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Mobile Online Racing Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: November 2024
|
Report Code: QYRE-Auto-24J7875
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Global Mobile Online Racing Games Market Insights Forecast to 2028
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Mobile Online Racing Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-24J7875
Report
November 2024
Pages:113
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mobile Online Racing Games - Market Size

The global market for Mobile Online Racing Games was estimated to be worth US$ 590 million in 2023 and is forecast to a readjusted size of US$ 1209.5 million by 2030 with a CAGR of 12.3% during the forecast period 2024-2030

Mobile Online Racing Games - Market

Mobile Online Racing Games - Market

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
The global Racing Games market size is expected to reach US$ 3157.7 million by 2029, growing at a CAGR of 10.5% from 2023 to 2029. The market is mainly driven by the significant applications of Racing Games in various end use industries.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Mobile Online Racing Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Mobile Online Racing Games by region & country, by Type, and by Application.
The Mobile Online Racing Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Online Racing Games.
Market Segmentation

Scope of Mobile Online Racing Games - Market Report

Report Metric Details
Report Name Mobile Online Racing Games - Market
Forecasted market size in 2030 US$ 1209.5 million
CAGR 12.3%
Forecasted years 2024 - 2030
Segment by Type:
  • Free to play (F2P)
  • Pay to play (P2P)
Segment by Application
  • Android
  • IOS
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Slightly Mad Studios, Creative Mobile, Microprose, Fingersoft
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Mobile Online Racing Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Mobile Online Racing Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Mobile Online Racing Games in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Mobile Online Racing Games - Market size in 2030?

Ans: The Mobile Online Racing Games - Market size in 2030 will be US$ 1209.5 million.

Who are the main players in the Mobile Online Racing Games - Market report?

Ans: The main players in the Mobile Online Racing Games - Market are Tencent, Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Slightly Mad Studios, Creative Mobile, Microprose, Fingersoft

What are the Application segmentation covered in the Mobile Online Racing Games - Market report?

Ans: The Applications covered in the Mobile Online Racing Games - Market report are Android, IOS

What are the Type segmentation covered in the Mobile Online Racing Games - Market report?

Ans: The Types covered in the Mobile Online Racing Games - Market report are Free to play (F2P), Pay to play (P2P)

1 Market Overview
1.1 Mobile Online Racing Games Product Introduction
1.2 Global Mobile Online Racing Games Market Size Forecast
1.3 Mobile Online Racing Games Market Trends & Drivers
1.3.1 Mobile Online Racing Games Industry Trends
1.3.2 Mobile Online Racing Games Market Drivers & Opportunity
1.3.3 Mobile Online Racing Games Market Challenges
1.3.4 Mobile Online Racing Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Mobile Online Racing Games Players Revenue Ranking (2023)
2.2 Global Mobile Online Racing Games Revenue by Company (2019-2024)
2.3 Key Companies Mobile Online Racing Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies Mobile Online Racing Games Product Offered
2.5 Key Companies Time to Begin Mass Production of Mobile Online Racing Games
2.6 Mobile Online Racing Games Market Competitive Analysis
2.6.1 Mobile Online Racing Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Mobile Online Racing Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Racing Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Free to play (F2P)
3.1.2 Pay to play (P2P)
3.2 Global Mobile Online Racing Games Sales Value by Type
3.2.1 Global Mobile Online Racing Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Mobile Online Racing Games Sales Value, by Type (2019-2030)
3.2.3 Global Mobile Online Racing Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Android
4.1.2 IOS
4.2 Global Mobile Online Racing Games Sales Value by Application
4.2.1 Global Mobile Online Racing Games Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Mobile Online Racing Games Sales Value, by Application (2019-2030)
4.2.3 Global Mobile Online Racing Games Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Mobile Online Racing Games Sales Value by Region
5.1.1 Global Mobile Online Racing Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Mobile Online Racing Games Sales Value by Region (2019-2024)
5.1.3 Global Mobile Online Racing Games Sales Value by Region (2025-2030)
5.1.4 Global Mobile Online Racing Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Mobile Online Racing Games Sales Value, 2019-2030
5.2.2 North America Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Mobile Online Racing Games Sales Value, 2019-2030
5.3.2 Europe Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Mobile Online Racing Games Sales Value, 2019-2030
5.4.2 Asia Pacific Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Mobile Online Racing Games Sales Value, 2019-2030
5.5.2 South America Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Mobile Online Racing Games Sales Value, 2019-2030
5.6.2 Middle East & Africa Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Mobile Online Racing Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Mobile Online Racing Games Sales Value
6.3 United States
6.3.1 United States Mobile Online Racing Games Sales Value, 2019-2030
6.3.2 United States Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Mobile Online Racing Games Sales Value, 2019-2030
6.4.2 Europe Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Mobile Online Racing Games Sales Value, 2019-2030
6.5.2 China Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Mobile Online Racing Games Sales Value, 2019-2030
6.6.2 Japan Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Mobile Online Racing Games Sales Value, 2019-2030
6.7.2 South Korea Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Mobile Online Racing Games Sales Value, 2019-2030
6.8.2 Southeast Asia Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Mobile Online Racing Games Sales Value, 2019-2030
6.9.2 India Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India Mobile Online Racing Games Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Tencent
7.1.1 Tencent Profile
7.1.2 Tencent Main Business
7.1.3 Tencent Mobile Online Racing Games Products, Services and Solutions
7.1.4 Tencent Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.1.5 Tencent Recent Developments
7.2 Codemasters
7.2.1 Codemasters Profile
7.2.2 Codemasters Main Business
7.2.3 Codemasters Mobile Online Racing Games Products, Services and Solutions
7.2.4 Codemasters Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.2.5 Codemasters Recent Developments
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Profile
7.3.2 Electronic Arts Inc. Main Business
7.3.3 Electronic Arts Inc. Mobile Online Racing Games Products, Services and Solutions
7.3.4 Electronic Arts Inc. Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.3.5 Ubisoft Recent Developments
7.4 Ubisoft
7.4.1 Ubisoft Profile
7.4.2 Ubisoft Main Business
7.4.3 Ubisoft Mobile Online Racing Games Products, Services and Solutions
7.4.4 Ubisoft Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.4.5 Ubisoft Recent Developments
7.5 THQ Nordic
7.5.1 THQ Nordic Profile
7.5.2 THQ Nordic Main Business
7.5.3 THQ Nordic Mobile Online Racing Games Products, Services and Solutions
7.5.4 THQ Nordic Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.5.5 THQ Nordic Recent Developments
7.6 Gameloft
7.6.1 Gameloft Profile
7.6.2 Gameloft Main Business
7.6.3 Gameloft Mobile Online Racing Games Products, Services and Solutions
7.6.4 Gameloft Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.6.5 Gameloft Recent Developments
7.7 Criterion
7.7.1 Criterion Profile
7.7.2 Criterion Main Business
7.7.3 Criterion Mobile Online Racing Games Products, Services and Solutions
7.7.4 Criterion Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.7.5 Criterion Recent Developments
7.8 NaturalMotion
7.8.1 NaturalMotion Profile
7.8.2 NaturalMotion Main Business
7.8.3 NaturalMotion Mobile Online Racing Games Products, Services and Solutions
7.8.4 NaturalMotion Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.8.5 NaturalMotion Recent Developments
7.9 Slightly Mad Studios
7.9.1 Slightly Mad Studios Profile
7.9.2 Slightly Mad Studios Main Business
7.9.3 Slightly Mad Studios Mobile Online Racing Games Products, Services and Solutions
7.9.4 Slightly Mad Studios Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.9.5 Slightly Mad Studios Recent Developments
7.10 Creative Mobile
7.10.1 Creative Mobile Profile
7.10.2 Creative Mobile Main Business
7.10.3 Creative Mobile Mobile Online Racing Games Products, Services and Solutions
7.10.4 Creative Mobile Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.10.5 Creative Mobile Recent Developments
7.11 Microprose
7.11.1 Microprose Profile
7.11.2 Microprose Main Business
7.11.3 Microprose Mobile Online Racing Games Products, Services and Solutions
7.11.4 Microprose Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.11.5 Microprose Recent Developments
7.12 Fingersoft
7.12.1 Fingersoft Profile
7.12.2 Fingersoft Main Business
7.12.3 Fingersoft Mobile Online Racing Games Products, Services and Solutions
7.12.4 Fingersoft Mobile Online Racing Games Revenue (US$ Million) & (2019-2024)
7.12.5 Fingersoft Recent Developments
8 Industry Chain Analysis
8.1 Mobile Online Racing Games Industrial Chain
8.2 Mobile Online Racing Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Mobile Online Racing Games Sales Model
8.5.2 Sales Channel
8.5.3 Mobile Online Racing Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Mobile Online Racing Games Market Trends
    Table 2. Mobile Online Racing Games Market Drivers & Opportunity
    Table 3. Mobile Online Racing Games Market Challenges
    Table 4. Mobile Online Racing Games Market Restraints
    Table 5. Global Mobile Online Racing Games Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Mobile Online Racing Games Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Mobile Online Racing Games Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Mobile Online Racing Games Product Type
    Table 9. Key Companies Time to Begin Mass Production of Mobile Online Racing Games
    Table 10. Global Mobile Online Racing Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Racing Games as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Mobile Online Racing Games Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Mobile Online Racing Games Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Mobile Online Racing Games Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Mobile Online Racing Games Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Mobile Online Racing Games Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Mobile Online Racing Games Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Mobile Online Racing Games Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Mobile Online Racing Games Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Mobile Online Racing Games Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Mobile Online Racing Games Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Mobile Online Racing Games Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Mobile Online Racing Games Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Mobile Online Racing Games Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Mobile Online Racing Games Sales Value by Region (2019-2024) & (%)
    Table 27. Global Mobile Online Racing Games Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Mobile Online Racing Games Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Mobile Online Racing Games Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Mobile Online Racing Games Sales Value, (2025-2030) & (US$ Million)
    Table 31. Tencent Basic Information List
    Table 32. Tencent Description and Business Overview
    Table 33. Tencent Mobile Online Racing Games Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Mobile Online Racing Games Business of Tencent (2019-2024)
    Table 35. Tencent Recent Developments
    Table 36. Codemasters Basic Information List
    Table 37. Codemasters Description and Business Overview
    Table 38. Codemasters Mobile Online Racing Games Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Mobile Online Racing Games Business of Codemasters (2019-2024)
    Table 40. Codemasters Recent Developments
    Table 41. Electronic Arts Inc. Basic Information List
    Table 42. Electronic Arts Inc. Description and Business Overview
    Table 43. Electronic Arts Inc. Mobile Online Racing Games Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Mobile Online Racing Games Business of Electronic Arts Inc. (2019-2024)
    Table 45. Electronic Arts Inc. Recent Developments
    Table 46. Ubisoft Basic Information List
    Table 47. Ubisoft Description and Business Overview
    Table 48. Ubisoft Mobile Online Racing Games Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Mobile Online Racing Games Business of Ubisoft (2019-2024)
    Table 50. Ubisoft Recent Developments
    Table 51. THQ Nordic Basic Information List
    Table 52. THQ Nordic Description and Business Overview
    Table 53. THQ Nordic Mobile Online Racing Games Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Mobile Online Racing Games Business of THQ Nordic (2019-2024)
    Table 55. THQ Nordic Recent Developments
    Table 56. Gameloft Basic Information List
    Table 57. Gameloft Description and Business Overview
    Table 58. Gameloft Mobile Online Racing Games Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Mobile Online Racing Games Business of Gameloft (2019-2024)
    Table 60. Gameloft Recent Developments
    Table 61. Criterion Basic Information List
    Table 62. Criterion Description and Business Overview
    Table 63. Criterion Mobile Online Racing Games Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Mobile Online Racing Games Business of Criterion (2019-2024)
    Table 65. Criterion Recent Developments
    Table 66. NaturalMotion Basic Information List
    Table 67. NaturalMotion Description and Business Overview
    Table 68. NaturalMotion Mobile Online Racing Games Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Mobile Online Racing Games Business of NaturalMotion (2019-2024)
    Table 70. NaturalMotion Recent Developments
    Table 71. Slightly Mad Studios Basic Information List
    Table 72. Slightly Mad Studios Description and Business Overview
    Table 73. Slightly Mad Studios Mobile Online Racing Games Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Mobile Online Racing Games Business of Slightly Mad Studios (2019-2024)
    Table 75. Slightly Mad Studios Recent Developments
    Table 76. Creative Mobile Basic Information List
    Table 77. Creative Mobile Description and Business Overview
    Table 78. Creative Mobile Mobile Online Racing Games Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Mobile Online Racing Games Business of Creative Mobile (2019-2024)
    Table 80. Creative Mobile Recent Developments
    Table 81. Microprose Basic Information List
    Table 82. Microprose Description and Business Overview
    Table 83. Microprose Mobile Online Racing Games Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Mobile Online Racing Games Business of Microprose (2019-2024)
    Table 85. Microprose Recent Developments
    Table 86. Fingersoft Basic Information List
    Table 87. Fingersoft Description and Business Overview
    Table 88. Fingersoft Mobile Online Racing Games Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Mobile Online Racing Games Business of Fingersoft (2019-2024)
    Table 90. Fingersoft Recent Developments
    Table 91. Key Raw Materials Lists
    Table 92. Raw Materials Key Suppliers Lists
    Table 93. Mobile Online Racing Games Downstream Customers
    Table 94. Mobile Online Racing Games Distributors List
    Table 95. Research Programs/Design for This Report
    Table 96. Key Data Information from Secondary Sources
    Table 97. Key Data Information from Primary Sources
    Table 98. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Mobile Online Racing Games Product Picture
    Figure 2. Global Mobile Online Racing Games Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Mobile Online Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 4. Mobile Online Racing Games Report Years Considered
    Figure 5. Global Mobile Online Racing Games Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Mobile Online Racing Games Revenue in 2023
    Figure 7. Mobile Online Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Free to play (F2P) Picture
    Figure 9. Pay to play (P2P) Picture
    Figure 10. Global Mobile Online Racing Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 11. Global Mobile Online Racing Games Sales Value Market Share by Type, 2023 & 2030
    Figure 12. Product Picture of Android
    Figure 13. Product Picture of IOS
    Figure 14. Global Mobile Online Racing Games Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 15. Global Mobile Online Racing Games Sales Value Market Share by Application, 2023 & 2030
    Figure 16. North America Mobile Online Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 17. North America Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 18. Europe Mobile Online Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 19. Europe Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 20. Asia Pacific Mobile Online Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 21. Asia Pacific Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 22. South America Mobile Online Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 23. South America Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 24. Middle East & Africa Mobile Online Racing Games Sales Value (2019-2030) & (US$ Million)
    Figure 25. Middle East & Africa Mobile Online Racing Games Sales Value by Country (%), 2023 VS 2030
    Figure 26. Key Countries/Regions Mobile Online Racing Games Sales Value (%), (2019-2030)
    Figure 27. United States Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 28. United States Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 29. United States Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 30. Europe Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 31. Europe Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 32. Europe Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 33. China Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 34. China Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 35. China Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 36. Japan Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 37. Japan Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 38. Japan Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 39. South Korea Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 40. South Korea Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 41. South Korea Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 42. Southeast Asia Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 43. Southeast Asia Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 44. Southeast Asia Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 45. India Mobile Online Racing Games Sales Value, (2019-2030) & (US$ Million)
    Figure 46. India Mobile Online Racing Games Sales Value by Type (%), 2023 VS 2030
    Figure 47. India Mobile Online Racing Games Sales Value by Application (%), 2023 VS 2030
    Figure 48. Mobile Online Racing Games Industrial Chain
    Figure 49. Mobile Online Racing Games Manufacturing Cost Structure
    Figure 50. Channels of Distribution (Direct Sales, and Distribution)
    Figure 51. Bottom-up and Top-down Approaches for This Report
    Figure 52. Data Triangulation
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