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Global Fighting Video Games Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-39N7912
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Global Fighting Video Games Market Insights Forecast to 2028
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Global Fighting Video Games Market Research Report 2025

Code: QYRE-Auto-39N7912
Report
July 2025
Pages:73
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Fighting Video Games Market Size

The global market for Fighting Video Games was valued at US$ 675 million in the year 2024 and is projected to reach a revised size of US$ 1155 million by 2031, growing at a CAGR of 8.1% during the forecast period.

Fighting Video Games Market

Fighting Video Games Market

A fighting game is a genre of video game that involves combat between two or more characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts.
North American market for Fighting Video Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Fighting Video Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Fighting Video Games in Desktop is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Fighting Video Games include NetherRealm Studios, Team Ninja, Arc System Works, SNK, Rare, Activision Blizzard, 2K Games, NINTENDO, SONY, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Fighting Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Fighting Video Games.
The Fighting Video Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Fighting Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Fighting Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Fighting Video Games Market Report

Report Metric Details
Report Name Fighting Video Games Market
Accounted market size in year US$ 675 million
Forecasted market size in 2031 US$ 1155 million
CAGR 8.1%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company NetherRealm Studios, Team Ninja, Arc System Works, SNK, Rare, Activision Blizzard, 2K Games, NINTENDO, SONY
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Fighting Video Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Fighting Video Games Market growing?

Ans: The Fighting Video Games Market witnessing a CAGR of 8.1% during the forecast period 2025-2031.

What is the Fighting Video Games Market size in 2031?

Ans: The Fighting Video Games Market size in 2031 will be US$ 1155 million.

Who are the main players in the Fighting Video Games Market report?

Ans: The main players in the Fighting Video Games Market are NetherRealm Studios, Team Ninja, Arc System Works, SNK, Rare, Activision Blizzard, 2K Games, NINTENDO, SONY

What are the Application segmentation covered in the Fighting Video Games Market report?

Ans: The Applications covered in the Fighting Video Games Market report are Desktop, Notebook, Console, Others

What are the Type segmentation covered in the Fighting Video Games Market report?

Ans: The Types covered in the Fighting Video Games Market report are Free to Play, Pay to Play

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Fighting Video Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Free to Play
1.2.3 Pay to Play
1.3 Market by Application
1.3.1 Global Fighting Video Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Desktop
1.3.3 Notebook
1.3.4 Console
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Fighting Video Games Market Perspective (2020-2031)
2.2 Global Fighting Video Games Growth Trends by Region
2.2.1 Global Fighting Video Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Fighting Video Games Historic Market Size by Region (2020-2025)
2.2.3 Fighting Video Games Forecasted Market Size by Region (2026-2031)
2.3 Fighting Video Games Market Dynamics
2.3.1 Fighting Video Games Industry Trends
2.3.2 Fighting Video Games Market Drivers
2.3.3 Fighting Video Games Market Challenges
2.3.4 Fighting Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Fighting Video Games Players by Revenue
3.1.1 Global Top Fighting Video Games Players by Revenue (2020-2025)
3.1.2 Global Fighting Video Games Revenue Market Share by Players (2020-2025)
3.2 Global Fighting Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Fighting Video Games Revenue
3.4 Global Fighting Video Games Market Concentration Ratio
3.4.1 Global Fighting Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Fighting Video Games Revenue in 2024
3.5 Global Key Players of Fighting Video Games Head office and Area Served
3.6 Global Key Players of Fighting Video Games, Product and Application
3.7 Global Key Players of Fighting Video Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Fighting Video Games Breakdown Data by Type
4.1 Global Fighting Video Games Historic Market Size by Type (2020-2025)
4.2 Global Fighting Video Games Forecasted Market Size by Type (2026-2031)
5 Fighting Video Games Breakdown Data by Application
5.1 Global Fighting Video Games Historic Market Size by Application (2020-2025)
5.2 Global Fighting Video Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Fighting Video Games Market Size (2020-2031)
6.2 North America Fighting Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Fighting Video Games Market Size by Country (2020-2025)
6.4 North America Fighting Video Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Fighting Video Games Market Size (2020-2031)
7.2 Europe Fighting Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Fighting Video Games Market Size by Country (2020-2025)
7.4 Europe Fighting Video Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Fighting Video Games Market Size (2020-2031)
8.2 Asia-Pacific Fighting Video Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Fighting Video Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Fighting Video Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Fighting Video Games Market Size (2020-2031)
9.2 Latin America Fighting Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Fighting Video Games Market Size by Country (2020-2025)
9.4 Latin America Fighting Video Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Fighting Video Games Market Size (2020-2031)
10.2 Middle East & Africa Fighting Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Fighting Video Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Fighting Video Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 NetherRealm Studios
11.1.1 NetherRealm Studios Company Details
11.1.2 NetherRealm Studios Business Overview
11.1.3 NetherRealm Studios Fighting Video Games Introduction
11.1.4 NetherRealm Studios Revenue in Fighting Video Games Business (2020-2025)
11.1.5 NetherRealm Studios Recent Development
11.2 Team Ninja
11.2.1 Team Ninja Company Details
11.2.2 Team Ninja Business Overview
11.2.3 Team Ninja Fighting Video Games Introduction
11.2.4 Team Ninja Revenue in Fighting Video Games Business (2020-2025)
11.2.5 Team Ninja Recent Development
11.3 Arc System Works
11.3.1 Arc System Works Company Details
11.3.2 Arc System Works Business Overview
11.3.3 Arc System Works Fighting Video Games Introduction
11.3.4 Arc System Works Revenue in Fighting Video Games Business (2020-2025)
11.3.5 Arc System Works Recent Development
11.4 SNK
11.4.1 SNK Company Details
11.4.2 SNK Business Overview
11.4.3 SNK Fighting Video Games Introduction
11.4.4 SNK Revenue in Fighting Video Games Business (2020-2025)
11.4.5 SNK Recent Development
11.5 Rare
11.5.1 Rare Company Details
11.5.2 Rare Business Overview
11.5.3 Rare Fighting Video Games Introduction
11.5.4 Rare Revenue in Fighting Video Games Business (2020-2025)
11.5.5 Rare Recent Development
11.6 Activision Blizzard
11.6.1 Activision Blizzard Company Details
11.6.2 Activision Blizzard Business Overview
11.6.3 Activision Blizzard Fighting Video Games Introduction
11.6.4 Activision Blizzard Revenue in Fighting Video Games Business (2020-2025)
11.6.5 Activision Blizzard Recent Development
11.7 2K Games
11.7.1 2K Games Company Details
11.7.2 2K Games Business Overview
11.7.3 2K Games Fighting Video Games Introduction
11.7.4 2K Games Revenue in Fighting Video Games Business (2020-2025)
11.7.5 2K Games Recent Development
11.8 NINTENDO
11.8.1 NINTENDO Company Details
11.8.2 NINTENDO Business Overview
11.8.3 NINTENDO Fighting Video Games Introduction
11.8.4 NINTENDO Revenue in Fighting Video Games Business (2020-2025)
11.8.5 NINTENDO Recent Development
11.9 SONY
11.9.1 SONY Company Details
11.9.2 SONY Business Overview
11.9.3 SONY Fighting Video Games Introduction
11.9.4 SONY Revenue in Fighting Video Games Business (2020-2025)
11.9.5 SONY Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Fighting Video Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Free to Play
 Table 3. Key Players of Pay to Play
 Table 4. Global Fighting Video Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Fighting Video Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Fighting Video Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Fighting Video Games Market Share by Region (2020-2025)
 Table 8. Global Fighting Video Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Fighting Video Games Market Share by Region (2026-2031)
 Table 10. Fighting Video Games Market Trends
 Table 11. Fighting Video Games Market Drivers
 Table 12. Fighting Video Games Market Challenges
 Table 13. Fighting Video Games Market Restraints
 Table 14. Global Fighting Video Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Fighting Video Games Market Share by Players (2020-2025)
 Table 16. Global Top Fighting Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Video Games as of 2024)
 Table 17. Ranking of Global Top Fighting Video Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Fighting Video Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Fighting Video Games, Headquarters and Area Served
 Table 20. Global Key Players of Fighting Video Games, Product and Application
 Table 21. Global Key Players of Fighting Video Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Fighting Video Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Fighting Video Games Revenue Market Share by Type (2020-2025)
 Table 25. Global Fighting Video Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Fighting Video Games Revenue Market Share by Type (2026-2031)
 Table 27. Global Fighting Video Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Fighting Video Games Revenue Market Share by Application (2020-2025)
 Table 29. Global Fighting Video Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Fighting Video Games Revenue Market Share by Application (2026-2031)
 Table 31. North America Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Fighting Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Fighting Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Fighting Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Fighting Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Fighting Video Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Fighting Video Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Fighting Video Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Fighting Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Fighting Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Fighting Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Fighting Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Fighting Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. NetherRealm Studios Company Details
 Table 47. NetherRealm Studios Business Overview
 Table 48. NetherRealm Studios Fighting Video Games Product
 Table 49. NetherRealm Studios Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 50. NetherRealm Studios Recent Development
 Table 51. Team Ninja Company Details
 Table 52. Team Ninja Business Overview
 Table 53. Team Ninja Fighting Video Games Product
 Table 54. Team Ninja Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 55. Team Ninja Recent Development
 Table 56. Arc System Works Company Details
 Table 57. Arc System Works Business Overview
 Table 58. Arc System Works Fighting Video Games Product
 Table 59. Arc System Works Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 60. Arc System Works Recent Development
 Table 61. SNK Company Details
 Table 62. SNK Business Overview
 Table 63. SNK Fighting Video Games Product
 Table 64. SNK Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 65. SNK Recent Development
 Table 66. Rare Company Details
 Table 67. Rare Business Overview
 Table 68. Rare Fighting Video Games Product
 Table 69. Rare Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 70. Rare Recent Development
 Table 71. Activision Blizzard Company Details
 Table 72. Activision Blizzard Business Overview
 Table 73. Activision Blizzard Fighting Video Games Product
 Table 74. Activision Blizzard Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 75. Activision Blizzard Recent Development
 Table 76. 2K Games Company Details
 Table 77. 2K Games Business Overview
 Table 78. 2K Games Fighting Video Games Product
 Table 79. 2K Games Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 80. 2K Games Recent Development
 Table 81. NINTENDO Company Details
 Table 82. NINTENDO Business Overview
 Table 83. NINTENDO Fighting Video Games Product
 Table 84. NINTENDO Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 85. NINTENDO Recent Development
 Table 86. SONY Company Details
 Table 87. SONY Business Overview
 Table 88. SONY Fighting Video Games Product
 Table 89. SONY Revenue in Fighting Video Games Business (2020-2025) & (US$ Million)
 Table 90. SONY Recent Development
 Table 91. Research Programs/Design for This Report
 Table 92. Key Data Information from Secondary Sources
 Table 93. Key Data Information from Primary Sources
 Table 94. Authors List of This Report


List of Figures
 Figure 1. Fighting Video Games Picture
 Figure 2. Global Fighting Video Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Fighting Video Games Market Share by Type: 2024 VS 2031
 Figure 4. Free to Play Features
 Figure 5. Pay to Play Features
 Figure 6. Global Fighting Video Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Fighting Video Games Market Share by Application: 2024 VS 2031
 Figure 8. Desktop Case Studies
 Figure 9. Notebook Case Studies
 Figure 10. Console Case Studies
 Figure 11. Others Case Studies
 Figure 12. Fighting Video Games Report Years Considered
 Figure 13. Global Fighting Video Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Fighting Video Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Fighting Video Games Market Share by Region: 2024 VS 2031
 Figure 16. Global Fighting Video Games Market Share by Players in 2024
 Figure 17. Global Top Fighting Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Video Games as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Fighting Video Games Revenue in 2024
 Figure 19. North America Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Fighting Video Games Market Share by Country (2020-2031)
 Figure 21. United States Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Fighting Video Games Market Share by Country (2020-2031)
 Figure 25. Germany Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Fighting Video Games Market Share by Region (2020-2031)
 Figure 33. China Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Fighting Video Games Market Share by Country (2020-2031)
 Figure 41. Mexico Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Fighting Video Games Market Share by Country (2020-2031)
 Figure 45. Turkey Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Fighting Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. NetherRealm Studios Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 49. Team Ninja Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 50. Arc System Works Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 51. SNK Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 52. Rare Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 53. Activision Blizzard Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 54. 2K Games Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 55. NINTENDO Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 56. SONY Revenue Growth Rate in Fighting Video Games Business (2020-2025)
 Figure 57. Bottom-up and Top-down Approaches for This Report
 Figure 58. Data Triangulation
 Figure 59. Key Executives Interviewed
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