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Global Online Games of Skill Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-34I5733
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Global and United States Online Games of Skill Market Report Forecast 2022 2028
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Global Online Games of Skill Market Research Report 2025

Code: QYRE-Auto-34I5733
Report
September 2025
Pages:93
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Games of Skill Market

The global market for Online Games of Skill was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Online skill-based games are online games in which the outcome of the game is determined by the player"s physical skill or mental skill.
North American market for Online Games of Skill is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Online Games of Skill is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Online Games of Skill in Smartphone and Tablet is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Online Games of Skill include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Online Games of Skill, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Games of Skill.
The Online Games of Skill market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online Games of Skill market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Games of Skill companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online Games of Skill Market Report

Report Metric Details
Report Name Online Games of Skill Market
Segment by Type
  • Gard Based Games
  • Sports Games
  • Strategy Games
  • Puzzle Games
  • Arcade Games
  • Others
Segment by Application
  • Smartphone and Tablet
  • PC
  • TV
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Bandai Namco Holdings, CyberAgent (Cygames), Take-Two Interactive Software, Inc., Konami, Supercell
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online Games of Skill company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Online Games of Skill Market report?

Ans: The main players in the Online Games of Skill Market are Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Bandai Namco Holdings, CyberAgent (Cygames), Take-Two Interactive Software, Inc., Konami, Supercell

What are the Application segmentation covered in the Online Games of Skill Market report?

Ans: The Applications covered in the Online Games of Skill Market report are Smartphone and Tablet, PC, TV, Others

What are the Type segmentation covered in the Online Games of Skill Market report?

Ans: The Types covered in the Online Games of Skill Market report are Gard Based Games, Sports Games, Strategy Games, Puzzle Games, Arcade Games, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Games of Skill Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Gard Based Games
1.2.3 Sports Games
1.2.4 Strategy Games
1.2.5 Puzzle Games
1.2.6 Arcade Games
1.2.7 Others
1.3 Market by Application
1.3.1 Global Online Games of Skill Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Smartphone and Tablet
1.3.3 PC
1.3.4 TV
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Games of Skill Market Perspective (2020-2031)
2.2 Global Online Games of Skill Growth Trends by Region
2.2.1 Global Online Games of Skill Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online Games of Skill Historic Market Size by Region (2020-2025)
2.2.3 Online Games of Skill Forecasted Market Size by Region (2026-2031)
2.3 Online Games of Skill Market Dynamics
2.3.1 Online Games of Skill Industry Trends
2.3.2 Online Games of Skill Market Drivers
2.3.3 Online Games of Skill Market Challenges
2.3.4 Online Games of Skill Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Games of Skill Players by Revenue
3.1.1 Global Top Online Games of Skill Players by Revenue (2020-2025)
3.1.2 Global Online Games of Skill Revenue Market Share by Players (2020-2025)
3.2 Global Online Games of Skill Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online Games of Skill Revenue
3.4 Global Online Games of Skill Market Concentration Ratio
3.4.1 Global Online Games of Skill Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Games of Skill Revenue in 2024
3.5 Global Key Players of Online Games of Skill Head office and Area Served
3.6 Global Key Players of Online Games of Skill, Product and Application
3.7 Global Key Players of Online Games of Skill, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Games of Skill Breakdown Data by Type
4.1 Global Online Games of Skill Historic Market Size by Type (2020-2025)
4.2 Global Online Games of Skill Forecasted Market Size by Type (2026-2031)
5 Online Games of Skill Breakdown Data by Application
5.1 Global Online Games of Skill Historic Market Size by Application (2020-2025)
5.2 Global Online Games of Skill Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Online Games of Skill Market Size (2020-2031)
6.2 North America Online Games of Skill Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online Games of Skill Market Size by Country (2020-2025)
6.4 North America Online Games of Skill Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Games of Skill Market Size (2020-2031)
7.2 Europe Online Games of Skill Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online Games of Skill Market Size by Country (2020-2025)
7.4 Europe Online Games of Skill Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Games of Skill Market Size (2020-2031)
8.2 Asia-Pacific Online Games of Skill Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online Games of Skill Market Size by Region (2020-2025)
8.4 Asia-Pacific Online Games of Skill Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Games of Skill Market Size (2020-2031)
9.2 Latin America Online Games of Skill Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online Games of Skill Market Size by Country (2020-2025)
9.4 Latin America Online Games of Skill Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Games of Skill Market Size (2020-2031)
10.2 Middle East & Africa Online Games of Skill Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online Games of Skill Market Size by Country (2020-2025)
10.4 Middle East & Africa Online Games of Skill Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Online Games of Skill Introduction
11.1.4 Microsoft Revenue in Online Games of Skill Business (2020-2025)
11.1.5 Microsoft Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Online Games of Skill Introduction
11.2.4 Nintendo Revenue in Online Games of Skill Business (2020-2025)
11.2.5 Nintendo Recent Development
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Sony Business Overview
11.3.3 Sony Online Games of Skill Introduction
11.3.4 Sony Revenue in Online Games of Skill Business (2020-2025)
11.3.5 Sony Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Online Games of Skill Introduction
11.4.4 Tencent Revenue in Online Games of Skill Business (2020-2025)
11.4.5 Tencent Recent Development
11.5 Activision Blizzard
11.5.1 Activision Blizzard Company Details
11.5.2 Activision Blizzard Business Overview
11.5.3 Activision Blizzard Online Games of Skill Introduction
11.5.4 Activision Blizzard Revenue in Online Games of Skill Business (2020-2025)
11.5.5 Activision Blizzard Recent Development
11.6 Playtech
11.6.1 Playtech Company Details
11.6.2 Playtech Business Overview
11.6.3 Playtech Online Games of Skill Introduction
11.6.4 Playtech Revenue in Online Games of Skill Business (2020-2025)
11.6.5 Playtech Recent Development
11.7 Sega
11.7.1 Sega Company Details
11.7.2 Sega Business Overview
11.7.3 Sega Online Games of Skill Introduction
11.7.4 Sega Revenue in Online Games of Skill Business (2020-2025)
11.7.5 Sega Recent Development
11.8 Electronic Arts (EA)
11.8.1 Electronic Arts (EA) Company Details
11.8.2 Electronic Arts (EA) Business Overview
11.8.3 Electronic Arts (EA) Online Games of Skill Introduction
11.8.4 Electronic Arts (EA) Revenue in Online Games of Skill Business (2020-2025)
11.8.5 Electronic Arts (EA) Recent Development
11.9 Apple
11.9.1 Apple Company Details
11.9.2 Apple Business Overview
11.9.3 Apple Online Games of Skill Introduction
11.9.4 Apple Revenue in Online Games of Skill Business (2020-2025)
11.9.5 Apple Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Details
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Online Games of Skill Introduction
11.10.4 Ubisoft Revenue in Online Games of Skill Business (2020-2025)
11.10.5 Ubisoft Recent Development
11.11 Zynga
11.11.1 Zynga Company Details
11.11.2 Zynga Business Overview
11.11.3 Zynga Online Games of Skill Introduction
11.11.4 Zynga Revenue in Online Games of Skill Business (2020-2025)
11.11.5 Zynga Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Details
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Online Games of Skill Introduction
11.12.4 Square Enix Revenue in Online Games of Skill Business (2020-2025)
11.12.5 Square Enix Recent Development
11.13 NetEase Games
11.13.1 NetEase Games Company Details
11.13.2 NetEase Games Business Overview
11.13.3 NetEase Games Online Games of Skill Introduction
11.13.4 NetEase Games Revenue in Online Games of Skill Business (2020-2025)
11.13.5 NetEase Games Recent Development
11.14 NEXON
11.14.1 NEXON Company Details
11.14.2 NEXON Business Overview
11.14.3 NEXON Online Games of Skill Introduction
11.14.4 NEXON Revenue in Online Games of Skill Business (2020-2025)
11.14.5 NEXON Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Details
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Online Games of Skill Introduction
11.15.4 NCSoft Revenue in Online Games of Skill Business (2020-2025)
11.15.5 NCSoft Recent Development
11.16 Bandai Namco Holdings
11.16.1 Bandai Namco Holdings Company Details
11.16.2 Bandai Namco Holdings Business Overview
11.16.3 Bandai Namco Holdings Online Games of Skill Introduction
11.16.4 Bandai Namco Holdings Revenue in Online Games of Skill Business (2020-2025)
11.16.5 Bandai Namco Holdings Recent Development
11.17 CyberAgent (Cygames)
11.17.1 CyberAgent (Cygames) Company Details
11.17.2 CyberAgent (Cygames) Business Overview
11.17.3 CyberAgent (Cygames) Online Games of Skill Introduction
11.17.4 CyberAgent (Cygames) Revenue in Online Games of Skill Business (2020-2025)
11.17.5 CyberAgent (Cygames) Recent Development
11.18 Take-Two Interactive Software, Inc.
11.18.1 Take-Two Interactive Software, Inc. Company Details
11.18.2 Take-Two Interactive Software, Inc. Business Overview
11.18.3 Take-Two Interactive Software, Inc. Online Games of Skill Introduction
11.18.4 Take-Two Interactive Software, Inc. Revenue in Online Games of Skill Business (2020-2025)
11.18.5 Take-Two Interactive Software, Inc. Recent Development
11.19 Konami
11.19.1 Konami Company Details
11.19.2 Konami Business Overview
11.19.3 Konami Online Games of Skill Introduction
11.19.4 Konami Revenue in Online Games of Skill Business (2020-2025)
11.19.5 Konami Recent Development
11.20 Supercell
11.20.1 Supercell Company Details
11.20.2 Supercell Business Overview
11.20.3 Supercell Online Games of Skill Introduction
11.20.4 Supercell Revenue in Online Games of Skill Business (2020-2025)
11.20.5 Supercell Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Online Games of Skill Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Gard Based Games
 Table 3. Key Players of Sports Games
 Table 4. Key Players of Strategy Games
 Table 5. Key Players of Puzzle Games
 Table 6. Key Players of Arcade Games
 Table 7. Key Players of Others
 Table 8. Global Online Games of Skill Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 9. Global Online Games of Skill Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global Online Games of Skill Market Size by Region (2020-2025) & (US$ Million)
 Table 11. Global Online Games of Skill Market Share by Region (2020-2025)
 Table 12. Global Online Games of Skill Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 13. Global Online Games of Skill Market Share by Region (2026-2031)
 Table 14. Online Games of Skill Market Trends
 Table 15. Online Games of Skill Market Drivers
 Table 16. Online Games of Skill Market Challenges
 Table 17. Online Games of Skill Market Restraints
 Table 18. Global Online Games of Skill Revenue by Players (2020-2025) & (US$ Million)
 Table 19. Global Online Games of Skill Market Share by Players (2020-2025)
 Table 20. Global Top Online Games of Skill Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games of Skill as of 2024)
 Table 21. Ranking of Global Top Online Games of Skill Companies by Revenue (US$ Million) in 2024
 Table 22. Global 5 Largest Players Market Share by Online Games of Skill Revenue (CR5 and HHI) & (2020-2025)
 Table 23. Global Key Players of Online Games of Skill, Headquarters and Area Served
 Table 24. Global Key Players of Online Games of Skill, Product and Application
 Table 25. Global Key Players of Online Games of Skill, Date of Enter into This Industry
 Table 26. Mergers & Acquisitions, Expansion Plans
 Table 27. Global Online Games of Skill Market Size by Type (2020-2025) & (US$ Million)
 Table 28. Global Online Games of Skill Revenue Market Share by Type (2020-2025)
 Table 29. Global Online Games of Skill Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 30. Global Online Games of Skill Revenue Market Share by Type (2026-2031)
 Table 31. Global Online Games of Skill Market Size by Application (2020-2025) & (US$ Million)
 Table 32. Global Online Games of Skill Revenue Market Share by Application (2020-2025)
 Table 33. Global Online Games of Skill Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 34. Global Online Games of Skill Revenue Market Share by Application (2026-2031)
 Table 35. North America Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. North America Online Games of Skill Market Size by Country (2020-2025) & (US$ Million)
 Table 37. North America Online Games of Skill Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Europe Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Europe Online Games of Skill Market Size by Country (2020-2025) & (US$ Million)
 Table 40. Europe Online Games of Skill Market Size by Country (2026-2031) & (US$ Million)
 Table 41. Asia-Pacific Online Games of Skill Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Asia-Pacific Online Games of Skill Market Size by Region (2020-2025) & (US$ Million)
 Table 43. Asia-Pacific Online Games of Skill Market Size by Region (2026-2031) & (US$ Million)
 Table 44. Latin America Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Latin America Online Games of Skill Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Latin America Online Games of Skill Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Middle East & Africa Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 48. Middle East & Africa Online Games of Skill Market Size by Country (2020-2025) & (US$ Million)
 Table 49. Middle East & Africa Online Games of Skill Market Size by Country (2026-2031) & (US$ Million)
 Table 50. Microsoft Company Details
 Table 51. Microsoft Business Overview
 Table 52. Microsoft Online Games of Skill Product
 Table 53. Microsoft Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 54. Microsoft Recent Development
 Table 55. Nintendo Company Details
 Table 56. Nintendo Business Overview
 Table 57. Nintendo Online Games of Skill Product
 Table 58. Nintendo Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 59. Nintendo Recent Development
 Table 60. Sony Company Details
 Table 61. Sony Business Overview
 Table 62. Sony Online Games of Skill Product
 Table 63. Sony Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 64. Sony Recent Development
 Table 65. Tencent Company Details
 Table 66. Tencent Business Overview
 Table 67. Tencent Online Games of Skill Product
 Table 68. Tencent Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 69. Tencent Recent Development
 Table 70. Activision Blizzard Company Details
 Table 71. Activision Blizzard Business Overview
 Table 72. Activision Blizzard Online Games of Skill Product
 Table 73. Activision Blizzard Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 74. Activision Blizzard Recent Development
 Table 75. Playtech Company Details
 Table 76. Playtech Business Overview
 Table 77. Playtech Online Games of Skill Product
 Table 78. Playtech Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 79. Playtech Recent Development
 Table 80. Sega Company Details
 Table 81. Sega Business Overview
 Table 82. Sega Online Games of Skill Product
 Table 83. Sega Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 84. Sega Recent Development
 Table 85. Electronic Arts (EA) Company Details
 Table 86. Electronic Arts (EA) Business Overview
 Table 87. Electronic Arts (EA) Online Games of Skill Product
 Table 88. Electronic Arts (EA) Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 89. Electronic Arts (EA) Recent Development
 Table 90. Apple Company Details
 Table 91. Apple Business Overview
 Table 92. Apple Online Games of Skill Product
 Table 93. Apple Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 94. Apple Recent Development
 Table 95. Ubisoft Company Details
 Table 96. Ubisoft Business Overview
 Table 97. Ubisoft Online Games of Skill Product
 Table 98. Ubisoft Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 99. Ubisoft Recent Development
 Table 100. Zynga Company Details
 Table 101. Zynga Business Overview
 Table 102. Zynga Online Games of Skill Product
 Table 103. Zynga Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 104. Zynga Recent Development
 Table 105. Square Enix Company Details
 Table 106. Square Enix Business Overview
 Table 107. Square Enix Online Games of Skill Product
 Table 108. Square Enix Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 109. Square Enix Recent Development
 Table 110. NetEase Games Company Details
 Table 111. NetEase Games Business Overview
 Table 112. NetEase Games Online Games of Skill Product
 Table 113. NetEase Games Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 114. NetEase Games Recent Development
 Table 115. NEXON Company Details
 Table 116. NEXON Business Overview
 Table 117. NEXON Online Games of Skill Product
 Table 118. NEXON Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 119. NEXON Recent Development
 Table 120. NCSoft Company Details
 Table 121. NCSoft Business Overview
 Table 122. NCSoft Online Games of Skill Product
 Table 123. NCSoft Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 124. NCSoft Recent Development
 Table 125. Bandai Namco Holdings Company Details
 Table 126. Bandai Namco Holdings Business Overview
 Table 127. Bandai Namco Holdings Online Games of Skill Product
 Table 128. Bandai Namco Holdings Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 129. Bandai Namco Holdings Recent Development
 Table 130. CyberAgent (Cygames) Company Details
 Table 131. CyberAgent (Cygames) Business Overview
 Table 132. CyberAgent (Cygames) Online Games of Skill Product
 Table 133. CyberAgent (Cygames) Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 134. CyberAgent (Cygames) Recent Development
 Table 135. Take-Two Interactive Software, Inc. Company Details
 Table 136. Take-Two Interactive Software, Inc. Business Overview
 Table 137. Take-Two Interactive Software, Inc. Online Games of Skill Product
 Table 138. Take-Two Interactive Software, Inc. Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 139. Take-Two Interactive Software, Inc. Recent Development
 Table 140. Konami Company Details
 Table 141. Konami Business Overview
 Table 142. Konami Online Games of Skill Product
 Table 143. Konami Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 144. Konami Recent Development
 Table 145. Supercell Company Details
 Table 146. Supercell Business Overview
 Table 147. Supercell Online Games of Skill Product
 Table 148. Supercell Revenue in Online Games of Skill Business (2020-2025) & (US$ Million)
 Table 149. Supercell Recent Development
 Table 150. Research Programs/Design for This Report
 Table 151. Key Data Information from Secondary Sources
 Table 152. Key Data Information from Primary Sources
 Table 153. Authors List of This Report


List of Figures
 Figure 1. Online Games of Skill Picture
 Figure 2. Global Online Games of Skill Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Online Games of Skill Market Share by Type: 2024 VS 2031
 Figure 4. Gard Based Games Features
 Figure 5. Sports Games Features
 Figure 6. Strategy Games Features
 Figure 7. Puzzle Games Features
 Figure 8. Arcade Games Features
 Figure 9. Others Features
 Figure 10. Global Online Games of Skill Market Size by Application (2020-2031) & (US$ Million)
 Figure 11. Global Online Games of Skill Market Share by Application: 2024 VS 2031
 Figure 12. Smartphone and Tablet Case Studies
 Figure 13. PC Case Studies
 Figure 14. TV Case Studies
 Figure 15. Others Case Studies
 Figure 16. Online Games of Skill Report Years Considered
 Figure 17. Global Online Games of Skill Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 18. Global Online Games of Skill Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 19. Global Online Games of Skill Market Share by Region: 2024 VS 2031
 Figure 20. Global Online Games of Skill Market Share by Players in 2024
 Figure 21. Global Top Online Games of Skill Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games of Skill as of 2024)
 Figure 22. The Top 10 and 5 Players Market Share by Online Games of Skill Revenue in 2024
 Figure 23. North America Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. North America Online Games of Skill Market Share by Country (2020-2031)
 Figure 25. United States Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Canada Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Europe Online Games of Skill Market Share by Country (2020-2031)
 Figure 29. Germany Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. France Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. U.K. Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Italy Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Russia Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Nordic Countries Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific Online Games of Skill Market Share by Region (2020-2031)
 Figure 37. China Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Japan Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. South Korea Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Southeast Asia Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. India Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Australia Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Latin America Online Games of Skill Market Share by Country (2020-2031)
 Figure 45. Mexico Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Brazil Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Middle East & Africa Online Games of Skill Market Share by Country (2020-2031)
 Figure 49. Turkey Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Saudi Arabia Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. UAE Online Games of Skill Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Microsoft Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 53. Nintendo Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 54. Sony Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 55. Tencent Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 56. Activision Blizzard Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 57. Playtech Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 58. Sega Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 59. Electronic Arts (EA) Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 60. Apple Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 61. Ubisoft Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 62. Zynga Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 63. Square Enix Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 64. NetEase Games Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 65. NEXON Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 66. NCSoft Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 67. Bandai Namco Holdings Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 68. CyberAgent (Cygames) Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 69. Take-Two Interactive Software, Inc. Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 70. Konami Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 71. Supercell Revenue Growth Rate in Online Games of Skill Business (2020-2025)
 Figure 72. Bottom-up and Top-down Approaches for This Report
 Figure 73. Data Triangulation
 Figure 74. Key Executives Interviewed
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