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2D Fighting Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: June 2024
|
Report Code: QYRE-Auto-37G10323
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Global 3D Fighting Games Market Research Report 2022
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2D Fighting Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-37G10323
Report
June 2024
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

2D Fighting Games - Market Size

The global market for 2D Fighting Games was estimated to be worth US$ 1098.3 million in 2023 and is forecast to a readjusted size of US$ 1405.5 million by 2030 with a CAGR of 4.1% during the forecast period 2024-2030

2D Fighting Games - Market

2D Fighting Games - Market

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.
Gaming Industry Growth: The overall growth of the gaming industry contributes to the popularity of various genres, including 2D fighting games. Increasing numbers of gamers provide a larger audience for these games.
Competitive Esports Scene: 2D fighting games are a popular genre in the esports scene, attracting both players and viewers. Esports tournaments and competitions drive interest and engagement in these games.
Limited Gameplay Dimension: The 2D perspective restricts gameplay to a single plane, potentially limiting the range of movement and tactics compared to 3D fighting games.
Learning Curve: While 2D fighting games may have simpler controls, mastering the mechanics, strategies, and combos still requires practice and dedication.

Report Scope

This report aims to provide a comprehensive presentation of the global market for 2D Fighting Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of 2D Fighting Games by region & country, by Type, and by Application.
The 2D Fighting Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Fighting Games.
Market Segmentation

Scope of 2D Fighting Games - Market Report

Report Metric Details
Report Name 2D Fighting Games - Market
Forecasted market size in 2030 US$ 1405.5 million
CAGR 4.1%
Forecasted years 2024 - 2030
Segment by Type:
  • Stand-alone Game
  • Online Game
Segment by Application
  • PC
  • Mobile Phone
  • Tablet
  • Gaming Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of 2D Fighting Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of 2D Fighting Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of 2D Fighting Games in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the 2D Fighting Games - Market size in 2030?

Ans: The 2D Fighting Games - Market size in 2030 will be US$ 1405.5 million.

Who are the main players in the 2D Fighting Games - Market report?

Ans: The main players in the 2D Fighting Games - Market are Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works

What are the Application segmentation covered in the 2D Fighting Games - Market report?

Ans: The Applications covered in the 2D Fighting Games - Market report are PC, Mobile Phone, Tablet, Gaming Console

What are the Type segmentation covered in the 2D Fighting Games - Market report?

Ans: The Types covered in the 2D Fighting Games - Market report are Stand-alone Game, Online Game

1 Market Overview
1.1 2D Fighting Games Product Introduction
1.2 Global 2D Fighting Games Market Size Forecast
1.3 2D Fighting Games Market Trends & Drivers
1.3.1 2D Fighting Games Industry Trends
1.3.2 2D Fighting Games Market Drivers & Opportunity
1.3.3 2D Fighting Games Market Challenges
1.3.4 2D Fighting Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global 2D Fighting Games Players Revenue Ranking (2023)
2.2 Global 2D Fighting Games Revenue by Company (2019-2024)
2.3 Key Companies 2D Fighting Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies 2D Fighting Games Product Offered
2.5 Key Companies Time to Begin Mass Production of 2D Fighting Games
2.6 2D Fighting Games Market Competitive Analysis
2.6.1 2D Fighting Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by 2D Fighting Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 2D Fighting Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Stand-alone Game
3.1.2 Online Game
3.2 Global 2D Fighting Games Sales Value by Type
3.2.1 Global 2D Fighting Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global 2D Fighting Games Sales Value, by Type (2019-2030)
3.2.3 Global 2D Fighting Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 PC
4.1.2 Mobile Phone
4.1.3 Tablet
4.1.4 Gaming Console
4.2 Global 2D Fighting Games Sales Value by Application
4.2.1 Global 2D Fighting Games Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global 2D Fighting Games Sales Value, by Application (2019-2030)
4.2.3 Global 2D Fighting Games Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global 2D Fighting Games Sales Value by Region
5.1.1 Global 2D Fighting Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global 2D Fighting Games Sales Value by Region (2019-2024)
5.1.3 Global 2D Fighting Games Sales Value by Region (2025-2030)
5.1.4 Global 2D Fighting Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America 2D Fighting Games Sales Value, 2019-2030
5.2.2 North America 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe 2D Fighting Games Sales Value, 2019-2030
5.3.2 Europe 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific 2D Fighting Games Sales Value, 2019-2030
5.4.2 Asia Pacific 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America 2D Fighting Games Sales Value, 2019-2030
5.5.2 South America 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa 2D Fighting Games Sales Value, 2019-2030
5.6.2 Middle East & Africa 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions 2D Fighting Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions 2D Fighting Games Sales Value
6.3 United States
6.3.1 United States 2D Fighting Games Sales Value, 2019-2030
6.3.2 United States 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States 2D Fighting Games Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe 2D Fighting Games Sales Value, 2019-2030
6.4.2 Europe 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe 2D Fighting Games Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China 2D Fighting Games Sales Value, 2019-2030
6.5.2 China 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China 2D Fighting Games Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan 2D Fighting Games Sales Value, 2019-2030
6.6.2 Japan 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan 2D Fighting Games Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea 2D Fighting Games Sales Value, 2019-2030
6.7.2 South Korea 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea 2D Fighting Games Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia 2D Fighting Games Sales Value, 2019-2030
6.8.2 Southeast Asia 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia 2D Fighting Games Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India 2D Fighting Games Sales Value, 2019-2030
6.9.2 India 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India 2D Fighting Games Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Nintendo
7.1.1 Nintendo Profile
7.1.2 Nintendo Main Business
7.1.3 Nintendo 2D Fighting Games Products, Services and Solutions
7.1.4 Nintendo 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.1.5 Nintendo Recent Developments
7.2 Namco
7.2.1 Namco Profile
7.2.2 Namco Main Business
7.2.3 Namco 2D Fighting Games Products, Services and Solutions
7.2.4 Namco 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.2.5 Namco Recent Developments
7.3 WB Games
7.3.1 WB Games Profile
7.3.2 WB Games Main Business
7.3.3 WB Games 2D Fighting Games Products, Services and Solutions
7.3.4 WB Games 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.3.5 Sega Recent Developments
7.4 Sega
7.4.1 Sega Profile
7.4.2 Sega Main Business
7.4.3 Sega 2D Fighting Games Products, Services and Solutions
7.4.4 Sega 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.4.5 Sega Recent Developments
7.5 Capcom
7.5.1 Capcom Profile
7.5.2 Capcom Main Business
7.5.3 Capcom 2D Fighting Games Products, Services and Solutions
7.5.4 Capcom 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.5.5 Capcom Recent Developments
7.6 Koei Tecmo
7.6.1 Koei Tecmo Profile
7.6.2 Koei Tecmo Main Business
7.6.3 Koei Tecmo 2D Fighting Games Products, Services and Solutions
7.6.4 Koei Tecmo 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.6.5 Koei Tecmo Recent Developments
7.7 SNK Playmore
7.7.1 SNK Playmore Profile
7.7.2 SNK Playmore Main Business
7.7.3 SNK Playmore 2D Fighting Games Products, Services and Solutions
7.7.4 SNK Playmore 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.7.5 SNK Playmore Recent Developments
7.8 Autumn Games
7.8.1 Autumn Games Profile
7.8.2 Autumn Games Main Business
7.8.3 Autumn Games 2D Fighting Games Products, Services and Solutions
7.8.4 Autumn Games 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.8.5 Autumn Games Recent Developments
7.9 Arc System Works
7.9.1 Arc System Works Profile
7.9.2 Arc System Works Main Business
7.9.3 Arc System Works 2D Fighting Games Products, Services and Solutions
7.9.4 Arc System Works 2D Fighting Games Revenue (US$ Million) & (2019-2024)
7.9.5 Arc System Works Recent Developments
8 Industry Chain Analysis
8.1 2D Fighting Games Industrial Chain
8.2 2D Fighting Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 2D Fighting Games Sales Model
8.5.2 Sales Channel
8.5.3 2D Fighting Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. 2D Fighting Games Market Trends
    Table 2. 2D Fighting Games Market Drivers & Opportunity
    Table 3. 2D Fighting Games Market Challenges
    Table 4. 2D Fighting Games Market Restraints
    Table 5. Global 2D Fighting Games Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global 2D Fighting Games Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies 2D Fighting Games Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies 2D Fighting Games Product Type
    Table 9. Key Companies Time to Begin Mass Production of 2D Fighting Games
    Table 10. Global 2D Fighting Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 2D Fighting Games as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global 2D Fighting Games Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global 2D Fighting Games Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global 2D Fighting Games Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global 2D Fighting Games Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global 2D Fighting Games Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global 2D Fighting Games Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global 2D Fighting Games Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global 2D Fighting Games Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global 2D Fighting Games Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global 2D Fighting Games Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global 2D Fighting Games Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global 2D Fighting Games Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global 2D Fighting Games Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global 2D Fighting Games Sales Value by Region (2019-2024) & (%)
    Table 27. Global 2D Fighting Games Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions 2D Fighting Games Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions 2D Fighting Games Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions 2D Fighting Games Sales Value, (2025-2030) & (US$ Million)
    Table 31. Nintendo Basic Information List
    Table 32. Nintendo Description and Business Overview
    Table 33. Nintendo 2D Fighting Games Products, Services and Solutions
    Table 34. Revenue (US$ Million) in 2D Fighting Games Business of Nintendo (2019-2024)
    Table 35. Nintendo Recent Developments
    Table 36. Namco Basic Information List
    Table 37. Namco Description and Business Overview
    Table 38. Namco 2D Fighting Games Products, Services and Solutions
    Table 39. Revenue (US$ Million) in 2D Fighting Games Business of Namco (2019-2024)
    Table 40. Namco Recent Developments
    Table 41. WB Games Basic Information List
    Table 42. WB Games Description and Business Overview
    Table 43. WB Games 2D Fighting Games Products, Services and Solutions
    Table 44. Revenue (US$ Million) in 2D Fighting Games Business of WB Games (2019-2024)
    Table 45. WB Games Recent Developments
    Table 46. Sega Basic Information List
    Table 47. Sega Description and Business Overview
    Table 48. Sega 2D Fighting Games Products, Services and Solutions
    Table 49. Revenue (US$ Million) in 2D Fighting Games Business of Sega (2019-2024)
    Table 50. Sega Recent Developments
    Table 51. Capcom Basic Information List
    Table 52. Capcom Description and Business Overview
    Table 53. Capcom 2D Fighting Games Products, Services and Solutions
    Table 54. Revenue (US$ Million) in 2D Fighting Games Business of Capcom (2019-2024)
    Table 55. Capcom Recent Developments
    Table 56. Koei Tecmo Basic Information List
    Table 57. Koei Tecmo Description and Business Overview
    Table 58. Koei Tecmo 2D Fighting Games Products, Services and Solutions
    Table 59. Revenue (US$ Million) in 2D Fighting Games Business of Koei Tecmo (2019-2024)
    Table 60. Koei Tecmo Recent Developments
    Table 61. SNK Playmore Basic Information List
    Table 62. SNK Playmore Description and Business Overview
    Table 63. SNK Playmore 2D Fighting Games Products, Services and Solutions
    Table 64. Revenue (US$ Million) in 2D Fighting Games Business of SNK Playmore (2019-2024)
    Table 65. SNK Playmore Recent Developments
    Table 66. Autumn Games Basic Information List
    Table 67. Autumn Games Description and Business Overview
    Table 68. Autumn Games 2D Fighting Games Products, Services and Solutions
    Table 69. Revenue (US$ Million) in 2D Fighting Games Business of Autumn Games (2019-2024)
    Table 70. Autumn Games Recent Developments
    Table 71. Arc System Works Basic Information List
    Table 72. Arc System Works Description and Business Overview
    Table 73. Arc System Works 2D Fighting Games Products, Services and Solutions
    Table 74. Revenue (US$ Million) in 2D Fighting Games Business of Arc System Works (2019-2024)
    Table 75. Arc System Works Recent Developments
    Table 76. Key Raw Materials Lists
    Table 77. Raw Materials Key Suppliers Lists
    Table 78. 2D Fighting Games Downstream Customers
    Table 79. 2D Fighting Games Distributors List
    Table 80. Research Programs/Design for This Report
    Table 81. Key Data Information from Secondary Sources
    Table 82. Key Data Information from Primary Sources
    Table 83. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. 2D Fighting Games Product Picture
    Figure 2. Global 2D Fighting Games Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global 2D Fighting Games Sales Value (2019-2030) & (US$ Million)
    Figure 4. 2D Fighting Games Report Years Considered
    Figure 5. Global 2D Fighting Games Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by 2D Fighting Games Revenue in 2023
    Figure 7. 2D Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Stand-alone Game Picture
    Figure 9. Online Game Picture
    Figure 10. Global 2D Fighting Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 11. Global 2D Fighting Games Sales Value Market Share by Type, 2023 & 2030
    Figure 12. Product Picture of PC
    Figure 13. Product Picture of Mobile Phone
    Figure 14. Product Picture of Tablet
    Figure 15. Product Picture of Gaming Console
    Figure 16. Global 2D Fighting Games Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 17. Global 2D Fighting Games Sales Value Market Share by Application, 2023 & 2030
    Figure 18. North America 2D Fighting Games Sales Value (2019-2030) & (US$ Million)
    Figure 19. North America 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
    Figure 20. Europe 2D Fighting Games Sales Value (2019-2030) & (US$ Million)
    Figure 21. Europe 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
    Figure 22. Asia Pacific 2D Fighting Games Sales Value (2019-2030) & (US$ Million)
    Figure 23. Asia Pacific 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
    Figure 24. South America 2D Fighting Games Sales Value (2019-2030) & (US$ Million)
    Figure 25. South America 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
    Figure 26. Middle East & Africa 2D Fighting Games Sales Value (2019-2030) & (US$ Million)
    Figure 27. Middle East & Africa 2D Fighting Games Sales Value by Country (%), 2023 VS 2030
    Figure 28. Key Countries/Regions 2D Fighting Games Sales Value (%), (2019-2030)
    Figure 29. United States 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 30. United States 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 31. United States 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 32. Europe 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 33. Europe 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 34. Europe 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 35. China 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 36. China 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 37. China 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 38. Japan 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Japan 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 40. Japan 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 41. South Korea 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 42. South Korea 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 43. South Korea 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 44. Southeast Asia 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 46. Southeast Asia 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 47. India 2D Fighting Games Sales Value, (2019-2030) & (US$ Million)
    Figure 48. India 2D Fighting Games Sales Value by Type (%), 2023 VS 2030
    Figure 49. India 2D Fighting Games Sales Value by Application (%), 2023 VS 2030
    Figure 50. 2D Fighting Games Industrial Chain
    Figure 51. 2D Fighting Games Manufacturing Cost Structure
    Figure 52. Channels of Distribution (Direct Sales, and Distribution)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
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