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Electronic Entertainment - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: October 2024
|
Report Code: QYRE-Auto-18S5846
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Global Electronic Entertainment Market Insights and Forecast to 2028
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Electronic Entertainment - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-18S5846
Report
October 2024
Pages:153
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Electronic Entertainment - Market Size

The global market for Electronic Entertainment was estimated to be worth US$ 247660 million in 2023 and is forecast to a readjusted size of US$ 305740 million by 2030 with a CAGR of 3.1% during the forecast period 2024-2030

Electronic Entertainment - Market

Electronic Entertainment - Market

An electronic game played by manipulating moving figures on a display screen, often designed for play on a special gaming console rather than a personal computer.
The electronic entertainment market, often referred to as the "electronic entertainment industry" or "digital entertainment industry," encompasses various forms of entertainment that are delivered through electronic devices and platforms. This market has undergone significant growth and transformation with advancements in technology and the widespread adoption of digital media.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Electronic Entertainment, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Electronic Entertainment by region & country, by Type, and by Application.
The Electronic Entertainment market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Electronic Entertainment.
Market Segmentation

Scope of Electronic Entertainment - Market Report

Report Metric Details
Report Name Electronic Entertainment - Market
Forecasted market size in 2030 US$ 305740 million
CAGR 3.1%
Forecasted years 2024 - 2030
Segment by Type:
Segment by Application
  • Personal
  • Team
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Activision Blizzard, Bandai Namco Entertainment, Capcom, Electronic Arts, Epic Games, Konami, Marvelous Inc, NCsoft, NetEase, Nexon, Nintendo, Nippon Ichi Software, Sega Corporation, SNK Corporation, Sony Interactive Entertainment, Square Enix Holdings, Take-Two Interactive, Tencent, Ubisoft, Xbox Game Studios
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Electronic Entertainment manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Electronic Entertainment in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Electronic Entertainment in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Electronic Entertainment - Market size in 2030?

Ans: The Electronic Entertainment - Market size in 2030 will be US$ 305740 million.

Who are the main players in the Electronic Entertainment - Market report?

Ans: The main players in the Electronic Entertainment - Market are Activision Blizzard, Bandai Namco Entertainment, Capcom, Electronic Arts, Epic Games, Konami, Marvelous Inc, NCsoft, NetEase, Nexon, Nintendo, Nippon Ichi Software, Sega Corporation, SNK Corporation, Sony Interactive Entertainment, Square Enix Holdings, Take-Two Interactive, Tencent, Ubisoft, Xbox Game Studios

What are the Application segmentation covered in the Electronic Entertainment - Market report?

Ans: The Applications covered in the Electronic Entertainment - Market report are Personal, Team

What are the Type segmentation covered in the Electronic Entertainment - Market report?

Ans: The Types covered in the Electronic Entertainment - Market report are Online Game, Single Game, Mobile Game, VR and Others

Recommended Reports

Gaming Platforms

Gaming Accessories

Digital Services

1 Market Overview
1.1 Electronic Entertainment Product Introduction
1.2 Global Electronic Entertainment Market Size Forecast
1.3 Electronic Entertainment Market Trends & Drivers
1.3.1 Electronic Entertainment Industry Trends
1.3.2 Electronic Entertainment Market Drivers & Opportunity
1.3.3 Electronic Entertainment Market Challenges
1.3.4 Electronic Entertainment Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Electronic Entertainment Players Revenue Ranking (2023)
2.2 Global Electronic Entertainment Revenue by Company (2019-2024)
2.3 Key Companies Electronic Entertainment Manufacturing Base Distribution and Headquarters
2.4 Key Companies Electronic Entertainment Product Offered
2.5 Key Companies Time to Begin Mass Production of Electronic Entertainment
2.6 Electronic Entertainment Market Competitive Analysis
2.6.1 Electronic Entertainment Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Electronic Entertainment Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Entertainment as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Online Game
3.1.2 Single Game
3.1.3 Mobile Game
3.1.4 VR and Others
3.2 Global Electronic Entertainment Sales Value by Type
3.2.1 Global Electronic Entertainment Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Electronic Entertainment Sales Value, by Type (2019-2030)
3.2.3 Global Electronic Entertainment Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Personal
4.1.2 Team
4.2 Global Electronic Entertainment Sales Value by Application
4.2.1 Global Electronic Entertainment Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Electronic Entertainment Sales Value, by Application (2019-2030)
4.2.3 Global Electronic Entertainment Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Electronic Entertainment Sales Value by Region
5.1.1 Global Electronic Entertainment Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Electronic Entertainment Sales Value by Region (2019-2024)
5.1.3 Global Electronic Entertainment Sales Value by Region (2025-2030)
5.1.4 Global Electronic Entertainment Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Electronic Entertainment Sales Value, 2019-2030
5.2.2 North America Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Electronic Entertainment Sales Value, 2019-2030
5.3.2 Europe Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Electronic Entertainment Sales Value, 2019-2030
5.4.2 Asia Pacific Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Electronic Entertainment Sales Value, 2019-2030
5.5.2 South America Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Electronic Entertainment Sales Value, 2019-2030
5.6.2 Middle East & Africa Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Electronic Entertainment Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Electronic Entertainment Sales Value
6.3 United States
6.3.1 United States Electronic Entertainment Sales Value, 2019-2030
6.3.2 United States Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Electronic Entertainment Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Electronic Entertainment Sales Value, 2019-2030
6.4.2 Europe Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Electronic Entertainment Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Electronic Entertainment Sales Value, 2019-2030
6.5.2 China Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.5.3 China Electronic Entertainment Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Electronic Entertainment Sales Value, 2019-2030
6.6.2 Japan Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Electronic Entertainment Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Electronic Entertainment Sales Value, 2019-2030
6.7.2 South Korea Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Electronic Entertainment Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Electronic Entertainment Sales Value, 2019-2030
6.8.2 Southeast Asia Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Electronic Entertainment Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Electronic Entertainment Sales Value, 2019-2030
6.9.2 India Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
6.9.3 India Electronic Entertainment Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Profile
7.1.2 Activision Blizzard Main Business
7.1.3 Activision Blizzard Electronic Entertainment Products, Services and Solutions
7.1.4 Activision Blizzard Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.1.5 Activision Blizzard Recent Developments
7.2 Bandai Namco Entertainment
7.2.1 Bandai Namco Entertainment Profile
7.2.2 Bandai Namco Entertainment Main Business
7.2.3 Bandai Namco Entertainment Electronic Entertainment Products, Services and Solutions
7.2.4 Bandai Namco Entertainment Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.2.5 Bandai Namco Entertainment Recent Developments
7.3 Capcom
7.3.1 Capcom Profile
7.3.2 Capcom Main Business
7.3.3 Capcom Electronic Entertainment Products, Services and Solutions
7.3.4 Capcom Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.3.5 Electronic Arts Recent Developments
7.4 Electronic Arts
7.4.1 Electronic Arts Profile
7.4.2 Electronic Arts Main Business
7.4.3 Electronic Arts Electronic Entertainment Products, Services and Solutions
7.4.4 Electronic Arts Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.4.5 Electronic Arts Recent Developments
7.5 Epic Games
7.5.1 Epic Games Profile
7.5.2 Epic Games Main Business
7.5.3 Epic Games Electronic Entertainment Products, Services and Solutions
7.5.4 Epic Games Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.5.5 Epic Games Recent Developments
7.6 Konami
7.6.1 Konami Profile
7.6.2 Konami Main Business
7.6.3 Konami Electronic Entertainment Products, Services and Solutions
7.6.4 Konami Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.6.5 Konami Recent Developments
7.7 Marvelous Inc
7.7.1 Marvelous Inc Profile
7.7.2 Marvelous Inc Main Business
7.7.3 Marvelous Inc Electronic Entertainment Products, Services and Solutions
7.7.4 Marvelous Inc Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.7.5 Marvelous Inc Recent Developments
7.8 NCsoft
7.8.1 NCsoft Profile
7.8.2 NCsoft Main Business
7.8.3 NCsoft Electronic Entertainment Products, Services and Solutions
7.8.4 NCsoft Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.8.5 NCsoft Recent Developments
7.9 NetEase
7.9.1 NetEase Profile
7.9.2 NetEase Main Business
7.9.3 NetEase Electronic Entertainment Products, Services and Solutions
7.9.4 NetEase Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.9.5 NetEase Recent Developments
7.10 Nexon
7.10.1 Nexon Profile
7.10.2 Nexon Main Business
7.10.3 Nexon Electronic Entertainment Products, Services and Solutions
7.10.4 Nexon Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.10.5 Nexon Recent Developments
7.11 Nintendo
7.11.1 Nintendo Profile
7.11.2 Nintendo Main Business
7.11.3 Nintendo Electronic Entertainment Products, Services and Solutions
7.11.4 Nintendo Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.11.5 Nintendo Recent Developments
7.12 Nippon Ichi Software
7.12.1 Nippon Ichi Software Profile
7.12.2 Nippon Ichi Software Main Business
7.12.3 Nippon Ichi Software Electronic Entertainment Products, Services and Solutions
7.12.4 Nippon Ichi Software Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.12.5 Nippon Ichi Software Recent Developments
7.13 Sega Corporation
7.13.1 Sega Corporation Profile
7.13.2 Sega Corporation Main Business
7.13.3 Sega Corporation Electronic Entertainment Products, Services and Solutions
7.13.4 Sega Corporation Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.13.5 Sega Corporation Recent Developments
7.14 SNK Corporation
7.14.1 SNK Corporation Profile
7.14.2 SNK Corporation Main Business
7.14.3 SNK Corporation Electronic Entertainment Products, Services and Solutions
7.14.4 SNK Corporation Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.14.5 SNK Corporation Recent Developments
7.15 Sony Interactive Entertainment
7.15.1 Sony Interactive Entertainment Profile
7.15.2 Sony Interactive Entertainment Main Business
7.15.3 Sony Interactive Entertainment Electronic Entertainment Products, Services and Solutions
7.15.4 Sony Interactive Entertainment Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.15.5 Sony Interactive Entertainment Recent Developments
7.16 Square Enix Holdings
7.16.1 Square Enix Holdings Profile
7.16.2 Square Enix Holdings Main Business
7.16.3 Square Enix Holdings Electronic Entertainment Products, Services and Solutions
7.16.4 Square Enix Holdings Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.16.5 Square Enix Holdings Recent Developments
7.17 Take-Two Interactive
7.17.1 Take-Two Interactive Profile
7.17.2 Take-Two Interactive Main Business
7.17.3 Take-Two Interactive Electronic Entertainment Products, Services and Solutions
7.17.4 Take-Two Interactive Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.17.5 Take-Two Interactive Recent Developments
7.18 Tencent
7.18.1 Tencent Profile
7.18.2 Tencent Main Business
7.18.3 Tencent Electronic Entertainment Products, Services and Solutions
7.18.4 Tencent Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.18.5 Tencent Recent Developments
7.19 Ubisoft
7.19.1 Ubisoft Profile
7.19.2 Ubisoft Main Business
7.19.3 Ubisoft Electronic Entertainment Products, Services and Solutions
7.19.4 Ubisoft Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.19.5 Ubisoft Recent Developments
7.20 Xbox Game Studios
7.20.1 Xbox Game Studios Profile
7.20.2 Xbox Game Studios Main Business
7.20.3 Xbox Game Studios Electronic Entertainment Products, Services and Solutions
7.20.4 Xbox Game Studios Electronic Entertainment Revenue (US$ Million) & (2019-2024)
7.20.5 Xbox Game Studios Recent Developments
8 Industry Chain Analysis
8.1 Electronic Entertainment Industrial Chain
8.2 Electronic Entertainment Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Electronic Entertainment Sales Model
8.5.2 Sales Channel
8.5.3 Electronic Entertainment Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Electronic Entertainment Market Trends
    Table 2. Electronic Entertainment Market Drivers & Opportunity
    Table 3. Electronic Entertainment Market Challenges
    Table 4. Electronic Entertainment Market Restraints
    Table 5. Global Electronic Entertainment Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Electronic Entertainment Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Electronic Entertainment Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Electronic Entertainment Product Type
    Table 9. Key Companies Time to Begin Mass Production of Electronic Entertainment
    Table 10. Global Electronic Entertainment Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Entertainment as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Electronic Entertainment Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Electronic Entertainment Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Electronic Entertainment Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Electronic Entertainment Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Electronic Entertainment Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Electronic Entertainment Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Electronic Entertainment Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Electronic Entertainment Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Electronic Entertainment Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Electronic Entertainment Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Electronic Entertainment Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Electronic Entertainment Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Electronic Entertainment Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Electronic Entertainment Sales Value by Region (2019-2024) & (%)
    Table 27. Global Electronic Entertainment Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Electronic Entertainment Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Electronic Entertainment Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Electronic Entertainment Sales Value, (2025-2030) & (US$ Million)
    Table 31. Activision Blizzard Basic Information List
    Table 32. Activision Blizzard Description and Business Overview
    Table 33. Activision Blizzard Electronic Entertainment Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Electronic Entertainment Business of Activision Blizzard (2019-2024)
    Table 35. Activision Blizzard Recent Developments
    Table 36. Bandai Namco Entertainment Basic Information List
    Table 37. Bandai Namco Entertainment Description and Business Overview
    Table 38. Bandai Namco Entertainment Electronic Entertainment Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Electronic Entertainment Business of Bandai Namco Entertainment (2019-2024)
    Table 40. Bandai Namco Entertainment Recent Developments
    Table 41. Capcom Basic Information List
    Table 42. Capcom Description and Business Overview
    Table 43. Capcom Electronic Entertainment Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Electronic Entertainment Business of Capcom (2019-2024)
    Table 45. Capcom Recent Developments
    Table 46. Electronic Arts Basic Information List
    Table 47. Electronic Arts Description and Business Overview
    Table 48. Electronic Arts Electronic Entertainment Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Electronic Entertainment Business of Electronic Arts (2019-2024)
    Table 50. Electronic Arts Recent Developments
    Table 51. Epic Games Basic Information List
    Table 52. Epic Games Description and Business Overview
    Table 53. Epic Games Electronic Entertainment Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Electronic Entertainment Business of Epic Games (2019-2024)
    Table 55. Epic Games Recent Developments
    Table 56. Konami Basic Information List
    Table 57. Konami Description and Business Overview
    Table 58. Konami Electronic Entertainment Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Electronic Entertainment Business of Konami (2019-2024)
    Table 60. Konami Recent Developments
    Table 61. Marvelous Inc Basic Information List
    Table 62. Marvelous Inc Description and Business Overview
    Table 63. Marvelous Inc Electronic Entertainment Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Electronic Entertainment Business of Marvelous Inc (2019-2024)
    Table 65. Marvelous Inc Recent Developments
    Table 66. NCsoft Basic Information List
    Table 67. NCsoft Description and Business Overview
    Table 68. NCsoft Electronic Entertainment Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Electronic Entertainment Business of NCsoft (2019-2024)
    Table 70. NCsoft Recent Developments
    Table 71. NetEase Basic Information List
    Table 72. NetEase Description and Business Overview
    Table 73. NetEase Electronic Entertainment Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Electronic Entertainment Business of NetEase (2019-2024)
    Table 75. NetEase Recent Developments
    Table 76. Nexon Basic Information List
    Table 77. Nexon Description and Business Overview
    Table 78. Nexon Electronic Entertainment Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Electronic Entertainment Business of Nexon (2019-2024)
    Table 80. Nexon Recent Developments
    Table 81. Nintendo Basic Information List
    Table 82. Nintendo Description and Business Overview
    Table 83. Nintendo Electronic Entertainment Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Electronic Entertainment Business of Nintendo (2019-2024)
    Table 85. Nintendo Recent Developments
    Table 86. Nippon Ichi Software Basic Information List
    Table 87. Nippon Ichi Software Description and Business Overview
    Table 88. Nippon Ichi Software Electronic Entertainment Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Electronic Entertainment Business of Nippon Ichi Software (2019-2024)
    Table 90. Nippon Ichi Software Recent Developments
    Table 91. Sega Corporation Basic Information List
    Table 92. Sega Corporation Description and Business Overview
    Table 93. Sega Corporation Electronic Entertainment Products, Services and Solutions
    Table 94. Revenue (US$ Million) in Electronic Entertainment Business of Sega Corporation (2019-2024)
    Table 95. Sega Corporation Recent Developments
    Table 96. SNK Corporation Basic Information List
    Table 97. SNK Corporation Description and Business Overview
    Table 98. SNK Corporation Electronic Entertainment Products, Services and Solutions
    Table 99. Revenue (US$ Million) in Electronic Entertainment Business of SNK Corporation (2019-2024)
    Table 100. SNK Corporation Recent Developments
    Table 101. Sony Interactive Entertainment Basic Information List
    Table 102. Sony Interactive Entertainment Description and Business Overview
    Table 103. Sony Interactive Entertainment Electronic Entertainment Products, Services and Solutions
    Table 104. Revenue (US$ Million) in Electronic Entertainment Business of Sony Interactive Entertainment (2019-2024)
    Table 105. Sony Interactive Entertainment Recent Developments
    Table 106. Square Enix Holdings Basic Information List
    Table 107. Square Enix Holdings Description and Business Overview
    Table 108. Square Enix Holdings Electronic Entertainment Products, Services and Solutions
    Table 109. Revenue (US$ Million) in Electronic Entertainment Business of Square Enix Holdings (2019-2024)
    Table 110. Square Enix Holdings Recent Developments
    Table 111. Take-Two Interactive Basic Information List
    Table 112. Take-Two Interactive Description and Business Overview
    Table 113. Take-Two Interactive Electronic Entertainment Products, Services and Solutions
    Table 114. Revenue (US$ Million) in Electronic Entertainment Business of Take-Two Interactive (2019-2024)
    Table 115. Take-Two Interactive Recent Developments
    Table 116. Tencent Basic Information List
    Table 117. Tencent Description and Business Overview
    Table 118. Tencent Electronic Entertainment Products, Services and Solutions
    Table 119. Revenue (US$ Million) in Electronic Entertainment Business of Tencent (2019-2024)
    Table 120. Tencent Recent Developments
    Table 121. Ubisoft Basic Information List
    Table 122. Ubisoft Description and Business Overview
    Table 123. Ubisoft Electronic Entertainment Products, Services and Solutions
    Table 124. Revenue (US$ Million) in Electronic Entertainment Business of Ubisoft (2019-2024)
    Table 125. Ubisoft Recent Developments
    Table 126. Xbox Game Studios Basic Information List
    Table 127. Xbox Game Studios Description and Business Overview
    Table 128. Xbox Game Studios Electronic Entertainment Products, Services and Solutions
    Table 129. Revenue (US$ Million) in Electronic Entertainment Business of Xbox Game Studios (2019-2024)
    Table 130. Xbox Game Studios Recent Developments
    Table 131. Key Raw Materials Lists
    Table 132. Raw Materials Key Suppliers Lists
    Table 133. Electronic Entertainment Downstream Customers
    Table 134. Electronic Entertainment Distributors List
    Table 135. Research Programs/Design for This Report
    Table 136. Key Data Information from Secondary Sources
    Table 137. Key Data Information from Primary Sources
    Table 138. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Electronic Entertainment Product Picture
    Figure 2. Global Electronic Entertainment Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Electronic Entertainment Sales Value (2019-2030) & (US$ Million)
    Figure 4. Electronic Entertainment Report Years Considered
    Figure 5. Global Electronic Entertainment Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Electronic Entertainment Revenue in 2023
    Figure 7. Electronic Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Online Game Picture
    Figure 9. Single Game Picture
    Figure 10. Mobile Game Picture
    Figure 11. VR and Others Picture
    Figure 12. Global Electronic Entertainment Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 13. Global Electronic Entertainment Sales Value Market Share by Type, 2023 & 2030
    Figure 14. Product Picture of Personal
    Figure 15. Product Picture of Team
    Figure 16. Global Electronic Entertainment Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 17. Global Electronic Entertainment Sales Value Market Share by Application, 2023 & 2030
    Figure 18. North America Electronic Entertainment Sales Value (2019-2030) & (US$ Million)
    Figure 19. North America Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
    Figure 20. Europe Electronic Entertainment Sales Value (2019-2030) & (US$ Million)
    Figure 21. Europe Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
    Figure 22. Asia Pacific Electronic Entertainment Sales Value (2019-2030) & (US$ Million)
    Figure 23. Asia Pacific Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
    Figure 24. South America Electronic Entertainment Sales Value (2019-2030) & (US$ Million)
    Figure 25. South America Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
    Figure 26. Middle East & Africa Electronic Entertainment Sales Value (2019-2030) & (US$ Million)
    Figure 27. Middle East & Africa Electronic Entertainment Sales Value by Country (%), 2023 VS 2030
    Figure 28. Key Countries/Regions Electronic Entertainment Sales Value (%), (2019-2030)
    Figure 29. United States Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 30. United States Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 31. United States Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 32. Europe Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 33. Europe Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 34. Europe Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 35. China Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 36. China Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 37. China Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 38. Japan Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Japan Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 40. Japan Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 41. South Korea Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 42. South Korea Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 43. South Korea Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 44. Southeast Asia Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 46. Southeast Asia Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 47. India Electronic Entertainment Sales Value, (2019-2030) & (US$ Million)
    Figure 48. India Electronic Entertainment Sales Value by Type (%), 2023 VS 2030
    Figure 49. India Electronic Entertainment Sales Value by Application (%), 2023 VS 2030
    Figure 50. Electronic Entertainment Industrial Chain
    Figure 51. Electronic Entertainment Manufacturing Cost Structure
    Figure 52. Channels of Distribution (Direct Sales, and Distribution)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
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