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Global Serious Game Market Size, Status and Forecast 2020-2026
Published Date: March 2020
|
Report Code: QYRE-Auto-19T1786
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Global Serious Game Market Size Status and Forecast 2020 2026

Global Serious Game Market Size, Status and Forecast 2020-2026

Code: QYRE-Auto-19T1786
Report
March 2020
90 Pages
QYResearch
Region: Global, North America, Europe, Japan, Central & South America,
Description
Table of Content
Tables & Figures

Market Analysis and Insights: Global Serious Games Market

The research report studies the Serious Games market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.

The global Serious Games market size is projected to reach USD 8005.3 Million by 2027, from USD 3766.6 Million in 2020, at a CAGR of 10.9% during 2021-2027.

Global Serious Games Scope and Segment

The global Serious Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Serious Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2016-2027.

by Type, the market is primarily split into

  • Enterprises
  • Consumers

by Application, this report covers the following segments

  • Healthcare
  • Aerospace & defense
  • Government
  • Education
  • Retail
  • Media & Entertainment
  • Others

Global Serious Games market: regional analysis, the major regions covered in the report are:

  • North America
  • Asia Pacific
  • Europe
  • Middle east and Africa

The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.

The Serious Games key players in this market include:

  • BreakAway, Ltd.
  • Designing Digitally, Inc.
  • DIGINEXT
  • IBM Corporation
  • Intuition
  • Learning Nexus Ltd
  • Nintendo Co., Ltd.
  • Promotion Software GmbH
  • Revelian
  • Tata Interactive Systems

 

1 Market Overview of Serious Games

    1.1 Serious Games Market Overview

        1.1.1 Serious Games Product Scope

        1.1.2 Serious Games Market Status and Outlook

    1.2 Global Serious Games Market Size Overview by Region 2016 VS 2021VS 2027

    1.3 Global Serious Games Market Size by Region (2016-2027)

    1.4 Global Serious Games Historic Market Size by Region (2016-2021)

    1.5 Global Serious Games Market Size Forecast by Region (2022-2027)

    1.6 Key Regions, Serious Games Market Size (2016-2027)

        1.6.1 North America Serious Games Market Size (2016-2027)

        1.6.2 Europe Serious Games Market Size (2016-2027)

        1.6.3 Asia-Pacific Serious Games Market Size (2016-2027)

        1.6.4 Latin America Serious Games Market Size (2016-2027)

        1.6.5 Middle East & Africa Serious Games Market Size (2016-2027)

 

2 Serious Games Market Overview by Type

    2.1 Global Serious Games Market Size by Type: 2016 VS 2021 VS 2027

    2.2 Global Serious Games Historic Market Size by Type (2016-2021)

    2.3 Global Serious Games Forecasted Market Size by Type (2022-2027)

    2.4 Enterprises

    2.5 Consumers

 

3 Serious Games Market Overview by Application

    3.1 Global Serious Games Market Size by Application: 2016 VS 2021 VS 2027

    3.2 Global Serious Games Historic Market Size by Application (2016-2021)

    3.3 Global Serious Games Forecasted Market Size by Application (2022-2027)

    3.4 Healthcare

    3.5 Aerospace & defense

    3.6 Government

    3.7 Education

    3.8 Retail

    3.9 Media & Entertainment

    3.10 Others

 

4 Serious Games Competition Analysis by Players

    4.1 Global Serious Games Market Size by Players (2016-2021)

    4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Serious Games as of 2020)

    4.3 Date of Key Players Enter into Serious Games Market

    4.4 Global Top Players Serious Games Headquarters and Area Served

    4.5 Key Players Serious Games Product Solution and Service

    4.6 Competitive Status

        4.6.1 Serious Games Market Concentration Rate

        4.6.2 Mergers & Acquisitions, Expansion Plans

 

5 Company (Top Players) Profiles and Key Data

    5.1 BreakAway, Ltd.

        5.1.1 BreakAway, Ltd. Profile

        5.1.2 BreakAway, Ltd. Main Business

        5.1.3 BreakAway, Ltd. Serious Games Products, Services and Solutions

        5.1.4 BreakAway, Ltd. Serious Games Revenue (US$ Million) & (2016-2021)

        5.1.5 BreakAway, Ltd. Recent Developments

    5.2 Designing Digitally, Inc.

        5.2.1 Designing Digitally, Inc. Profile

        5.2.2 Designing Digitally, Inc. Main Business

        5.2.3 Designing Digitally, Inc. Serious Games Products, Services and Solutions

        5.2.4 Designing Digitally, Inc. Serious Games Revenue (US$ Million) & (2016-2021)

        5.2.5 Designing Digitally, Inc. Recent Developments

    5.3 DIGINEXT

        5.3.1 DIGINEXT Profile

        5.3.2 DIGINEXT Main Business

        5.3.3 DIGINEXT Serious Games Products, Services and Solutions

        5.3.4 DIGINEXT Serious Games Revenue (US$ Million) & (2016-2021)

        5.3.5 IBM Corporation Recent Developments

    5.4 IBM Corporation

        5.4.1 IBM Corporation Profile

        5.4.2 IBM Corporation Main Business

        5.4.3 IBM Corporation Serious Games Products, Services and Solutions

        5.4.4 IBM Corporation Serious Games Revenue (US$ Million) & (2016-2021)

        5.4.5 IBM Corporation Recent Developments

    5.5 Intuition

        5.5.1 Intuition Profile

        5.5.2 Intuition Main Business

        5.5.3 Intuition Serious Games Products, Services and Solutions

        5.5.4 Intuition Serious Games Revenue (US$ Million) & (2016-2021)

        5.5.5 Intuition Recent Developments

    5.6 Learning Nexus Ltd

        5.6.1 Learning Nexus Ltd Profile

        5.6.2 Learning Nexus Ltd Main Business

        5.6.3 Learning Nexus Ltd Serious Games Products, Services and Solutions

        5.6.4 Learning Nexus Ltd Serious Games Revenue (US$ Million) & (2016-2021)

        5.6.5 Learning Nexus Ltd Recent Developments

    5.7 Nintendo Co., Ltd.

        5.7.1 Nintendo Co., Ltd. Profile

        5.7.2 Nintendo Co., Ltd. Main Business

        5.7.3 Nintendo Co., Ltd. Serious Games Products, Services and Solutions

        5.7.4 Nintendo Co., Ltd. Serious Games Revenue (US$ Million) & (2016-2021)

        5.7.5 Nintendo Co., Ltd. Recent Developments

    5.8 Promotion Software GmbH

        5.8.1 Promotion Software GmbH Profile

        5.8.2 Promotion Software GmbH Main Business

        5.8.3 Promotion Software GmbH Serious Games Products, Services and Solutions

        5.8.4 Promotion Software GmbH Serious Games Revenue (US$ Million) & (2016-2021)

        5.8.5 Promotion Software GmbH Recent Developments

    5.9 Revelian

        5.9.1 Revelian Profile

        5.9.2 Revelian Main Business

        5.9.3 Revelian Serious Games Products, Services and Solutions

        5.9.4 Revelian Serious Games Revenue (US$ Million) & (2016-2021)

        5.9.5 Revelian Recent Developments

    5.10 Tata Interactive Systems

        5.10.1 Tata Interactive Systems Profile

        5.10.2 Tata Interactive Systems Main Business

        5.10.3 Tata Interactive Systems Serious Games Products, Services and Solutions

        5.10.4 Tata Interactive Systems Serious Games Revenue (US$ Million) & (2016-2021)

        5.10.5 Tata Interactive Systems Recent Developments

 

6 North America

    6.1 North America Serious Games Market Size by Country (2016-2027)

    6.2 United States

    6.3 Canada

 

7 Europe

    7.1 Europe Serious Games Market Size by Country (2016-2027)

    7.2 Germany

    7.3 France

    7.4 U.K.

    7.5 Italy

    7.6 Russia

    7.7 Nordic

    7.8 Rest of Europe

 

8 Asia-Pacific

    8.1 Asia-Pacific Serious Games Market Size by Region (2016-2027)

    8.2 China

    8.3 Japan

    8.4 South Korea

    8.5 Southeast Asia

    8.6 India

    8.7 Australia

    8.8 Rest of Asia-Pacific

 

9 Latin America

    9.1 Latin America Serious Games Market Size by Country (2016-2027)

    9.2 Mexico

    9.3 Brazil

    9.4 Rest of Latin America

 

10 Middle East & Africa

    10.1 Middle East & Africa Serious Games Market Size by Country (2016-2027)

    10.2 Turkey

    10.3 Saudi Arabia

    10.4 UAE

    10.5 Rest of Middle East & Africa

 

11 Serious Games Market Dynamics

    11.1 Serious Games Industry Trends

    11.2 Serious Games Market Drivers

    11.3 Serious Games Market Challenges

    11.4 Serious Games Market Restraints

 

12 Research Finding /Conclusion

 

13 Methodology and Data Source

    13.1 Methodology/Research Approach

        13.1.1 Research Programs/Design

        13.1.2 Market Size Estimation

        13.1.3 Market Breakdown and Data Triangulation

    13.2 Data Source

        13.2.1 Secondary Sources

        13.2.2 Primary Sources

    13.3 Disclaimer

    13.4 Author List

 

List of Tables
    Table 1. Serious Game Key Market Segments
    Table 2. Key Players Covered: Ranking by Serious Game Revenue
    Table 3. Ranking of Global Top Serious Game Manufacturers by Revenue (US$ Million) in 2019
    Table 4. Global Serious Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
    Table 5. Key Players of Mobile-based
    Table 6. Key Players of PC-based
    Table 7. Key Players of Web-based
    Table 8. Global Serious Game Market Size Growth by Application (US$ Million): 2020 VS 2026
    Table 9. Global Serious Game Market Size by Regions (US$ Million): 2020 VS 2026
    Table 10. Global Serious Game Market Size by Regions (2015-2020) (US$ Million)
    Table 11. Global Serious Game Market Share by Regions (2015-2020)
    Table 12. Global Serious Game Forecasted Market Size by Regions (2021-2026) (US$ Million)
    Table 13. Global Serious Game Market Share by Regions (2021-2026)
    Table 14. Market Top Trends
    Table 15. Key Drivers: Impact Analysis
    Table 16. Key Challenges
    Table 17. Serious Game Market Growth Strategy
    Table 18. Main Points Interviewed from Key Serious Game Players
    Table 19. Global Serious Game Revenue by Players (2015-2020) (Million US$)
    Table 20. Global Serious Game Market Share by Players (2015-2020)
    Table 21. Global Top Serious Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Serious Game as of 2019)
    Table 22. Global Serious Game by Players Market Concentration Ratio (CR5 and HHI)
    Table 23. Key Players Headquarters and Area Served
    Table 24. Key Players Serious Game Product Solution and Service
    Table 25. Date of Enter into Serious Game Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 28. Global Serious Game Market Size Share by Type (2015-2020)
    Table 29. Global Serious Game Revenue Market Share by Type (2021-2026)
    Table 30. Global Serious Game Market Size Share by Application (2015-2020)
    Table 31. Global Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 32. Global Serious Game Market Size Share by Application (2021-2026)
    Table 33. North America Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 34. North America Key Players Serious Game Market Share (2019-2020)
    Table 35. North America Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 36. North America Serious Game Market Share by Type (2015-2020)
    Table 37. North America Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 38. North America Serious Game Market Share by Application (2015-2020)
    Table 39. Europe Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 40. Europe Key Players Serious Game Market Share (2019-2020)
    Table 41. Europe Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 42. Europe Serious Game Market Share by Type (2015-2020)
    Table 43. Europe Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 44. Europe Serious Game Market Share by Application (2015-2020)
    Table 45. China Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 46. China Key Players Serious Game Market Share (2019-2020)
    Table 47. China Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 48. China Serious Game Market Share by Type (2015-2020)
    Table 49. China Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 50. China Serious Game Market Share by Application (2015-2020)
    Table 51. Japan Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 52. Japan Key Players Serious Game Market Share (2019-2020)
    Table 53. Japan Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 54. Japan Serious Game Market Share by Type (2015-2020)
    Table 55. Japan Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 56. Japan Serious Game Market Share by Application (2015-2020)
    Table 57. Southeast Asia Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 58. Southeast Asia Key Players Serious Game Market Share (2019-2020)
    Table 59. Southeast Asia Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 60. Southeast Asia Serious Game Market Share by Type (2015-2020)
    Table 61. Southeast Asia Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 62. Southeast Asia Serious Game Market Share by Application (2015-2020)
    Table 63. India Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 64. India Key Players Serious Game Market Share (2019-2020)
    Table 65. India Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 66. India Serious Game Market Share by Type (2015-2020)
    Table 67. India Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 68. India Serious Game Market Share by Application (2015-2020)
    Table 69. Central & South America Key Players Serious Game Revenue (2019-2020) (Million US$)
    Table 70. Central & South America Key Players Serious Game Market Share (2019-2020)
    Table 71. Central & South America Serious Game Market Size by Type (2015-2020) (Million US$)
    Table 72. Central & South America Serious Game Market Share by Type (2015-2020)
    Table 73. Central & South America Serious Game Market Size by Application (2015-2020) (Million US$)
    Table 74. Central & South America Serious Game Market Share by Application (2015-2020)
    Table 75. Cisco Company Details
    Table 76. Cisco Business Overview
    Table 77. Cisco Product
    Table 78. Cisco Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 79. Cisco Recent Development
    Table 80. IBM Company Details
    Table 81. IBM Business Overview
    Table 82. IBM Product
    Table 83. IBM Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 84. IBM Recent Development
    Table 85. Microsoft Company Details
    Table 86. Microsoft Business Overview
    Table 87. Microsoft Product
    Table 88. Microsoft Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 89. Microsoft Recent Development
    Table 90. Nintendo Company Details
    Table 91. Nintendo Business Overview
    Table 92. Nintendo Product
    Table 93. Nintendo Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 94. Nintendo Recent Development
    Table 95. Serious Game International Company Details
    Table 96. Serious Game International Business Overview
    Table 97. Serious Game International Product
    Table 98. Serious Game International Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 99. Serious Game International Recent Development
    Table 100. Applied Research Associates Company Details
    Table 101. Applied Research Associates Business Overview
    Table 102. Applied Research Associates Product
    Table 103. Applied Research Associates Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 104. Applied Research Associates Recent Development
    Table 105. BreakAway Games Company Details
    Table 106. BreakAway Games Business Overview
    Table 107. BreakAway Games Product
    Table 108. BreakAway Games Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 109. BreakAway Games Recent Development
    Table 110. CCS Education Business Overview
    Table 111. CCS Education Product
    Table 112. CCS Education Company Details
    Table 113. CCS Education Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 114. CCS Education Recent Development
    Table 115. Designing Digitally Company Details
    Table 116. Designing Digitally Business Overview
    Table 117. Designing Digitally Product
    Table 118. Designing Digitally Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 119. Designing Digitally Recent Development
    Table 120. Serious Game Interactive Company Details
    Table 121. Serious Game Interactive Business Overview
    Table 122. Serious Game Interactive Product
    Table 123. Serious Game Interactive Revenue in Serious Game Business (2015-2020) (Million US$)
    Table 124. Serious Game Interactive Recent Development
    Table 125. Research Programs/Design for This Report
    Table 126. Key Data Information from Secondary Sources
    Table 127. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Serious Game Market Share by Type: 2020 VS 2026
    Figure 2. Mobile-based Features
    Figure 3. PC-based Features
    Figure 4. Web-based Features
    Figure 5. Global Serious Game Market Share by Application: 2020 VS 2026
    Figure 6. Aerospace and Defence Case Studies
    Figure 7. Automotive Case Studies
    Figure 8. Education Case Studies
    Figure 9. Energy Case Studies
    Figure 10. Government Case Studies
    Figure 11. Healthcare Case Studies
    Figure 12. Media and Advertising Case Studies
    Figure 13. Others Case Studies
    Figure 14. Serious Game Report Years Considered
    Figure 15. Global Serious Game Market Size YoY Growth 2015-2026 (US$ Million)
    Figure 16. Global Serious Game Market Share by Regions: 2020 VS 2026
    Figure 17. Global Serious Game Market Share by Regions (2021-2026)
    Figure 18. Porter's Five Forces Analysis
    Figure 19. Global Serious Game Market Share by Players in 2019
    Figure 20. Global Top Serious Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Serious Game as of 2019
    Figure 21. The Top 10 and 5 Players Market Share by Serious Game Revenue in 2019
    Figure 22. North America Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 23. Europe Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 24. China Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 25. Japan Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 26. Southeast Asia Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 27. India Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 28. Central & South America Serious Game Market Size YoY Growth (2015-2020) (Million US$)
    Figure 29. Cisco Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 30. Cisco Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 31. IBM Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 32. IBM Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 33. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 34. Microsoft Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 35. Nintendo Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 36. Nintendo Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 37. Serious Game International Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 38. Serious Game International Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 39. Applied Research Associates Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 40. Applied Research Associates Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 41. BreakAway Games Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 42. BreakAway Games Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 43. CCS Education Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 44. CCS Education Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 45. Designing Digitally Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 46. Designing Digitally Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 47. Serious Game Interactive Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 48. Serious Game Interactive Revenue Growth Rate in Serious Game Business (2015-2020)
    Figure 49. Bottom-up and Top-down Approaches for This Report
    Figure 50. Data Triangulation
    Figure 51. Key Executives Interviewed
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