503 million
CAGR 7.0%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Puzzle Game
  • Match 3 Game
  • Card Game
  • Others
Segment by Application
  • PC
  • Mobile
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Konami, Namco Bandai, King Digital, Gimica GmbH, SuperPlay, Candivore, Nintendo, PM Studios, Moon Active, Playrix, GungHo Online Entertainment, Tencent, Netease Games, 37Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online Casual Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Online Casual Game Market growing?

Ans: The Online Casual Game Market witnessing a CAGR of 7.0% during the forecast period 2025-2031.

What is the Online Casual Game Market size in 2031?

Ans: The Online Casual Game Market size in 2031 will be US$ 5503 million.

Who are the main players in the Online Casual Game Market report?

Ans: The main players in the Online Casual Game Market are Konami, Namco Bandai, King Digital, Gimica GmbH, SuperPlay, Candivore, Nintendo, PM Studios, Moon Active, Playrix, GungHo Online Entertainment, Tencent, Netease Games, 37Games

What are the Application segmentation covered in the Online Casual Game Market report?

Ans: The Applications covered in the Online Casual Game Market report are PC, Mobile

What are the Type segmentation covered in the Online Casual Game Market report?

Ans: The Types covered in the Online Casual Game Market report are Puzzle Game, Match 3 Game, Card Game, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Casual Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Puzzle Game
1.2.3 Match 3 Game
1.2.4 Card Game
1.2.5 Others
1.3 Market by Application
1.3.1 Global Online Casual Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC
1.3.3 Mobile
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Casual Game Market Perspective (2020-2031)
2.2 Global Online Casual Game Growth Trends by Region
2.2.1 Global Online Casual Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online Casual Game Historic Market Size by Region (2020-2025)
2.2.3 Online Casual Game Forecasted Market Size by Region (2026-2031)
2.3 Online Casual Game Market Dynamics
2.3.1 Online Casual Game Industry Trends
2.3.2 Online Casual Game Market Drivers
2.3.3 Online Casual Game Market Challenges
2.3.4 Online Casual Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Casual Game Players by Revenue
3.1.1 Global Top Online Casual Game Players by Revenue (2020-2025)
3.1.2 Global Online Casual Game Revenue Market Share by Players (2020-2025)
3.2 Global Top Online Casual Game Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online Casual Game Revenue
3.4 Global Online Casual Game Market Concentration Ratio
3.4.1 Global Online Casual Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Casual Game Revenue in 2024
3.5 Global Key Players of Online Casual Game Head office and Area Served
3.6 Global Key Players of Online Casual Game, Product and Application
3.7 Global Key Players of Online Casual Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Casual Game Breakdown Data by Type
4.1 Global Online Casual Game Historic Market Size by Type (2020-2025)
4.2 Global Online Casual Game Forecasted Market Size by Type (2026-2031)
5 Online Casual Game Breakdown Data by Application
5.1 Global Online Casual Game Historic Market Size by Application (2020-2025)
5.2 Global Online Casual Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Online Casual Game Market Size (2020-2031)
6.2 North America Online Casual Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online Casual Game Market Size by Country (2020-2025)
6.4 North America Online Casual Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Casual Game Market Size (2020-2031)
7.2 Europe Online Casual Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online Casual Game Market Size by Country (2020-2025)
7.4 Europe Online Casual Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Casual Game Market Size (2020-2031)
8.2 Asia-Pacific Online Casual Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online Casual Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Online Casual Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Casual Game Market Size (2020-2031)
9.2 Latin America Online Casual Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online Casual Game Market Size by Country (2020-2025)
9.4 Latin America Online Casual Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Casual Game Market Size (2020-2031)
10.2 Middle East & Africa Online Casual Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online Casual Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Online Casual Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Konami
11.1.1 Konami Company Details
11.1.2 Konami Business Overview
11.1.3 Konami Online Casual Game Introduction
11.1.4 Konami Revenue in Online Casual Game Business (2020-2025)
11.1.5 Konami Recent Development
11.2 Namco Bandai
11.2.1 Namco Bandai Company Details
11.2.2 Namco Bandai Business Overview
11.2.3 Namco Bandai Online Casual Game Introduction
11.2.4 Namco Bandai Revenue in Online Casual Game Business (2020-2025)
11.2.5 Namco Bandai Recent Development
11.3 King Digital
11.3.1 King Digital Company Details
11.3.2 King Digital Business Overview
11.3.3 King Digital Online Casual Game Introduction
11.3.4 King Digital Revenue in Online Casual Game Business (2020-2025)
11.3.5 King Digital Recent Development
11.4 Gimica GmbH
11.4.1 Gimica GmbH Company Details
11.4.2 Gimica GmbH Business Overview
11.4.3 Gimica GmbH Online Casual Game Introduction
11.4.4 Gimica GmbH Revenue in Online Casual Game Business (2020-2025)
11.4.5 Gimica GmbH Recent Development
11.5 SuperPlay
11.5.1 SuperPlay Company Details
11.5.2 SuperPlay Business Overview
11.5.3 SuperPlay Online Casual Game Introduction
11.5.4 SuperPlay Revenue in Online Casual Game Business (2020-2025)
11.5.5 SuperPlay Recent Development
11.6 Candivore
11.6.1 Candivore Company Details
11.6.2 Candivore Business Overview
11.6.3 Candivore Online Casual Game Introduction
11.6.4 Candivore Revenue in Online Casual Game Business (2020-2025)
11.6.5 Candivore Recent Development
11.7 Nintendo
11.7.1 Nintendo Company Details
11.7.2 Nintendo Business Overview
11.7.3 Nintendo Online Casual Game Introduction
11.7.4 Nintendo Revenue in Online Casual Game Business (2020-2025)
11.7.5 Nintendo Recent Development
11.8 PM Studios
11.8.1 PM Studios Company Details
11.8.2 PM Studios Business Overview
11.8.3 PM Studios Online Casual Game Introduction
11.8.4 PM Studios Revenue in Online Casual Game Business (2020-2025)
11.8.5 PM Studios Recent Development
11.9 Moon Active
11.9.1 Moon Active Company Details
11.9.2 Moon Active Business Overview
11.9.3 Moon Active Online Casual Game Introduction
11.9.4 Moon Active Revenue in Online Casual Game Business (2020-2025)
11.9.5 Moon Active Recent Development
11.10 Playrix
11.10.1 Playrix Company Details
11.10.2 Playrix Business Overview
11.10.3 Playrix Online Casual Game Introduction
11.10.4 Playrix Revenue in Online Casual Game Business (2020-2025)
11.10.5 Playrix Recent Development
11.11 GungHo Online Entertainment
11.11.1 GungHo Online Entertainment Company Details
11.11.2 GungHo Online Entertainment Business Overview
11.11.3 GungHo Online Entertainment Online Casual Game Introduction
11.11.4 GungHo Online Entertainment Revenue in Online Casual Game Business (2020-2025)
11.11.5 GungHo Online Entertainment Recent Development
11.12 Tencent
11.12.1 Tencent Company Details
11.12.2 Tencent Business Overview
11.12.3 Tencent Online Casual Game Introduction
11.12.4 Tencent Revenue in Online Casual Game Business (2020-2025)
11.12.5 Tencent Recent Development
11.13 Netease Games
11.13.1 Netease Games Company Details
11.13.2 Netease Games Business Overview
11.13.3 Netease Games Online Casual Game Introduction
11.13.4 Netease Games Revenue in Online Casual Game Business (2020-2025)
11.13.5 Netease Games Recent Development
11.14 37Games
11.14.1 37Games Company Details
11.14.2 37Games Business Overview
11.14.3 37Games Online Casual Game Introduction
11.14.4 37Games Revenue in Online Casual Game Business (2020-2025)
11.14.5 37Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Online Casual Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Puzzle Game
 Table 3. Key Players of Match 3 Game
 Table 4. Key Players of Card Game
 Table 5. Key Players of Others
 Table 6. Global Online Casual Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Online Casual Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Online Casual Game Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Online Casual Game Market Share by Region (2020-2025)
 Table 10. Global Online Casual Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Online Casual Game Market Share by Region (2026-2031)
 Table 12. Online Casual Game Market Trends
 Table 13. Online Casual Game Market Drivers
 Table 14. Online Casual Game Market Challenges
 Table 15. Online Casual Game Market Restraints
 Table 16. Global Online Casual Game Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Online Casual Game Market Share by Players (2020-2025)
 Table 18. Global Top Online Casual Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Casual Game as of 2024)
 Table 19. Ranking of Global Top Online Casual Game Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Online Casual Game Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Online Casual Game, Headquarters and Area Served
 Table 22. Global Key Players of Online Casual Game, Product and Application
 Table 23. Global Key Players of Online Casual Game, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Online Casual Game Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Online Casual Game Revenue Market Share by Type (2020-2025)
 Table 27. Global Online Casual Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Online Casual Game Revenue Market Share by Type (2026-2031)
 Table 29. Global Online Casual Game Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Online Casual Game Revenue Market Share by Application (2020-2025)
 Table 31. Global Online Casual Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Online Casual Game Revenue Market Share by Application (2026-2031)
 Table 33. North America Online Casual Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Online Casual Game Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Online Casual Game Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Online Casual Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Online Casual Game Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Online Casual Game Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Online Casual Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Online Casual Game Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Online Casual Game Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Online Casual Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Online Casual Game Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Online Casual Game Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Online Casual Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Online Casual Game Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Online Casual Game Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Konami Company Details
 Table 49. Konami Business Overview
 Table 50. Konami Online Casual Game Product
 Table 51. Konami Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 52. Konami Recent Development
 Table 53. Namco Bandai Company Details
 Table 54. Namco Bandai Business Overview
 Table 55. Namco Bandai Online Casual Game Product
 Table 56. Namco Bandai Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 57. Namco Bandai Recent Development
 Table 58. King Digital Company Details
 Table 59. King Digital Business Overview
 Table 60. King Digital Online Casual Game Product
 Table 61. King Digital Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 62. King Digital Recent Development
 Table 63. Gimica GmbH Company Details
 Table 64. Gimica GmbH Business Overview
 Table 65. Gimica GmbH Online Casual Game Product
 Table 66. Gimica GmbH Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 67. Gimica GmbH Recent Development
 Table 68. SuperPlay Company Details
 Table 69. SuperPlay Business Overview
 Table 70. SuperPlay Online Casual Game Product
 Table 71. SuperPlay Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 72. SuperPlay Recent Development
 Table 73. Candivore Company Details
 Table 74. Candivore Business Overview
 Table 75. Candivore Online Casual Game Product
 Table 76. Candivore Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 77. Candivore Recent Development
 Table 78. Nintendo Company Details
 Table 79. Nintendo Business Overview
 Table 80. Nintendo Online Casual Game Product
 Table 81. Nintendo Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 82. Nintendo Recent Development
 Table 83. PM Studios Company Details
 Table 84. PM Studios Business Overview
 Table 85. PM Studios Online Casual Game Product
 Table 86. PM Studios Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 87. PM Studios Recent Development
 Table 88. Moon Active Company Details
 Table 89. Moon Active Business Overview
 Table 90. Moon Active Online Casual Game Product
 Table 91. Moon Active Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 92. Moon Active Recent Development
 Table 93. Playrix Company Details
 Table 94. Playrix Business Overview
 Table 95. Playrix Online Casual Game Product
 Table 96. Playrix Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 97. Playrix Recent Development
 Table 98. GungHo Online Entertainment Company Details
 Table 99. GungHo Online Entertainment Business Overview
 Table 100. GungHo Online Entertainment Online Casual Game Product
 Table 101. GungHo Online Entertainment Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 102. GungHo Online Entertainment Recent Development
 Table 103. Tencent Company Details
 Table 104. Tencent Business Overview
 Table 105. Tencent Online Casual Game Product
 Table 106. Tencent Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 107. Tencent Recent Development
 Table 108. Netease Games Company Details
 Table 109. Netease Games Business Overview
 Table 110. Netease Games Online Casual Game Product
 Table 111. Netease Games Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 112. Netease Games Recent Development
 Table 113. 37Games Company Details
 Table 114. 37Games Business Overview
 Table 115. 37Games Online Casual Game Product
 Table 116. 37Games Revenue in Online Casual Game Business (2020-2025) & (US$ Million)
 Table 117. 37Games Recent Development
 Table 118. Research Programs/Design for This Report
 Table 119. Key Data Information from Secondary Sources
 Table 120. Key Data Information from Primary Sources
 Table 121. Authors List of This Report


List of Figures
 Figure 1. Online Casual Game Picture
 Figure 2. Global Online Casual Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Online Casual Game Market Share by Type: 2024 VS 2031
 Figure 4. Puzzle Game Features
 Figure 5. Match 3 Game Features
 Figure 6. Card Game Features
 Figure 7. Others Features
 Figure 8. Global Online Casual Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Online Casual Game Market Share by Application: 2024 VS 2031
 Figure 10. PC Case Studies
 Figure 11. Mobile Case Studies
 Figure 12. Online Casual Game Report Years Considered
 Figure 13. Global Online Casual Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Online Casual Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Online Casual Game Market Share by Region: 2024 VS 2031
 Figure 16. Global Online Casual Game Market Share by Players in 2024
 Figure 17. Global Online Casual Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 18. The Top 10 and 5 Players Market Share by Online Casual Game Revenue in 2024
 Figure 19. North America Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Online Casual Game Market Share by Country (2020-2031)
 Figure 21. United States Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Online Casual Game Market Share by Country (2020-2031)
 Figure 25. Germany Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Online Casual Game Market Share by Region (2020-2031)
 Figure 33. China Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Online Casual Game Market Share by Country (2020-2031)
 Figure 41. Mexico Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Online Casual Game Market Share by Country (2020-2031)
 Figure 45. Turkey Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Online Casual Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Konami Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 49. Namco Bandai Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 50. King Digital Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 51. Gimica GmbH Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 52. SuperPlay Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 53. Candivore Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 54. Nintendo Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 55. PM Studios Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 56. Moon Active Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 57. Playrix Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 58. GungHo Online Entertainment Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 59. Tencent Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 60. Netease Games Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 61. 37Games Revenue Growth Rate in Online Casual Game Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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