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Chess and Card Games Software - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: June 2024
|
Report Code: QYRE-Auto-34U9879
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Global Chess and Card Games Software Market Research Report 2022
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Chess and Card Games Software - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-34U9879
Report
June 2024
Pages:150
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Chess and Card Games Software - Market Size

The global market for Chess and Card Games Software was estimated to be worth US$ 4861 million in 2023 and is forecast to a readjusted size of US$ 8361.5 million by 2030 with a CAGR of 8.1% during the forecast period 2024-2030

Chess and Card Games Software - Market

Chess and Card Games Software - Market

Chess and Card Games are collective term for chess games and card games. With the popularization of computers and smart phones, chess and card games software has appeared in large numbers. Mainly for leisure, there are mainly poker, chess, Go and so on. The genre of games is dominated by non-action games.
Initially the only place where board gamer could play these playing cards and board games were houses and any social gatherings. However, with increasing commercialization, there has been substantial growth in the number of cafes that enable people to play these games at a minimal charge. It is because of these cafes the global playing cards and board games market is accounting robust growth in the forecast period of 2023 to 2030. Social media has been a key driver for the growth of market in the forecast period. This is because many games are available and linked with social media, enabling the user to play with their friends sitting miles away. Furthermore, unlimited access to the game based on social media profiles is another major factor influencing the market's projected growth.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Chess and Card Games Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Chess and Card Games Software by region & country, by Type, and by Application.
The Chess and Card Games Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Chess and Card Games Software.
Market Segmentation

Scope of Chess and Card Games Software - Market Report

Report Metric Details
Report Name Chess and Card Games Software - Market
Forecasted market size in 2030 US$ 8361.5 million
CAGR 8.1%
Forecasted years 2024 - 2030
Segment by Type:
  • Chess
  • Poker
  • Card
  • Others
Segment by Application
  • PC
  • Mobile
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Games Workshop, Disney, NECA/WizKids, Grey Fox Games, Buffalo Games, Tennent, LongPack Games, Nintendo, Blizzard Entertainment, GungHo Online Entertainment, Rovio Entertainment Corporation, Gameloft, Playtika, DoubleU Games, Scientific Games, Zynga, Aristocrat, DoubleU, Huuuge Games, Boyaa, KamaGames, JJ
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Chess and Card Games Software manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Chess and Card Games Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Chess and Card Games Software in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Chess and Card Games Software - Market size in 2030?

Ans: The Chess and Card Games Software - Market size in 2030 will be US$ 8361.5 million.

Who are the main players in the Chess and Card Games Software - Market report?

Ans: The main players in the Chess and Card Games Software - Market are Games Workshop, Disney, NECA/WizKids, Grey Fox Games, Buffalo Games, Tennent, LongPack Games, Nintendo, Blizzard Entertainment, GungHo Online Entertainment, Rovio Entertainment Corporation, Gameloft, Playtika, DoubleU Games, Scientific Games, Zynga, Aristocrat, DoubleU, Huuuge Games, Boyaa, KamaGames, JJ

What are the Application segmentation covered in the Chess and Card Games Software - Market report?

Ans: The Applications covered in the Chess and Card Games Software - Market report are PC, Mobile

What are the Type segmentation covered in the Chess and Card Games Software - Market report?

Ans: The Types covered in the Chess and Card Games Software - Market report are Chess, Poker, Card, Others

1 Market Overview
1.1 Chess and Card Games Software Product Introduction
1.2 Global Chess and Card Games Software Market Size Forecast
1.3 Chess and Card Games Software Market Trends & Drivers
1.3.1 Chess and Card Games Software Industry Trends
1.3.2 Chess and Card Games Software Market Drivers & Opportunity
1.3.3 Chess and Card Games Software Market Challenges
1.3.4 Chess and Card Games Software Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Chess and Card Games Software Players Revenue Ranking (2023)
2.2 Global Chess and Card Games Software Revenue by Company (2019-2024)
2.3 Key Companies Chess and Card Games Software Manufacturing Base Distribution and Headquarters
2.4 Key Companies Chess and Card Games Software Product Offered
2.5 Key Companies Time to Begin Mass Production of Chess and Card Games Software
2.6 Chess and Card Games Software Market Competitive Analysis
2.6.1 Chess and Card Games Software Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Chess and Card Games Software Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Chess and Card Games Software as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Chess
3.1.2 Poker
3.1.3 Card
3.1.4 Others
3.2 Global Chess and Card Games Software Sales Value by Type
3.2.1 Global Chess and Card Games Software Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Chess and Card Games Software Sales Value, by Type (2019-2030)
3.2.3 Global Chess and Card Games Software Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 PC
4.1.2 Mobile
4.2 Global Chess and Card Games Software Sales Value by Application
4.2.1 Global Chess and Card Games Software Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Chess and Card Games Software Sales Value, by Application (2019-2030)
4.2.3 Global Chess and Card Games Software Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Chess and Card Games Software Sales Value by Region
5.1.1 Global Chess and Card Games Software Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Chess and Card Games Software Sales Value by Region (2019-2024)
5.1.3 Global Chess and Card Games Software Sales Value by Region (2025-2030)
5.1.4 Global Chess and Card Games Software Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Chess and Card Games Software Sales Value, 2019-2030
5.2.2 North America Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Chess and Card Games Software Sales Value, 2019-2030
5.3.2 Europe Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Chess and Card Games Software Sales Value, 2019-2030
5.4.2 Asia Pacific Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Chess and Card Games Software Sales Value, 2019-2030
5.5.2 South America Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Chess and Card Games Software Sales Value, 2019-2030
5.6.2 Middle East & Africa Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Chess and Card Games Software Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Chess and Card Games Software Sales Value
6.3 United States
6.3.1 United States Chess and Card Games Software Sales Value, 2019-2030
6.3.2 United States Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Chess and Card Games Software Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Chess and Card Games Software Sales Value, 2019-2030
6.4.2 Europe Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Chess and Card Games Software Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Chess and Card Games Software Sales Value, 2019-2030
6.5.2 China Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.5.3 China Chess and Card Games Software Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Chess and Card Games Software Sales Value, 2019-2030
6.6.2 Japan Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Chess and Card Games Software Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Chess and Card Games Software Sales Value, 2019-2030
6.7.2 South Korea Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Chess and Card Games Software Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Chess and Card Games Software Sales Value, 2019-2030
6.8.2 Southeast Asia Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Chess and Card Games Software Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Chess and Card Games Software Sales Value, 2019-2030
6.9.2 India Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
6.9.3 India Chess and Card Games Software Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Games Workshop
7.1.1 Games Workshop Profile
7.1.2 Games Workshop Main Business
7.1.3 Games Workshop Chess and Card Games Software Products, Services and Solutions
7.1.4 Games Workshop Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.1.5 Games Workshop Recent Developments
7.2 Disney
7.2.1 Disney Profile
7.2.2 Disney Main Business
7.2.3 Disney Chess and Card Games Software Products, Services and Solutions
7.2.4 Disney Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.2.5 Disney Recent Developments
7.3 NECA/WizKids
7.3.1 NECA/WizKids Profile
7.3.2 NECA/WizKids Main Business
7.3.3 NECA/WizKids Chess and Card Games Software Products, Services and Solutions
7.3.4 NECA/WizKids Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.3.5 Grey Fox Games Recent Developments
7.4 Grey Fox Games
7.4.1 Grey Fox Games Profile
7.4.2 Grey Fox Games Main Business
7.4.3 Grey Fox Games Chess and Card Games Software Products, Services and Solutions
7.4.4 Grey Fox Games Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.4.5 Grey Fox Games Recent Developments
7.5 Buffalo Games
7.5.1 Buffalo Games Profile
7.5.2 Buffalo Games Main Business
7.5.3 Buffalo Games Chess and Card Games Software Products, Services and Solutions
7.5.4 Buffalo Games Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.5.5 Buffalo Games Recent Developments
7.6 Tennent
7.6.1 Tennent Profile
7.6.2 Tennent Main Business
7.6.3 Tennent Chess and Card Games Software Products, Services and Solutions
7.6.4 Tennent Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.6.5 Tennent Recent Developments
7.7 LongPack Games
7.7.1 LongPack Games Profile
7.7.2 LongPack Games Main Business
7.7.3 LongPack Games Chess and Card Games Software Products, Services and Solutions
7.7.4 LongPack Games Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.7.5 LongPack Games Recent Developments
7.8 Nintendo
7.8.1 Nintendo Profile
7.8.2 Nintendo Main Business
7.8.3 Nintendo Chess and Card Games Software Products, Services and Solutions
7.8.4 Nintendo Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.8.5 Nintendo Recent Developments
7.9 Blizzard Entertainment
7.9.1 Blizzard Entertainment Profile
7.9.2 Blizzard Entertainment Main Business
7.9.3 Blizzard Entertainment Chess and Card Games Software Products, Services and Solutions
7.9.4 Blizzard Entertainment Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.9.5 Blizzard Entertainment Recent Developments
7.10 GungHo Online Entertainment
7.10.1 GungHo Online Entertainment Profile
7.10.2 GungHo Online Entertainment Main Business
7.10.3 GungHo Online Entertainment Chess and Card Games Software Products, Services and Solutions
7.10.4 GungHo Online Entertainment Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.10.5 GungHo Online Entertainment Recent Developments
7.11 Rovio Entertainment Corporation
7.11.1 Rovio Entertainment Corporation Profile
7.11.2 Rovio Entertainment Corporation Main Business
7.11.3 Rovio Entertainment Corporation Chess and Card Games Software Products, Services and Solutions
7.11.4 Rovio Entertainment Corporation Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.11.5 Rovio Entertainment Corporation Recent Developments
7.12 Gameloft
7.12.1 Gameloft Profile
7.12.2 Gameloft Main Business
7.12.3 Gameloft Chess and Card Games Software Products, Services and Solutions
7.12.4 Gameloft Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.12.5 Gameloft Recent Developments
7.13 Playtika
7.13.1 Playtika Profile
7.13.2 Playtika Main Business
7.13.3 Playtika Chess and Card Games Software Products, Services and Solutions
7.13.4 Playtika Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.13.5 Playtika Recent Developments
7.14 DoubleU Games
7.14.1 DoubleU Games Profile
7.14.2 DoubleU Games Main Business
7.14.3 DoubleU Games Chess and Card Games Software Products, Services and Solutions
7.14.4 DoubleU Games Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.14.5 DoubleU Games Recent Developments
7.15 Scientific Games
7.15.1 Scientific Games Profile
7.15.2 Scientific Games Main Business
7.15.3 Scientific Games Chess and Card Games Software Products, Services and Solutions
7.15.4 Scientific Games Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.15.5 Scientific Games Recent Developments
7.16 Zynga
7.16.1 Zynga Profile
7.16.2 Zynga Main Business
7.16.3 Zynga Chess and Card Games Software Products, Services and Solutions
7.16.4 Zynga Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.16.5 Zynga Recent Developments
7.17 Aristocrat
7.17.1 Aristocrat Profile
7.17.2 Aristocrat Main Business
7.17.3 Aristocrat Chess and Card Games Software Products, Services and Solutions
7.17.4 Aristocrat Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.17.5 Aristocrat Recent Developments
7.18 DoubleU
7.18.1 DoubleU Profile
7.18.2 DoubleU Main Business
7.18.3 DoubleU Chess and Card Games Software Products, Services and Solutions
7.18.4 DoubleU Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.18.5 DoubleU Recent Developments
7.19 Huuuge Games
7.19.1 Huuuge Games Profile
7.19.2 Huuuge Games Main Business
7.19.3 Huuuge Games Chess and Card Games Software Products, Services and Solutions
7.19.4 Huuuge Games Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.19.5 Huuuge Games Recent Developments
7.20 Boyaa
7.20.1 Boyaa Profile
7.20.2 Boyaa Main Business
7.20.3 Boyaa Chess and Card Games Software Products, Services and Solutions
7.20.4 Boyaa Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.20.5 Boyaa Recent Developments
7.21 KamaGames
7.21.1 KamaGames Profile
7.21.2 KamaGames Main Business
7.21.3 KamaGames Chess and Card Games Software Products, Services and Solutions
7.21.4 KamaGames Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.21.5 KamaGames Recent Developments
7.22 JJ
7.22.1 JJ Profile
7.22.2 JJ Main Business
7.22.3 JJ Chess and Card Games Software Products, Services and Solutions
7.22.4 JJ Chess and Card Games Software Revenue (US$ Million) & (2019-2024)
7.22.5 JJ Recent Developments
8 Industry Chain Analysis
8.1 Chess and Card Games Software Industrial Chain
8.2 Chess and Card Games Software Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Chess and Card Games Software Sales Model
8.5.2 Sales Channel
8.5.3 Chess and Card Games Software Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Chess and Card Games Software Market Trends
    Table 2. Chess and Card Games Software Market Drivers & Opportunity
    Table 3. Chess and Card Games Software Market Challenges
    Table 4. Chess and Card Games Software Market Restraints
    Table 5. Global Chess and Card Games Software Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Chess and Card Games Software Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Chess and Card Games Software Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Chess and Card Games Software Product Type
    Table 9. Key Companies Time to Begin Mass Production of Chess and Card Games Software
    Table 10. Global Chess and Card Games Software Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Chess and Card Games Software as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Chess and Card Games Software Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Chess and Card Games Software Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Chess and Card Games Software Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Chess and Card Games Software Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Chess and Card Games Software Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Chess and Card Games Software Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Chess and Card Games Software Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Chess and Card Games Software Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Chess and Card Games Software Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Chess and Card Games Software Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Chess and Card Games Software Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Chess and Card Games Software Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Chess and Card Games Software Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Chess and Card Games Software Sales Value by Region (2019-2024) & (%)
    Table 27. Global Chess and Card Games Software Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Chess and Card Games Software Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Chess and Card Games Software Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Chess and Card Games Software Sales Value, (2025-2030) & (US$ Million)
    Table 31. Games Workshop Basic Information List
    Table 32. Games Workshop Description and Business Overview
    Table 33. Games Workshop Chess and Card Games Software Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Chess and Card Games Software Business of Games Workshop (2019-2024)
    Table 35. Games Workshop Recent Developments
    Table 36. Disney Basic Information List
    Table 37. Disney Description and Business Overview
    Table 38. Disney Chess and Card Games Software Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Chess and Card Games Software Business of Disney (2019-2024)
    Table 40. Disney Recent Developments
    Table 41. NECA/WizKids Basic Information List
    Table 42. NECA/WizKids Description and Business Overview
    Table 43. NECA/WizKids Chess and Card Games Software Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Chess and Card Games Software Business of NECA/WizKids (2019-2024)
    Table 45. NECA/WizKids Recent Developments
    Table 46. Grey Fox Games Basic Information List
    Table 47. Grey Fox Games Description and Business Overview
    Table 48. Grey Fox Games Chess and Card Games Software Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Chess and Card Games Software Business of Grey Fox Games (2019-2024)
    Table 50. Grey Fox Games Recent Developments
    Table 51. Buffalo Games Basic Information List
    Table 52. Buffalo Games Description and Business Overview
    Table 53. Buffalo Games Chess and Card Games Software Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Chess and Card Games Software Business of Buffalo Games (2019-2024)
    Table 55. Buffalo Games Recent Developments
    Table 56. Tennent Basic Information List
    Table 57. Tennent Description and Business Overview
    Table 58. Tennent Chess and Card Games Software Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Chess and Card Games Software Business of Tennent (2019-2024)
    Table 60. Tennent Recent Developments
    Table 61. LongPack Games Basic Information List
    Table 62. LongPack Games Description and Business Overview
    Table 63. LongPack Games Chess and Card Games Software Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Chess and Card Games Software Business of LongPack Games (2019-2024)
    Table 65. LongPack Games Recent Developments
    Table 66. Nintendo Basic Information List
    Table 67. Nintendo Description and Business Overview
    Table 68. Nintendo Chess and Card Games Software Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Chess and Card Games Software Business of Nintendo (2019-2024)
    Table 70. Nintendo Recent Developments
    Table 71. Blizzard Entertainment Basic Information List
    Table 72. Blizzard Entertainment Description and Business Overview
    Table 73. Blizzard Entertainment Chess and Card Games Software Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Chess and Card Games Software Business of Blizzard Entertainment (2019-2024)
    Table 75. Blizzard Entertainment Recent Developments
    Table 76. GungHo Online Entertainment Basic Information List
    Table 77. GungHo Online Entertainment Description and Business Overview
    Table 78. GungHo Online Entertainment Chess and Card Games Software Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Chess and Card Games Software Business of GungHo Online Entertainment (2019-2024)
    Table 80. GungHo Online Entertainment Recent Developments
    Table 81. Rovio Entertainment Corporation Basic Information List
    Table 82. Rovio Entertainment Corporation Description and Business Overview
    Table 83. Rovio Entertainment Corporation Chess and Card Games Software Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Chess and Card Games Software Business of Rovio Entertainment Corporation (2019-2024)
    Table 85. Rovio Entertainment Corporation Recent Developments
    Table 86. Gameloft Basic Information List
    Table 87. Gameloft Description and Business Overview
    Table 88. Gameloft Chess and Card Games Software Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Chess and Card Games Software Business of Gameloft (2019-2024)
    Table 90. Gameloft Recent Developments
    Table 91. Playtika Basic Information List
    Table 92. Playtika Description and Business Overview
    Table 93. Playtika Chess and Card Games Software Products, Services and Solutions
    Table 94. Revenue (US$ Million) in Chess and Card Games Software Business of Playtika (2019-2024)
    Table 95. Playtika Recent Developments
    Table 96. DoubleU Games Basic Information List
    Table 97. DoubleU Games Description and Business Overview
    Table 98. DoubleU Games Chess and Card Games Software Products, Services and Solutions
    Table 99. Revenue (US$ Million) in Chess and Card Games Software Business of DoubleU Games (2019-2024)
    Table 100. DoubleU Games Recent Developments
    Table 101. Scientific Games Basic Information List
    Table 102. Scientific Games Description and Business Overview
    Table 103. Scientific Games Chess and Card Games Software Products, Services and Solutions
    Table 104. Revenue (US$ Million) in Chess and Card Games Software Business of Scientific Games (2019-2024)
    Table 105. Scientific Games Recent Developments
    Table 106. Zynga Basic Information List
    Table 107. Zynga Description and Business Overview
    Table 108. Zynga Chess and Card Games Software Products, Services and Solutions
    Table 109. Revenue (US$ Million) in Chess and Card Games Software Business of Zynga (2019-2024)
    Table 110. Zynga Recent Developments
    Table 111. Aristocrat Basic Information List
    Table 112. Aristocrat Description and Business Overview
    Table 113. Aristocrat Chess and Card Games Software Products, Services and Solutions
    Table 114. Revenue (US$ Million) in Chess and Card Games Software Business of Aristocrat (2019-2024)
    Table 115. Aristocrat Recent Developments
    Table 116. DoubleU Basic Information List
    Table 117. DoubleU Description and Business Overview
    Table 118. DoubleU Chess and Card Games Software Products, Services and Solutions
    Table 119. Revenue (US$ Million) in Chess and Card Games Software Business of DoubleU (2019-2024)
    Table 120. DoubleU Recent Developments
    Table 121. Huuuge Games Basic Information List
    Table 122. Huuuge Games Description and Business Overview
    Table 123. Huuuge Games Chess and Card Games Software Products, Services and Solutions
    Table 124. Revenue (US$ Million) in Chess and Card Games Software Business of Huuuge Games (2019-2024)
    Table 125. Huuuge Games Recent Developments
    Table 126. Boyaa Basic Information List
    Table 127. Boyaa Description and Business Overview
    Table 128. Boyaa Chess and Card Games Software Products, Services and Solutions
    Table 129. Revenue (US$ Million) in Chess and Card Games Software Business of Boyaa (2019-2024)
    Table 130. Boyaa Recent Developments
    Table 131. KamaGames Basic Information List
    Table 132. KamaGames Description and Business Overview
    Table 133. KamaGames Chess and Card Games Software Products, Services and Solutions
    Table 134. Revenue (US$ Million) in Chess and Card Games Software Business of KamaGames (2019-2024)
    Table 135. KamaGames Recent Developments
    Table 136. JJ Basic Information List
    Table 137. JJ Description and Business Overview
    Table 138. JJ Chess and Card Games Software Products, Services and Solutions
    Table 139. Revenue (US$ Million) in Chess and Card Games Software Business of JJ (2019-2024)
    Table 140. JJ Recent Developments
    Table 141. Key Raw Materials Lists
    Table 142. Raw Materials Key Suppliers Lists
    Table 143. Chess and Card Games Software Downstream Customers
    Table 144. Chess and Card Games Software Distributors List
    Table 145. Research Programs/Design for This Report
    Table 146. Key Data Information from Secondary Sources
    Table 147. Key Data Information from Primary Sources
    Table 148. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Chess and Card Games Software Product Picture
    Figure 2. Global Chess and Card Games Software Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Chess and Card Games Software Sales Value (2019-2030) & (US$ Million)
    Figure 4. Chess and Card Games Software Report Years Considered
    Figure 5. Global Chess and Card Games Software Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Chess and Card Games Software Revenue in 2023
    Figure 7. Chess and Card Games Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Chess Picture
    Figure 9. Poker Picture
    Figure 10. Card Picture
    Figure 11. Others Picture
    Figure 12. Global Chess and Card Games Software Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 13. Global Chess and Card Games Software Sales Value Market Share by Type, 2023 & 2030
    Figure 14. Product Picture of PC
    Figure 15. Product Picture of Mobile
    Figure 16. Global Chess and Card Games Software Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 17. Global Chess and Card Games Software Sales Value Market Share by Application, 2023 & 2030
    Figure 18. North America Chess and Card Games Software Sales Value (2019-2030) & (US$ Million)
    Figure 19. North America Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
    Figure 20. Europe Chess and Card Games Software Sales Value (2019-2030) & (US$ Million)
    Figure 21. Europe Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
    Figure 22. Asia Pacific Chess and Card Games Software Sales Value (2019-2030) & (US$ Million)
    Figure 23. Asia Pacific Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
    Figure 24. South America Chess and Card Games Software Sales Value (2019-2030) & (US$ Million)
    Figure 25. South America Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
    Figure 26. Middle East & Africa Chess and Card Games Software Sales Value (2019-2030) & (US$ Million)
    Figure 27. Middle East & Africa Chess and Card Games Software Sales Value by Country (%), 2023 VS 2030
    Figure 28. Key Countries/Regions Chess and Card Games Software Sales Value (%), (2019-2030)
    Figure 29. United States Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 30. United States Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 31. United States Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 32. Europe Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 33. Europe Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 34. Europe Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 35. China Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 36. China Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 37. China Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 38. Japan Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Japan Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 40. Japan Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 41. South Korea Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 42. South Korea Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 43. South Korea Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 44. Southeast Asia Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 46. Southeast Asia Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 47. India Chess and Card Games Software Sales Value, (2019-2030) & (US$ Million)
    Figure 48. India Chess and Card Games Software Sales Value by Type (%), 2023 VS 2030
    Figure 49. India Chess and Card Games Software Sales Value by Application (%), 2023 VS 2030
    Figure 50. Chess and Card Games Software Industrial Chain
    Figure 51. Chess and Card Games Software Manufacturing Cost Structure
    Figure 52. Channels of Distribution (Direct Sales, and Distribution)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
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