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Global Serious Game Market Research Report 2025
Published Date: September 2025
|
Report Code: QYRE-Auto-19T1786
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Global Serious Game Market Insights Forecast to 2028
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Global Serious Game Market Research Report 2025

Code: QYRE-Auto-19T1786
Report
September 2025
Pages:74
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Serious Game Market Size

The global market for Serious Game was valued at US$ 4725 million in the year 2024 and is projected to reach a revised size of US$ 9653 million by 2031, growing at a CAGR of 10.9% during the forecast period.

Serious Game Market

Serious Game Market

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.
The education segment accounts for the major share of the market.
This report aims to provide a comprehensive presentation of the global market for Serious Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Serious Game.
The Serious Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Serious Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Serious Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Serious Game Market Report

Report Metric Details
Report Name Serious Game Market
Accounted market size in year US$ 4725 million
Forecasted market size in 2031 US$ 9653 million
CAGR 10.9%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Mobile-based
  • PC-based
  • Web-based
Segment by Application
  • Aerospace and Defence
  • Automotive
  • Education
  • Energy
  • Government
  • Healthcare
  • Media and Advertising
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Cisco, IBM, Microsoft, Nintendo, Serious Game International, Applied Research Associates, BreakAway Games, CCS Education, Designing Digitally, Serious Game Interactive
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Serious Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Serious Game Market growing?

Ans: The Serious Game Market witnessing a CAGR of 10.9% during the forecast period 2025-2031.

What is the Serious Game Market size in 2031?

Ans: The Serious Game Market size in 2031 will be US$ 9653 million.

Who are the main players in the Serious Game Market report?

Ans: The main players in the Serious Game Market are Cisco, IBM, Microsoft, Nintendo, Serious Game International, Applied Research Associates, BreakAway Games, CCS Education, Designing Digitally, Serious Game Interactive

What are the Application segmentation covered in the Serious Game Market report?

Ans: The Applications covered in the Serious Game Market report are Aerospace and Defence, Automotive, Education, Energy, Government, Healthcare, Media and Advertising, Others

What are the Type segmentation covered in the Serious Game Market report?

Ans: The Types covered in the Serious Game Market report are Mobile-based, PC-based, Web-based

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Serious Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Mobile-based
1.2.3 PC-based
1.2.4 Web-based
1.3 Market by Application
1.3.1 Global Serious Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Aerospace and Defence
1.3.3 Automotive
1.3.4 Education
1.3.5 Energy
1.3.6 Government
1.3.7 Healthcare
1.3.8 Media and Advertising
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Serious Game Market Perspective (2020-2031)
2.2 Global Serious Game Growth Trends by Region
2.2.1 Global Serious Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Serious Game Historic Market Size by Region (2020-2025)
2.2.3 Serious Game Forecasted Market Size by Region (2026-2031)
2.3 Serious Game Market Dynamics
2.3.1 Serious Game Industry Trends
2.3.2 Serious Game Market Drivers
2.3.3 Serious Game Market Challenges
2.3.4 Serious Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Serious Game Players by Revenue
3.1.1 Global Top Serious Game Players by Revenue (2020-2025)
3.1.2 Global Serious Game Revenue Market Share by Players (2020-2025)
3.2 Global Serious Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Serious Game Revenue
3.4 Global Serious Game Market Concentration Ratio
3.4.1 Global Serious Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Serious Game Revenue in 2024
3.5 Global Key Players of Serious Game Head office and Area Served
3.6 Global Key Players of Serious Game, Product and Application
3.7 Global Key Players of Serious Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Game Breakdown Data by Type
4.1 Global Serious Game Historic Market Size by Type (2020-2025)
4.2 Global Serious Game Forecasted Market Size by Type (2026-2031)
5 Serious Game Breakdown Data by Application
5.1 Global Serious Game Historic Market Size by Application (2020-2025)
5.2 Global Serious Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Serious Game Market Size (2020-2031)
6.2 North America Serious Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Serious Game Market Size by Country (2020-2025)
6.4 North America Serious Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Serious Game Market Size (2020-2031)
7.2 Europe Serious Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Serious Game Market Size by Country (2020-2025)
7.4 Europe Serious Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Serious Game Market Size (2020-2031)
8.2 Asia-Pacific Serious Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Serious Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Serious Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Serious Game Market Size (2020-2031)
9.2 Latin America Serious Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Serious Game Market Size by Country (2020-2025)
9.4 Latin America Serious Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Serious Game Market Size (2020-2031)
10.2 Middle East & Africa Serious Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Serious Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Serious Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cisco
11.1.1 Cisco Company Details
11.1.2 Cisco Business Overview
11.1.3 Cisco Serious Game Introduction
11.1.4 Cisco Revenue in Serious Game Business (2020-2025)
11.1.5 Cisco Recent Development
11.2 IBM
11.2.1 IBM Company Details
11.2.2 IBM Business Overview
11.2.3 IBM Serious Game Introduction
11.2.4 IBM Revenue in Serious Game Business (2020-2025)
11.2.5 IBM Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Serious Game Introduction
11.3.4 Microsoft Revenue in Serious Game Business (2020-2025)
11.3.5 Microsoft Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Details
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Serious Game Introduction
11.4.4 Nintendo Revenue in Serious Game Business (2020-2025)
11.4.5 Nintendo Recent Development
11.5 Serious Game International
11.5.1 Serious Game International Company Details
11.5.2 Serious Game International Business Overview
11.5.3 Serious Game International Serious Game Introduction
11.5.4 Serious Game International Revenue in Serious Game Business (2020-2025)
11.5.5 Serious Game International Recent Development
11.6 Applied Research Associates
11.6.1 Applied Research Associates Company Details
11.6.2 Applied Research Associates Business Overview
11.6.3 Applied Research Associates Serious Game Introduction
11.6.4 Applied Research Associates Revenue in Serious Game Business (2020-2025)
11.6.5 Applied Research Associates Recent Development
11.7 BreakAway Games
11.7.1 BreakAway Games Company Details
11.7.2 BreakAway Games Business Overview
11.7.3 BreakAway Games Serious Game Introduction
11.7.4 BreakAway Games Revenue in Serious Game Business (2020-2025)
11.7.5 BreakAway Games Recent Development
11.8 CCS Education
11.8.1 CCS Education Company Details
11.8.2 CCS Education Business Overview
11.8.3 CCS Education Serious Game Introduction
11.8.4 CCS Education Revenue in Serious Game Business (2020-2025)
11.8.5 CCS Education Recent Development
11.9 Designing Digitally
11.9.1 Designing Digitally Company Details
11.9.2 Designing Digitally Business Overview
11.9.3 Designing Digitally Serious Game Introduction
11.9.4 Designing Digitally Revenue in Serious Game Business (2020-2025)
11.9.5 Designing Digitally Recent Development
11.10 Serious Game Interactive
11.10.1 Serious Game Interactive Company Details
11.10.2 Serious Game Interactive Business Overview
11.10.3 Serious Game Interactive Serious Game Introduction
11.10.4 Serious Game Interactive Revenue in Serious Game Business (2020-2025)
11.10.5 Serious Game Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Serious Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Mobile-based
 Table 3. Key Players of PC-based
 Table 4. Key Players of Web-based
 Table 5. Global Serious Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Serious Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Serious Game Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Serious Game Market Share by Region (2020-2025)
 Table 9. Global Serious Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Serious Game Market Share by Region (2026-2031)
 Table 11. Serious Game Market Trends
 Table 12. Serious Game Market Drivers
 Table 13. Serious Game Market Challenges
 Table 14. Serious Game Market Restraints
 Table 15. Global Serious Game Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Serious Game Market Share by Players (2020-2025)
 Table 17. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2024)
 Table 18. Ranking of Global Top Serious Game Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Serious Game Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Serious Game, Headquarters and Area Served
 Table 21. Global Key Players of Serious Game, Product and Application
 Table 22. Global Key Players of Serious Game, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Serious Game Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Serious Game Revenue Market Share by Type (2020-2025)
 Table 26. Global Serious Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Serious Game Revenue Market Share by Type (2026-2031)
 Table 28. Global Serious Game Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Serious Game Revenue Market Share by Application (2020-2025)
 Table 30. Global Serious Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Serious Game Revenue Market Share by Application (2026-2031)
 Table 32. North America Serious Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Serious Game Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Serious Game Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Serious Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Serious Game Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Serious Game Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Serious Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Serious Game Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Serious Game Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Serious Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Serious Game Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Serious Game Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Serious Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Serious Game Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Serious Game Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Cisco Company Details
 Table 48. Cisco Business Overview
 Table 49. Cisco Serious Game Product
 Table 50. Cisco Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 51. Cisco Recent Development
 Table 52. IBM Company Details
 Table 53. IBM Business Overview
 Table 54. IBM Serious Game Product
 Table 55. IBM Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 56. IBM Recent Development
 Table 57. Microsoft Company Details
 Table 58. Microsoft Business Overview
 Table 59. Microsoft Serious Game Product
 Table 60. Microsoft Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 61. Microsoft Recent Development
 Table 62. Nintendo Company Details
 Table 63. Nintendo Business Overview
 Table 64. Nintendo Serious Game Product
 Table 65. Nintendo Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 66. Nintendo Recent Development
 Table 67. Serious Game International Company Details
 Table 68. Serious Game International Business Overview
 Table 69. Serious Game International Serious Game Product
 Table 70. Serious Game International Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 71. Serious Game International Recent Development
 Table 72. Applied Research Associates Company Details
 Table 73. Applied Research Associates Business Overview
 Table 74. Applied Research Associates Serious Game Product
 Table 75. Applied Research Associates Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 76. Applied Research Associates Recent Development
 Table 77. BreakAway Games Company Details
 Table 78. BreakAway Games Business Overview
 Table 79. BreakAway Games Serious Game Product
 Table 80. BreakAway Games Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 81. BreakAway Games Recent Development
 Table 82. CCS Education Company Details
 Table 83. CCS Education Business Overview
 Table 84. CCS Education Serious Game Product
 Table 85. CCS Education Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 86. CCS Education Recent Development
 Table 87. Designing Digitally Company Details
 Table 88. Designing Digitally Business Overview
 Table 89. Designing Digitally Serious Game Product
 Table 90. Designing Digitally Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 91. Designing Digitally Recent Development
 Table 92. Serious Game Interactive Company Details
 Table 93. Serious Game Interactive Business Overview
 Table 94. Serious Game Interactive Serious Game Product
 Table 95. Serious Game Interactive Revenue in Serious Game Business (2020-2025) & (US$ Million)
 Table 96. Serious Game Interactive Recent Development
 Table 97. Research Programs/Design for This Report
 Table 98. Key Data Information from Secondary Sources
 Table 99. Key Data Information from Primary Sources
 Table 100. Authors List of This Report


List of Figures
 Figure 1. Serious Game Picture
 Figure 2. Global Serious Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Serious Game Market Share by Type: 2024 VS 2031
 Figure 4. Mobile-based Features
 Figure 5. PC-based Features
 Figure 6. Web-based Features
 Figure 7. Global Serious Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Serious Game Market Share by Application: 2024 VS 2031
 Figure 9. Aerospace and Defence Case Studies
 Figure 10. Automotive Case Studies
 Figure 11. Education Case Studies
 Figure 12. Energy Case Studies
 Figure 13. Government Case Studies
 Figure 14. Healthcare Case Studies
 Figure 15. Media and Advertising Case Studies
 Figure 16. Others Case Studies
 Figure 17. Serious Game Report Years Considered
 Figure 18. Global Serious Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 19. Global Serious Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 20. Global Serious Game Market Share by Region: 2024 VS 2031
 Figure 21. Global Serious Game Market Share by Players in 2024
 Figure 22. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2024)
 Figure 23. The Top 10 and 5 Players Market Share by Serious Game Revenue in 2024
 Figure 24. North America Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. North America Serious Game Market Share by Country (2020-2031)
 Figure 26. United States Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Canada Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Europe Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Europe Serious Game Market Share by Country (2020-2031)
 Figure 30. Germany Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. France Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. U.K. Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Italy Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Russia Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Nordic Countries Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Asia-Pacific Serious Game Market Share by Region (2020-2031)
 Figure 38. China Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Japan Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. South Korea Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Southeast Asia Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. India Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Australia Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Latin America Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Latin America Serious Game Market Share by Country (2020-2031)
 Figure 46. Mexico Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Brazil Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Middle East & Africa Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Middle East & Africa Serious Game Market Share by Country (2020-2031)
 Figure 50. Turkey Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. UAE Serious Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. Cisco Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 54. IBM Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 55. Microsoft Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 56. Nintendo Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 57. Serious Game International Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 58. Applied Research Associates Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 59. BreakAway Games Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 60. CCS Education Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 61. Designing Digitally Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 62. Serious Game Interactive Revenue Growth Rate in Serious Game Business (2020-2025)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
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